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IRC log for #minetest-hub, 2017-07-24

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Time Nick Message
00:33 bigfoot547 joined #minetest-hub
01:08 lumidify_ joined #minetest-hub
01:15 DI3HARD139 joined #minetest-hub
01:23 paramat joined #minetest-hub
01:47 octacian It seems as though it is impossible to set force_place on specific nodes when using minetest.create_schematic?
02:07 octacian joined #minetest-hub
02:37 octacian KaadmY finally finished his shading PR :DDD https://github.com/minetest/minetest/pull/6165
04:16 benrob0329 octacian: the lighting in that screenshot doesnt look very smooth
04:17 octacian benrob0329: What are we talking about?
04:17 octacian Oh, the PR?
04:17 benrob0329 yes, side of the block
04:18 benrob0329 although that could be intentional, as it might be at a sharp enough angle for that to happen
04:18 octacian My understanding is that it isn't supposed to be particularly smooth.
04:18 octacian If you read the description, it's simply direction lighting based off of the sun and moon positions.
04:18 benrob0329 there is a reason its called "smooth lighting"
04:18 benrob0329 which you have enables
04:18 benrob0329 *enabled
04:19 octacian Dunno, KaadmY might not have
04:19 benrob0329 i mean, it might be fine..it just looks a little harsh imo
04:19 * octacian goes to actually test the PR
04:19 benrob0329 directional lighting is a plus, though
04:19 octacian IMO it looks great. The edged should be sharp-ish, considering that this is a blocky game
04:20 octacian Keep in mind though that the lighting is only directional depending on the sun and moon, I'm not sure if KaadmY has implemented directional lighting based off of other light sources
04:20 benrob0329 sharp-ish
04:20 benrob0329 the ish being the key
04:21 octacian I agree.
04:21 benrob0329 you dont want it too look like an old opengl game :PP
04:21 octacian This is something I'd suggest you test out first though, and then specifically discuss with KaadmY - I know nothing about the behind-the-scenes of that PR :P
04:22 benrob0329 actually, after taking a closer look at the screenshot, looks fine to me
04:22 benrob0329 it appears to be early morning
04:22 octacian heh, I figured it would :P
04:23 benrob0329 so that works fine with the way the shadows look on the hill
04:23 benrob0329 now i should probably clone and test the pr myself..
04:23 benrob0329 but its after midnight, and i should probably head to bed if i want to get anything done tomorrow
04:24 benrob0329 i've got the whole week off, so i can get some stuff done :PP
04:24 octacian I for one just finally researched how to test PRs without entirely cloning the PR repo :D
04:24 benrob0329 really? how does one do this?
04:24 octacian https://help.github.com/articles/c​hecking-out-pull-requests-locally/
04:26 benrob0329 huh, neat
04:26 * benrob0329 is building minetest after git pull
04:30 KaadmY benrob0329: yeah it's early morning
04:30 KaadmY 7:00 or so from the screenshots
04:40 KaadmY Also benrob0329 if realtime shadows existed, lighting would be 10x better
04:40 KaadmY Since shading could be far less pronounced and have shadows do the actual work
04:40 KaadmY Which is the more physically accurate way
04:40 KaadmY Right now I made shading a bit sharper than normal to lessen the need to have actual shadows
04:40 KaadmY Also blob shadows under players are really, really needed
04:41 KaadmY Will probably be my next PR
04:46 benrob0329 nice
05:10 nerzhul joined #minetest-hub
05:41 Shara Any other MT servers taking ddos hits at the moment?
05:41 Shara I've had three seperate hits tonight so far
06:08 CWz joined #minetest-hub
07:49 nerzhul joined #minetest-hub
08:15 Calinou joined #minetest-hub
08:29 Jordach joined #minetest-hub
09:10 celeron55 rubenwardy: can't look up now but the settings are "cache everything as much as possible"
09:41 tenplus1 joined #minetest-hub
09:41 tenplus1 hifolks
09:42 Shara Hi 11
09:42 tenplus1 mornin' Shara :P
09:42 tenplus1 ooh, your descriptions got into game :) nice
09:44 Shara Had to remove the stone/sand ones though
09:45 tenplus1 still a good improvement though :P
09:45 Shara So real consistency is impossible now :P
09:45 Shara I think the only thing left is the default bush issue
09:45 Shara And paramat has a PR up that would deal with that
09:46 tenplus1 paramat has a pull for that one already I think
09:48 Shara :P
09:54 celeron55 Subject: Hey celeron someone says to me the multicraft is super bad but i say lets make a deal you play multicraft i play pixel gun and after play he say multicraft is so bad im gonna report it in playstore and i say im gonna stop you multicraft is not bad
09:54 celeron55 And he say okey i will not report it for now and i will not reply to you again
09:54 tenplus1 hi celeron
09:55 tenplus1 more clone troubles ???
09:55 celeron55 it's a while since i've received an email this ridiculous 8)
09:55 tenplus1 lolol
09:55 Shara I am struggling to even follow it :D
09:55 tenplus1 comes with the territory
10:25 CWz joined #minetest-hub
10:28 tenplus1 hi CWz
10:29 CWz Ello, and welcome to the quickymart
10:29 tenplus1 one of your finest hot dogs plz
10:43 Raven262 joined #minetest-hub
10:46 tenplus1 hi raven
10:47 Raven262 Hi ten
10:49 tenplus1 Mario Kart got a new character: http://cdn.ebaumsworld.com/mediaF​iles/picture/2152390/83542995.jpg
10:53 Raven262 It represents GIMP, obviously, they have it in STK too
10:53 tenplus1 :PPPPPP
10:57 lisac joined #minetest-hub
10:58 tenplus1 hi lisac
10:59 lisac hey comrade
10:59 tenplus1 o/
11:00 tenplus1 for anyone who didnt know yet, lucky blocks has been updated with new traps, blocks and special item
11:01 Raven262 I wonder, what kind of evil traps have you set up for poor players
11:02 tenplus1 added some new troll blocks, fire/obsidian traps, item blocks and a special Magenta Screwdriver 1500 item drop
11:02 Raven262 lol
11:03 tenplus1 and just like it's namesake it has 1500 uses
11:04 Raven262 It should have more than 2000, cause more than 2000 sounds cooler
11:04 Raven262 xD
11:04 tenplus1 ehehe... current screwdriver only has 200... so is waaaay better :P
11:04 Raven262 yea
11:05 Raven262 Super Mega Magenta Ultra Screwdriver 2500
11:05 Raven262 ^^
11:06 tenplus1 lolol, ya never know :P
11:07 tenplus1 oh wait, I need to add a function check for screwdriver to work since some of the older versions of mt didn't have screwdriver changes needed
11:09 tenplus1 how do I split lines in item descriptions ?!?
11:09 Raven262 /n
11:19 tenplus1 sweet, thanks dude... hope it's the same in 0.4.13/14/15
11:20 Raven262 Only thing that is not the same is that in versions before, the new line might be cut off by the edge of the text display.
11:22 tenplus1 k, \n in place and I stole your super long title for screwdriver and upped uses to 2500 :P thx dude
11:22 Raven262 What?! You mad?! xD
11:23 tenplus1 ehehehe, it's a special item so we may as well go the whole hog
11:24 Darcidride joined #minetest-hub
11:24 tenplus1 hi Darcidride
11:24 Darcidride Hi
11:25 tenplus1 any other interesting items you can think of to include :D
11:26 Raven262 Ahhh
11:26 Raven262 Lemme think
11:26 Raven262 Tools or nodes?
11:26 tenplus1 anything... all ideas welcome
11:26 Raven262 Void mirror?
11:26 Raven262 If you like engine bugs
11:27 tenplus1 explain ?
11:28 tenplus1 https://github.com/tenplus1/luc​ky_block/blob/master/blocks.lua current list of blocks :D
11:29 Raven262 Use a transparent texture on a node but set node's drawtype to normal, rather than allfaces or glasslike
11:29 Raven262 you'll be able to see trough walls
11:29 tenplus1 ooh, lemmie test that one
11:30 Shara I ran into that when making my glass mod :P
11:30 Raven262 It is actually not a good thing xD
11:34 ThomasMonroe joined #minetest-hub
11:35 tenplus1 hi thomas
11:36 tenplus1 they may have fixed that bug... isnt working here
11:37 tenplus1 do I have to add any other flags ?
11:38 tenplus1 added use_texture_alpha, working now
11:44 tenplus1 void mirror block ? that sound about right ?
11:44 Raven262 "The Void Mirror"
11:45 tenplus1 if anyone is lucky enough to get this one it'll help them mine
11:45 Raven262 yea
11:45 tenplus1 but only during daytime hours when you can see :) and no skyblocks are used
11:45 Raven262 xD
11:51 tenplus1 hehe, added
11:52 Raven262 lol
11:52 Fixer joined #minetest-hub
11:52 tenplus1 o/ fixer
11:52 Fixer \o
11:52 tenplus1 ~o~
11:53 tenplus1 raven, am surprised that no-one else seems to be making lucky block support for there mods
11:54 octacian_ joined #minetest-hub
11:54 Raven262 well, i never heard of lucky blocks until now :P
11:55 tenplus1 https://forum.minetest.net/v​iewtopic.php?f=9&t=13284
11:55 tenplus1 they've been available for 2 years now... *wah*
11:55 Raven262 lol
11:57 tenplus1 you ever seen lucky blocks on minecraft ?
11:59 Raven262 Nope
11:59 * Raven262 doesn't play Minecraft
12:00 tenplus1 https://www.youtube.com/watch?v=gZKf7wcr19k oldie but a goodie
12:06 Taya joined #minetest-hub
12:06 tenplus1 hi taya
12:06 Taya Another attack on RC server.
12:06 tenplus1 just then ?
12:06 Taya Yes, took out my bouncer and SSH.
12:07 tenplus1 damn... who the hell
12:07 Taya Provider has triggered mitigation again... so back up I think, but yea...
12:07 tenplus1 they got the ip /
12:07 Taya They don't tell me. :)
12:08 Taya Will sort out bette rlogging and so on if this keeps up.
12:08 Taya better*
12:11 Taya I guess it's just me getting hit, since no one else has mentioned anything.
12:12 Taya It only takes me down for a minute or two, so I don't see the point really.
12:13 tenplus1 I hope you find the culprit...
12:13 twoelk joined #minetest-hub
12:13 tenplus1 hi twoelk
12:13 Taya It's not like much can be done
12:19 nerzhul joined #minetest-hub
12:24 * twoelk returns to keyboard and waves in general direction of irc
12:24 tenplus1 o/
12:32 calcul0n joined #minetest-hub
12:33 tenplus1 o.O erk... I just watched some vegan dudes dumpster diving for food and have the cheek to give health advice
12:34 Raven262 Hell
12:35 tenplus1 I see the point if you are homeless and cannot buy food, but damn... you risk getting many diseases
12:35 twoelk vegan in a dumpster? lotsa'leggy stuff in there once food arrives
12:35 Raven262 Getting dead, eventually.
12:37 tenplus1 they found a carton of milk and pointed out that this stuff will kill ya while finding veggie sausages that expired... ahahahaha
12:38 twoelk well they got you watching so the plan worked out to get some views :-P
12:38 tenplus1 lol true...   still shocking tho
12:44 twoelk I can easily accept vegetarian as functioning diet and if well done might even be somewhat healthier but I still haven't seen a convincing vegan nutrition plan that would work on a casual everyday basis
12:46 tenplus1 too many things the body needs to go fully vegan
12:48 Raven262 It is not healthy, no matter how much they say it is.
12:49 tenplus1 yeah... we are essentially carnivores
12:49 Raven262 Everybody needs animal proteins that can only be acquired from animal meat
12:50 Raven262 I mean you *can* live without them
12:50 Raven262 but you won't be as healthy
12:52 tenplus1 missing out on fat soluble vitA and D3 and K12...  it's also very low in B12 and iron
12:52 Raven262 I almost forgot D3
12:53 tenplus1 you can get D2 from shrooms, but D3 s animal based
12:53 Raven262 Yep, the converion from D2 to D3 is happening in animals under the sun exposure.
12:57 RobbieF joined #minetest-hub
12:57 DS-minetest joined #minetest-hub
12:59 tenplus1 hi DS
13:00 DS-minetest hi
13:03 Wayward_One hi all
13:03 tenplus1 hi Wayward
13:05 lisac Hi Wayward_One
13:05 lisac Hi DS-minetest
13:05 lisac Hey everyone else too, comrades
13:05 DS-minetest hi lisac
13:05 Raven262 Hello Wayward_One
13:05 Raven262 Hello DS-minetest
13:05 DS-minetest yeah, hi all
13:05 DS-minetest Hello Raven262
13:06 lisac And then they say hiall mod is bad
13:06 lisac :P
13:06 Raven262 yea, it would spam
13:06 lisac Hi Raven262
13:06 DS-minetest heh
13:06 Raven262 Oh, hey lisac
13:06 lisac Oh hai Raven262
13:07 lisac anyone got any fancy music, comrades?
13:07 tenplus1 what kinda music ?
13:08 lisac heh, mostly metal
13:08 lisac ex. I listen to Opeth, Amon Amarth, Blind Guardian, Nightwish
13:08 lisac So from Power Metal - Death Metal
13:08 lisac somewhere inbetween is good too
13:08 lisac or above
13:08 lisac I did listen to Cannibal Corpse
13:09 lisac um
13:09 tenplus1 am a trance; techno; goa ; electronica kinda guy
13:09 tenplus1 but it's all good if it holds a beat :D
13:09 lisac what about cowboy country music?
13:09 lisac https://www.youtube.com/watch?v=999RqGZatPs
13:11 Raven262 this: https://www.youtube.com/watch?v=LrNDV82DVmc
13:12 * Raven262 hides
13:13 tenplus1 not bad
13:15 tenplus1 https://www.youtube.com/watch?v=WbiRHCWrLPg
13:41 octacian joined #minetest-hub
13:42 tenplus1 wb octacian
13:42 octacian Thx tenplus1! And morning :D
13:42 tenplus1 :P
13:53 ThomasMonroe hi octacian
13:54 octacian Hello ThomasMonroe
14:12 octacian Is it possible to escape a ";" in a formspec?
14:12 DS-minetest * `minetest.formspec_escape(string)`: returns a string
14:12 DS-minetest * escapes the characters "[", "]", "\", "," and ";", which can not be used in formspecs
14:12 octacian Yup
14:13 octacian That's what I just used, then saw your answer :D Thanks DS
14:13 octacian BTW, DS-minetest: Is there any chance that you could just remove oredetect from the forums and GitHub?
14:13 DS-minetest it's already removed from the forums
14:14 octacian Your little update was absolutely useless (no offence). Nobody updated it. No-one. Now I'm still dealing with more and more nyan cat cheaters on HOMETOWN.
14:14 DS-minetest i was just too lazy yet to remove it from github
14:14 octacian Good. Chances of it being removed from GitHub?
14:14 octacian It literally takes 60 seconds :P
14:14 DS-minetest ok
14:15 octacian You know, we need a way in CSM, to access world/server specific storage...
14:15 octacian Although if CSM does instead take a new direction, it might not be needed
14:16 DS-minetest done
14:16 DS-minetest that were 2 mins
14:16 DS-minetest i've already made csm_worldname
14:16 DS-minetest for world specific storage
14:16 DS-minetest and it works very well
14:17 cx384 joined #minetest-hub
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14:29 octacian joined #minetest-hub
14:56 KaadmY Wow, default MTG has basically only insanely dense forests
14:57 KaadmY Of course now I mention that I find an empty area
14:58 twoelk biomes get larger farther away from spawn iirc
14:58 KaadmY Hmm, why?
14:59 tenplus1 laters
14:59 tenplus1 left #minetest-hub
15:00 twoelk maybe to give an easier start with a bit of everything and vaster landscapes later on
15:15 benrob0329 KaadmY: if your PR is mergeble I can record a video if you like
15:15 KaadmY benrob0329: sure
15:15 benrob0329 Although I could just clone your repo
15:15 KaadmY Please use like time_speed = 100000000 or whatever though
15:15 benrob0329 Yeah
15:16 KaadmY Since everyone else's lighting videos don't do that and they're like 20 minutes long
15:16 benrob0329 Maybe find a good mountain to spin around
15:17 benrob0329 I'll start that building here in just a few minutes
15:26 KaadmY Okay got a video
15:26 KaadmY Decent quality, too
15:26 KaadmY Since I didn't care about fps
15:27 nerzhul nice
15:27 nerzhul no we just need a correct render, light on a such change is difficult to view without some movements
15:27 KaadmY There are still a few problems I can't do much about
15:28 KaadmY Like indoor areas that are brightly lit have the sun shading
15:28 KaadmY Right now not enough of that information is passed to the shader(s)
15:29 KaadmY https://www.youtube.com/watch?v=9MUDr-AaUkQ
15:35 octacian_ joined #minetest-hub
15:35 nerzhul okay, i see your changed something, there is a filter applied depending on the time, but no shadows due to lighting, right ?
15:38 KaadmY Um
15:38 KaadmY What filter...?
15:38 KaadmY Also there are no shadows, I never changed that
15:46 Fixer KaadmY: nice
15:47 KaadmY Now upload a 98mb video that's 15 seconds long o_O
15:48 Fixer minetest is doing
15:49 Fixer C O M P I L E  T I M E
15:50 KaadmY Hehe
15:50 KaadmY Takes about 10 minutes for a full compile
15:50 KaadmY For me at least
15:51 behalebabo joined #minetest-hub
15:53 KaadmY Who's Video Clips :P
15:53 Fixer 7 min for me
15:54 benrob0329 KaadmY: building your branch
15:55 KaadmY Also https://www.youtube.com/watch?v=dU_ukYQO-Ow
15:55 benrob0329 aaand done
15:56 nerzhul 1m15 for me
15:57 Fixer 69%
15:58 benrob0329 what's the setting for making day faster?
15:58 benrob0329 ah, time_speed
15:58 KaadmY `/set time_speed <large 5-digit number>`
15:58 KaadmY Default is 72
15:59 benrob0329 do i have to enable directional lighting?
15:59 benrob0329 or did i not build the right branch...
15:59 KaadmY Just enable shaders, it should work already
15:59 KaadmY t
16:01 benrob0329 built the wrong branch XD
16:01 KaadmY Hehehe
16:01 KaadmY Check advanced settings
16:01 benrob0329 it's been a while since i've done anything with git
16:01 KaadmY Search for "lighting", it should be listed as "Enable advanced lighting"
16:01 benrob0329 anything aside from clone/pull
16:02 Fixer *,,,.,.,,,*
16:03 KaadmY Use time_speed = 8640 for a 10 second cycle
16:03 Fixer KaadmY: looks amazing
16:03 Fixer especially at sunset/sunrise
16:03 Fixer so good
16:04 KaadmY Fixer: thanks :)
16:04 KaadmY Right now at night the moon technically has shading too
16:04 KaadmY But it's like 2% of the sun light
16:04 KaadmY So it's almost invisible
16:05 nerzhul do you plan to add shadows ? could be nice
16:05 benrob0329 small problem: the hand is not darkened anymore
16:06 KaadmY nerzhul: I want to add model shadows at the very least
16:06 KaadmY benrob0329: change time of day
16:06 Fixer KaadmY: it feels so different
16:06 KaadmY It changes with time of day, albeit badly
16:06 KaadmY Try Pixture now ;)
16:06 KaadmY At adds a huge amount with the cartoon textures
16:07 benrob0329 try without advanced lighting
16:07 benrob0329 it breaks the hand shading
16:07 benrob0329 but with it on UNHOLY CRAP
16:07 KaadmY Yeah
16:07 Fixer feels so good
16:07 KaadmY The hand uses its own world coordinates
16:08 KaadmY So I can't change shading depending on view orientation
16:10 benrob0329 do we have any mods to make a nice circle around something?
16:10 benrob0329 if not i'll have to do some straight shots
16:12 Fixer KaadmY: interestingly, torch/meselight itself looks less bright (node itself)
16:14 KaadmY Fixer: yeah it is, not sure why
16:14 Fixer apart from that it looks damn nice
16:14 KaadmY Probably because shading is multiply so it'll typically be darker
16:15 benrob0329 Gonna grab a bite to eat then get recording :PP
16:16 Fixer KaadmY: still game looks so much better with this
16:16 Fixer KaadmY: you can feel the day cycle
16:16 KaadmY Yeah
16:16 benrob0329 i no longer have to look up to tell the time :_
16:16 benrob0329 :P
16:16 KaadmY Needs more red tint at morning/night though >:}
16:17 Fixer KaadmY: and fps impact is minimal (at least for me, just minus 2 fps...)
16:17 KaadmY Fixer: yeah
16:17 KaadmY Fixer: disable enable_specular_lighting
16:17 KaadmY I bet that'll bump fps to normal again
16:17 KaadmY It's per-pixel shading basically
16:17 KaadmY And it drops fps quite a bit for me
16:17 Fixer KaadmY: i've tested already, basically same fps with/without
16:17 KaadmY About the same as bumpmaps I'd say
16:17 Fixer amd hd6870
16:18 Fixer KaadmY: nope, bumpmaps much heavier for me, your shading is very light for my ATI
16:18 KaadmY Eh, about 26x faster than my GPU
16:18 Fixer from 37 fps to 35 fps in a complex scene, this is minimal
16:19 KaadmY Well it's vertex shading
16:19 KaadmY Which, if shaders are on, is already done
16:24 Fixer i have time privs on vanessa creative-building
16:24 Fixer will check it out
16:25 KaadmY I messed with it on Xanadu, I couldn't find any really good demos for it
16:26 Wayward_One just tried it out, it looks amazing
16:26 KaadmY Yeah
16:26 KaadmY I think I'll try to get blob shadows next for models
16:26 KaadmY Since right now there's no sense of height off the ground for the player
16:27 Fixer no wait, i don't have on that server
16:27 KaadmY This too https://www.youtube.com/watch?v=jEYjCNMjfNQ
16:27 KaadmY Pixture really brings out the shading
16:30 KaadmY Also does anybody think it'll be worth it to force a shader-only pipeline?
16:30 KaadmY We could have handheld torches then, glowing entities, real shadows (drop the current AO/lighting)
16:32 Fixer KaadmY: 12:00 feels a little dark to me
16:32 tenplus1 joined #minetest-hub
16:32 tenplus1 o/
16:32 KaadmY tenplus1: hi
16:32 tenplus1 hi KaadmY
16:33 lisac KaadmY, I'll test it on my A8 7600
16:33 lisac just give me a hour to install Linux
16:33 tenplus1 ooh, A8's are nice :D
16:33 lisac I was unable to get Minetest to compile on Windows
16:33 KaadmY lisac: hehe
16:33 tenplus1 what distro you putting on ?
16:33 benrob0329 KaadmY: I'll vote for depredicating the fixed pipeline any day
16:33 KaadmY "One hour to install Arch Linux"
16:33 lisac tenplus1, this one is awesome, they even fixed the driver a few months ago so that it no longer segfaults
16:33 KaadmY On nvm, misread it
16:33 lisac KaadmY, First time I tried to install arch it took me less
16:34 KaadmY Yeah
16:34 lisac but I wiped my HDD accidentally
16:34 KaadmY Debian 8 was actually harder to use than Arch for me
16:34 tenplus1 sweet...  if you add latest linux kernel you'll get all the new amd grx patches too
16:34 lisac and was unable to boot
16:34 tenplus1 Xubuntu 17.10 <-----
16:34 benrob0329 Gentoo (MOstly stable) <------
16:34 KaadmY Arch Linux NO VERSION WOOO <--------
16:34 lisac hm is Kubuntu nice?
16:34 lisac I used it before
16:34 lisac and Arch
16:34 lisac but I don't think I could waste another 10 hours setting arch up
16:35 tenplus1 kubuntu is nice and fancy eye candy but a bit top heavy... Xubuntu is the mid range and easy to use... Lubuntu is very light
16:35 benrob0329 KaadmY: Gentoo doesnt have a version either, but we're still stable :PP
16:35 KaadmY benrob0329: and Gentoo is all source packages :P
16:35 benrob0329 yes, which means everything is modular :P
16:35 KaadmY I can give you a nightmare by saying "What if you wipe your HDD?"
16:35 tenplus1 also if it helps, launchpad supplies daily builds of minetest for ubuntu/mint :)))
16:36 benrob0329 KaadmY: you could give me nightmares by saying that to anyone
16:36 tenplus1 hi benrob
16:36 KaadmY benrob0329: what if you wipe your HDD?
16:36 benrob0329 s/give me/give anyone
16:36 benrob0329 KaadmY: yes
16:37 benrob0329 i have a lot of stuff on it, all my YouTube stuffs, projects, etc
16:37 benrob0329 granted, i have most of it backed up
16:37 KaadmY Fixer: at noon the sides of nodes are a lot darker
16:37 KaadmY I can try making lighting more subtle
16:37 Fixer KaadmY: yeah
16:39 * tenplus1 makes coffee :P
16:40 Krock joined #minetest-hub
16:40 Krock hi tenplus1
16:41 tenplus1 hi krock, wanna coffee :P
16:41 Krock me? 1 * 0xC0FFEE please :)
16:42 KaadmY Hehe
16:42 tenplus1 white, with sugar ?
16:42 Fixer covfefe
16:42 tenplus1 lol
16:43 Krock hmm.. sugar doesn't fit into hexadecimal, so I'm afraid I'll have to decline
16:43 KaadmY No, sugar fits in hexadecimal: hexasugardecimal
16:44 tenplus1 lol
16:44 Krock hesaduecgimaalr
16:44 tenplus1 heh
16:45 Krock oh, I forgot the 'x'
16:45 KaadmY Ouch
16:45 Krock indeed, it fits.. somehow
16:45 tenplus1 1 * 0xC0FFEE:01
16:50 sniper338 joined #minetest-hub
16:50 benrob0329 KaadmY: recorded, now i just have to edit it :D
16:50 DS-minetest joined #minetest-hub
16:50 benrob0329 got some nice shots to showcase the PR
16:51 tenplus1 ooh show
16:51 benrob0329 https://github.com/minetest/minetes​t/pull/6165#issuecomment-317455237
16:51 KaadmY Weee
16:51 * benrob0329 loads up blender
16:51 benrob0329 hmmm, need some nice music
16:52 tenplus1 nice one :D
16:52 * benrob0329 loads up The Free Music Archive
16:52 tenplus1 is there much of a performance hit when using them ?
16:52 KaadmY tenplus1: basically none
16:53 tenplus1 sweeeeet
16:53 DS-minetest nice!
16:53 tenplus1 and light levels per node still work ok ?
16:54 KaadmY Kinda? :P
16:54 KaadmY Still working on indoor stuff
16:55 tenplus1 this feature alone will justify upgrading to 0.4.17 when released :D
16:55 tenplus1 or 0.5.0... whichever is next in line :D
16:56 benrob0329 and will hopefully be enough to get the shader pipeline set to default :PP
16:56 benrob0329 (granted it need optimization)
16:57 tenplus1 when next release is out and all networking is final and no more breakages, I'll update my mods and server and hope everyone else updates also
16:59 benrob0329 omw this song is just, XDD
16:59 benrob0329 http://freemusicarchive.org/music/Jahzzar/Tumblin​g_Dishes_Like_Old-Mans_Wishes/Take_Me_Higher_1626
17:00 tenplus1 rock folk americana ?
17:01 benrob0329 dunno, its hilarious though
17:02 tenplus1 sounds like it belongs in the 70's with the electronic organ stuff
17:02 benrob0329 probably does :P
17:02 tenplus1 ehehe
17:03 Raven262 I hate windows.
17:03 benrob0329 this one is more fitting to the video however: http://freemusicarchive.org/music/Chris_Z​abriskie/Vendaface/05_-_Air_Hockey_Saloon
17:03 KaadmY +1
17:03 benrob0329 Fixer: we all do
17:03 tenplus1 Raven262: http://ih1.redbubble.net/image.148​84694.1860/fc,550x550,white.u1.jpg
17:03 Raven262 I am trying to make a mod.
17:03 benrob0329 er, Raven262
17:03 benrob0329 same nick color
17:03 Raven262 And i just created a bunch of .lua.txt
17:04 KaadmY Hehe
17:04 Raven262 lol
17:04 benrob0329 then dont use notepad :PP
17:04 benrob0329 use vim :D
17:04 Raven262 I use atom, of course
17:04 KaadmY Use Atom or something
17:04 tenplus1 yeah, better with some sort of IDE instead of a windows text editor
17:04 benrob0329 not an IDE, just a proper text editor
17:04 KaadmY I personally use Emacs for personal mods
17:05 benrob0329 notepad is not a proper text editor
17:05 tenplus1 notepad++ is pretty good
17:05 KaadmY For modifiying other peoples' mods I use Atom since it doesn't change existing indentation
17:05 Raven262 that thing can't even be called a text editor, the wordpad, that thing made a bunch of random newlines in my code last time
17:05 benrob0329 KaadmY: Evil mode, or C/M keys?
17:05 KaadmY benrob0329: standard keys
17:05 KaadmY I have evil mode, but it's currently disabled
17:06 benrob0329 yeah, i just couldnt..went back to vim and was a lot faster
17:06 benrob0329 might give evil mode another shot though
17:06 KaadmY Even in Atom I can't write code as fast
17:06 tenplus1 heh... evil mode :P    I use Mousepad :D
17:06 KaadmY Rectangle replace and copy/paste is really quick and easy in Emacs
17:06 KaadmY Atom doesn't even have rectangle replace AFAIK, it's insanely useful
17:07 benrob0329 rectangle replace..ah right, now i know what you mean
17:07 benrob0329 akin to visual mode, where you dont have to select the whole line
17:07 Krock KaadmY, you can code faster by using the Programmer Dvorak keyboard layout
17:07 benrob0329 Krock: but muscle memory
17:07 KaadmY Krock: then I'd have to learn DVORAK
17:07 Krock once you've learnt it...
17:08 benrob0329 I'd change a lot if i made my own layout, like making [] into ()
17:08 KaadmY Then there's the problem of dealing with custom keyboard layouts
17:08 benrob0329 because () are used a heck of a lot more than []
17:08 KaadmY Not if you use C or C++ :P
17:08 benrob0329 functions
17:09 KaadmY arrays
17:09 KaadmY arrays
17:09 benrob0329 true
17:09 benrob0329 i'm playing with Common Lisp ATM
17:09 Krock KaadmY, you use { and ( more often in C(++) than indexing
17:09 KaadmY Yeah
17:09 Krock (((((lisp((((
17:09 KaadmY benrob0329: :sick:
17:09 tenplus1 lol
17:09 benrob0329 its quite nice, the syntax is simple and amazingly consistent
17:09 KaadmY Yah
17:10 benrob0329 Krock: meme
17:10 KaadmY From an implementation perspective, Lisp is really simple
17:10 KaadmY Forth is even better though
17:10 benrob0329 but...forth is forth
17:10 KaadmY But it doesn't have a lot of practical uses outside of test programs
17:11 benrob0329 (format t "Lisp.")
17:11 tenplus1 https://img.memecdn.com/dat-lisp_o_241268.jpg
17:11 KaadmY ." FORTH."
17:11 tenplus1 least it isnt cobol :PPP
17:11 benrob0329 hehe
17:11 Krock to write u_i's api.lua file, Programmer Dvorak is the best with a score of 52.73, followed by Colemak (52.39)
17:12 benrob0329 Lua's syntax is a mess though
17:12 Krock http://patorjk.com/keyboard-layout-analyzer/
17:13 benrob0329 i mean, funtion({thing {stuff, more_stuff, thing="other thing"}, other_other_thing="1234"}) end
17:14 KaadmY Also did you know that QWERTY was orignally designed to be hard to type
17:14 Krock the heck? that's not even working, starting with "funtion" seems to be fun, though
17:15 Krock KaadmY, to torture all behind the keyboards?
17:15 KaadmY Krock: no, to lessen keys jamming on typewriters
17:15 benrob0329 (func thing (stuff more-stuff :thing "other-thing") :other-other-thing "1234")
17:15 KaadmY So they put the common letters far apart
17:15 benrob0329 Krock: nor was your lisp :PP
17:16 Krock KaadmY, that's good. less noise.
17:17 Krock (from the view of a 3rd person)
17:17 paramat joined #minetest-hub
17:17 Krock and I'm sure the typewriter was happy too
17:17 tenplus1 hi paramat
17:17 Krock hi tamarap
17:18 tenplus1 somehow reminded me of tamarind there :P
17:18 benrob0329 so...much...music@
17:18 benrob0329 idk what to use!
17:19 Krock Darude Astley - Shooting Sandstorms
17:19 benrob0329 yes...if i want a copyright strike
17:20 paramat ~tell octacian yes 'create schematic' is missing a 'force place list' which could possibly be integrated into the 'probability list' https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L2848 another todo
17:20 ShadowBot paramat: O.K.
17:20 tenplus1 what are you looking for music for ?
17:20 benrob0329 this PR showcase thing
17:21 tenplus1 https://creativecommons.org/about/p​rogram-areas/arts-culture/arts-cult​ure-resources/legalmusicforvideos/
17:21 Krock just take a random one from NCS and then give the author credits in the descriptions
17:21 tenplus1 or convert a MOD tune to mp3 and give a shout out to the author :D
17:22 octacian joined #minetest-hub
17:22 tenplus1 wb oc
17:22 octacian Thanks.
17:22 octacian paramat: It seems as though force placement via the probability list is already implemented but not documented
17:22 benrob0329 this one https://www.youtube.com/watch?v=bM7SZ5SBzyY
17:22 benrob0329 :PP
17:23 KaadmY > length: 4:20
17:23 octacian Or maybe not...
17:23 paramat lol c55's email :D
17:23 * octacian is confused
17:23 paramat ahh
17:24 tenplus1 the one about other clients ?
17:24 Krock benrob0329, naah. find hidden gems
17:24 octacian Somehow nodes with a high probability but no force place are still replacing othe blocks
17:24 paramat force place is implemented by being encoded in the probability values
17:24 octacian And force placement is off in minetest.place_schematic
17:24 octacian So, would a probability of 255 be the same as force place?
17:25 tenplus1 should be
17:25 paramat 'create schematic' may not have been updated to compensate for this, i'll check
17:25 benrob0329 Krock: thats why i search the FMA :D
17:25 octacian Yes, that seems to be the case. A probability of 255 does result in forced placement
17:26 paramat i think one of the bits controls force place
17:26 paramat so there are actually 127 levels of prob
17:26 paramat or 128
17:26 octacian So... anything above 128 is force placed?
17:27 paramat no https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L1130
17:28 paramat force place is decided by even/odd
17:28 paramat it seems
17:28 octacian huh?
17:29 paramat even/odd prob
17:30 tenplus1 the place_schematic function has a force_place option, so why have it in probability also ?
17:30 KaadmY tenplus1: so specific nodes in the schematic can specify force_place
17:31 octacian Interesting
17:31 octacian So, I should just remove the Force place checkbox in my schematic creator and rely only on probabilities
17:31 paramat see https://github.com/minetest/minetest​/blob/master/src/mg_schematic.h#L55
17:32 paramat no, you need to encode force-place into the probability value
17:32 paramat as bit 7
17:32 paramat and enter prob as having values 0-127
17:32 paramat (bits 0-6)
17:33 octacian What is bit 7?
17:33 paramat bit 7 of param1
17:33 paramat param1 in binary form
17:33 octacian Sorry, how do I do that?
17:34 octacian ATM I haven't been modifying param1 at all, just providing the probability_list to minetest.create_schematic
17:34 paramat in lua it could be done using normal numbers, erm ..
17:34 behalebabo joined #minetest-hub
17:34 benrob0329 KaadmY: I just noticed the water...
17:35 tenplus1 I gotta recheck all my schems... kinda assumed prob = 0-255 was just that, not forced placement
17:35 paramat enter prob as 0-127, multiply it by 2, then add 0 or 1 depending on force-place
17:35 benrob0329 and that is dank af
17:35 benrob0329 the little reflection from the specular looks pretty neat
17:35 paramat not sure yet which way around ..
17:36 paramat see the per-node force-place commit https://github.com/minetest/minetest/commi​t/2b99d904f6b8197931954772b6466d8ee56cafc9
17:37 octacian hmmm. So, before saving the probability and providing it in a table to minetest.create_schematic, multiply it by 2, and add 1 for force place? (i.e. "prob = prob * 2 + 1" <- for force place)
17:37 tenplus1 good idea
17:37 tenplus1 makes things a lot easier
17:39 KaadmY benrob0329: yep  :)
17:39 KaadmY IMHO the specular is subtle enough to be good on all node roughnesses but be noticeable enough to look better if it's enabled
17:39 paramat force-place is a bitwise AND with bit7 so probably bit 7 1 = force place
17:40 paramat octacian yes that seems right
17:40 octacian ..and how do I handle bit 7 in Lua using a normal number?
17:40 octacian Ohk, good.
17:40 Krock #define MTSCHEM_FORCE_PLACE     0x80
17:40 Krock 0x80
17:40 Krock works in Lua just fine
17:41 octacian What does?
17:41 KaadmY Does Lua even have bitwise operators?
17:41 octacian I don't know
17:41 KaadmY I don't think it does
17:41 paramat maybe
17:41 Krock no, you'll have to use pow and multiplications
17:42 calcul0n it does, but only in 5.3 afaik
17:42 Krock or Lua 5.3, maybe that one supports bitops
17:42 Krock always these ninjas...
17:42 paramat lua has no bitwise yet
17:42 paramat (slow ninja)
17:43 octacian Now, I take it that the same thing goes for yslice probabilities?
17:44 paramat no, no per-slice force-place
17:44 paramat y-slice is simply 0-255
17:45 tenplus1 that's the part I probably read and thought the schem nodes worked the same way :PPP confused :D
17:47 octacian Good.
17:51 benrob0329 Pro Tip: Blender can do math for you when entering a value
17:51 benrob0329 eg 60*0
17:51 benrob0329 60*20
17:51 tenplus1 nice feature
17:51 DS-minetest gimp too
17:51 benrob0329 for 60 frames times 20 seconds
17:51 benrob0329 really handy for stuff
17:53 Krock not surprising. they both use python plugins
17:55 tenplus1 python is a great little language for an interpreter... some guy made a minecraft clone using it :D
17:56 Krock KaadmY, "Yeah :D I'm not sure how to rebase/merge from upstream though". Simply open the terminal/cmd window in the working directory (i.e. local minetest clone) and enter "git fetch upstream", afterwards "git rebase" & done
17:57 KaadmY Krock: ah, nice
17:57 KaadmY tenplus1: it's literally called "pycraft" or something
17:57 Krock well, it's a bit more work, but git will tell you what to do. Look out for "<<<<<<", "======" or ">>>>>>" to find the conflicts
17:57 KaadmY Same guy also made the same thing in C
17:57 KaadmY Krock: I just fixed the conflicts manually
17:57 sfan5 just use git mergetool
17:58 tenplus1 https://www.youtube.com/watch?v=NWbovKqaO8M
17:58 KaadmY I just had an idea
17:58 KaadmY Make emissive nodes have an option to change the light style
17:58 KaadmY Ie. make torches flicker
17:59 ssieb joined #minetest-hub
17:59 tenplus1 hi ssieb
17:59 ssieb hi
18:02 * rubenwardy compiles KaadmY/minetest:shading
18:02 lisac <tenplus1> python is a great little language for an interpreter... some guy made a minecraft clone using it :D
18:02 lisac I heard some guy made a Minecraft clone using Irrlicht and C++
18:02 lisac with Lua scripting, even
18:02 rubenwardy loool
18:02 tenplus1 ehehe
18:02 lisac :P
18:03 rubenwardy Python isn't very good at being embedded
18:03 lisac rubenwardy, compiling MT on windows?
18:03 rubenwardy as it'll break package management
18:03 benrob0329 rendering the PR showcase :PP
18:03 rubenwardy no Linux, for personal use :P
18:03 lisac :( I need a windows build
18:03 lisac if anyone made one
18:03 lisac I can't get it to compile
18:03 Krock lisac, https://gitlab.com/minetest/minetest/pipelines
18:03 * DS-minetest 's computer does the same as rubenwardy
18:03 Krock oh. you need a specific one?
18:03 lisac Krock, I've got that one, but I was talking about the Pullrequest
18:03 lisac yeah
18:04 Krock there's a buildbot on Linux you could use to cross-compile
18:04 lisac maybe a script would be nice
18:04 lisac for compiling
18:04 lisac ex. which auto downloads dependencies
18:04 tenplus1 minecraft in text only mode: https://i.ytimg.com/vi/Rz9ZncAa5yc/hqdefault.jpg
18:04 lisac tenplus1, seems like something a psychologist would ask you what is it
18:05 tenplus1 ehehehe, budderfly :P
18:05 Krock lisac, perhaps it would work with mingw: https://github.com/minetest/min​etest/tree/master/util/buildbot
18:05 cx384 joined #minetest-hub
18:05 Krock but actually I have no clue. never used that script and set up my build env on Winblows on my own
18:06 cx384 hi tenplus1
18:06 lisac hm
18:06 lisac I've got bash installed
18:06 lisac lemme try and see if it work
18:06 lisac s
18:06 rubenwardy be careful
18:07 rubenwardy last time I used it it override system includes
18:07 Krock ouch
18:08 paramat octacian it seems that 'create schematic' will simply write the values from the 'probability list' into the file, so if you encode force-place into the 'probability list' as we discussed it will probably work
18:08 paramat i guess
18:09 lisac C:/MinGW/bin/wget.exe: error while loading shared libraries: ?: cannot open shared object file: No such file or directory
18:09 lisac hmm
18:09 benrob0329 50% rendered :D
18:09 paramat which means i should really update 'create schematic' to also have a 'force place list' and auto-encode
18:14 bigfoot547 joined #minetest-hub
18:14 tenplus1 hi bigfoot
18:14 nerzhul_ joined #minetest-hub
18:14 bigfoot547 Hi tenplus1
18:15 lisac wow some idiot made a Yahoo widget and then made it automatically open OpenSSL page to make the user install it
18:15 lisac https://slproweb.com/products/Win32OpenSSL.html
18:15 tenplus1 o.O erk
18:16 Raven262 Hmmm, can i place an ore and make it rotated when placed?
18:16 DS-minetest Raven262, i think there's a default param2 value field in node def
18:16 cx384 no you have to change the node definition
18:17 Raven262 can i change it to be randomly rotated when placed?
18:17 cx384 yes
18:17 Raven262 How?
18:17 DS-minetest with an on_place maybe
18:18 Raven262 okay
18:18 Raven262 I'll try
18:19 KaadmY on_place and on_construct are ignored for batch placement like schematics and mapgen
18:19 tenplus1 wait, schems dont use on_place do they ? it's placed in one mass block isnt it ?
18:19 tenplus1 yeh
18:19 Raven262 Well, no on_place then
18:19 cx384 make paramtype2 == "facedir"
18:19 KaadmY For schematics you need to get the schematic BBox and iterate through and manually call on_place etc
18:19 Raven262 i did
18:20 Raven262 but that will only store node's rotation, which is default still
18:20 cx384 oh randomly right
18:20 DS-minetest 99%
18:21 lisac Raven262, isn't there an on_generate function?
18:21 sofar if you need to modify something that is placed through a schematic by mapgen, your only option is an ABM
18:22 sofar so the best solution I've seen is to make 'marker' blocks and have those placed by mapgen, and then use an ABM to fix it up afterwards
18:22 tenplus1 a temp node that once detected via abm can place the node you want at any rotation
18:22 lisac * `minetest.register_on_generated(func(minp, maxp, blockseed))`
18:22 Raven262 I use oregen to place them, so same i think.
18:22 lisac you could search for all nodes inside a generated area
18:22 lisac of your type
18:22 lisac then manually rotate them
18:22 Raven262 i don't want this to lag, really.
18:22 sofar sadly, ABM's are very expensive CPU wise
18:23 Raven262 i might use schematics then, with rotated nodes already there.
18:23 cx384 can't you use lbms?
18:23 lisac Raven262, why do you need rotated nodes?
18:23 sofar no, you can't use LBMs sadly
18:23 lisac why not make several different nodes, which are just rotated differently?
18:23 sofar because the nodes are generated after the LBM timestamp
18:24 lisac then make them all generate?
18:24 cx384 :/ ok
18:24 Raven262 i think schematic is a better way, lisac.
18:24 lisac but then there is no random rotation
18:24 Raven262 i'll compensate by rotating whole schems.
18:24 lisac ...
18:24 lisac well if you think that is best
18:25 Raven262 And by making several different ones
18:25 tenplus1 that's one thing we DO need... random schem selection on generate, same way we have random decoration on generate
18:25 * tenplus1 looks at paramat
18:26 benrob0329 KaadmY: mind if i use your screenshot as a thumbnail?
18:26 * Shara creeps back in and hides in a corner
18:27 RobbieF left #minetest-hub
18:27 * tenplus1 sneaks shara some tea and cookies
18:27 Shara Yay!
18:28 benrob0329 NVM
18:28 rubenwardy https://i.rubenwardy.com/UOFJFABkrC.gif
18:28 benrob0329 92% uploaded
18:28 rubenwardy https://youtu.be/ajv7l2Vd4SU
18:28 rubenwardy !title
18:28 ShadowBot rubenwardy: Error: That URL appears to have no HTML title within the first 4KB.
18:29 Taya left #minetest-hub
18:29 rubenwardy sorry the resolution is awful on that gif
18:30 Shara rubenwardy: It has a cat, and so you are forgiven :P
18:30 rubenwardy I tried using ffmpeg but it wouldn't use the %d argument to the file name
18:30 rubenwardy :D
18:31 paramat schems set param2 per-node
18:31 rubenwardy I tried using ffmpeg  -ss 00:00:00 -i ssr.mp4 out%04d.gif
18:31 rubenwardy but it made an out%04d.gif  file :(
18:32 KaadmY benrob0329: sure
18:32 rubenwardy also, what's everyone's favourite gif alternative atm?
18:32 tenplus1 image = png, video = mp4
18:33 rubenwardy animated image though
18:33 tenplus1 apng
18:33 tenplus1 msot browsers can handle that :D
18:33 tenplus1 *most
18:34 * DS-minetest is testing shading PR with time speed 1000000, i don't see much difference to no shading
18:34 paramat Raven262 you can place nodes using a lua voxel manipulator, that can set param2 for nodes so could do random rotation per node
18:35 benrob0329 KaadmY: https://youtu.be/LhE7-jK6Iu8
18:35 Raven262 paramat, I think schematics might be a better approach to my situation.
18:36 paramat tenplus1 selecting a random schematic from a list when placed by the decoration API?
18:36 tenplus1 yeah
18:36 tenplus1 we can do this with simple decoration with ={"flowers:rose", "flowers:viola"},
18:37 paramat there's an issue, it's a good idea but i don't think i know how to code it
18:37 tenplus1 so why not schems... that way we can have random tree schems placed without cluttering up the area
18:37 tenplus1 ohh
18:38 tenplus1 I somehow assumed it was as easy as = { schem1, schem2 },   but detecting tables easily ... good point
18:39 KaadmY benrob0329: nice
18:39 KaadmY Maybe too much snow though >:}
18:39 paramat maybe i'll look into it
18:40 benrob0329 KaadmY: well everyone else was doing grass and land, so i did snow and water :PP
18:41 benrob0329 i also spawned int snow, soooo...
18:41 benrob0329 *into
18:46 DS-minetest https://user-images.githubusercontent.com/7613443/​28539177-175c14d6-70b1-11e7-8990-3684d964681d.png
18:47 rubenwardy worked out how to export mp4s as gifs, here's a higher res one: https://i.rubenwardy.com/vfTGEIxiSR.gif
18:47 paramat tenplus1 on a quick look i think it will be difficult for me to do, lots of stuff i don't understand and will probably mess up, i think you'll need to bug a different dev :]
18:48 tenplus1 ehehe, no worries
18:48 rubenwardy https://www.youtube.com/watch?v=PBMOG_dTbWo
18:49 rubenwardy O_o
18:49 rubenwardy "Dynamic shadows with shaders! (proof of concept for Minetest :P) "
18:49 KaadmY rubenwardy: that was a while ago
18:49 rubenwardy oh great
18:49 tenplus1 yeah saw that... nice...  try getting the code tho :P
18:49 rubenwardy BlockMen is doing is hostily
18:50 rubenwardy *it hostiley
18:52 Raven262 How do i convert .we to .mts?
18:52 Raven262 .we files don't seem to be able to load here.
18:57 KaadmY Does the latest 0.4.16 stable MTG have bonemeal, or something that instantly grows trees?
18:57 rubenwardy no
18:58 tenplus1 https://forum.minetest.net/viewtopic.php?t=16446 <-- Bonemeal mod
18:58 * KaadmY decides to add bonemeal to Pixture
18:58 tenplus1 :P
18:59 tenplus1 has support for default crops/tree's and ethereal crops/trees, farming redo crops and moretree saplings
18:59 lisac why is BlockMen such a dick?
18:59 tenplus1 what happened ?
18:59 lisac He could've just let the source be used by Minetest
19:00 lisac https://www.youtube.com/watch?v=PBMOG_dTbWo
19:00 lisac comments
19:01 rubenwardy related: https://forum.minetest.net/v​iewtopic.php?f=3&amp;t=14093
19:04 benrob0329 http://imgur.com/a/NhE1b
19:05 KaadmY Nice
19:07 paramat it's totally reasonable for him to want to keep it for blockplanet and choose the licence he wants
19:07 lisac Hehe https://forum.minetest.net/vi​ewtopic.php?p=208144#p208144
19:08 lisac paramat, I thought he needs to license his modifications under a compatible licence?
19:08 KaadmY lisac: LGPLv2.1 -> GPLv2.0 -> GPLv3.0
19:08 sofar he can license his code back to minetest
19:08 sofar nobody else can
19:09 sofar he can take all of minetests' code
19:09 lisac KaadmY, so you can't backport from GPL3 to 2?
19:09 tenplus1 Bonemeal mod updated to support default bush saplings
19:09 sofar so, it's a hostile fork, essentially
19:09 sofar lisac: no
19:09 lisac then why not change Minetest's licence to GPL3
19:09 KaadmY lisac: no, you can only change to later versions if the license allows
19:09 KaadmY Not backwards
19:09 sofar lisac: you don't negotiate with terrorists
19:09 paramat oh ok, hostile but legal :]
19:10 sofar he obviously wants minetest to NOT take his code
19:10 KaadmY TBH it does make more sense
19:10 sofar why should we give in to his demands?
19:10 KaadmY Because tons of existing open source projects have GPLv3.0
19:10 rubenwardy "if the license allows" -> we use LGPL 2.1 or later, which is why it allows it
19:10 KaadmY So for example code could be used from Quake then
19:10 lisac yeah
19:10 lisac those fancy 1999 shaders
19:10 rubenwardy plus it would make all the Android clients even more illegal
19:10 lisac :P
19:10 KaadmY Or existing rendering engines, which are mainly GPLv3.0
19:10 rubenwardy as the ad networks would need to be GPL to
19:11 KaadmY Android clients are pretty bad anyway
19:11 rubenwardy however, I don't think we should do this
19:11 lisac why not? No illegal forks
19:11 rubenwardy contradiction there
19:12 sofar gplv3 would exclude a whole ton of possible uses
19:13 sofar besides, blockmen's fork is just maintained by one guy who can't possibly do it forever
19:13 sofar you need a much larger team to support projects like this
19:13 rubenwardy ^
19:13 lisac sofar, what if he joins OldCoder?
19:13 sofar changing it would be unreasonable
19:13 sofar oldcoder has produced 0 patches to minetest
19:13 sofar in 5 years time
19:13 rubenwardy ^
19:16 paramat hehe
19:16 lisac Hey OldCoder!
19:16 sfan5 Raven262: load the .we file and re-save as .mts
19:17 sfan5 easier way would be to just solve the problem that hinders you from loading them
19:25 garywhite Can we drop the OC thing?
19:28 lisac of course. Bye OldCoder.
19:28 benrob0329 http://imgur.com/a/6EYyS
19:28 rubenwardy Who's "OldCoder"?
19:28 benrob0329 this needs to be merged
19:28 benrob0329 its too good to not be
19:29 KaadmY That first pic looks like the model is broken :P
19:32 benrob0329 well, high poly model with a low res texture will do that :PP
19:32 benrob0329 but its shadded, like properly shaded
19:32 KaadmY s/properly/badly
19:34 benrob0329 KaadmY: well, its MUCH better than we had before
19:35 KaadmY Well yes :P
20:04 KaadmY I'm going a step farther with emissive nodes
20:05 KaadmY I'm making the overlay and base texture have seperate light effects
20:05 KaadmY So the base layer can be normal and the overlay can be flickering and fullbright
20:06 benrob0329 :O
20:07 KaadmY Ideally it'd be a seperate glow texture, but this system works
20:07 KaadmY Ish
20:08 tenplus1 https://github.com/minetes​t/minetest_game/pull/1844
20:08 KaadmY Yas
20:08 KaadmY Fullbright is now customized in the mod
20:09 KaadmY light_type = "none", "glow", "glow_flicker", "flicker
20:09 tenplus1 sofar: the pull explains tnt.boom changes
20:16 octacian benrob0329: How'd you get those nice smooth shots seen on your videos for servers like Xanadu and Redcat?
20:17 tenplus1 :)))
20:18 octacian It's possible using a mod easily, but I assume that's not how he did it there
20:18 tenplus1 flying around with cinema mode active
20:19 octacian Maybe...
20:20 sofar tenplus1: you're modifying a nodedef right? how would that fix the issue for an exploding entity?
20:20 sofar tenplus1: I'm sure the PR fixes "a problem" but I think it should fix "the whole problem" in one PR
20:20 tenplus1 it's not exploding an actual tnt block at all
20:20 octacian hmm, I guess your right. Paying closer attention, it's quite obvious that it could be done very easily that way
20:21 tenplus1 tnt.boom simple calls an explosion to happen...
20:21 tenplus1 if def.explode_centre is true then it sets radius to 1 automatically, if not it counts tnt blocks in aera
20:21 sofar maybe I didn't read through properly, but what 'def' is actually being used?
20:22 tenplus1 tnt.boom(pos, def)    def.radius   def.damage_radius   def.disable_drops   def.explode_centre   etc.
20:22 sofar ah, derp
20:22 tenplus1 :)
20:22 sofar see, I didn't read properly
20:22 sofar lol
20:22 tenplus1 a simple IF removes middle node and sets explosion count
20:23 tenplus1 http://www.funnyjunk.com/Life+uh+f​inds+a+way/funny-pictures/6341251/
20:29 benrob0329 octacian: just fly in a straight line with fast mode disabled
20:36 octacian benrob0329: Yeah, that's what I realized
20:37 KaadmY :P
21:03 tenplus1 nite folks :P
21:03 tenplus1 left #minetest-hub
21:04 KaadmY Night
21:06 IhrFussel joined #minetest-hub
21:06 Raven262 sfan5, I don't know why i can't load .we files, i just get an error "ERROR[Main]: deserializeFromMts: invalid schematic file"
21:07 sfan5 how are you loading them?
21:07 Raven262 I copied the code from minetest_game, the one that loads trees
21:07 Raven262 it is exactly the same
21:07 paramat you can't deserialize WE with a function that expects MTS?
21:07 sfan5 ^
21:07 sfan5 use the worldedit api to load .we files
21:08 IhrFussel Can anyone tell me the default MAX player name length (0.4.16)?
21:08 Raven262 And then i need worldedit as a dependency, right?
21:08 Raven262 How do i save as .mts?
21:08 sfan5 yep you'd need that
21:08 sfan5 IhrFussel: absolute maximum is 255 chars
21:09 Raven262 I would rather not add it, i'm making a lightweight mod.
21:09 sfan5 but it's probably limited in some other way
21:09 paramat luckily someone is working on a way to replace that worldedit schem creating feature, with something that uses MTS
21:09 sfan5 Raven262: use //mtschemcreate
21:09 Raven262 okay, thanks.
21:09 sfan5 https://github.com/Uberi/Minetest-WorldEdit/b​lob/master/ChatCommands.md#mtschemcreate-file
21:09 IhrFussel I mean the MAX allowed length you can enter into the username field ... I'm guessing 15-20
21:10 lisac hey comrades, anyone else thinks that travelnets aren't nice to have on survival servers?
21:10 paramat we should phase out use of WE and replace with MTS
21:10 sfan5 what?
21:10 lisac I'd much rather build a railway
21:10 lisac if the railway works properly
21:10 lisac sorry for offtopic
21:10 lisac just a note to future servers
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21:14 sofar paramat: WE format is fine for worldedit usage, I wouldn't remove it
21:14 garywhite MTS?
21:14 sofar WE format isn't used in mt/mtg either, so, don't see the issue
21:14 sofar mts is the format that minetest uses to place schematics
21:15 sofar the worldedit mod can handle both mts and we formats
21:16 shivajiva joined #minetest-hub
21:16 IhrFussel Found it "minetest/src/player.h:#define PLAYERNAME_SIZE 20"
21:18 nerzhul_ yeah
21:18 nerzhul_ i think we should drop it with 0.5
21:18 nerzhul_ the new init scheme since SRP take care about this
21:18 nerzhul_ before SRP 20 chars for player and pass is the maximum because it's not well handled
21:19 benrob0329 rdococ: post the error here
21:23 Raven262 My schematic is cut in half when loaded, and there is no other half in the ground
21:25 KaadmY Ooh I just had an idea
21:25 KaadmY While sneaking the view height is reduced by about 2 pixels
21:26 sofar adjust camera offset
21:27 KaadmY That's server side, laggy
21:31 NatedaGr8 joined #minetest-hub
21:32 KaadmY What's a good term to describe how embers glow while smoldering?
21:33 sofar the player model may be different, sneak may be a real "crawl" with a different player model entirely, so I'd expect camera offset to be equally changed by a mod, and not client side
21:33 KaadmY Yeah
21:34 KaadmY In that case my argument would be, why not have a sneak camera offset on the player?
21:34 sofar same for players attached to a mount/vehicle
21:34 KaadmY Since the first person model's sneak animation is client side
21:34 sofar sneak offset may be a good idea
21:34 IhrFussel nerzhul_, you don't plan to REMOVE the char limit though right?? You mean increase it?
21:35 KaadmY At least have a very hight sane name length limit
21:35 KaadmY Like 50
21:35 KaadmY Just so people don't have names that overflow the screen
21:35 IhrFussel Servers need a char limit for player names otherwise we might see names like "wow_what_a_cool_username_i_​got_here_my_dear_folks_lol"
21:36 KaadmY +1
21:36 Raven262 I just tried
21:36 IhrFussel No 50 is too high IMO...think about the HUD displays that use player names like the areas mod
21:36 Raven262 You get player name too long
21:36 sofar or just filling the entire screen
21:36 KaadmY Okay, 32 or so
21:36 KaadmY But there should be a length limit anyhow
21:37 KaadmY Even Twitter has like 15 character limit on their usernames
21:37 IhrFussel There is one right now it's 20
21:38 KaadmY IMO 20 character player name is fine
21:38 IhrFussel Unless SRP doesn't use PLAYERNAME_SIZE
21:38 KaadmY Having a limited password to 20 characters though...
21:38 nerzhul_ IhrFussel, remove it with a limit, just a better protocol thing
21:38 KaadmY minetest.conf:max_player_name_length = 20
21:39 lisac <nerzhul_> before SRP 20 chars for player and pass is the maximum because it's not well handled
21:39 lisac at least we are not enforcing an exact length
21:39 lisac without any signs
21:39 lisac at specifically without "
21:39 KaadmY Yea :cringe:
21:40 KaadmY https://github.com/SirCmpwn/evilpass
21:41 IhrFussel nerzhul_, I don't follow you...what do you mean now? How long can a name be with the new system? I surely hope it will not be more than 32 chars
21:41 lisac I should stop reusing passwords
21:41 lisac and install a password store
21:42 KaadmY Heh
21:42 nerzhul_ currently i cannot remember
21:43 paramat er i mean remove usage of WE outside of worldedit
21:43 Calinou relevant: https://xkcd.com/1820/
21:45 Raven262 How do i make my schematic to generate one node above the ground?
21:45 Raven262 I keep getting them stuck in the ground
21:46 sfan5 paramat: you do know that .we has more features than .mts
21:46 sfan5 ?
21:46 KaadmY Someone start a petition to get Calinou to change his nickname to XKCDBot
21:46 paramat did you set global force-place true for the schematic? (concerning cut in half)
21:46 KaadmY Raven262: for decorations or place_schematic?
21:46 Raven262 decorations
21:46 paramat sfan i didn't but it doesn't surprise me
21:47 KaadmY Is center_y set?
21:47 Raven262 yep
21:47 Raven262 its false
21:47 Raven262 but it still makes them one node inside ground
21:47 KaadmY You should just remove that
21:47 paramat schem decos are placed sunk 1 node into the ground
21:47 KaadmY It's default to false anyway
21:48 Raven262 well, i'm getting them in the ground
21:48 KaadmY paramat: ah, didn't know that
21:48 paramat only way to avoid is to recreate the schem with a layer of not-placed air at the bottom
21:48 KaadmY Actually I think I dealt with that already
21:48 Raven262 how do i make the air "ignored"?
21:49 paramat "air" prob = 0
21:49 Raven262 ah
21:49 paramat prob 0 is never placed whatever the global force-place is set to
21:50 Raven262 I'm currently looking where to add that, i never used this before.
21:54 paramat of course .. you can only add that if you create your schem using a lua table
21:54 paramat which is recommended, much more flexible
21:55 paramat link coming
21:55 paramat https://github.com/minetest-mods/saveschems like that
21:56 Raven262 can this mod be used to create lua table from .mts?
21:56 paramat then you can set per-node force place too if needed
21:56 paramat no but a MT function exists for that
21:56 Raven262 how do i make lua table out of a schematic?
21:57 paramat someone has code somewhere that does that ..
21:58 Raven262 Can worldedit do that?
21:58 paramat trying to remember where that code is
21:58 paramat not sure
21:58 Raven262 I also have the builds that i later saved as schematics, so i could save them again if its possible in this way.
22:00 KaadmY Any node can now specify fullbright and flickering
22:01 octacian KaadmY: Nice! So we can now have more realistic torch and fire lighting?
22:02 KaadmY octacian: yis
22:02 KaadmY Oh, and guess what
22:02 KaadmY Fullbright/flicker is per-layer
22:02 octacian Nice! :D
22:02 KaadmY Meaning the overlay can flicker
22:02 KaadmY While the base is normal
22:02 DI3HARD139 joined #minetest-hub
22:02 octacian Woah! Nice!
22:02 KaadmY And vice-versa
22:02 KaadmY Real lava and embers, here I come!
22:03 octacian Yay!
22:03 KaadmY Should work on ANY node, plants too
22:03 paramat but we already do flicker with animated textures?
22:03 KaadmY paramat: slowly though
22:03 KaadmY I'll add more types later, right now I just have fullbright, fullbright+flicker, and flicker
22:03 nerzhul_ KaadmY, video needed heh
22:03 nerzhul_ i hope shadow can be possible too
22:04 nerzhul_ i need to review your code in terms of performance penalty too
22:04 KaadmY And I want to add stuff like smoldering and pulsing
22:04 octacian Out of curiosity, why is a video needed when you can just test the PR? :P
22:04 KaadmY My code probably has some dumb stuff I overlooked
22:04 KaadmY Just a warning
22:04 octacian from my testing both now and when KaadmY had just started, performance seems the same although I didn't do any really technical testing
22:04 rubenwardy KaadmY, any reason you don't support search in pixture?
22:04 KaadmY rubenwardy: I just haven't added it :P
22:05 rubenwardy fair
22:05 KaadmY And since I found out that you can search in any list already in formspecs...
22:05 octacian For what, crafting guide?
22:05 KaadmY octacian: yeah
22:05 rubenwardy crafting
22:05 paramat well animation speed is settable so it can be fast if needed. flicker should be created using animated textures as currently, no need for another way
22:05 octacian Ah, right.
22:05 KaadmY paramat: animated flickering is very costly though, isn't it?
22:05 octacian paramat: We're not saying a flickering texture, but flickering light source AFAIK
22:05 rubenwardy also, you should be able to click ingredients to select their item in the list view
22:06 * octacian still needs to implement a crafting guide in Eden before he goes
22:06 KaadmY rubenwardy: like how?
22:06 rubenwardy there's ingredients on the left of the list
22:06 paramat no flickering illumination is not what he means
22:06 rubenwardy clicking eg: wood should go to the item in the list to craft wood
22:06 rubenwardy also, what is the name of wood
22:06 KaadmY octacian: just the node itself flickers
22:06 rubenwardy aaahh
22:06 rubenwardy planks
22:07 octacian KaadmY: Ah, got it.
22:07 octacian Although flickering illumination would be cool :D
22:08 KaadmY Yeah
22:08 KaadmY I'd need a full realtime shader-only pipeline for that
22:08 rubenwardy I really like how craft items go to the main inventory on inventory close
22:08 KaadmY Since the lighting curves would be all off
22:08 KaadmY rubenwardy: fun fact: dying also drops your armor and crafting inventory
22:08 KaadmY So stop trying to save items that way
22:08 octacian I honestly far prefer just dropping crafting items on the ground
22:08 rubenwardy I've never actually played a game with armour
22:08 octacian On close inventory I mean
22:09 KaadmY octacian: that seems strange though
22:09 rubenwardy Minetest subgame I mean
22:09 KaadmY But is more realistic
22:09 KaadmY Also, cactus armor actually is pretty realistic probably
22:09 octacian It's quite nice IMO. Reinforces the idea of not leaving stuff in places in order to try and protect it from being lost, and also gives other players the ability to grab stuff if you're not careful
22:10 KaadmY Yeah
22:10 KaadmY I have to fix a few more things too
22:10 KaadmY Like making jeweling benches drop items when they're dug up
22:10 KaadmY Also with the new item coloring I have an awesome idea
22:10 KaadmY Have a dye bench
22:10 octacian I think I'm going to make all nodes with an inventory just drop stuff on the ground when broken in Eden..
22:11 KaadmY That can color any item an arbitrary color
22:11 octacian That'd be awesome! It could replace dyeing wool in the inventory too, which makes no sence
22:11 KaadmY Yeah
22:11 KaadmY Still got lots of ideas for Pixture :)
22:11 octacian Wait, doesn't hardware colouring require some addition to supported item definitions, or does it work on anything?
22:11 rubenwardy what's your aims for it?
22:12 rubenwardy apart from being playable without mods
22:13 * rubenwardy was wondering why it was still day
22:13 * rubenwardy time_speed was 0
22:14 octacian I really dislike it when people make subgames that are just a bunch of mods
22:14 rubenwardy ^
22:14 octacian That's what modpacks are for
22:14 rubenwardy or MTG + mods
22:14 octacian Yeah
22:14 rubenwardy the beauty of Minetest is its subgames
22:14 rubenwardy the ability to make your own polish game play experience
22:15 octacian I started working on a subgame a few months back, and so far, I've copied absolutely no code (except for a bit from the players part of default)
22:15 rubenwardy it's pretty cool having that artistic license
22:15 octacian It's not all that hard, and gives a much nicer result
22:15 octacian Yeah
22:15 rubenwardy ew
22:15 rubenwardy although
22:15 rubenwardy meh
22:15 rubenwardy MTG sucks for intergame support
22:15 octacian Yes, it does.
22:15 octacian "ew" about what?
22:15 rubenwardy it makes mod dev hell
22:16 rubenwardy my initial reaction was ew to reimplementation, but then I remembered
22:16 octacian Ah, I see.
22:16 rubenwardy *remembered what MTG was like
22:17 octacian You know, the ability for subgames to customize formspecs themselves without providing custom APIs would really improve things
22:17 octacian e.g. background, tooltip colour, button background, etc...
22:17 rubenwardy you can kind of do that using default.blah
22:18 rubenwardy although not before they start to be used
22:18 octacian default.blah?
22:18 rubenwardy really we need a CSS like thing
22:18 octacian Yeah, something of the likes would be nice.
22:18 rubenwardy default.bg_slots and default.background
22:18 rubenwardy I think
22:18 octacian Right. But that's still subgame specific
22:18 rubenwardy true
22:18 octacian What if the subgame doesn't have a default mod? Mine doesn't.
22:18 rubenwardy no subgame should have a default mod
22:19 paramat seems a bad mod name
22:19 octacian My subgame Eden has an "eden" mod for some basic stuff like item drops that I couldn't think of where else to put, but the rest is essentially organized by category
22:19 rubenwardy it could be called foobar, it doesn't matter
22:19 rubenwardy as Wuzzy likes saying, it's a God class
22:20 octacian It'd be preferable to have something in the root level of the subgame to globally define this stuff though
22:20 lisac why is it called 'default' in MT game?
22:20 octacian And maybe allow extending it to cover (& customize) the main menu at the same time
22:20 lisac why not change it into 'stone', 'mapgen', 'wood', etc.
22:20 octacian lisac: AFAIK there really is no reason. None worth discussing anyways.
22:20 octacian Because it'd supposedly cause too much breakage
22:20 lisac but it would be better; player could just remove wood if he doesn't like it
22:20 lisac when making his own subgame
22:21 octacian I agree fully that it would be better
22:21 octacian Especially for a subgame base
22:21 rubenwardy lisac, not good
22:21 celeron55 it's called default because it contains the stuff MT 0.3 had in C++ that was just moved there
22:21 rubenwardy it needs to be modular
22:21 lisac wow hi celeron55!
22:21 octacian Ah, that makes sense.
22:21 celeron55 (hi :P)
22:21 rubenwardy ie: env (dirt/stone/core mapgen stuff),      books,    ores,    tools (depending on ores?)
22:22 rubenwardy it's hard to split up though
22:22 KaadmY Hi celeron55 :)
22:22 octacian hmm, Speaking of mods, it would really improve some of the confusing code seen in modmgr and all over the place regarding mod names if we simply required a mod.conf with a name attribute for the mod to be loaded. Thoughts?
22:22 lisac :D someone might've asked before, but how did you choose the name 'Minetest'?
22:22 rubenwardy as a good game leads to lots of linking together to create polish
22:22 rubenwardy octacian, I agree
22:22 Raven262 Is there a way to set a probability chance for a schematic to spawn using the decoration api?
22:22 octacian PR upcoming as soon as I can get to it.
22:22 octacian If I can get to it :rofl:
22:22 rubenwardy although practicality is meh
22:22 KaadmY octacian: mods should have a mod.conf configuration file for everything
22:22 octacian Why's that?
22:22 rubenwardy would be good to have depends in mod.conf too
22:23 octacian Yes, that's the idea.
22:23 KaadmY Or at least make depends smarter
22:23 octacian Require mod.conf for the mod to be loaded, and unify all meta-files there
22:23 rubenwardy 0.5 anyone?
22:23 celeron55 lisac: i chose the name minetest-c55, because you have to give some name to a project directory in order to make one, and then the first part stuck
22:23 KaadmY And extend depends to ask for specific versions of mods
22:23 octacian Definitely something that should be done for 0.5. especially seeing as it'd cause breakage
22:23 KaadmY (Semantic versioning anyone...)
22:23 lisac lol 'tis a good name
22:23 rubenwardy KaadmY++
22:24 lisac why was -c55 dropped?
22:24 KaadmY Minetest = my test?
22:24 Raven262 No it tests mines
22:24 octacian Would be a good time to rework the way information is loaded regarding mods, and most definitely to improve the current dependency hell
22:24 lisac Minekampf
22:24 lisac :P
22:24 celeron55 well, minetest was shorthand for "minecraft test" i guess
22:25 rubenwardy > achievements are chat messages
22:25 rubenwardy :(
22:25 * KaadmY spends hours thinking of project names before giving up on them
22:25 octacian Speaking of achievements, why can't we change text size in formspecs and HUDs?
22:25 lisac KaadmY, sometimes I'm sad there is no 'randomize name' button
22:25 lisac octacian, you could make a bmp font, then place it image by image
22:25 lisac using some lua code to do it automatically
22:26 octacian Yeah, but would be far better to have in the engine
22:26 lisac probably. :P
22:26 octacian It's one of those features that I just don't understand why it's non-existent
22:26 octacian Plus, if you use a custom image, then the player can't control the font client-side
22:26 Calinou relevant: https://videogamena.me/
22:26 Calinou (some results may be NSFW)
22:27 KaadmY Well it would be really nice to have a couple client-side fonts to chose from that subgames can use
22:27 lisac I think I asked before: why not use html for interface?
22:27 lisac it is pretty simple
22:27 rubenwardy heavy
22:27 lisac and most people know it
22:28 KaadmY Calinou: I'm getting cringey flashbacks to some games on Google Play
22:28 KaadmY lisac: waaaaaaaaaaaaaaaaay too complicated
22:28 lisac hm
22:28 lisac well probably
22:28 KaadmY And the HTML spec requires CSS and JS to be integrated
22:28 KaadmY Which adds almost 100mb to the engine bundle
22:28 lisac alright, then something resembling html?
22:28 KaadmY XML-like maybe
22:29 KaadmY Even then a fully custom interface woule be better
22:29 lisac maybe. But something with a tree structure
22:29 KaadmY I don't think a tree structure would be required
22:29 lisac not just a list of elements
22:29 rubenwardy it needs to be responsive
22:29 KaadmY Just a flat array of elements is good enough IMO
22:29 octacian Maybe. TBH, the current formspec system wouldn't be bad if the units used were unified
22:29 KaadmY +1
22:29 lisac and if we had scroll bars
22:29 octacian In fact, with several other minor improvements, I'd be quite happy
22:29 octacian -ish
22:30 octacian It would be nice to be able to more easily and "globally" control styles, e.g. change field background
22:30 KaadmY lisac: we do have scroll bars...?
22:30 rubenwardy KaadmY, I haven't seen any mobs - is that usual?
22:30 lisac KaadmY, we do?
22:30 KaadmY rubenwardy: hm, what biomes?
22:30 rubenwardy erm
22:30 KaadmY They're not *that* common
22:31 KaadmY But you should be able to find some in a few minutes
22:31 rubenwardy it's grassy with birch and normal trees
22:31 lisac moment I'm googling
22:31 KaadmY Forest?
22:31 octacian lisac: We do, but they can't scroll normal elements. Only tables
22:31 KaadmY Tall trees too?
22:31 lisac oh
22:31 octacian Although I guess there is the scrollbar element, but not very nice...
22:31 lisac so I can't make a long formspec with a scrollbar?
22:31 octacian Nope.
22:32 lisac `scrollbar[<X>,<Y>;<W>,<H>;<o​rientation>;<name>;<value>]`
22:32 lisac so I could manually make it
22:32 lisac by moving the elements up-down
22:32 lisac not very pretty though
22:33 lisac just get y change and move the elements pos
22:33 KaadmY Egh that's possible but messy :P
22:34 octacian paramat: Still having issues regarding probabilities with minetest.create_schematic. I'm limiting prob to 0-127, and multiplying by 2 all the time. Then, if force place is set to true, I also add 1 to the multiplied probability. Did I misunderstand something?
22:34 lisac https://hydra-media.cursecdn.com/dota​2.gamepedia.com/c/c4/Sven_move_07.mp3
22:34 KaadmY lisac: :P
22:34 lisac :P
22:36 KaadmY octacian: http://ricilake.blogspot.com/200​7/10/iterating-bits-in-lua.html
22:36 KaadmY Messh but might work
22:36 lisac 51% memory usage with ~20 windows on. I like this PC
22:37 octacian I have absolutely no clue what to do with that :P
22:37 KaadmY Is it possible to have a HUD image element that stretches to fill the entire screen?
22:37 rubenwardy yes, I think
22:37 lisac KaadmY, it is
22:37 lisac I done it accidentally
22:37 lisac I think
22:37 rubenwardy with negatives for percentages
22:37 KaadmY Ah right
22:37 lisac or was it an inventory
22:37 KaadmY I want to try adding a vignette filter >:}
22:38 lisac rubenwardy, negatives for percentages?
22:38 paramat "Is there a way to set a probability chance for a schematic to spawn using the decoration api?" that's what 'fill ratio' or 'noise params' is for, altering deco density
22:38 rubenwardy https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L1180
22:38 rubenwardy Negative values represent that percentage of the screen it
22:38 rubenwardy should take; e.g. `x=-100` means 100% (width).
22:39 lisac oh
22:39 octacian How hard would it be to normalize formspec units?
22:39 rubenwardy very
22:39 octacian Why?
22:39 lisac but aren't formspec units in 10s of the screen=
22:39 lisac *?
22:39 rubenwardy backwards compatibility
22:39 octacian Forget backwards compatibility, we're moving in to 0.5, this would be the perfect chance
22:39 lisac rubenwardy, .5 is the breaking release, right?
22:39 lisac yeah! workers of the world unite!
22:40 lisac oh wait, wrong chance
22:41 paramat octacian that sounds right, but the code suggests it may actually be 0-127 no force place, 128-255 force place, i'm not sure, if so docs are wrong
22:41 octacian Got it. So I should only multiply by 2 if force place. Will give it another try
22:42 rubenwardy I'm guessing this isn't intentional, KaadmY: https://i.rubenwardy.com/fmXwHybQiv.png
22:43 KaadmY rubenwardy: yeah I noticed that too...
22:43 KaadmY If you enable collisions on entities as soon as they stop moving it resets acceleration too it seems
22:43 octacian What causes the units of formspec elements to be different?
22:43 KaadmY So gravity stops
22:44 rubenwardy octacian, sloppy coding
22:44 rubenwardy no auto testing
22:44 octacian Aww, way too complex for me to try and fix considering my small C++ knowledge xD
22:45 rubenwardy https://i.rubenwardy.com/qKneQV1L5e.png
22:45 rubenwardy pretty mapgen
22:45 rubenwardy kudos to paramat
22:45 KaadmY yeah
22:45 rubenwardy also, spot entrance to the base ;)
22:45 rubenwardy I'm so cliche
22:45 KaadmY rubenwardy: is that with my lighting shaders?
22:45 rubenwardy yes
22:46 KaadmY Let me guess: in the waterfall
22:46 rubenwardy yup
22:46 KaadmY >:}
22:47 paramat bool force_place_node = schemdata[i].param1 & MTSCHEM_FORCE_PLACE;
22:47 paramat #define MTSCHEM_FORCE_PLACE 0x80
22:48 rubenwardy your shaders make this look quite nice: https://i.rubenwardy.com/oVaOiEhbYS.png
22:48 paramat 0x80 is 1000000 in binary i think
22:48 KaadmY rubenwardy: yep :)
22:48 KaadmY Morning is the best
22:48 paramat that would make the most significant bit force place
22:48 rubenwardy also, in other news: I've found mobs
22:48 KaadmY rubenwardy: \o/
22:49 rubenwardy > raw pork chop
22:49 rubenwardy swear that was a cow
22:49 KaadmY Hehe
22:49 KaadmY It's a *Boar*
22:49 paramat so it seems the docs are wrong, prob is 0-127, then add 128 if per-node force-place
22:49 KaadmY Not a pig >.>
22:49 paramat but i need to double check
22:50 octacian huh, So just a simple if force_place then prob = prob + 128 end
22:51 paramat yes (hopefully)
22:51 octacian Multiplying by 2 did it though
22:51 octacian Only for high number though...
22:51 octacian Yes, add 128 will do it
22:52 octacian Testing to be sure...
22:52 DI3HARD139 joined #minetest-hub
22:52 rubenwardy I wonder how you can show craft recipes based on what the player is likely to do next
22:52 paramat i did wonder why hmmmm used the least significant bit for force-place, it seemed odd to do that
22:53 rubenwardy ie: to start with, I should only be shown wood/string/wooden tools/bed
22:53 octacian huh, Seems as though it doesn't work...
22:53 rubenwardy the rest below those and greyed out
22:53 rubenwardy I guess some sort of ordering by tech level
22:53 rubenwardy where tech level is an invisible thing unlocked by crafting/obtaining items? meg
22:53 KaadmY rubenwardy: I couldn't get graying out to work right
22:53 rubenwardy *meh
22:53 octacian However, if I just force probability to be 254 for force place, it works fine
22:54 rubenwardy KaadmY, color or list tracking issue?
22:54 octacian Or wait, I suppose 255 would be more sensible
22:54 KaadmY rubenwardy: I forget :thinking:
22:54 rubenwardy I did it for awards
22:54 KaadmY I think it was more a UX issue
22:54 KaadmY Since how does it know what you can craft?
22:54 KaadmY Does it use what's in your inventory?
22:54 KaadmY Or the input items?
22:54 octacian KaadmY: Check what's in the inventory
22:55 KaadmY And  you can also drop in items from other inventories, like the armor
22:55 KaadmY Those are more edge cases, but I think that's why I stopped doing it
22:56 octacian paramat: Yes, that does it. Just set prob to 255 for force place, and limit from 0-127 for non-force place
22:56 rubenwardy https://i.rubenwardy.com/vMW8mj8y8s.png
22:57 KaadmY rubenwardy: ungenerated terrain :sick:
22:57 rubenwardy heh
22:57 rubenwardy I just think that's fog
22:57 rubenwardy to make myself feel better
22:59 rubenwardy better? https://i.rubenwardy.com/o2CDGt8hP7.png
22:59 KaadmY Yus
23:10 lisac hey has anyone seen the hexen lava effects?
23:12 paramat octacian prob still needs to be usable with force-place
23:12 lisac there are like jumping fireballs
23:12 lisac from the lava
23:12 lisac might look nice in MT
23:12 octacian paramat: You're right...
23:12 paramat "place this node 50% of the time, but if it is placed, force-place it"
23:12 KaadmY lisac: what Quake/DooM-based DOESN'T have fireballs...?
23:12 lisac KaadmY, hm right
23:12 octacian ugh, will experiment some more. I think I only thought it failed, but it actually didn't
23:12 lisac but Doom and Quake games are the best
23:13 lisac and they support Linux
23:13 KaadmY Yea <3
23:13 octacian Now for a few itemstack description tweaks, and I should be good to go...
23:13 paramat i looked at the code again and i think i'm right. prob 0-127, then add 128 if per-node force-place
23:14 paramat testing may be difficult though
23:14 octacian Yes, you're right. I was just confused, it didn't occur to me that you could still force place nth% of the time
23:14 KaadmY lisac:
23:14 KaadmY https://farm3.staticflickr.com/2​818/33459192014_2e76a22a09_c.jpg
23:14 paramat i've added correcting the docs to my huge TODO list :P
23:14 octacian You don't even wanna see mine... :P
23:15 KaadmY My TODO list is small
23:15 KaadmY 1. Make this game
23:15 KaadmY 2. Make that game
23:15 KaadmY 3. Finish the broken game
23:15 octacian Just in general Minetest (minus my subgame), 43 tasks. And I'd like to get a few of them done before a start on a 2+ months break from Minetest in a few days.
23:16 RichardTheTurd joined #minetest-hub
23:17 KaadmY Sokomine: do you have a link to the mode in Adventuretest that makes the screen black while sleeping?
23:23 KaadmY Yiss vignette works
23:23 KaadmY Gonna have in Pixture master
23:25 paramat octacian i think i know why the docs are as they are. in a lua table prob is still entered as 0-255, but that gets divided by 2 to get 0-127, then 128 is added for force-place. so docs may be right
23:25 octacian So...
23:25 paramat need to investigate, it's complex
23:26 octacian But how is force place determined from probability_list?
23:27 paramat exactly ..
23:28 octacian I wonder if that comment only applies to if force_place is set to true as a parameter of place_schematic
23:30 paramat like this https://github.com/minetest/minetest/​blob/master/src/mg_schematic.cpp#L533
23:30 paramat directly applies the probs in the list
23:31 octacian Well, although I don't really understand much of the code itself, that's probably it
23:31 paramat so your prob list has to be encoded with force-place
23:32 lisac octacian, two months break from minetest?
23:32 lisac not any of my business, but may I ask why?
23:32 lisac are you finding mt an obligation?
23:33 octacian paramat: So, the way I'm doing it? Adding 128 if force place?
23:33 * lisac is sorry to have asked
23:33 * lisac hides
23:34 octacian lisac: It's complicated. I suppose that's a simple way to put it. In short, I find myself spending way too much time on MT and rarely spend any time developing more useful real-world skills (e.g. WordPress)
23:34 octacian heh, It's fine :P
23:34 lisac okay :) I'm just finding that a lot of people are leaving
23:35 DI3HARD139 joined #minetest-hub
23:35 octacian Yeah, I'm not leaving leaving though, only temporary until I feel as though I've mastered WP and it's plugin/theme development at least partially
23:35 * KaadmY decides to leave Minetest to bother people
23:35 octacian heh
23:36 octacian KaadmY: You know, sad to say, but I'm not sure that it'd bother many people... I dunno how many active Minetesters actually knew about your existence until now :P
23:36 octacian half-jk :PPP
23:36 KaadmY Yeah :D
23:36 KaadmY Also Pixture has vignette
23:36 lisac KaadmY, pls don't leave
23:37 lisac who'll make shaders after you leave? :P
23:37 KaadmY It works having a stretched HUD image with a radial gradient >:}
23:37 KaadmY lisac: nobody :(
23:37 lisac and that would be sad :(
23:38 octacian paramat: So, can you confirm that 0-127 and add 128 if force place is the proper way to do it with create_schematic and probability_list?
23:38 * octacian is really excited to get his schematic creator fully functional and implement a new tree in Eden
23:39 lisac schematic creator?
23:41 tumeninodes joined #minetest-hub
23:41 octacian lisac: A mod that introduces a single block to manage creating schematics based from the position of the block. It supports y-slices and probabilities
23:41 lisac oh
23:41 lisac I was more thinking of an outside tool in which you set the nodes
23:41 octacian It's way easier than trying to hardcode schematics
23:41 octacian Outside tool?
23:41 octacian Oh, you're saying like an external program?
23:41 lisac yeah, like the nodebox creator
23:42 lisac yes.
23:42 lisac but well, your idea might be better
23:42 octacian No need for that complexity IMO when you could just build it in-game and export including probabilities and y-slices
23:42 rubenwardy *Node Box Editor
23:42 rubenwardy :)
23:42 KaadmY Note Bulge Editorial*
23:43 lisac lol rubenwardy
23:43 lisac hey we are actually rising on Alexa http://www.alexa.com/siteinfo/minetest.net
23:44 Raven262 joined #minetest-hub
23:44 rubenwardy argh
23:44 rubenwardy how do I describe metadata
23:45 octacian Woot! Functional!
23:45 lisac rubenwardy, 'text'
23:45 lisac 'Functional text'
23:45 lisac um...
23:45 lisac 'very functional text'?
23:45 lisac ah! 'Textual data'
23:46 rubenwardy Metadata is used to store data about a thing, which is not the thing itself.
23:46 rubenwardy For example, node metadata may contain the owner of a node, but the type of node
23:46 rubenwardy and its orientation is not metadata.
23:46 rubenwardy hmmm
23:46 lisac um. That sounds confusing.
23:46 rubenwardy I'm thinking that maybe it shouldn't go generic
23:46 rubenwardy so quickly
23:46 lisac 'Metadata is a storage mechanism, used for storing variables and formspec code inside a node, player, or a file'
23:46 rubenwardy like, the node metadata chapter should pretend no other meta exists
23:46 octacian What happens when you test a schematic mod for 3+ hours: http://i.imgur.com/xYJuiPg.png
23:47 lisac 'Metadata is a text-based storage mechanism, tied to a node or a player'
23:47 KaadmY Hehe octacian
23:47 rubenwardy not true though
23:47 lisac octacian, that is awesome
23:47 rubenwardy as it can also store inventories
23:47 rubenwardy also, players don't have metadata
23:47 rubenwardy but items do
23:47 rubenwardy but yeah, not the point of the sentence :D
23:47 lisac 'Metadata is a text-based storage mechanism, tied to a node or a player, or tied to a name'
23:48 lisac hm
23:48 KaadmY rubenwardy: players have metadata now
23:48 rubenwardy nope
23:48 lisac 'Metadata is a text-based storage mechanism, tied to a node or an item, or tied to a name'
23:48 rubenwardy they have attributes
23:48 lisac yeah
23:48 rubenwardy well, they have metadata in the definition of the word
23:48 KaadmY Well yes
23:48 lisac just make an attribute named metadata
23:48 rubenwardy but not MetaDataRef
23:48 lisac then fill it with your data
23:48 lisac use serialize and deserialize functions
23:49 lisac 'Metadata is a text-based storage mechanism, tied to a position, item, or an unique name.'
23:49 lisac that sounds the best
23:49 lisac I think
23:49 lisac maybe add variables into it
23:49 lisac 'Metadata is a text-based variable storage mechanism, tied to a position, item, or an unique name.'
23:49 octacian https://cdn.pbrd.co/images/GCukNRe.png
23:49 lisac octacian, whatever you screenshot with that new shader looks fantastic
23:50 octacian heh, IKR :DDD
23:50 lisac If only I had linux installed to try it out
23:50 octacian ATM I'm just running on that branch entirely until it's merged
23:50 octacian rubenwardy: How do you have your self-hosted image service running? I'm really hoping it has a nice online GUI to add images...
23:50 Raven262 Somehow that new shader make minetest look more 3d imo
23:50 Raven262 *makes
23:50 * octacian is tired of imgur
23:50 octacian Yeah, it does
23:50 rubenwardy octacian: https://gist.github.com/rubenwardy​/fda7e6cab732e3c30186582e92412d11
23:51 rubenwardy the process for me is right click -> open in Ruben Image Upload
23:51 octacian Awww come on....
23:51 rubenwardy after a second a notification appears
23:51 octacian Wait, really?
23:51 octacian I'm definitely going to set that up
23:51 rubenwardy and I can then paste a link
23:51 lisac octacian, imgur? The place for uploading reddit images?
23:51 lisac :P
23:51 octacian uhh, no.
23:52 octacian https://imgur.com
23:52 KaadmY I know a friend that also has their own VPS with image hosting :D
23:52 octacian An absolutely horrifyingly horrible website
23:52 * octacian is going to set that up for use with his own VPS :P
23:52 lisac how so, octacian?
23:52 octacian I dunno, just hate it
23:52 tumeninodes KaadmY, shading looks awesome!
23:52 lisac heh you wouldn't be one of those 9GAG cancer people, would you?
23:53 * lisac hopes not.
23:53 KaadmY tumeninodes: thanks :)
23:54 octacian Well, no README yet, dunno when I'll get around to it, but https://github.com/octacian/advschem
23:58 rubenwardy octacian, https://youtu.be/CqlJ-bOFvJs
23:59 octacian rubenwardy: Nice!

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