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IRC log for #minetest-dev, 2017-07-01

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All times shown according to UTC.

Time Nick Message
00:21 est31 joined #minetest-dev
02:10 Ighalli joined #minetest-dev
02:13 paramat sofar if possible could you review/approve #6051 ? fairly simple. back later
02:13 ShadowBot https://github.com/minetest/minetest/issues/6051 -- Dungeons: Add setting to prevent projecting dungeons by paramat
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03:15 paramat will merge game#1806 game#1764 in a few mins
03:15 ShadowBot https://github.com/minetest​/minetest_game/issues/1806 -- Flowers: More flowers by paramat
03:15 ShadowBot https://github.com/minetest​/minetest_game/issues/1764 -- Adding backface culling to stairs by MrRar
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03:31 paramat merging
03:33 paramat done
03:39 paramat will merge #5943 in a moment
03:39 ShadowBot https://github.com/minetest/minetest/issues/5943 -- Use opaque textures for basic materials by stujones11
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03:51 paramat merging
03:56 paramat done
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09:47 Nox[Matrix] paramat: thank you
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11:57 Nox[Matrix] paramat: after some playing I discovered another optimizable part
11:58 Nox[Matrix] paramat: since minetest had the possibility to build hudge buildings, it would be nice to have a great way to go upwards fast
11:59 red-001 like ladders?
11:59 red-001 but better?
12:00 Nox[Matrix] Or using ladders without having to press the jump button for five minutes
12:00 Nox[Matrix] red-001: somewhat
12:01 Nox[Matrix] paramat: red-001
12:01 Nox[Matrix] This is solvable in some ways. Lock-in the jump button or using a kind of elevator
12:01 nerzhul merging #6077 in ~5 mins
12:01 ShadowBot https://github.com/minetest/minetest/issues/6077 -- C++11 cleanup inventorymanager by Dumbeldor
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12:02 Nox[Matrix] red-001: or modify the minecart and the rails to use powered rails to go straight up
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12:04 Nox[Matrix] red-001: paramat
12:04 Nox[Matrix] After some thinking, the straight upwards rails sound nice to me
12:05 Nox[Matrix] But of course I accept also being able to tell the player to climb upwards until the user aborts
12:06 Nox[Matrix] Maybe a right-click on a ladder gives an automation menu or something
12:07 Nox[Matrix] As said, it's possible to solve that in some ways
12:13 Nox[Matrix] Downwards is no problem tho
12:32 Nox[Matrix] I tried using a boat that swimms upwards but that's no real solution
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12:39 Nox[Matrix] It would work if I had something that utilize me with more oxygen
12:46 jcalve how about a spiral staircase with powered rails
12:47 Nox[Matrix] jcalve: too expensive
12:48 Nox[Matrix] jcalve: I don't have enough mese to build that
12:49 Nox[Matrix] jcalve: I wish I could power rails by something else
12:51 jcalve you could mod a recipe if you don't think it's cheating
12:51 Nox[Matrix] jcalve: my task here is using vanilla
12:51 Nox[Matrix] I have to test the gameplay
12:52 Nox[Matrix] jcalve: so no thanks
12:54 Nox[Matrix] jcalve: do you have another idea?
12:56 jcalve nope I just do /home when I want to go back up
12:58 Nox[Matrix] jcalve: nah...
12:59 Nox[Matrix] I wish minetest would use a powered cart instead of powered rails
13:00 Nox[Matrix] jcalve: my building is 215 blocks high
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13:19 DS-minetest you can get up with trapdoors
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13:26 jcalve lol what
13:27 Nox[Matrix] DS-minetest: how?
13:28 Nox[Matrix] DS-minetest: please tell
13:28 DS-minetest hold jump, look down, hold rightclick
13:28 Nox[Matrix] 0-0 lemme test that on my phone
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13:31 Nox[Matrix] DS-minetest: it doesn't work
13:32 DS-minetest for me it did
13:33 Nox[Matrix] DS-minetest: well...
13:33 Nox[Matrix] DS-minetest: it doesn't here
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13:40 jcalve i can confirm it works but it's awkward and they have to be open or you will bump your head
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16:00 nerzhul joined #minetest-dev
16:01 nerzhul merging trivial #6086
16:01 ShadowBot https://github.com/minetest/minetest/issues/6086 -- Include TILE_MATERIAL_OPAQUE in shaders header by stujones11
16:58 Sokomine my replacer mod throws an error with latest mt: invalid key to 'next'   stack traceback:  [C]: in function 'register_item_raw' (and so on). can someone point me to the change that might have caused the problem so that i can do what needs to be done in order to let it work again?
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17:50 * Sokomine looks hopefully around
17:56 ShadowNinja Sokomine: Maybe take a look at your group defs.
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18:01 ShadowNinja Dev meeting now.
18:01 ShadowNinja This has been waiting to be merged for a while: #5819
18:01 ShadowBot https://github.com/minetest/minetest/issues/5819 -- Fix default item callbacks to work with nil users by raymoo
18:02 ShadowNinja Also, the unittests crash should be fixed: https://github.com/minetest/minetest​/issues/4810#issuecomment-304474260
18:09 ShadowNinja Sokomine: Also check the tiles* fields, especially overlay_tiles since it's relatively new: https://github.com/minetest/minetest/pull/5186
18:10 ShadowNinja Sokomine: Do you know how recently this started happening? can you bisect?
18:10 ShadowNinja Sokomine: Also, try enabling verbose output and see what item the last register_item_raw line references.
18:13 Sokomine ShadowNinja: pretty recently. i didn't have groups defined for the tool as it does not dig in the normal way. defining groups alone did not help
18:14 ShadowNinja Sokomine: So it's a tool that's causing the issue?  Can you show me the item def?
18:14 Sokomine it happened rather recently. i'm not entirely sure how many days back i last pulled and compiled. but it's a matter of at max a few days. will check the tiles now
18:14 ShadowNinja That would be > a month ago.
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18:25 ShadowNinja Hmmm, I don't see anything particularly suspicious from the tooldefs on GitHub.
18:26 ShadowNinja Sokomine: Er, this evaluates to `if type(false) then`... https://github.com/Sokomine/replac​er/blob/master/check_owner.lua#L5
18:26 ShadowNinja (which evaluates to true, since type(false) is "boolean", which is truthy)
18:26 red-001 ^
18:27 ShadowNinja If nobody's noticed yet, I'd just replace that whole function with is_protected :-)
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18:45 Sokomine ShadowNinja: you're right about the protection function. seems i forgot to update that part when the general protection function was introduced
18:47 Sokomine anyway. d7343b6c still works. now checking the commit behind that. compiling is usually a bit slow...
18:49 ShadowNinja Sokomine: It will go faster if you bisect (use git bisect or just check out commits manually)
18:53 Sokomine doing it manually. but still have to compile?
18:54 Sokomine thanks for the hint with the forgotten old protection function
19:15 Sokomine ShadowNinja: the problems start with f3ad7569
19:16 ShadowNinja Sokomine: Hmmm, that shouldn't affect the server at all.
19:18 Sokomine maybe some strange unexpected sideeffect
19:43 Sokomine removing the (not needed) tool_capabilities definition in the tool registration seems to help
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22:17 red-001 whats the code style guideline on using auto?
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