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IRC log for #minetest-dev, 2017-09-11

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All times shown according to UTC.

Time Nick Message
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06:19 nerzhul merging #6370
06:19 ShadowBot https://github.com/minetest/minetest/issues/6370 -- Fix dropped item look by HybridDog
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09:01 thePalindrome Stupid question, but I'm out of ideas. How on earth did y'all manage to build minetest with mingw?
09:01 thePalindrome I've built everything else, but it seems std::Thread and std::mutex don't exist
09:40 nerzhul use buildbot script, like travis does and gitlab or use daily builds on gitlab.com directly for windows
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10:16 thePalindrome Gitlab seems to be down though, anywere else they get pushed to?
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11:43 nerzhul https://gitlab.com/minetest/minetest/pipelines is up for me
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11:47 Megaf are we migrating to gitlab?
11:49 sfan5 no
11:50 nerzhul it's just a mirror with automated builds
11:52 Megaf ok, cool
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12:27 thePalindrome It went up, thanks
12:28 thePalindrome I spent three hours trying to get it to build
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13:00 nerzhul sfan5, i approved #6405
13:00 ShadowBot https://github.com/minetest/minetest/issues/6405 -- Implement client node dig prediction by sfan5
13:00 nerzhul if you can re-set the original author to sofar and close the other PR
13:00 sfan5 i can yes
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17:59 Fixer is this needs to move forward and be included in default? https://github.com/minetest-mods/mtg_i18n
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18:52 sfan5 merging #4642 and #6405 in a few minutes
18:52 ShadowBot https://github.com/minetest/minetest/issues/4642 -- Allow the join/leave message to be overridden by mods. by red-001
18:52 ShadowBot https://github.com/minetest/minetest/issues/6405 -- Implement client node dig prediction by sfan5
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19:02 sofar wow
19:03 sfan5 prs actually being merged? amazing isn't it
19:03 rubenwardy :D
19:03 * sofar slowclaps for sfan5
19:03 nerzhul nice prs :)
19:03 Megaf dig prediction
19:03 Megaf oh my
19:03 * Megaf clicks
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19:34 sfan5 merging game#1890 in a few minutes
19:34 ShadowBot https://github.com/minetest​/minetest_game/issues/1890 -- Doors: Disable client dig prediction for protected doors by sfan5
19:34 nerzhul yeah
19:37 paramat +1 good idea
19:42 paramat will work on #6403 now
19:42 ShadowBot https://github.com/minetest/minetest/issues/6403 -- Fix floating sand by turning it into sandstone
19:43 paramat but not what the title says
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19:52 paramat sofar 2 chest PRs for you game#1884 game#1886
19:52 ShadowBot https://github.com/minetest​/minetest_game/issues/1884 -- chest: fix open chest by tenplus1
19:52 ShadowBot https://github.com/minetest​/minetest_game/issues/1886 -- Fix locked chest protection against explosions (fixes #1885) by danielmeek32
19:55 sofar ok, I'll try and find some time tonight for them
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22:27 sfan5 merging game#1891 soon as a trivial addition to the client dig prediction thing
22:27 ShadowBot https://github.com/minetest​/minetest_game/issues/1891 -- Also disable node prediction on locked trapdoors by sfan5
22:28 paramat anyone know where in the code the velocity for a dropped (Q) item is set?
22:28 paramat +1
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22:37 sofar builtin/item?
22:38 paramat will check
22:39 paramat yeah :P
22:39 paramat i was looking in c++
22:42 paramat thanks
22:50 paramat hmm maybe we can use this dropping code for throwing objects, just add a variable velocity
22:57 paramat throw = energetic drop :D
23:04 paramat nah, it would have to be a separate API
23:07 paramat anyway i tuned it #6410
23:07 ShadowBot https://github.com/minetest/minetest/issues/6410 -- Item drop: Tune to land exactly 2 nodes away with level view by paramat
23:07 paramat also #6408
23:07 ShadowBot https://github.com/minetest/minetest/issues/6408 -- Cavegen: Avoid unsupported biome 'top' or 'filler' nodes by paramat
23:09 paramat heehee setting the drop velocity high is fun, throwing should be added :D
23:10 paramat i might attempt a throw API
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