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IRC log for #minetest-hub, 2017-07-10

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All times shown according to UTC.

Time Nick Message
00:11 Jordach GPU is going REEEEEEEEE
00:17 octacian Jordach: Are you working on redesigning MT's main menu anymore?
00:18 Jordach got kittens, take a guess
00:19 octacian So, nope?
00:19 octacian I ask because I have been planning on rewriting the main menu entirely, right down to fstk. And, if you were still working on yours and were nearly done, there'd be no point in me starting as well :P
00:48 benrob0329 Weechat looks wierd on Gnome-Terminal
00:48 benrob0329 (i'm on my laptop)
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01:47 octacian ugh, modmgr is so weird
01:48 octacian So spread out, and TBH, kinda messy
01:49 KaadmY Only kinda messy?
01:49 octacian I mean, things like enabling and disabling mods, not even handled by modmgr
01:49 octacian OK, worse than kinda. Definitely messy
01:50 octacian ugh, It'd be way nicer if modpacks didn't exist :rofl:
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02:00 octacian Is the ability to save or cancel in world config when enabling/disabling mods considered to be important, or can I just replace them with a back button?
02:01 octacian if just replaced with a back button, then enable/disables are made immediately effective
02:01 tumeninodes Hi octacian. I just got on my pc and was stalking :P You mentioned wishing modpacks didn't exist?
02:01 octacian Yup.
02:01 tumeninodes default..., <--- is a "modpack" :P
02:02 octacian No, it's not :P
02:02 tumeninodes alright
02:04 octacian So, any thoughts? Is "save"/"cancel" important or can I autosave and replace with a single back button?
02:04 octacian Honestly, I find myself enabling or disabling some mods and accidentally cancelling far more often than I find myself actually making use of the feature
02:04 octacian Although, I suppose it could be useful to keep in place -,-
02:04 octacian I dunno.
02:04 octacian Probably should.
02:06 tumeninodes if "save" serves no purpose other than asthetic, I'd see no reason to have it
02:11 tumeninodes odd question (which is becoming my thing), does MT utilize Luabridge?
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02:41 Sokomine my hand is making strange movements for some time now. has that been observed and reported alread?
02:42 Sokomine octacian: can't tell. i usually create custom "games" with the mods i want symlinked
02:43 bigfoot547 Sokomine, maybe you have parkinsons
02:45 bigfoot547 :P
02:45 bigfoot547 If your hand is making strange movements...
02:45 bigfoot547 *sigh*
02:45 bigfoot547 Never mind.
02:45 octacian !tell tumeninodes In the current setup, the new mod states are not saved until you press save, and discarded if you press cancel. I was thinking about just replacing it with a back button and automatically saving when mod state is changed.
02:45 ShadowBot octacian: O.K.
03:01 KaadmY Sokomine: I assume by your hand, you mean in Minetest?
03:05 Sokomine KaadmY: yes, of course. i thought it was a bug on servers at first. now it occoured in singleplayer as well
03:05 Sokomine it moves very fast from left to right and so on. hard to detect a pattern
03:13 KaadmY Ie. flies off screen sometimes and disappears?
03:23 Sokomine hard to tell. at least i think it's the hand image that...moves strangely and fast
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07:06 Shara Morning all
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08:57 Dumbeldor Hello
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09:15 lisac Good morning comrades
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11:20 lisac https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=18056
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11:43 red-001 http://i.imgur.com/YzSs0qd.png
11:43 red-001 ah python truly a great language
11:44 Calinou This statement is tralse.
11:51 red-001 ah but that's not a paradox
11:51 red-001 the statement is partial true in that it is a statement
11:52 red-001 oh wait it is
11:52 behalebabo red-001: use the new version of python instead of one superceded in 2008
12:02 nerzhul red-001, True is a variable you define here, which overwrite True (bool)
12:02 nerzhul if i'm correct you can also do: list = "wtfman" list.append(["heyhey"]) print(list)
12:02 nerzhul :p
12:02 red-001 behalebabo, yeah I know this is an old version of python
12:02 nerzhul 2.7 is very used
12:02 nerzhul red-001, = adrian ? :)
12:02 red-001 still kinda funny that true and false are not keywords
12:03 nerzhul there is no keywords in python,  there is only objects
12:03 nerzhul you don't have primitived types, just primitives objects
12:04 nerzhul if you replace reference of True you will read this new reference
12:04 behalebabo in python2, python3 has keywords like True and None ("cannot assign to keyword")
12:05 behalebabo no new project should be made in python2 unless you really need a library that's only for 2, given that python2's EOL is 3 years in 2020
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13:48 KaadmY Oh really
13:48 KaadmY Shading 100% works now
13:48 KaadmY It was normal * mWorld
13:48 KaadmY I change it to mWorld * norma;l
13:48 KaadmY Now it's totally functional
14:05 KaadmY In Irrlicht/Minetest, is `node->getMaterial.setFlag(video::EMF_FOG, true)` the same as `node->setMaterialFlag(video::EMF_FOG, true)`
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14:22 paramat Sokomine yes see https://github.com/minetest/minetest/issues/6102
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15:22 KaadmY Can we get an option to invert controls when in front-facing thirdperson?
15:24 KaadmY LOL, from the source code "// This is deprecated I guess? -celeron55"
15:25 Sokomine paramat: ah, thanks
15:25 Sokomine KaadmY: that confuses me as well :-)
15:27 KaadmY Might do a PR to invert controls
15:27 KaadmY I'm fine if someone else beats me to it though ;)
15:33 DS-minetest a lua function to invert controls of a player would be cool
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16:24 IhrFussel If I show the player a formspec called "default:test" with an exit button with the name "y" ... will this code work inside minetest.register_on_player_receive_fields()? if formname == "default:test" then local btn = fields.y << btn shouldn't be nil then right?
16:27 calcul0n it will be nil if the handler is triggered by some other event
16:30 IhrFussel calcul0n, but that shouldn't be the case unless I already handle it somewhere else right?
16:32 calcul0n it could happen if the player press esc or enter for instance
16:32 calcul0n but i'mnot sure i understood the question :)
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16:33 Krock o/ tenplus1[imaginary]
16:35 KaadmY Found a glitch of sorts
16:35 KaadmY The chunks are loaded by visibility
16:35 KaadmY But not from your camera, it's from the player
16:36 KaadmY So if you go front thirdperson, nothing more is loaded
16:36 Krock if ("there's a glitch of sorts"):find("glitch of sorts") then print("Found a glitch of sorts") else print("No glitch of sorts") end
16:38 KaadmY :P
16:49 KaadmY It'd sometimes be really nice to have a filter on /clearobjects
16:49 KaadmY Like "/clearobjects mobs:sheep"
16:49 KaadmY Specifically, for removing dropped items without removing mobs or other stuff
16:55 IhrFussel calcul0n, I mean without my action other code cannot simply nil my fields..correct?
17:09 lisac Hey comrades have you seen my mod? https://forum.minetest.net/viewtopi​c.php?f=9&amp;t=18056&amp;p=282730
17:11 Raven262 lisac, "Not bad, not bad at all."
17:35 KaadmY https://cdn.discordapp.com/attachments/29532​9050652704768/334024697757040641/daytime.png
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17:46 Krock 127 shades of gray
17:47 Krock (to be used as overlay to be multiplied with the underlying face texture)
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18:12 Sokomine what's your mod about?
18:13 Krock lisac, hint: [h] text [/h]  produces a fancy looking head title
18:16 lisac oh
18:16 lisac Sokomine, tool ranks
18:17 lisac Krock, I don't really like it
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18:29 paramat KaadmY your glitch is known, there is an issue
18:30 paramat hi octacian no need to PM me. yeah i like OCD visually, especially the flowers
18:30 octacian heh, I see.
18:31 octacian Not too long ago I forked the OCD subgame, have been working on it as OCD2
18:32 octacian If you're interested, https://github.com/RevDevGames/ocd2. Haven't done much on it for a while though, have been working on a subgame called Eden and some core features :D
18:32 Sokomine lisac: ah, intresting. wasn't that far in reading the forum yet. my own solution to tools wearing out is to fix them in my anvil. the idea of making them last longer is very nice
18:33 Sokomine ah, the eden subgame. creates very nice worlds. sadly also (used to?) be quite expensive at mapgen...but hardly avoidable
18:34 Raven262 I love the eden2 subgame's textures
18:34 Raven262 It was the subgame where i first time encountered villages
18:35 Raven262 Didn't know of the before
18:35 octacian There's already an eden and eden2 subgame?
18:35 Raven262 I think
18:35 octacian I think I saw them before
18:35 octacian Yes, but long since abandoned
18:36 Raven262 Yes
18:36 Raven262 It has a nice wooden planks, stone and dirt textures
18:36 octacian This is mine, https://github.com/RevDevGames/eden, not yet very advanced as I MrXtreme and I only started on it a few months back
18:36 Raven262 *remove the a*
18:37 octacian heh
18:37 * octacian hasn't added any screenshots to the Eden GitHub yet
18:38 Raven262 I'll test it, no need for screenshots xD
18:38 octacian Here's a nice one though, http://imgur.com/gallery/Dw9dm
18:39 Raven262 Does it support the new mapgen?
18:39 octacian Will be used for the header
18:39 octacian Which? Carpathian? It currently uses v7
18:39 octacian And AFAIK, works with carpathian
18:39 Raven262 Nice
18:39 octacian Yup
18:40 octacian O_O Eden in particular looks amazing in carpathian!
18:40 octacian Even though it lacks many nodes
18:40 octacian And currently has only one tree type implemented due to the fact that I've been too busy to make schematics for the others :rofl:
18:40 Raven262 Your hudlib mod has no init file, it gives an error there
18:41 octacian You have to do a recursive git clone
18:41 octacian It's a git submodule
18:41 Raven262 ah
18:41 Raven262 How do i do that? xD
18:41 octacian uhhh, I think it's git clone --recursive lol
18:41 octacian Not sure, let me check
18:43 octacian Eden on Carpathian = 10/10 (half-quote GreenDimond): https://cdn.discordapp.com/attachmen​ts/312390672105734144/33404145944992​1547/screenshot_20170710_114045.png
18:44 octacian Raven262: git clone https://github.com/RevDevGames/eden.git --recursive
18:44 Raven262 Its GREEN! xD
18:45 octacian or for an already-cloned repo: git submodule update --init --recursive
18:45 octacian Yeah, there isn't much variety yet. But the textures are pretty amazing IMO (thanks MrXtreme :D)
18:45 octacian Been working on engine features more often than not lately
18:46 Raven262 I have to say that i'm no fan of simplistic textures.
18:46 Raven262 But this one does look pretty good
18:48 Raven262 Are you making an rpg game out of this?
18:50 Krock octacian, but where's the garden?
18:50 octacian Krock: The garden?
18:51 Krock garden of eden
18:51 octacian We've considered it :P
18:51 octacian Something where you can only find one in each world
18:51 Krock https://en.wikipedia.org/wiki/Garden_of_Eden
18:51 octacian However, MrXtreme wasn't too keen on the idea ATM as it'd take quite a bit of work to give it full meaning
18:51 Raven262 Progress on my texture pack: http://i.imgur.com/aNmMu1C.png
18:51 octacian Yup, I know full well about the garden of eden :D
18:52 octacian Raven262: Sorta. It'll be a sandbox game, with achievements, goals, and more. It'll also have NPCs that will give you quests, also giving the game an RPG sort of feel.
18:52 Raven262 Nice, you already have the quest framework done somewhere on the forums
18:53 octacian The textures in eden aren't really meant to be incredibly simplistic TBH, what we've really been going for is nice bright, saturated, well-contrasted, textures that also make use of the more pastel colour range
18:53 Sokomine the original eden looked pretty diffrent. afaik it was very rich in plantlife, had the dirt below trees, fallen logs and so on...much of that is preserved in dreambuilder, but not all
18:53 octacian Yeah, most of the stuff I've done in Eden has been written entirely from scratch.
18:54 octacian Sokomine: FYI, this Eden isn't based whatsoever on the originals from MT :P I only discovered them a few weeks after I started on Eden, and didn't really like the general style (especially textures), so haven't taken much inspiration from there
18:54 octacian In fact, I haven't even played it yet xD
18:55 Sokomine if i'd really play a local game anymore (other than for developing mods or building structures for a mod) i'd take one with very rich plantlife. lately i've added dryplants to my working game so that grasshut villages can spawn. that mod changes the grass texture as well. looks very very nice
18:55 Sokomine ah :-( i did like the original eden a lot :-)
18:56 Raven262 Sokomine, i don't know if it happens to you too, but rich plantlife causes lots of lag for me :(
18:56 Raven262 Apart from that, i love it.
18:56 Sokomine Raven262: yes, already stated that that can hardly be avoided. still...mapgen with full plantlife is just beautiful :-)
18:56 Raven262 Oh yes it is :D
18:57 Raven262 Plus villages and more trees and stuff
18:57 Sokomine may have the drawback that there's less incentive to build something if there's already so much nice landscape that'd partly be destroyed in the process instead of something empty and barren where a building is needed in order to improve the world
18:57 octacian Yeah, mapgen will be a large focus in Eden.
18:58 Sokomine :-) the villages also look very good with all that stuff growing on them. those tiny trees are great. most of it is also part of dreambuilder
18:58 Raven262 Sokomine, thats why i buy a house in a village
18:58 Sokomine :-)
18:58 Raven262 And they are expensive as hell, but worth i guess
18:58 Raven262 xD
18:58 Sokomine there are more and larger empty plots now. as long as nobody buys them they act as tiny pieces of forrest inside the village
18:59 Sokomine oh...er..i always use /giveme to get the price :) some people even complained that the plots where too cheap
19:00 octacian Not good... new WIP rmdir/cpdir API can remove the world directory -,-
19:00 Raven262 On a server they would be really cheap actually
19:03 octacian Well, I'm just gonna ignore that :rofl:
19:04 Raven262 I was planing on a special mapgen for my warzone mod, that was about a year ago. My idea was to make the terrain so hostile that one would be forced to build a shelter.
19:07 Sokomine there are some servers that have very hostile moblife
19:08 Raven262 I hate the hostile mobs
19:08 Raven262 They would be a piece of cake to kill
19:08 Raven262 If they weren't teleporting and stuff cause of lag
19:08 Raven262 And killing me trough walls
19:09 Raven262 And killing me trough time-lapses too
19:09 benrob0329 paramat: I take it you skim read my issue :-)
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19:12 Sokomine oh no. it's not lag that makes them difficult. sometimes they attack you in hordes. most of the time they just last long and have heavy weaponry
19:12 Raven262 xD
19:12 Sokomine rnd's lab and often maikaumines servers have such mobs
19:12 Raven262 I usually build a wall in front of me so the dumb pathfinding can't reach me.
19:12 Sokomine :-)
19:13 Raven262 Some monsters can jump, those are a bit more difficult to confuse like this
19:14 Sokomine i've added road-based pathfinding for my villages. there's also indoor-based pathfinding (fixed paths) from outside to the mob's bed and back. still...a mob moving around would face considerable difficulty. those that just throw up their arms and rush at you have an easier (if shorter) life
19:15 Raven262 Is that villagers mod using this now?
19:15 Sokomine it would be great if creators of such mods could work together and achieve something. a hostile mob has less demands...but a peaceful one needs to go around another peaceful mob if they meet
19:15 Sokomine not yet. i've added the road-based pathfinding just today
19:15 Raven262 Oh
19:16 Raven262 Well, i guess the owner of villagers mod will be very happy to see it
19:16 Sokomine hope so :-)
19:16 Raven262 I remember the npc's from TES4:Oblivion game engagin random conversations, it is really funny.
19:16 Raven262 *engaging
19:16 Sokomine but maybe this is more suitable for the other villagers mod, the advanced_npc. afaik that's supposed to become a library. the mobs in there are more intelligent regarding moving around
19:17 octacian I've been planning on implementing some fairly advanced NPCs in Eden sometime later this year
19:17 Sokomine the comments in the villagers mod are already fine :-)
19:17 Raven262 Yes, they look really cool
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19:17 octacian Would be more than happy to try to work with someone to make something that works well for peaceful mobs :D
19:17 Sokomine octacian: then please talk to those that develop such mods now. there ought to be a lot of common ground
19:18 * Raven262 laughs at LOTT Guards.
19:18 Sokomine what do they do? has been a while since i was on lott. don't remember any guards as such...just mobs walking randomly about?
19:19 octacian Sokomine: Any suggestions?
19:20 Raven262 Yes, they are walking randomly around
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19:20 Raven262 Sometimes even getting stuck
19:20 lisac hey we need emotes in mt
19:20 lisac but animated ones
19:20 lisac not the peasant text based ones
19:20 lisac but fully
19:20 lisac AUTOMATED
19:20 lisac SPACE
19:20 lisac COMMUNISM
19:20 lisac nah
19:20 Raven262 Dude
19:20 lisac just animated emotes
19:20 lisac with sound
19:20 lisac like /laugh /sit /point
19:21 Sokomine octacian: advanced_npc is going to become a lib according to its creator. villagers has villagers with nice individual skins, chats and chatboxes. aliveai is also intresting
19:21 benrob0329 http://imgur.com/a/2R6uX
19:21 octacian I've seen aliveAI, not really a fan of the code style though
19:21 Sokomine then there's working_villages that tries to implement tasks
19:22 lisac benrob0329, communist money head?
19:22 lisac it's red you see
19:22 Sokomine and a lot of other mods i've probably forgotten. i'm testing npc movement with bell07's movement code as found in npcf...which is another, older npc framework. i modified that slightly (movement-branch of my traders)
19:22 benrob0329 lisac: Blender Suzanne monkey head backround thing
19:22 Sokomine guess with aliveai it might be a language problem. seems the creator is not a native speaker either
19:23 lisac :(
19:23 * Sokomine hits lisac a bit with a handy sword
19:24 * lisac seizes the means of productions
19:24 lisac *production
19:24 lisac kill me
19:24 lisac I made a mistake comrades
19:24 * lisac > Ghost - Ritual  - [ Opus Eponymous #3 ] - [ 03:01 / 04:28 ]
19:24 Raven262 Aliveai, that guy that types in LARGE letters?
19:24 Sokomine i'm afraid that won't be possible. the valuable stone sword could get damaged :-)
19:25 lisac :P
19:25 lisac well then just go to the high ground
19:25 lisac it'll be over
19:25 Raven262 But not to mention the valuable wooden sword
19:25 Calinou https://forum.minetest.net/v​iewtopic.php?f=3&amp;t=17525
19:25 Calinou whoa, our forum now has the "Griefing is an illusion" thread
19:25 Sokomine raven262: er, i don't think so but am not sure for now. the mobs...simulate slightly annoying young players almost perfectly already. for mobs that's fine - and probably the most you can get :-)
19:25 benrob0329 Here's the kicker, thar isnt using Cycles render
19:25 benrob0329 I used Blender Render
19:25 Calinou (an infamous Minecraft Forum thread where someone claimed that well, griefing is an illusion)
19:26 lisac Calinou, that is because majority of minetest players are kids
19:26 Raven262 I mean the ancient wooden sword of evil warlock, destroyer of worlds
19:26 Raven262 ^That would be in wow
19:26 lisac benrob0329, what's the difference?
19:26 lisac ^an honest question
19:26 Sokomine that's nothing against the famous air sword in mt, raven
19:26 lisac I only ever used Blender for game models
19:26 lisac not for fancy movie stuff
19:26 octacian Out of curiosity, the air sword is a joke, right?
19:27 Raven262 Sokomine, I actually admit that that joke got me once.
19:27 Sokomine the aliveai mobs are really funny to have in a world. sadly also some of them are destructive
19:27 benrob0329 octacian: What? Ofc its not a joke
19:27 Raven262 I mean, i never managed to do it
19:27 Sokomine you're just not skilled enough yet
19:27 lisac Comrade benrob0329, everything but communism is a joke. WORKERS OF THE WORLD, UNITE!
19:28 ComradePingus -NickServ- Nick ComradePingus is now registered to your account.
19:28 Sokomine lisac: guess the people in hamburg had more than enough of that for a while
19:28 octacian lisac: wth...
19:28 benrob0329 lisac: Cycles is the Slower, more Photorealistic, More intuitive render engine
19:28 benrob0329 Blender Render doesn't take a year to render
19:28 ComradePingus I heard people render stuff on farms
19:29 ComradePingus lol no I'm joking
19:29 Raven262 When i was making my skybox it did took a lot to render, 2048px sides
19:29 ComradePingus Raven262 with his ultimate skill of making a mesh in blender, rendering it and then texturing it in gimp
19:30 Raven262 Hey! I have my ways of doing stuff.
19:30 Raven262 After all it did look good
19:30 ComradePingus alright comrade.
19:30 Raven262 http://i.imgur.com/oTDLgM3.png
19:30 lisac seemsgood
19:31 paramat Raven262 rich plantlife added by the Biome API won't cause much lag, the issue is that people use 'plantlife' and 'moretrees' mods which are very intensive by design
19:31 Raven262 I though plantlife is the mod for rich plantlife
19:32 Raven262 And i guess i was talking about plantlife mod there
19:32 Raven262 Is there any other way to add rich plantlife?
19:33 lisac Raven262, the goal is not for it to be rich, but well-designed
19:33 lisac not two color carrots
19:34 lisac ex. I'd rather have 3-4 plants with nice textures, then 25 flat shaded 2 color plants
19:34 Raven262 Plantlife has very nice textures
19:35 Raven262 Moretrees has a lot of default texture tweaks
19:35 lisac ^ that also goes into badly designed category. Recolored default textures
19:36 Raven262 Yes.
19:36 Raven262 My second sentence is missing "though" at the end
19:36 Raven262 Imagine it there, then.
19:38 Sokomine lisac: hey! recolored default textures or combined default textures are all i can do. i'm not a texture expert. but if you are..i'm still looking for rape seed plants for farming. creating such textures is beyound my skill
19:39 Raven262 Well, i'm the one who makes textures i guess.
19:39 Raven262 "rape plant"?
19:40 Raven262 I swear it is the first time i hear of this one.
19:40 Sokomine rape seed plant. it's grown for oil. in the usa and canada, "canola oil" seems to be used for the oil
19:40 Raven262 I'll check it out
19:40 lisac huh what a useless plant
19:40 Sokomine ? why would that be useless?
19:41 Raven262 Its rapeseed, just for my information
19:41 Sokomine many fields here grow that plant. it looks very beautiful (nice rich yellow) and is used for oil production
19:41 lisac hm
19:41 Raven262 It would look really good in villages
19:41 Raven262 if you choose the colours right that is
19:42 Sokomine translation may vary. the name's also problematic in the english-speaking world. but that's not the fault of the plant
19:42 Sokomine yes...if someone *looking around hopefully* could do textures for these plants
19:42 Raven262 We have a name for it too, "уљана репица"
19:42 Raven262 If you can see it though
19:42 Sokomine i want to grow them in farming and create more dyes with the oil
19:42 Raven262 hmmm
19:43 Raven262 Do you need the stages of growth too?
19:43 Sokomine i can see it but can't read it
19:43 Sokomine yes, growth stages would be great
19:43 Raven262 I'll try to make it
19:43 Sokomine that would be excellent :-))
19:43 Raven262 How many stages shall it have?
19:44 Sokomine i'll happily do the pr to mtg (and hope it'll be approved then)
19:44 paramat benrob0329 i did read your issue
19:44 Sokomine hm. the other plants have 8. i wouldn't do more than that. 4 might also be sufficient
19:45 Raven262 4 shall it be, since i have to do bottom and top textures
19:45 Raven262 If you are going to make it 2 nodes high that is
19:46 Raven262 Can't see how high it is in reality, need a banana for scale
19:46 Raven262 Okay one node should suffice
19:46 Raven262 Its not taller than 1 meter
19:46 benrob0329 paramat: no where did I say that the range was settable, in fact I specifically said that it could be based on the current mapblock
19:47 benrob0329 So you assumed it worked like current behavior, which is not what I said :-)
19:48 Sokomine oh no. the plants aren't that high. 1 node is more than sufficient
19:48 paramat you didn't state it was not clientmod settable either, and that's what is assumed with these node getters
19:49 benrob0329 paramat: this isnt a node getter, just a node use statistic
19:49 benrob0329 A context provider, if you will
19:50 benrob0329 Similar to get_boom,
19:50 benrob0329 *biom
19:51 paramat Raven262 yes the best way to add rich flora is to use the Biome API which is mostly engine code so much faster, it's what mapgens use
19:51 paramat yeah i know
19:52 lisac hey paramat is doing mapgens in C++ faster than Lua mapgens?
19:53 paramat if you increase the densities in MTG you will see it can still be fast and not cause Lua lag
19:53 behalebabo joined #minetest-hub
19:53 benrob0329 Bah, blockman's lighting is GPL
19:53 lisac benrob0329, link?
19:53 lisac paramat, maybe it would be nice to allow C++ mods. Like the C mods in Quake 3
19:53 paramat lisac yes much faster, roughly 10 times faster and in a separate thread so no Lua lag
19:54 benrob0329 lisac: https://youtu.be/PBMOG_dTbWo
19:54 lisac Yes, I saw that. But is the code opensource?
19:54 benrob0329 See comments
19:55 lisac hm does BlockMen have anything against MT?
19:56 benrob0329 Who doesn't nowadays?
19:56 lisac how so? I don't.
19:56 Raven262 I doesn't
19:57 benrob0329 Every project has its problems, some just react more drastically to them :-)
20:03 Sokomine paramat: i've tried a version of mt that was over a year old - and still had the issues with lighting updates taking considerably longer than i remembered from when i did the performance checks. i'm puzzled why that's so. either my memory is wrong or something changed (or both...)
20:11 paramat ok, so not due to juhdanad's lighting changes it seems
20:14 IhrFussel lisac, on my server players can use certain sounds and anyone within 15 nodes will hear them..such as farting and laughing
20:18 IhrFussel Of course the command also uses a spam-prevention method
20:21 Raven262 Sokomine, http://i.imgur.com/OQjlAGN.png
20:22 Raven262 Imgur antialiases it though, i recommend you download it when previewing
20:26 Raven262 http://www.filedropper.com/textures_15
20:26 Raven262 And that is the cut version
20:26 Raven262 Each frame in its own image
20:30 benrob0329 Ah bloody hell
20:30 benrob0329 apparently you can break a phone in an otterbox
20:31 benrob0329 so...i now have a screen to replace
20:32 Raven262 I think I can break one using my bare hands, though i wouldn't try it.
20:33 Raven262 You can also step on a phone and it will likely break, not to mention testing a trebuchet with one.
20:33 shivajiva lol the otterbox is unbreakable not the contents :)
20:33 Sokomine Raven262: looks very promising. will check it ingame
20:33 Sokomine otterbox?
20:34 Sokomine ah, hm. the filehoster doesn't work for me. i see no download link. perhaps it requires javascript
20:35 shivajiva lockable waterproof, ~ indestructible range of containers to protect your valuables
20:36 Raven262 Can i upload it anywhere else, Sokomine?
20:39 Sokomine hm. perhaps on the forum?
20:39 Sokomine images can be linked there, and those will be very small
20:39 Raven262 hmm
20:39 Raven262 I think i can send the file over irc
20:44 Sokomine not sure if dcc get will work. i do block quite a lot..why not forum? it's very ontopic :-)
20:44 Raven262 Well, were to post it? :D
20:45 * Raven262 doesn't want to post an offtopic set of random images
20:45 Raven262 It would seem like that^
20:45 Sokomine hmm. screenshots can't hurt. people post lots of huge (although nice looking) screenshots of mapgen there
20:45 Raven262 Okay :D
20:46 Sokomine or one of my mod topics. anything :-) or a pn if that's possible
20:46 lisac Raven262, Where would you find a fucking phone weighting 90kg?
20:47 lisac so that you can launch it 300 meters
20:52 Raven262 How do i attach a file to forum post? I've never done it before
20:52 lisac Raven262, if you are looking to upload a mod or a texture pack, use Github
20:52 lisac if you want to upload a file, use Google drive
20:53 Raven262 lisac, i have like one file
20:53 lisac attaching to forum posts is limited to certain files
20:53 lisac like jpeg, etc.
20:53 Raven262 .zip will work, i've seen it done
20:53 Raven262 but i have no idea how to do it
20:54 Sokomine no, he just wants to give me 4 nice textures for a new plant for farming
20:54 Sokomine i thought the forum might be fastest
20:55 Sokomine you can just put the textures there as images. that's quickest i think. and it can't hurt if others can see already that you've done those textures
20:55 Raven262 Ah, i found it
20:56 lisac 9fucking5% on "Can't let go" in Geometry Dash
20:56 lisac 361 attempts so far
20:56 Raven262 https://forum.minetest.net/viewtopic.p​hp?f=3&amp;t=156&amp;p=282780#p282780
20:57 Raven262 Sokomine^
21:05 Sokomine thanks :-) testing it now
21:06 Raven262 :D
21:06 Raven262 Will you place it in the villages? i would like to see how they look in village plots, i'm a bit afraid of their tiling
21:13 IhrFussel Raven262, looks like one of the 3rd-party apps got a pre-defined name "Raven[0-9]{3,4}" xP
21:14 Raven262 What?
21:15 Raven262 Somebody stole my name!
21:15 RobbieF left #minetest-hub
21:15 lisac lol
21:15 Raven262 Well, i guess i have nothing against it unless they use my magical number.
21:16 IhrFussel You know how certain apps on iOS/Android give the client a random name? One of those random names is Raven cause there is one on my server right now
21:16 Raven262 lol
21:16 lisac And in tomorrow's episode of Minetest you'll see how Raven got owned by fucking 3rd party apps! Don't miss your everyday episode of minetest!
21:16 Raven262 Well, i guess i have nothing against it unless they use my magical number.
21:16 Raven262 ^
21:17 IhrFussel That is theoretically possible though since the apps always use the same pattern for names "[A-Z]{1}[a-z]{1,}[0-9]{3,4}"
21:18 Raven262 Like those Minetest clones that use those to create player names
21:18 IhrFussel That is what I'm talking about
21:19 IhrFussel Minetest clones = 3rd-party-apps
21:19 Raven262 Hell, Raven262 will eventually try to join a server
21:19 Raven262 And it won't be me
21:19 lisac Would be nice to find a way to enforce official minetest on servers
21:19 IhrFussel Well the chances that a "Raven262" joins are extremely slim I'd say
21:20 desktop_test joined #minetest-hub
21:20 Sokomine there are many shapes farming plants can take now. i'm currently testing. somehow they all don't want to grow...
21:21 IhrFussel Raven0809 Raven105 Raven1706 Raven3281 Raven656 Raven723 << those joined on my server already xP
21:22 Raven262 Well, i didn't join it seems
21:22 Raven262 Lemme check out your server then
21:22 lisac someone needs to add Raven* to no_guests
21:22 Raven262 Name?
21:22 Raven262 Found it, nevermind
21:23 IhrFussel My server isn't very popular at the moment but if you want to preserve your name anyway "IFS"
21:24 lisac FINISHED THE FUCKING MAP!
21:24 lisac First 6 fucking maps, that is
21:25 DI3HARD139 joined #minetest-hub
21:27 Sokomine do they reproduce?
21:37 lisac what, maps?
21:37 lisac I should hope not, or I'll never beat this game
21:41 Sokomine strange...nothing seems to want to grow now. not my new oilseed plant, not wheat or cotton. was something changed regarding farming recently? i planted all the seeds normally on freshly hoed dirt
21:44 Sokomine aah! they're finally growing
21:47 lisac Raven262, https://gaming.youtube.com/chann​el/UCA4bvFh5pBbJjR1DCBBniSA/live
21:47 lisac me dying in geometry dash
22:07 elinor joined #minetest-hub
22:08 kaeza joined #minetest-hub
22:24 paramat mtg farming uses nodetimers for growth, we may need to tune those like we did for saplings
22:31 paramat .. if they turn out to be not equivalent to the old ABMs, they may be ok
22:37 garywhite hello elinor
22:58 paramat can anyone voice elinor?
23:10 paramat thanks
23:44 Megaf SpaceX launch and take off, LIVE https://www.youtube.com/watch?v=MFH0i0KcE_o
23:44 Megaf and landing I mean
23:44 Megaf 50 seconds for launch
23:45 Hijiri only interesting information to get is that corporate interests are now invested in the round earth conspiracy
23:46 paramat not live though, there's no launch today
23:47 Megaf Oh, its a replay, nevermind, a live replay but replay, lol
23:47 * Megaf closes the video
23:47 Megaf disapointed
23:48 paramat that first launch had the most amazing ground views of 1st stage return
23:50 paramat NROL-76

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