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IRC log for #minetest-dev, 2017-07-22

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All times shown according to UTC.

Time Nick Message
00:00 kaeza joined #minetest-dev
00:02 paramat merged 6134
00:08 paramat merging game 1828
00:11 paramat done
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04:15 Hijiri is player object origin finally being changed to 0?
04:20 elinor If you run a public server, you probably want to fix this before the next release: https://github.com/minetest​/minetest_game/issues/1839. A temporary fix is modifying allow_take in games/minetest_game/mods/creative/inventory.lua to https://clbin.com/ZBIBD.
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05:51 Hijiri elinor: you know both 0 and -1 are truthy values in Lua?
05:51 elinor Yes?
05:51 Hijiri what is the point of returning -1 and 0 in different branches then?
05:51 Hijiri oh
05:52 Hijiri nevermind, I though allow_take returned a boolean
05:52 Hijiri why is it a temporary solution though (and not a permanent one)
05:52 Hijiri oh, you mean as not in the upstream code
05:52 Hijiri okay, nevermind
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11:14 karamel Hello, I'm thinking about a mod lib to add onmove listeners. I see that some mods like trail uses a look to check pos and if changed trigger something. Is there a way to observe item (and players) positions more elegantly yet?
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11:48 Fixer https://github.com/minetest​/minetest_game/issues/1839 niiiiice
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12:44 karamel Answered myself with issue 247 and walkover mod
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13:49 Krock merging game#1838 in 10 mins
13:49 ShadowBot https://github.com/minetest​/minetest_game/issues/1838 -- Correct farming/stairs dependency by Ezhh
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15:27 Krock game#1840 needs review
15:27 ShadowBot https://github.com/minetest​/minetest_game/issues/1840 -- Creative: Prevent unauthorized item access by SmallJoker
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17:03 paramat Krock rubenwardy sfan5 please could you consider game#1834 ?
17:03 ShadowBot https://github.com/minetest​/minetest_game/issues/1834 -- Improve descriptions by Ezhh
17:07 Krock This makes the node handling much more complicated. "Sandstone Block" (as example) is descriptive enough
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17:24 paramat what type of node handling?
17:33 Krock speaking of ingame: everybody will call it a sandstone block, because they already know what it is
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17:43 paramat yeah, but that doesn't stop us making the desciption more descriptive and non-ambiguous
17:49 Krock IMO, this makes names unnecessary long for no real profit. But seeing more opinions about this topic would be great
17:49 bigfoot547 Please, fill me in on the conversation :)
17:50 paramat Krock nerzhul nore rubenwardy sfan5 ShadowBot sofar 'meeting' in 10 mins if anyone's around
17:50 Krock oh right. it's saturday again.
17:50 paramat descriptions are harmless, and the advantage is being descriptive and non-generic
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17:54 paramat but yeah, the non-stone changes are the more useful
17:54 bigfoot547 You're gonna make me look at the logs, aren't yeh paramat :P
17:55 rubenwardy heh, I'm not so keen on grey as a prefix
17:55 bigfoot547 yah it's sorta "bleck"
17:56 rubenwardy sandstone is fine already
17:56 rubenwardy what stone is default:stone closest to?
17:56 rubenwardy it looks like black granite
18:03 paramat could you add your opinions to game#1235 ? there's discussion but no coding, shall we close it?
18:03 ShadowBot https://github.com/minetest​/minetest_game/issues/1235 -- Character model: use latest Minecraft skin format
18:04 paramat i think game#1782 could be closed
18:04 ShadowBot https://github.com/minetest​/minetest_game/issues/1782 -- Experience factor
18:06 paramat seems a specialist thing for optional mods
18:08 Krock the model we have right now is good enough IMO
18:08 Krock closing 1782
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18:11 paramat yeah body layers can be done by changing textures, really not sure it's worth coding full body overlays into MTGame
18:11 Krock rubenwardy, what exactly do you suggest here? https://github.com/minetest/minetest_​game/pull/1840#discussion_r128900593
18:11 juhdanad Hi everybody!
18:11 Krock o/ juhdanad
18:12 rubenwardy lool, Krock
18:12 rubenwardy this is why you check what you type on your phone
18:12 rubenwardy updated
18:12 Krock xD already expected such kind of explanation
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18:14 bigfoot547 As far as what happened in game#1834 I like what happened in vessels/init.lua
18:14 ShadowBot https://github.com/minetest​/minetest_game/issues/1834 -- Improve descriptions by Ezhh
18:14 Krock corrected the style. merge now?
18:15 rubenwardy yeah, go ahead
18:15 Krock (for the case anyone's preparing a push)
18:43 Raven262 Guys, can you tell me if allfaces drawtype *really* must not support different textures on each face?
18:46 paramat i suspect different textures per face are fine
18:46 paramat can't think why not
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18:47 Raven262 I thought there is some kind of limitation in the engine.
18:47 paramat not that i know of (might be wrong)
18:49 juhdanad There is a limitation, only the first texture is used.
18:50 paramat any idea why?
18:50 juhdanad There is no reasin, it is just that way.
18:50 juhdanad *reason
18:50 paramat yeah thought so
18:51 juhdanad same for glasslike and fencelike nodes.
18:51 paramat it was made for leaves i guess which usuaaly have just 1 texture
18:51 paramat *usually
18:52 Raven262 Well, it was kind of limiting me more than a few times when making "stainglass" like nodes.
18:52 Raven262 I don't think that was thought of when creating the drawtype :P
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19:53 paramat Krock rubenwardy so for game#1834 you prefer no changes to stone and sandstone? same opinion for 'sand' -> 'golden sand'? but all else is good (appletree woods flowers vessels)?
19:53 ShadowBot https://github.com/minetest​/minetest_game/issues/1834 -- Improve descriptions by Ezhh
19:54 Krock yes
20:01 paramat ok
20:01 paramat that seems reasonable to me too
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