Minetest logo

IRC log for #minetest-dev, 2017-09-25

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:06 MrXtreme joined #minetest-dev
00:08 Fritigern joined #minetest-dev
00:37 Lone-Star joined #minetest-dev
00:39 Megaf joined #minetest-dev
00:42 proller joined #minetest-dev
01:39 proller joined #minetest-dev
01:48 Tmanyo joined #minetest-dev
03:16 Hunterz joined #minetest-dev
03:36 behalebabo joined #minetest-dev
04:35 lhofhansl joined #minetest-dev
04:45 behalebabo joined #minetest-dev
05:15 Hunterz joined #minetest-dev
06:09 AntumD joined #minetest-dev
06:29 lhofhansl left #minetest-dev
06:52 twoelk joined #minetest-dev
07:16 blackjack4it joined #minetest-dev
07:16 blackjack4it hi there two quick questions:      1) can a "gc64" version of minetest for android be built? because the default one crashes at startup using the same mods that I'm using on pc      2) do anyone know if there's a mod like Minebackup with scheduled automatic backup on gdrive or dropbox?    thanks a lot
07:41 blackjack4it left #minetest-dev
07:43 nerzhul joined #minetest-dev
07:55 Megaf joined #minetest-dev
08:04 paramat joined #minetest-dev
08:45 paramat ~tell Krock are you +1 for game#1813 ? i'd like to merge it later. others: any comments or objections?
08:45 ShadowBot paramat: O.K.
08:46 paramat game#1813
08:46 ShadowBot https://github.com/minetest​/minetest_game/issues/1813 -- Ores (non-mgv6 mapgens): New distributions by paramat
08:52 paramat rubenwardy sfan5 Krock are you ok with #6351 ?
08:52 ShadowBot https://github.com/minetest/minetest/issues/6351 -- Implement mod communication channels by nerzhul
08:54 nerzhul i wait for rubenwardy but as i fixed his points i think i will merge tomorrow, Krock has reviewed it
08:54 nerzhul i should only pass clang-format on 2 files to make CI happy
09:01 paramat ok
09:12 paramat i'll merge #6457 in 3+ hours
09:12 ShadowBot https://github.com/minetest/minetest/issues/6457 -- Positional sound: Limit volume when closer than 1 node by paramat
09:21 AntumD joined #minetest-dev
09:31 Krock joined #minetest-dev
09:40 Krock paramat, I only see a problem in singlenode, where 3D noise tunnels aren't guaranteed
09:42 Krock but if it does its job for v5, v7, fractal, valleys and carapthian, then it's a minor issue
09:55 paramat Krock ok, any lua mapgen using singlenode is likely to redefine ores anyway
09:57 paramat i know yours doesn't though
09:58 paramat so i assume you're +1. i'll merge it in 3+ hours
09:58 nerzhul paramat, do you think at a point we can have abandonned undermines instead of just only caves ? could be very nice
09:59 paramat essentially, lua mapgens can be so varied, we don't consider those when defining ores for core mapgens
09:59 nerzhul i want to see core side mines (toggle feature) and maybe abandonned villages, like mg_villages, but embedded with a core API
09:59 paramat yeah mines would be lovely :)
09:59 paramat i'll keep it in mind
10:00 nerzhul i think having a generic API could be nice, and more performant, and mines are not difficult for mapgen coders to implement i think (i'm bad on this, but you are more competent to design a such thing)
10:01 nerzhul sorry i miss some dev time, i want to work on network part, but i don't get time for this
10:01 nerzhul i'm doing a asio PoC with TCP/UDP layers permitting to simplify our model, asio is very nice to use, not only for network :)
10:08 Krock paramat, ok. LGTM
10:09 Darcidride joined #minetest-dev
10:17 nerzhul joined #minetest-dev
11:00 Fixer joined #minetest-dev
11:35 proller joined #minetest-dev
11:36 ThomasMonroe joined #minetest-dev
11:38 CalebDavis joined #minetest-dev
11:49 nerzhul sfan5, i think this can have a usage to indicate clients they can use they pure CSM channels mods on servers, it's a capability like pvp or damages, i think
11:50 sfan5 this information is not displayed or offered to mods anywhere though
11:51 sfan5 also it's not certain that the mod installed on the server does actually support whatever functionality makes use of channels
11:51 Krock CSM can check whether the server supports the channels by trying to join one (and send)
11:53 nerzhul Krock, it's exact they can try that method, i thought interesting to have a new column in public view to know we can use such mod communication, but maybe it's useless because mod channels will become essentials to every body in a future release as many mod developpers will tame CSM and understand they can make server less loaded
11:53 nerzhul i just added this as a proposition :)
12:00 Wuzzy joined #minetest-dev
12:15 proller joined #minetest-dev
12:47 proller joined #minetest-dev
13:34 antims joined #minetest-dev
13:52 YuGiOhJCJ joined #minetest-dev
13:55 blackjack4it___ joined #minetest-dev
13:58 Fixer joined #minetest-dev
14:01 nerzhul joined #minetest-dev
14:01 paramat joined #minetest-dev
14:21 troller joined #minetest-dev
14:33 Fixer joined #minetest-dev
14:37 paramat will merge game#1813 game#1880 game#1898 in a few mins
14:37 ShadowBot https://github.com/minetest​/minetest_game/issues/1813 -- Ores (non-mgv6 mapgens): New distributions by paramat
14:37 ShadowBot https://github.com/minetest​/minetest_game/issues/1880 -- Fix some small sfinv issues by rubenwardy
14:37 ShadowBot https://github.com/minetest​/minetest_game/issues/1898 -- flowers: waterlily right-click check by tenplus1
14:38 YuGiOhJCJ joined #minetest-dev
14:58 Fixer joined #minetest-dev
15:03 Fixer joined #minetest-dev
15:09 asl97 joined #minetest-dev
15:11 paramat merged
15:13 proller joined #minetest-dev
15:18 proller joined #minetest-dev
15:18 Krock Do all our supported compilers use standard C, as in __STDC__? I'm not quite sure
15:19 nerzhul they use C11
15:19 nerzhul Krock, what is your problem ?
15:19 proller joined #minetest-dev
15:21 Krock https://github.com/minetest/minetest/pull/6331/​files#diff-fe1e38d934712fa3e000901095dbfeb6R40
15:21 nerzhul i think this is obsolete no ?
15:21 Krock This line confused me, as we require the compilers to support C++11 anyway
15:22 nerzhul it's like supporting UNIX SYSV :p
15:22 Krock heh
15:24 twoelk joined #minetest-dev
15:37 proller joined #minetest-dev
15:45 Hunterz joined #minetest-dev
15:54 paramat i feel static hardware colouring is better for game#1794 to enable all wool colours, what are other MTG dev's opinions? no other devs have commented
15:54 ShadowBot https://github.com/minetest​/minetest_game/issues/1794 -- [WIP] make beds colored by DS-Minetest
15:56 sofar it's just silly
15:56 sofar waste of time
16:02 pipo joined #minetest-dev
16:03 pipo left #minetest-dev
16:05 paramat thanks please add your comments sometime
16:12 Fixer joined #minetest-dev
16:29 jcalve joined #minetest-dev
17:17 t7 joined #minetest-dev
18:06 paramat merging #6457
18:06 ShadowBot https://github.com/minetest/minetest/issues/6457 -- Positional sound: Limit volume when closer than 1 node by paramat
18:13 Fixer joined #minetest-dev
18:13 paramat done
18:14 lisac joined #minetest-dev
18:18 proller joined #minetest-dev
18:20 YuGiOhJCJ joined #minetest-dev
18:34 paramat merging #6463 trivial docs
18:34 ShadowBot https://github.com/minetest/minetest/issues/6463 -- Can_zoom player object property: Add missing documentation by paramat
18:36 paramat done, 7000! :D
18:39 nerzhul joined #minetest-dev
18:39 YuGiOhJCJ joined #minetest-dev
18:44 Fixer joined #minetest-dev
18:55 Krock paramat, your sound volume PR replaced #6440, right?
18:55 ShadowBot https://github.com/minetest/minetest/issues/6440 -- CAO footstep sounds: Reduce gain to balance volume by paramat
18:56 Krock nice, 7k commits :)
19:00 Fixer joined #minetest-dev
19:10 paramat no not replace
19:10 paramat but i will retest to see if that tuning needs to be different now
19:11 paramat that's why i delayed 6440
19:11 Krock ok
19:14 Player_2 joined #minetest-dev
19:23 ThomasMonroe joined #minetest-dev
19:25 jas_ not sure what i'm doing wrong with #6457, but either i don't notice a difference, or it's still really loud, or i did something wrong updating.  *shrugs*  : )
19:25 ShadowBot https://github.com/minetest/minetest/issues/6457 -- Positional sound: Limit volume when closer than 1 node by paramat
19:26 Fixer joined #minetest-dev
19:39 CalebDavis joined #minetest-dev
19:56 AntumDeluge joined #minetest-dev
20:18 Miner_48er joined #minetest-dev
20:19 paramat joined #minetest-dev
20:22 paramat well it could just be the door volume is set too high, my PR won't necessarily fix that. i'll reopen the issue and check door sounds
20:23 paramat so yeah i should not have assumed my PR fixed that issue :)
20:26 Fixer joined #minetest-dev
20:43 proller joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext