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IRC log for #minetest-dev, 2017-07-28

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All times shown according to UTC.

Time Nick Message
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04:24 sofar I was thinking about the on_death() handler, maybe after returning from it the code could check the lua function return value and allow the lua code to cancel it
04:24 sofar that way lua could execute a custom entity animation easily and leave a corpse
04:25 sofar of course, lua could also just spawn a new corpse entity, but it would involve a lot of property copying
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07:07 Hijiri do liquids call on_flood on other liquids of the same type? if not what is the explanation for the warning "Warning: making a liquid node 'floodable' does not work and may cause problems."
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17:18 paramat rubenwardy sfan5 can i merge game#1856 later?
17:18 ShadowBot https://github.com/minetest​/minetest_game/issues/1856 -- Lava cooling: Increase interval to 2 by paramat
17:20 paramat also game#1851
17:20 ShadowBot https://github.com/minetest​/minetest_game/issues/1851 -- Make underwater torches drop by ForbiddenJ
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17:22 paramat rubenwardy perhaps rename the player mod 'player_api'? best to be cautious
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18:18 paramat later i'll merge game#1854 game#1856 game#1857 game#1858
18:18 ShadowBot https://github.com/minetest​/minetest_game/issues/1854 -- Increase the maximum level of the diamond axe to 3 by elinor-s
18:18 ShadowBot https://github.com/minetest​/minetest_game/issues/1856 -- Lava cooling: Increase interval to 2 by paramat
18:18 ShadowBot https://github.com/minetest​/minetest_game/issues/1857 -- TNT: Only burn visually connected powder by SmallJoker
18:18 ShadowBot https://github.com/minetest​/minetest_game/issues/1858 -- default_clay_brick.png resize by TumeniNodes
18:30 Noxarivis[m] paramat: thought about adding a hunger bar?
18:33 VanessaE oh HELL no
18:33 Noxarivis[m] VanessaE: hi
18:33 VanessaE hi.
18:35 Noxarivis[m] I like game#1851
18:35 ShadowBot https://github.com/minetest​/minetest_game/issues/1851 -- Make underwater torches drop by ForbiddenJ
18:35 Noxarivis[m] Water should be able to flow through open doors
18:36 Krock and water should be able to destroy wooden doors, starting at a random pressure between 300 and 600 pascal
18:36 Krock *pressure difference
18:39 Noxarivis[m] What is pascal?
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18:42 Krock Noxarivis[m], https://duckduckgo.com/?q=definition+pascal
18:42 KaadmY Pascal = language, or Pascal = pressure :P
18:42 Noxarivis[m] Pressure
18:43 Krock KaadmY, the language ofc
18:48 VanessaE MT doesn't need that level of "physics", Krock  :P
18:48 VanessaE even knocking down a door is questionable given how useful that feature is :)
18:49 Krock VanessaE, I know. It was just for demonstration purposes to show what Minetest doesn't need (yet)
18:49 VanessaE ok :)
18:50 Krock well, after knocking down you can pick it up on your shoulders (F7 to see) and throw it into a furnace
18:50 Krock heh, minetest would be somewhat sophisticated with such animations
18:52 VanessaE heh
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19:55 MT-bugs BUG REPORT : 0.4.16-dev (packaged daily from minetestdevs Ubuntu ppa). Since at least a week ago there is bugginess with the avatar's placement and camera-view. Bug affects play on each of the few online servers tested thus far, but does not affect local singleplayer. The two aspects of the bug are probably related : 1 - the FIRST-PERSON VIEW is at THREE NODES HIGH (walking is possible in a two-node-high tunnel but its first-person view is just th
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19:56 Krock you left your session incomplete
19:56 Krock also obviously not aware of the breakages we (will) have for 0.5.0
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19:58 MT-bugs its first-person view is just the solid black within the ceiling blocks). 2 - at login the avatar materialises one node too low, stood INSIDE the block UPON WHICH it was previously standing when it logged out, requiring an initial jump to free it for walking. None of this week's updates has fixed it. Even building locally does not fix it. Local hardware is Intel, nothing AMD nor nVidia nor ATI nor proprietary
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19:58 KaadmY Wow
19:58 KaadmY That guy is really annoying
19:58 KaadmY And he didn't read all the warnings on Github and the MT forums saying DO NOT USE 0.5.0-dev FOR ANY STABLE USE
19:59 Krock * 0.4.16-dev
19:59 KaadmY Technically the version really should be 0.5.0-dev though :|
19:59 KaadmY To avoid confusion, since 0.4.16-dev isn't compatible with 0.4.16
19:59 KaadmY Despite the version implying it
19:59 Krock indeed but we're using this naming for years and it never was much of a problem
19:59 KaadmY Yeah
20:04 nerzhul we should switch the version scheme Krock rubenwardy sofar sfan5 ShadowNinja
20:04 nerzhul just name version 0.5.0-dev
20:04 nerzhul and tag 0.5.0 when ready
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20:52 * paramat thinks about adding a hunger bar to his stomach
20:55 paramat MT-bugs try staying long enough that we can reply, even better, read the news subforum
20:56 paramat i like the idea of calling this 0.5dev
20:58 paramat and using the version number of the release to come
20:59 sofar 0.4.999 is often used before 0.5
20:59 sofar that's another logical choice
21:00 nerzhul sofar, it's a little bit ugly, but gnome use this when finishing a devel cycle as RC
21:02 sofar yup
21:04 nerzhul i tend to prefer the 0.5.0-dev as it permits to have multi version branches, 0.4.17-dev is for 0.4 and 0.5 is for 0.5, if you stay with 0.4.16 or 0.4.999 it said we don't update
21:06 nerzhul Krock, you tell for years, it's exact, but MT userbase has growths essentially on 00
21:06 nerzhul 0.4.X which was always stable, we recently changed 3-4 years of stable branch model
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21:39 KaadmY Well technically 0.4.999 would still count as stable
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22:15 Fixer 0.5-beta
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23:12 paramat game#1851 ?
23:12 ShadowBot https://github.com/minetest​/minetest_game/issues/1851 -- Make underwater torches drop by ForbiddenJ

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