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IRC log for #minetest-dev, 2017-08-02

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All times shown according to UTC.

Time Nick Message
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15:16 Calinou https://hastebin.com/uzudiyiluv.txt
15:16 Calinou getting this while trying to compile Minetest Git with Clang 3.9, on Ubuntu 14.04
15:16 Calinou (this *should* support C++11)
15:16 Calinou I did force Clang to be the compiler
15:21 sfan5 this has been happening ever since nerzhul updated jsoncpp
15:22 sfan5 -DENABLE_SYSTEM_JSONCPP=1 usually fixes this
15:27 Calinou thanks, that seems to fix it
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18:27 paramat celeron55 is it possible for you to work on server validation of fly/noclip? we've had a server owner shut down their server due to hacking, and another having problems
18:28 sfan5 there was a PR for that already
18:30 paramat one for noclip #3894
18:30 ShadowBot https://github.com/minetest/minetest/issues/3894 -- Add serverside noclip enforcement by est31
18:31 paramat re-opened for adoption
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18:48 celeron55 paramat: i plan to
18:48 celeron55 don't hold your breaths, might be a year away
18:49 paramat heh
18:52 paramat sfan5 game#1863 is simple but i'm a little unsure of my changes, please could you check it sometime?
18:52 ShadowBot https://github.com/minetest​/minetest_game/issues/1863 -- Player_api: Integrate settable player collisionbox by paramat
18:52 sfan5 i will try to look at it later
18:58 Wuzzy joined #minetest-dev
18:58 Wuzzy I think this might interest you:
18:58 Wuzzy My ultimate Minetest Game 0.4.16 review: https://forum.minetest.net/viewtopic.ph​p?f=15&t=9724&p=286949#p286949
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19:00 sfan5 is the tl;dr that mtg sucks?
19:05 DS-minetest "give other subgames a fair chance." there are no other subgames that are as good as MTG :P
19:06 paramat oh crumbs
19:06 paramat other subgames are sometimes more interesting, but not as refined
19:06 DS-minetest exactly
19:07 DS-minetest and they are not or not good maintained
19:07 paramat and MTG is not meant to be exciting or complete, it's a mod base
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19:10 paramat 'unusable for beginners' ...
19:13 paramat most of the things under 'bad' in the summary are irrelevant for a mod base
19:14 paramat but yes a new subgame to impress would be good
19:14 CalebDavis paramat is there a way to get the item that was dropped when a node is dug using the minetest.register_on_dignode
19:15 DS-minetest CalebDavis: use minetest.registered_nodes
19:16 DS-minetest no
19:16 DS-minetest minetest.get_node_drops(nodename, toolname)
19:16 paramat best to ask in the other channels as it's modding
19:16 CalebDavis ok thx ill try that and ill keep that in mind paramat
19:23 paramat hmm the things under 'depth' are known and are being worked on
19:26 paramat 'Mese axe is faster than diamond axe' now fixed
19:26 rubenwardy paramat, pretty sure we agreed against that
19:27 rubenwardy also, a moddable base doesn't mean it has to be barren
19:27 paramat i know and it isn't
19:27 rubenwardy but no one has time
19:28 paramat the axes are consistent now, we didn't disapprove of that game#1854
19:28 ShadowBot https://github.com/minetest​/minetest_game/issues/1854 -- Increase the maximum level of the diamond axe to 3 by elinor-s
19:29 paramat krock and i are still active, it's just enough
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20:09 Wuzzy oh, axes are fixed? FINALLY
20:10 Wuzzy Wasn't it an intentional decision to thin out the MTG dev team after ther merge of Minetest NeXt?
20:10 Wuzzy so it seems a bit odd to complain of “lack of dev time” now...
20:13 Wuzzy i still don't really know what MTG “wants” to be.
20:13 Wuzzy opinions seem to differ here about the question of what MTG is supposed to be
20:15 Wuzzy "other subgames are sometimes more interesting, but not as refined" ... mtg is hardly refined aka polished
20:15 Wuzzy even a "mod base" needs some basic polishing. mods aren't the answer to everything
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20:35 Wuzzy lol
20:35 Wuzzy someone is apparently butthurt about calling Minetest a "game engine"... DA FUQ?
20:35 Wuzzy https://forum.minetest.net/v​iewtopic.php?f=3&t=18201
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20:46 DS-minetest aww, you were faster Wuzzy
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20:47 Wuzzy lol
20:48 Wuzzy DS-minetest: can u help me in #minetest?
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21:40 paramat yeah having a limited number of MTG devs is intentional, but it's nice to have most of those active. there's no contradiction there with seeing dev absence as a problem
21:42 paramat by 'refined' i mean well-maintained and well coded, not content
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