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IRC log for #minetest-hub, 2017-07-29

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All times shown according to UTC.

Time Nick Message
00:01 benrob0329 Hijiri: its pieces of the tardis interior
00:01 benrob0329 so like, the console, some corridors
00:01 benrob0329 a platform
00:01 benrob0329 etc
00:02 benrob0329 the reason its all seperated it because its going to be generated
00:41 rubenwardy Minetest Mods v1.8.0 released!     https://i.rubenwardy.com/YK8QMskMmh.png
00:41 rubenwardy featuring a dark theme and a new mod list
00:41 rubenwardy plus other usability improvements
00:49 behalebabo joined #minetest-hub
00:53 paramat my eyes thank you
00:54 rubenwardy :)
00:54 rubenwardy the API is quite half baked for that
00:55 rubenwardy like, there's loads of things you need to work around to make it work
00:55 rubenwardy "that" meaning dark/light theme switching
00:55 paramat i can't even look at pages with lots of bright white, i set custom colours
00:57 rubenwardy dark themes are the best :D
01:37 lumidify_ joined #minetest-hub
01:40 soupfly joined #minetest-hub
01:44 benrob0329 Would anyone be interested in me doing a live stream?
01:48 bigfoot547 joined #minetest-hub
02:39 LazyJ joined #minetest-hub
02:42 paramat joined #minetest-hub
03:45 TommyTreasure joined #minetest-hub
03:49 Hijiri streaming gameplay?
04:13 benrob0329 I streamed me building bits of the Tardis
04:14 benrob0329 Hijiri: so technically yes, and technically no
05:00 ssieb joined #minetest-hub
05:03 tumeninodes joined #minetest-hub
05:05 tumeninodes !tell paramat I will add the PR for desert cobblestone once the clay brick PR is set. I goofed and merged to my main MTG branch prior to brick PR :P
05:05 ShadowBot tumeninodes: O.K.
05:09 tumeninodes has anyone looked into this for MTG? https://github.com/AppImage​/AppImageKit/wiki/AppImages
05:12 tumeninodes left #minetest-hub
05:54 sofar !tell tumeninodes there is already a flatpak
05:54 ShadowBot sofar: O.K.
06:07 nerzhul joined #minetest-hub
06:34 Krock joined #minetest-hub
06:53 CWz joined #minetest-hub
07:03 DS-minetest joined #minetest-hub
07:19 tenplus1 joined #minetest-hub
07:19 tenplus1 hi folks
07:20 DS-minetest hi tenplus1
07:20 tenplus1 hi DS :)
07:20 tenplus1 did you read my comment on git reg. tnt ?
07:22 DS-minetest umm, not yet  i think
07:22 tenplus1 heh
07:24 DS-minetest now i read it
07:26 DS-minetest can't the tnt:boom node be set later?
07:26 tenplus1 nope
07:26 tenplus1 the whole point of the explode_centre is to NOT replace centre node... that's why it's an option :)
07:28 DS-minetest as i wrote it's not consistent
07:29 tenplus1 it'll default to false meaning it places tnt:boom, but for specific uses the flag is there and it's up to modders to add light or extra explosions
07:33 DS-minetest just add something like
07:33 DS-minetest if def.explode_centre then
07:33 DS-minetest minetest.set_node(pos, {name = "tnt:boom"})
07:33 DS-minetest end
07:33 DS-minetest beyond line 397
07:35 lumidify Hmm, is there a way to add extra fields to craft definitions so I can make race-specific crafting tables for LOTT or do I need to roll my own Lua crafting system for that?
07:36 tenplus1 hi lumidify
07:36 lumidify Hi tenplus1
07:36 lumidify I mean something like adding race="dwarf" to the definition so that I can check if the player is allowed to craft it in my custom crafting tables.
07:37 tenplus1 not on the craft definitions itself but you can make crafting tables that check race
07:38 lumidify Yes, but I would need a field in the craft definition so that I know which crafts someone is allowed to make.
07:38 tenplus1 DS-minetest: what IF one of the nodes a cannonball hits has an on_blast set so it replaces say wood with charred wood, and then all of a sudden it turns into a tnt:boom node ???
07:39 lumidify I already made a (very ugly and basic) crafting system at https://github.com/lumidify/Lord-of-the-Test but just wanted to see if it was possible in some way with the default system.
07:40 DS-minetest lumidify: maybe override minetest.get_craft_result(input)
07:41 DS-minetest tenplus1: hm, true, i forgot that >_<
07:42 tenplus1 that's why we have it as an option... :)
07:43 DS-minetest but still it's not consistent
07:43 lumidify DS-minetest: What do you mean? So that I can change that to use my crafting system? The function names don't matter, I can use my own functions in the crafting tables, but I wanted to see if there was a way to store the race attribute in the default crafting system - this way I need to store all the definitions myself.
07:43 tenplus1 ehehehe, it never will be... it's up to modders to add the tnt:boom if they want it, that's the point
07:56 VanessaE 0............+++++++++++++++++++++++++++++++++++​+++++++++++++++++++++++++++++++++++++++++++++++
07:56 VanessaE 000000000000000000000000000000000
07:56 VanessaE 0.
07:57 VanessaE oops
07:57 VanessaE sorry about that
07:57 VanessaE (messing around behind the computer.  laid down on the keyboard by accident)
07:57 tenplus1 hi Vanessa
08:00 DS-minetest lumidify: i think, i can't help you
08:00 DS-minetest hi VanessaE
08:00 VanessaE hi
08:00 lumidify Oh well, I'll just use my own crafting system, even if it is very ugly :)
08:49 CWz VanessaE,  did a "zeno`"
09:18 Raven262 joined #minetest-hub
09:18 Raven262 Hi tenplus1
09:19 tenplus1 hi raven :D
09:19 tenplus1 hows things?
09:19 Raven262 No way, i just said hi to you before you said hi to me!
09:19 Raven262 xD
09:19 Raven262 Well, could have been better here, you?
09:19 Raven262 We are kind of dying from extreme outside temperatures.
09:19 tenplus1 slow morning :P waking up still
09:19 Raven262 Ahhh
09:19 tenplus1 erk, how hot ?
09:20 Raven262 Not too much, it gets up to 30 degrees
09:20 Raven262 it was 32 one day
09:20 Raven262 butt hat was weeks ago
09:20 Raven262 we also had some rain inbetween
09:20 tenplus1 when it's that hot rain is welcome :)
09:20 Raven262 Yep
09:21 Raven262 Especially for me cause i love rain and thunderstorms
09:21 tenplus1 ehhe
10:23 Shara morning all
10:25 tenplus1 hi Shara
10:25 Shara Hi Ten, how's it going?
10:26 tenplus1 ok thanks, working on mobs api :) hows u
10:27 Shara not bad thanks
10:27 Shara Wondering what to work on today :)
10:27 IhrFussel joined #minetest-hub
10:27 Shara Hi Fussel
10:28 tenplus1 hi fussel
10:28 Shara Ohhh... quicker on a hello than you, Ten :P
10:28 tenplus1 ehe
10:28 IhrFussel Hello there =) is there a way to get the entity name from minetest.get_objects_inside_radius()? I tried obj.name and obj:self().name ... both don't work
10:29 tenplus1 ent = object:get_luaentity() ; ent.name
10:30 IhrFussel Why so complicated ._.
10:30 DS-minetest object:get_loaentity().name
10:30 tenplus1 yeah (minus typo) :P
10:35 DS-minetest object:get_luaentity().name
10:35 tenplus1 :P
10:35 DS-minetest an ent variable is too complicated
10:36 IhrFussel Seems to work thanks^^ But before I use that I should first check if ent is nil right? Or else the code will trigger for boats, players, cars etc
10:36 tenplus1 exactly, which is why we have an ENT variable :P
10:37 IhrFussel No, to get the entity first is kinda complicated...that's like "local playername = player:get_playerdata().name"
10:38 DS-minetest you don't need the ent variable, do obj:is_player()
10:38 IhrFussel But I want the exact entity name like "mobs_monster:blah"
10:38 DS-minetest yeah
10:39 IhrFussel So it still is more complicated than object:name()
10:39 tenplus1 obj is mob, local ent = obj:get_luaentity() ; if ent then   name = ent.name  else   -nothing here-  end
10:39 DS-minetest local name if not obj:is_player() then name = obj:get_luaentity().name else name = obj:get_player_name() end
10:46 IhrFussel tenplus1, does the lifetimer go down WHILE mobs attack? I know it will not remove the mob if counter is 0 and mob attacks but I mean does the attack state pause the timer?
10:46 tenplus1 no
10:50 IhrFussel Ok so if a mob attacks the player for 3 minutes and then stops attacking it should disappear correct?
10:52 tenplus1 if a mob spawns with a 3  minute timer and starts attacking player, the timer wont go down until it stops attacking
11:23 IhrFussel Oh so you meant the "no" regarding the 1st question okay
11:24 tenplus1 :P
11:33 LazyJ joined #minetest-hub
11:33 tenplus1 hi LazyJ
11:33 LazyJ Howdy tenplus1 ;)
11:34 Shara Hi LazyJ
11:34 LazyJ Howdy Shara ;)
11:37 DI3HARD139 joined #minetest-hub
11:37 tenplus1 hi DI3HARD139
11:37 DI3HARD139 Hello tenplus1
11:38 Shara Posting list of updates and bug fixes for server over the last couple of weeks is oddly satisfying...
11:38 Shara It's felt like I'm doig nothing, because I didn't add anything new... but now I know I did things :)
11:38 Shara doing*
11:39 tenplus1 :P
11:39 tenplus1 its one thing I never seem to do is havea server changelog
11:40 Shara I don't as such... but I usually post any new mods or large changes on the site
11:40 Shara It's been lots of tiny fixes lately though, so just posted some of them so players know I'm still doing things :P
12:00 Jordach joined #minetest-hub
12:01 tenplus1 hi Jordach
12:23 Thomas-S_ joined #minetest-hub
12:31 Krock too bad. I wanted to speed up the lava cooling process by using VManip.. turns out it's slower than using minetest.set_node
12:31 Krock this only seems to have a benefit when changing > 100 nodes
12:32 tenplus1 if they make an engine change so that on_flood doesnt affect the same nodes (water on water, lava on lava) then maybe it can be used instead of abm
12:33 Krock indeed
12:39 Thomas-S joined #minetest-hub
12:40 tenplus1 wb thomas
13:18 DS-minetest joined #minetest-hub
13:18 lisac joined #minetest-hub
13:21 tenplus1 wb DS, hi lisac
13:22 DS-minetest thx tenplus1 and hi and hi lisac
13:24 lisac Hi tenplus1
13:24 lisac Hi DS-minetest
13:26 Raven262 Greetings, everyone
13:27 Raven262 And others
13:27 lisac *and none
13:27 Raven262 And you all
13:27 tenplus1 hi raven
13:27 Raven262 Hi ten
13:27 tenplus1 https://github.com/tenplus1/moreores
13:27 Raven262 I just played a match of Dota with lisac.
13:27 lisac We won
13:27 lisac I won
13:27 Raven262 We won!
13:27 Raven262 Selfish
13:27 tenplus1 ?
13:28 Raven262 You know, dota2?
13:28 lisac actually,we won quite a few
13:28 Raven262 Yea, its 4th in the row
13:29 lisac http://imgur.com/39786Fn
13:29 lisac 5th
13:30 Raven262 5th then
13:30 tenplus1 nice
13:30 Raven262 When did you play warlock, lisac?
13:30 Raven262 I don't remember that one
13:30 lisac 3 days ago, apparently
13:30 lisac you were... axe, I think
13:30 Raven262 And i played axe, yes
13:30 lisac https://www.opendota.com/matches/3336227912
13:33 Raven262 This one was the best though: https://www.dotabuff.com/matches/3342276184
13:33 Qbiq joined #minetest-hub
13:35 Megaf joined #minetest-hub
13:37 tenplus1 hi Megaf
13:39 RichardTheTurd joined #minetest-hub
13:42 tenplus1 hi richard
13:43 tenplus1 lisac: I rewrote moreores so that toolrank support is built in: https://github.com/tenplus1/moreores
13:43 lisac wow
13:44 lisac I'm just sad they don't want toolranks in MT game :(
13:44 lisac thanks though, moreores is nice
13:44 tenplus1 this is a moreores rewrite containing only silver and mithril, has full language support also (de, es, fr, it, tr)
13:45 lisac hmm why remove the rest of ores?
13:46 tenplus1 none to remove, they are now included in default minetest
13:47 tenplus1 as of 0.4.16 we have gold, tin, copper, bronze added
13:47 tenplus1 all that was left of moreores was silver and mithril :)
13:48 lisac oh
13:54 tenplus1 might be around this time we add new ores to moreores :D
13:54 Jordach you know you could probably get much much much more installs if MT was more like an FTB styled modpack
13:54 tenplus1 ftb???
13:54 Jordach are you that under a rock
13:55 tenplus1 feed the beast ?
13:55 Jordach yes
13:55 tenplus1 thought that was just a forum where you get minecraft mods :P
13:55 Jordach they're a whole modpack thing
13:56 Jordach tenplus1, get some of this shit into your system https://www.youtube.com/user/direwolf20
13:56 tenplus1 ohh, isnt that why we supply game packs, cause they have a ton of mods already setup
13:56 Jordach tenplus1, each mod pack can be configured entirely differently and may play differently
13:56 Jordach see Project Ozone 2 Kappa mode vs Infinity
13:57 tenplus1 oh yeah, I like protect ozone
13:57 tenplus1 seen yogscast playing that one and a few others... they gave me the idea to write lucky blocks
13:58 Jordach my temptation to maybe change SP into a skyblock is tempting
13:58 tenplus1 hehe, am always on the lookout for ideas :) will give the vids a peek
13:58 tenplus1 but I would like to add some new ores into my port of moreores
13:58 Raven262 tenplus1, now that you are at it, would you please recolor mithrill to white? It was never meant to be blue.
13:58 tenplus1 was thinking lapis and quartz
13:59 rubenwardy Jordach, temptation tends to be tempting
13:59 rubenwardy by definition
14:00 rubenwardy !seen DonBatman
14:00 ShadowBot rubenwardy: I saw DonBatman in #minetest-hub 1 week, 2 days, 17 hours, 40 minutes, and 42 seconds ago saying "I am taking a quick break and then back to packing"
14:00 Jordach rubenwardy, :thinking:
14:00 Jordach rubenwardy, tenplus1 finally covered the massive key like scratches on my surface
14:00 Jordach http://i.imgur.com/pO1dYsk.png
14:00 tenplus1 this is mithril ore irl: https://vignette2.wikia.nocookie.net/th​etomeoflegends/images/9/9a/Mithril_ore.​png/revision/latest?cb=20110909015302
14:03 Jordach tenplus1, http://i.imgur.com/b1ndfDa.jpg these are connected to said surface
14:03 Jordach http://i.imgur.com/b1ndfDa.jpg
14:04 tenplus1 lookin good :P
14:04 Jordach i'm a potato
14:04 Jordach tenplus1, my technics hifi can't drive them, my Fiio can almost drive them
14:04 Jordach but my surface pro can drive them
14:05 tenplus1 full sound range ?
14:05 Jordach https://jordach.net/Images/emoji/thinking.png
14:06 Jordach https://www.headphone.com/products/akg-k-271-mk-ii
14:06 tenplus1 I has http://obrazki.elektroda.pl​/5898567600_1440616797.jpg
14:07 tenplus1 8Hz to 27kHz sounds ok to me :D
14:08 Jordach tenplus1, these were the previous set of cans http://www.juno.co.uk/products/technics-rp​dj1200-headphones-black-purple/349677-01/
14:08 tenplus1 ooh, sticking with the technics theme :) nice
14:09 Jordach i need something that can accept a beating
14:09 tenplus1 those went up to 30Khz...
14:10 tenplus1 these would surely take a beating: https://www.thatwhitepaperguy.c​om/images/tin-can-telephone.jpg
14:10 Jordach LUL
14:10 Raven262 tenplus1, Mithril exists?
14:10 Raven262 I though we were talking about a dwarven alloy from lotr
14:10 tenplus1 lol no, was only joking :D
14:11 * Raven262 fell for that joke xD
14:11 tenplus1 but generally in every game/lore it's blue/purple in colour
14:11 tenplus1 only minecraft made it white
14:11 tenplus1 or light blueish
14:11 Raven262 It is white in the books afaik
14:12 Jordach tenplus1, these have suprising sub bass that does go wub
14:12 tenplus1 I like speakers/headphones with good bass...  my yamama stereo speakers are good for that
14:13 Jordach it's only a minor correction, howevef
14:13 Jordach r
14:13 Jordach not overkill. just enough
14:13 tenplus1 Raven262: we have so many light ores already (silver, tin, quartz) but it would be nice if mithril would remain purple/blue like other games depict it, if anything just for decorative colour/tools
14:14 Wayward_One hi all
14:14 tenplus1 hi Wayward
14:15 Raven262 light blue then?
14:15 Raven262 I mean
14:15 Raven262 "It shone like moonlit silver"
14:15 Raven262 A quote from the original creator
14:16 tenplus1 will see what I can do
14:18 tenplus1 http://www.colourlovers.com/c​olor/979394/Silver_Moonlight
14:18 tenplus1 moonlit silver in itself is rather bland
14:19 Raven262 we can't make it glow, sadly
14:20 tenplus1 that's prolly why it was made purple
14:20 Raven262 I would recommend making the lightning in blue
14:20 Raven262 or purple
14:20 Raven262 i made silver like this http://i.imgur.com/yFS7wic.png (right one)
14:21 Raven262 And i think that is too intensive
14:21 Raven262 for mithrill
14:21 Raven262 cause it should generally be white
14:21 tenplus1 will keep it same colour for now... cause many builds prolly use it already
14:21 tenplus1 but... I can try to put a shilver shine on the textures :)
14:22 Raven262 :D
14:22 Raven262 Yes, you are right, it would break people's builds
14:22 Raven262 I never thought of that
14:23 tenplus1 as soon as players use it to build we cant change it... that's for texture packs :) which thankfully can be easily made to replace what players dont like
14:23 tenplus1 make a personal texture pack that turns mithril into white
14:23 tenplus1 brb
14:47 Raven262 Ah, i just remembered what happened to my last texture pack.
14:47 tenplus1 Mobs Redo API updated, death animation timer calculated, also Mob Horse updated with bug fix
15:16 cx384 joined #minetest-hub
15:16 tenplus1 hi cx384
15:17 cx384 hi tenplus1  :)
15:22 tenplus1 o/
15:25 cx384 oh and hello everyone else.
15:37 Krock hi tenplus1
15:37 tenplus1 hi krock
15:37 tenplus1 whass new ?
15:38 Krock we already chatted before but I noticed that there was never a "hi" :P
15:38 tenplus1 am sure I said hi...  my bad :P
15:38 tenplus1 ehehe
15:39 Krock oh well, this VManip lavacooling - that's all in regard to Minetest. Apart from that I got AoE II with userpatch 1.3 running on Linux \o/
15:39 Krock a millennium gem, still working fine :)
15:43 tenplus1 hehe, am thinking what new ores to include in moreores redo
15:44 DS-minetest hm, zinc, molybdenum
15:44 Krock I saw some new ores on ManElevator (Elevation??)'s server
15:44 Krock they don't seem to be part of moreores and were added manually or with an additional mod
15:44 tenplus1 ooh, checking
15:45 tenplus1 so long as we have uses for them I can include
15:45 Krock but as always with these ores - they just find a purpose in making tools but are otherwise useless until someone gets technic
15:45 tenplus1 https://github.com/tenplus1/moreores
15:46 Krock just delete that init.lua.orig file. It'll be contained in the Git history anyway
15:49 tenplus1 done, .orig removed
15:53 Krock :)
15:54 tenplus1 added your tnt change for connected gunpowder to xanadu
15:56 Megaf Hi onetyplusone
15:57 tenplus1 hi Megaf
15:57 tenplus1 ManElevation has pink ores with a weird name... lol... other than tools no real usage
16:05 * tenplus1 watched an old 1967 sci-fi movie :PPP
16:05 tenplus1 *watches
16:14 Krock Star Trek!
16:14 KaadmY Star Rekt
16:14 tenplus1 heh, seen all of those... it's called "The Terrornauts"
16:14 tenplus1 ever seen "Star Wreck".. ?   is a parody of star trek and babylon 5 :) so funny
16:15 Krock nice - haven't seen it yet. *notes*
16:16 tenplus1 gotta love the old scifi movies, even the B&W one'#s :)
17:24 benrob0329 Lost in space, though that's technically an old series
17:24 benrob0329 :P
17:24 tenplus1 still a good one :)
17:38 tenplus1 http://lolsnaps.com/upload_pic/b6c34d70-hmmmmm.jpg
17:59 bigfoot547 joined #minetest-hub
17:59 tenplus1 hi bigfoot
17:59 bigfoot547 Hi tenplus1
18:06 Raven262 tenplus1, i think that mobs rotating like this look a bit bad, can their rotation be slowed anyhow?
18:06 Raven262 I just saw a cow rotation 180 degrees in a second
18:07 Raven262 *rotating
18:07 tenplus1 not without upping the on_step timer and causing lag
18:07 Raven262 ah
18:07 Raven262 you mean you would rotate a specific degree on each step?
18:07 tenplus1 mobs redo api is very simple and has many features... it's made to be as fast as possible
18:08 Raven262 Well
18:08 Raven262 I'll have to murder this poor animal
18:08 tenplus1 I could switch the random rotation to slight degree's
18:08 Raven262 Would it affect their pathfinding?
18:09 tenplus1 it'll only affect random rotation while walking, if following a player it'll use precise rotation anyhow
18:09 Raven262 Nice
18:09 tenplus1 watch a sand monster chase you, it's very smooth rotation :) cause it's live update every tick
18:09 Raven262 Yea i saw it
18:09 Raven262 I saw monsters too many times already xD
18:09 tenplus1 will look into limiting walking rotation to slight degrees and see if it workd out
18:10 Raven262 It would look nice i think
18:42 Sokomine sand monsters have too short a life in order to be observed closely :-) they can only be watched from afar, when they roam around freely, without bothering about players. the sandcity village type was built for them
18:43 tenplus1 I could reduce view range a bit
18:43 tenplus1 so they only become agressive if you get too clos ?
18:43 Sokomine that might save many sandmonster's lifes :-)
18:43 tenplus1 view range is currently 15, how about I make it 8
18:44 Sokomine sounds like a good idea. it's always such a pity when they have nothing better to do than come chasing
18:44 tenplus1 the sand people are easily startled though, but they tend to come back in greater numbers later :P
18:55 kaeza joined #minetest-hub
18:55 tenplus1 hi kaeza
18:56 kaeza heyo tenplus1
18:57 tenplus1 raven, updating mob api just now... give it a test and see what ya think
19:00 tenplus1 mobs turn in small increments now, also sand monster view range is now 8
19:05 lisac hey tenplus1 I noticed a while ago that animals like sheep sometimes disappear when kept in captivity
19:06 tenplus1 mt engine has a glitch where entities can step into solid walls
19:06 tenplus1 if it does that then mobs can die
19:06 tenplus1 suffocation
19:06 lisac :O
19:06 lisac even my sheep?
19:06 lisac lol okay
19:06 lisac just wondering if it can be solved somehow
19:07 tenplus1 what I did find is that you can place 2 high nodes (fridge) and they cannot walk through that
19:07 tenplus1 has somethingto do with stepheight glitching them through walls
19:09 lisac we need a FOSS arcade 3D tanks game
19:09 lisac like Tanki Online
19:09 lisac I think I got ~2000h on that game. I left it when they added premium
19:09 lisac ~2y ago
19:09 lisac now they released a standalone sequel in Unity
19:11 KaadmY Tanki X
19:11 KaadmY And yeah I really want an MMO tank game
19:11 KaadmY Tanki Online sucks because it uses Flash
19:11 KaadmY And Tanki X sucks because it's Windows and Mac only
19:11 KaadmY And doesn't run in WINE
19:11 lisac y and because people can just boost their way to vicory
19:11 lisac *victory
19:12 lisac I actually only placed 2 mines in my whole tanki carrier
19:12 lisac *career
19:12 lisac they are very expensive if you ain't boosting for it
19:12 lisac KaadmY, I'd enjoy even a simple deathmatch with tanks using railguns
19:13 lisac the slow movement, needing to take cover, tis all fun
19:13 KaadmY I actually really want to make something like BZFlag 2.0
19:14 tenplus1 the sci fi mobs hava a rideable tank :D
19:14 lisac BZFlag 2 looked a bit ugly last time I tried it
19:14 * lisac downloads latest BZFlag
19:15 KaadmY Yeah BZFlag has a "retro styled aesthetic"
19:15 KaadmY Ie. they don't want to change the textures
19:15 Sokomine tenplus1: that turning in small increments might help a lot. it's something that hugely breaks immersion if it happens to a large mob, i.e. a cow
19:15 tenplus1 they should only turn suddenly when looking at player or running away from them
19:17 Sokomine i'm afraid cows aren't too fast at turning around :-) sandmobs have less of a problem with that. they can turn a lot faster. less mass to move
19:17 Sokomine btw, are the sunbathing squids in mineclone2/mc-mobs intentional?
19:17 lisac KaadmY, I just tried this game again. I can't even move properly
19:17 KaadmY lisac: yep
19:19 KaadmY https://cdn.discordapp.com/attachments/2354759​64996354048/236620644471668736/tankball_13.png
19:19 KaadmY That's what I got last time I tried making a BZFlag remake
19:20 KaadmY Worked pretty well until I got to networking
19:20 lisac y you probably need networking from start
19:20 lisac when I tried making mine, I started from networking
19:20 lisac I think i still got the old video
19:21 KaadmY I started working on a game engine again recently
19:21 lisac here https://www.youtube.com/watch?v=wfKVPCqX5ns
19:21 lisac was a while ago lol
19:25 lisac KaadmY, do you plan on making your project public?
19:26 KaadmY lisac: if it gets decent progress, yes
19:26 KaadmY Currently I basically have boilerplate code plus CMake build files :D
19:27 lisac lol okay. Are you making it a browser game?
19:27 lisac ah you are
19:27 lisac never heard for boilerplate before
19:27 KaadmY No, native
19:28 lisac native?
19:29 KaadmY Yeah
19:29 lisac hm okay
19:38 Calinou hi
19:38 tenplus1 hi Cal
19:39 Calinou I updated GitHub Desktop to 0.7.0 on my desktop today, and it starts up (ie. becomes fully usable) in 0.5 seconds
19:39 Calinou that's pretty impressive for an Electron app
19:39 Calinou it's probably the fastest-starting Electron app I know
19:39 tenplus1 desky power :P
19:39 Calinou (Visual Studio Code is around 1.1 seconds or so)
19:43 tenplus1 what else you run on your git desky ?
19:46 Krock When's GitHub finally available for Linux? :<
19:46 tenplus1 isnt it already ? what am I using just now ?
19:47 Krock uhm.. I don't see any Linux notation https://desktop.github.com/
19:47 tenplus1 I have so much git stuff in the repo's...
19:48 tenplus1 inc. gitlab and many front ends
19:48 cx384 minetest dose not support big roman letters right? (ↁ and ↂ)
19:48 Krock if minetest supports them, they can still fail in irrlicht or Lua
19:48 Krock so the chance is low
19:48 cx384 hm ok thank you
19:53 kaeza AFAIK, Irrlicht supports UTF-8, and Lua is 8-bit clean, meaning it has no notion of "encoding"; strings are just a block of random bytes
19:54 kaeza maybe your font doesn't have that glyph
19:55 tenplus1 am surprised something as up to date as lua 5.2 doesnt support unicode
19:56 kaeza "as up to date"
19:56 Calinou Krock: it's not officially supported on Linux, but some people got it to compile there
19:56 tenplus1 5.3.4 even
19:57 Krock Calinou, oh nice.
19:58 kaeza tenplus1, Lua simply does not care about encodings. valid UTF-8, invalid UTF-8, UTF-16, SHIFT-JIS, a PNG file in memory, whatever, it's just a block of bytes as far as Lua cares
19:58 Krock kaeza, we have good fallback fonts, so they should be displayed without problems
19:59 kaeza it's up to the host how to present the data to the user
20:00 kaeza (5.3 has basic UTF-8 support as a `require`able module, IIRC, but that's the stdlib, not the language itself)
20:02 tenplus1 nite folks :)
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20:02 kaeza meh
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21:11 * Sokomine approaches kaeza with sheas and looks if kaeza gives any wool
21:12 kaeza rainbow wool
21:12 kaeza hello Sokomine :)
21:22 Sokomine that got to be valuable :-)
21:22 * Sokomine looks happily and puts some deliscious food in front of kaeza
21:27 Calinou yay, just beat my 10fastfingers personal best
21:27 Calinou https://img.10fastfingers.com/speedtests/gener​ate_screenshot_result/1_116_580_580_0_109_0_1
21:27 Calinou my previous best was 113 WPM
21:29 lisac Calinou, I'm afraid to even try that site
21:29 lisac I'll just make a stupid bet with myself
21:29 lisac and loose time
21:29 lisac *lose
21:31 Calinou https://img.10fastfingers.com/speedtests/gene​rate_screenshot_result/1_101_509_503_6_78_1_3
21:31 Calinou trying out Advanced English as well… could have done it better, still not bad
21:45 KaadmY Agh that site is horrible
21:46 KaadmY Just random words in a string, I'm limited by how fast I can read
21:46 Calinou kind of, yeah
21:47 KaadmY Also it keeps shifting down the lines so I keep reading the wrong line
21:47 KaadmY And it doesn't help because the words are random, it's hard to find where I was reading from last
21:47 Shara The moment I start thinking about how I type, my ability to touch type sort of... vanishes.
21:47 KaadmY Yeah
21:48 KaadmY I can write code perfectly fine, right now I'm touch typing
21:48 KaadmY But for typing tests I keep having to look at the keyboard for some reason
21:48 Shara I am probably touch typing about 90% of the time.
21:49 Shara I switch keyboard too often to not get lost sometimes
21:49 Calinou I don't look at the keyboard when typing, or almost never
21:49 Shara And switch language layout as well as just another keyboard...
21:49 KaadmY bigfot547: which channel are you making memes in
21:50 bigfot547 #freenode
21:50 bigfot547 lel
21:50 KaadmY Aw I'm not there
21:50 bigfot547 :/
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