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IRC log for #minetest-dev, 2017-08-17

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All times shown according to UTC.

Time Nick Message
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04:44 Topic for #minetest-dev is now Minetest core development and maintenance. Minetest 0.4.16 released! Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
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06:10 nerzhul i'm pushing code modernisation on l_server.cpp, clientenv, and clientiface sources
06:25 nerzhul same thing on clientmap & clientmedia
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08:54 rubenwardy A graph of issues against time https://i.rubenwardy.com/TX8oWerrEC.png
08:55 rubenwardy For minetest/Minetest
08:57 rubenwardy Each thread in the bottom half is an issue, and shows when it was opened and closes
08:57 rubenwardy Oh, and looks like issue is pr and issues combined
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09:29 celeron55 rubenwardy: how about the same thing but with only PRs?
09:30 rubenwardy The site doesn't offer that, afaict
09:30 rubenwardy But that would be interesting
09:30 rubenwardy (bug life by 9 volt)
09:31 celeron55 also having at least years written on the X axis would be useful
09:41 paramat nice, a visualisation of our growing nightmare :]
09:43 paramat what do the colours mean?
09:44 celeron55 they seem to match our label colors
09:45 celeron55 it has to choose one label for each issue even while they have many, probably not very useful
09:45 paramat 1650 seems more than our total of open though
09:46 celeron55 that's true
09:46 celeron55 maybe it's counting labels
09:47 paramat ah i see, i didn't notice label colours because i config my browser to use custom colours (can't work with a white screen)
09:47 celeron55 the total amount of labels could be 1600, but that's a weird thing to be measuring
09:50 * paramat is like a vampire with bright monitor content
09:50 celeron55 https://9-volt.github.io/bug-life/​?repo=deanmalmgren/textract#about
09:50 celeron55 it *is* counting labels
09:51 celeron55 but it's still also showing issues with no labels as light grey
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10:10 paramat as we have so many issues many colours are duplicated, so i think it might be cycling through colours to distinguish them
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10:10 paramat the big areas of pink and blue must be bugs and feature requests
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11:04 lisac paramat, I updated my PR. Is it better now?
11:11 paramat will look
11:15 lisac :) thanks
11:21 paramat seems ok i will test later
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15:52 paramat nerz ok i see, yes it is better that people experience vertically offset players or broken stepheight than just a failure to connect, it makes the cause more obvious
15:56 nerzhul can you tell me the context of your answer ? xD
15:57 paramat oh replying to your protocol bump opinion on -hub
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16:13 paramat i guess we should #include <cmath> and use std::pow() instead of pow()?
16:14 nerzhul it's the same function but yes it's better in terms of c++ style
16:14 nerzhul cmake = math.h + std:: namespace
16:14 nerzhul cmath*
16:14 nerzhul you have same things for std::floor etc
16:20 paramat ok, yes and fmin fmax
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16:27 nerzhul y
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17:14 nerzhul i'm pushing a typo fix in the max_user session fix, thanks Krock
17:15 nerzhul merging #6252, 4 core dev approvals
17:15 ShadowBot https://github.com/minetest/minetest/issues/6252 -- Reduce dedicated server step to 0.09 by nerzhul
17:17 nerzhul it seems on activecore devs only Krock didn't answer on #6259, if you can (and read this message later)
17:17 ShadowBot https://github.com/minetest/minetest/issues/6259 -- C++11 header guards: switch to #pragma once
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18:01 paramat #6262 PR adds a new HUD flag that allows zoom, removes priviledge
18:01 ShadowBot https://github.com/minetest/minetest/issues/6262 -- Zoom: Allow with new HUD flag, remove priviledge by paramat
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18:08 nerzhul merging #6260 in ~15 mins
18:08 ShadowBot https://github.com/minetest/minetest/issues/6260 -- clientobject, clouds, collision, clientsimpleobject: code modernization by nerzhul
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18:25 paramat btw game#1876 is simple, any reviews?
18:25 ShadowBot https://github.com/minetest​/minetest_game/issues/1876 -- Farming: Make cotton look like cotton, add crafted string item by paramat
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18:32 Krock paramat, I'd like to see the recipe as 3 cotton in a vertical line
18:32 Krock otherwise I'm fine with this PR
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18:43 jas_ (xdecor:rope = 3 vertical farming:cotton fwiw)
18:43 paramat ok i see
18:44 paramat will do
18:50 paramat Krock or maybe 2 vertical returning 2?
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19:01 Krock that's good too
19:02 nerzhul #6264 is over, i'm waiting for travis and i merge
19:02 ShadowBot https://github.com/minetest/minetest/issues/6264 -- C++ modernize: Pragma once by nerzhul
19:02 bigfoot547 yay
19:02 bigfoot547 #pragma is the best
19:03 nerzhul boring work
19:03 bigfoot547 yah
19:03 nerzhul 1h to replace all :p no existing tool in my IDE permits that, and i didn't search one, it can take longer that doing it directly :p
19:03 nerzhul i added 3 missing header licenses too
19:04 paramat yeah i'll use 2 vertical cotton
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19:07 paramat Krock updated
19:08 nerzhul Krock v2 released
19:08 paramat lol
19:08 VanessaE you sure?
19:09 VanessaE I'd thought he's still in 'testing' :P
19:09 nerzhul paramat, for the zoom problematic
19:09 nerzhul zoom is not part of hud
19:09 nerzhul you cannot set it there :s
19:10 Krock you updated me.. ? and then released?
19:10 * bigfoot547 recompiles Krock
19:10 Krock too unstable for my taste
19:12 Krock bigfoot547: -- *** Detected Krock version 2-dirty ***
19:12 Krock paramat, looks good
19:13 bigfoot547 :P
19:13 nerzhul the header inclusion optimization is good for environment, we save the planet, precious CPU minutes earned :D
19:13 paramat zoom isn't strictly hud, but it's related, it's a client visuals feature
19:14 bigfoot547 heheeeee
19:14 bigfoot547 saved in compile
19:14 paramat where else could it be set?
19:16 nerzhul paramat don't mix hud with client visual feature
19:16 nerzhul what is the problem with a privilege ?
19:17 paramat anyway there has been lots of discussion about where to control zoom, hud flags seems to be the preference. by priv is not liked
19:17 Krock how about the player object properties?
19:17 nerzhul zoom is to zoom the camera, right ?
19:18 jas_ control it the same way sneak is controlled? (krock's player object properties?)
19:19 nerzhul sounds more reasonable
19:19 Krock nerzhul, yes. we have a key to enable that once the priv is granted
19:20 nerzhul and you want to discard the priv, right ?
19:20 nerzhul in paramat PR the priv disappears
19:23 Krock indeed, the priv is a bad design. we should move this to the properties table to allow mods an easy access to those flags
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19:26 paramat sneak is physics override, nope
19:27 paramat player object properties maybe, i'm open to suggestions
19:28 paramat rubenwardy ?
19:29 paramat i only used HUD flags because that was suggested, maybe player object properties is better
19:29 paramat it is a little out of place as a HUD flag
19:30 nerzhul hud flags is for hud object, zoom is not a hud object :)
19:31 paramat ok, please discuss in the thread a better way, and i'll update
19:34 paramat i'll wait for ruben to discuss, then i'll update
20:06 nerzhul merging #6264 in ~ 5 mins
20:06 ShadowBot https://github.com/minetest/minetest/issues/6264 -- C++ modernize: Pragma once by nerzhul
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20:53 nerzhul merging #6263 in a few minutes
20:53 ShadowBot https://github.com/minetest/minetest/issues/6263 -- Modernize src/c* src/d* and src/e* files by nerzhul
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23:17 rubenwardy #6244
23:17 ShadowBot https://github.com/minetest/minetest/issues/6244 -- Change README to Markdown format, add LICENSE.txt by rubenwardy
23:23 rubenwardy any comments on #6242? It removes some hacky code
23:23 ShadowBot https://github.com/minetest/minetest/issues/6242 -- Check item_drop amount clientside by rubenwardy

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