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IRC log for #minetest-dev, 2017-08-31

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All times shown according to UTC.

Time Nick Message
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08:50 nerzhul rubenwardy, i suggest locking 6337
08:51 nerzhul this conversation is a no sense, we will not add a second language to MT Lua API is sufficient and we will not loose time to maintain 2 APIs, we are too busy and not sufficient humans
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10:11 celeron55 commented to it; maybe my actually good reasoning lessens the need for locking
10:17 nerzhul celeron55, ty
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10:17 nerzhul how are you celeron55  ? :)
10:20 celeron55 good, altough being lazy and doing other stuff than MT as usual
10:25 celeron55 lan server discovery by udp broadcast is like 20 lines of code, i don't think any of the "reinventing the wheel" rules apply there
10:26 celeron55 if someone needs it, add it; it'll be just fine
10:27 celeron55 the hardest part is getting someone to test it on other platforms than linux
10:30 celeron55 (and making the UI)
10:35 nerzhul :)
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12:20 red-001 I could cross compile to windows and test it
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19:29 paramat #6339 seems ready, can i merge it later?
19:29 ShadowBot https://github.com/minetest/minetest/issues/6339 -- Fix lua_api.txt style consistency by HybridDog
19:35 paramat not quite ready actually
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19:39 sapier Hello everyone, I know I've not been here for quite some time, I plan to do some vr extensions to minetest and was wondering if I'd step on someones feet who's already doing that atm?
19:40 rubenwardy Nice
19:40 rubenwardy there's a rendering engine refactor ATM
19:40 rubenwardy which affects the side-by-side etc
19:40 sapier well I've not done anything by now so don't expect anything working soon ;-)
19:41 rubenwardy when did you last check out Minetest's development?
19:41 sapier yes I've seen that and think it could be added easyly but I don't see a way to combine it wirth the steamvr api
19:42 sapier to be honest not really I downloaded latest version and had a quick look at the wikipedia changelog
19:42 sapier and checked that there's not already a vr support in 3d settings of course
19:43 rubenwardy Did you know we have client side scripting now, and the next real release is going to be 0.5?
19:44 sapier yes I've been her for when css was added and saw the 0.5 on wikipedia ... but that's almost everything i know about it
19:46 sapier at least the openvr (not to mix up with osvr) licens seems to be compatible with minetests license
19:49 sapier yet I guess I have to kick a lot of things from minetest to make it vr capable my current approach will be remove everything except of map rendering ... so no hud no css ... no controls (well at least none of the current ones)
19:50 sapier so maybe an addon for 0.7 ;-)
19:50 rubenwardy refactoring the input code is on my to do list, my design would make it possible for non traditional peripherals to do everything (eg: Xbox controller) and for the mixing of peripherals to be truly mixable
19:51 rubenwardy ie: using S as punch instead of mouse left click
19:51 rubenwardy 2012=0.4, 2018=0.5
19:52 rubenwardy !math calc 2012+6*3
19:52 sapier yeah as I remove the old input stuff anyway I guess it'd not be a problem to add the new stuff when it's there
19:52 ShadowBot rubenwardy: 2030
19:52 sapier at least by 2030 we might have photorealistic graphics
19:53 nerzhul who published our informations on wikipedia ? i don't see a such page :p
19:53 rubenwardy probably the german one
19:53 rubenwardy or whatever the one that exists is
19:53 sapier https://de.wikipedia.org/wiki/Minetest
19:53 sapier yes
19:53 sapier german version
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19:54 tenplus1 hi folks, imma leave this here: https://github.com/minetes​t/minetest_game/pull/1884
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19:56 sapier so I guess noone is working on vr minetest, I'm gonna be back here once I have something working ... don't expect it to be much and don't expect it soon ;-)
19:56 nerzhul see you in 2028 :D
19:56 rubenwardy nerzhul, nice, that includes the 2 years it needs to wait around to be included in 0.7
19:56 sapier *smile* I was more thinking about christmas 2017 ;-)
19:57 sapier for the "something working" part ;-)
19:57 sapier where you can stand at one position and look around not beeing able to do anything ;.)
19:59 sapier btw for controls I was thinking about some sort of arm mounted display where you can select your right hand tool ... AND I will not support formspec in vr ;-P
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19:59 sapier mounted to the left arm of course
20:01 paramat ok #6339 seems good now
20:01 ShadowBot https://github.com/minetest/minetest/issues/6339 -- Fix lua_api.txt style consistency by HybridDog
20:02 paramat hi sapier good to see you here, please could you comment on your open PRs?
20:03 sapier good question I guess I don't even remember most of them ;-) I'll have a look at them
20:04 juhdanad Minetest with VR support would be great! I hope you will succeed!
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20:05 sapier thank's I've to learn a lot before there will be anything usefull
20:06 nerzhul i think i will be ill if i try this :p
20:06 paramat #5068 seems close to a merge
20:06 ShadowBot https://github.com/minetest/minetest/issues/5068 -- Fix animation frame_speed and blend loosing precision due to incorrec… by sapier
20:06 paramat #3493 is maybe controversial
20:06 ShadowBot https://github.com/minetest/minetest/issues/3493 -- Call lua on_punch if on_use for an item didn't result in an ItemStack by sapier
20:07 paramat and #5073 no idea what will happen with this :]
20:07 ShadowBot https://github.com/minetest/minetest/issues/5073 -- Stereo: replace toe-in by off-axis method (rebased #3620) by sapier
20:11 sapier first two are bugs in minetest I fixed 3 times by now, the fix never was merged I don't  believe it will happen if I do it once again
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20:14 sapier and later one is a improvement to 3d support done by someone else which I did rebase. It's an improvement but it was already a lot of work to rebase last time so just forget about it.
20:14 rubenwardy #5068 looks fairly simple
20:14 ShadowBot https://github.com/minetest/minetest/issues/5068 -- Fix animation frame_speed and blend loosing precision due to incorrec… by sapier
20:15 sapier 3493 may be controversial but atm the api is just inconsistent ... of course one of the two inconsistencys hast o be fixed
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20:15 rubenwardy I don't however know that code well enough to see that it won't cause regression
20:16 sapier 5073 is in almost completely in 3d code ... I don't know if anyone except that guy and me ever did use minetest in 3d ;-)
20:16 paramat ok i'll labal the first 2 as adoption needed, no problem
20:17 sapier I try to rebase 5068
20:18 paramat shall we just close #5073 then? unless someone is keen to work on it (doubtful)
20:18 ShadowBot https://github.com/minetest/minetest/issues/5073 -- Stereo: replace toe-in by off-axis method (rebased #3620) by sapier
20:19 sapier I'd suggest let it open maybe by some time someone rebases it like I did for the previous version
20:20 * rubenwardy opens that PR
20:20 * rubenwardy sees spinning loading wheel
20:20 rubenwardy it's a biggun
20:20 nerzhul nice mod channel seems to work properly heh
20:20 rubenwardy actually, it's not that big, just spread out
20:20 paramat well, close in 1 month if no adoption interest shown
20:21 paramat we've been clearing out lots of issues and PRs, feels good
20:21 rubenwardy :D
20:21 rubenwardy my aim was 100 PRs by the end of august, but missed that
20:22 rubenwardy quite a lot are useful, just stagnant
20:23 nerzhul rubenwardy, it's a nice goal, it's very difficult to reduce that
20:23 * rubenwardy just looked at github and saw < 100 PRs
20:24 * rubenwardy realised he was looking at MTG
20:25 sapier why have all the initialzers been removed from generic cao?
20:25 nerzhul c++11 migration
20:25 sapier is this legit in c++11 now?
20:25 nerzhul look at the header file
20:26 nerzhul http://dev.minetest.net/Changelog#0.4.16_.E2.86.92_0.5.x_.2830_Aug.29 for the real mt changelog
20:26 nerzhul i update it sometimes, you have the 0.5.0-dev changelog
20:26 sapier ohhh moved to clas sitself
20:26 nerzhul i updated it yesterday
20:26 nerzhul yeah, all constant initializers are now in headers :p
20:26 nerzhul we did a huge refactor , and migrate many things to c++11 and modernize code
20:27 sapier didn't know that about c++11 by now but I think it's good
20:28 nerzhul there are many things :p
20:28 nerzhul c++11 simplify c++ :p
20:29 sapier don't tell me I'm not "allowed" to use it at work
20:29 sapier because it's to complicated LOL
20:29 nerzhul it's too complicated to simplify the code ? :p
20:29 nerzhul algorithm header is very useful too many operations on containers
20:30 sapier 11 is more then 3 and more must be more complicated ... ;-) manager thinking
20:30 nerzhul which software type do you develop ?
20:31 sapier I don't wanna tell ;-)
20:33 paramat i'll try to finish #6352 for tomorrow
20:33 ShadowBot https://github.com/minetest/minetest/issues/6352 -- Ores: Add strata ore by paramat
20:35 celeron55 i'm finding people's reactions to c++11 to be a very interesting thing to observe
20:35 celeron55 i wonder if some of the people from past years who looked at MT and thought C++03 was too old or lame for them might take a new look now
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20:35 celeron55 maybe
20:36 celeron55 not impossible at least
20:37 rubenwardy I feel like the legacy code, and lack of OOP-ness may put them off more
20:37 rubenwardy and the many PRs are issues
20:37 rubenwardy *and
20:39 sapier #6357
20:39 ShadowBot https://github.com/minetest/minetest/issues/6357 -- Fix animation frame_speed and blend loosing precision due to incorrec… by sapier
20:40 sapier same as #5068 but to new version ... only rebased and tested to not break startup of minetest
20:40 ShadowBot https://github.com/minetest/minetest/issues/5068 -- Fix animation frame_speed and blend loosing precision due to incorrec… by sapier
20:41 nerzhul sapier, please add the missing spaces on if
20:45 sapier some things never change :-) ... better nwo
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21:09 sapier bye
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22:13 sofar !seen pilzadam
22:13 ShadowBot sofar: I haven't seen pilzadam in #minetest-dev.
22:26 rubenwardy updated game#1880
22:26 ShadowBot https://github.com/minetest​/minetest_game/issues/1880 -- Fix some small sfinv issues by rubenwardy
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