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IRC log for #minetest-hub, 2017-07-30

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All times shown according to UTC.

Time Nick Message
00:34 kaeza joined #minetest-hub
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03:39 bigfoot547 lel
03:39 KaadmY lel
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07:38 DS-minetest joined #minetest-hub
07:55 tenplus1 joined #minetest-hub
07:55 tenplus1 hi folks
07:56 DS-minetest hi
07:56 tenplus1 mornin' DS
08:00 tenplus1 I received a message last night from a forum user wanting to contribute to my patreon (which I dont have) and I'd feel guilty accepting for something I do as a fun hobby
08:29 tenplus1 it seems that security firms arent scared of creating BS stories in the news to advertise there services "how hackers can hijack nhs drug pumps to kill patients"
09:40 paramat joined #minetest-hub
09:40 tenplus1 hi paramat
09:47 nerzhul joined #minetest-hub
09:47 tenplus1 hi nrz
09:47 nerzhul hi tenplus1
09:48 nerzhul !tell Krock yeah noted
09:48 ShadowBot nerzhul: O.K.
10:02 tenplus1 why are there so many flat earth theorists on youtube ?!?!
10:13 DS-minetest because the chemtrails make them dumb
10:13 tenplus1 lol
10:32 * DS-minetest just recognized, that you wrote "theorists" and not "terrorists"
10:32 Shara Hello all
10:32 tenplus1 flat earth terrorists ? is there such a thing :D
10:32 tenplus1 hi shara
10:32 DS-minetest hello Shara
10:32 Shara DS-minetest: Only one second behind Ten! :D
10:33 DS-minetest wow, you are right O0O
10:33 * tenplus1 looks through old sci-fi movies :P
10:33 Shara And you typed more letters!
10:34 DS-minetest well, i used autocomplete
10:34 Shara Hehe
10:34 DS-minetest and 11 was writing something else before
10:34 Shara I'm still impressed :P
10:38 tenplus1 good idea, nom time :)) lemmie see what's in fridge
10:41 Fixer joined #minetest-hub
10:42 tenplus1 hi fixer
10:42 * tenplus1 makes ebi gyoza
10:43 Fixer hi
10:44 tenplus1 o/  *noms*
10:45 Krock joined #minetest-hub
10:45 tenplus1 hi Krock
10:46 tenplus1 http://mastarosushi.com/images/011-Gyoza.jpg
10:46 Krock hi tenplus1
10:47 tenplus1 :P
10:51 tenplus1 ooh, I found a good sci-fi... "Colossus - The Forbin Project"... kinda like terminator's skynet in USA and russia's own get together to take over the world :PPPPP
11:11 tenplus1 Shara: Mobs Redo API has been updated with better animation checks and (hopefully) smoother turning
11:11 Shara Ohhhhh :D
11:12 tenplus1 tested with mobs_mc and killed a few hundred skeletons, they fall to the ground and look pretty good :D
11:13 DS-minetest joined #minetest-hub
11:13 tenplus1 wb DS, how was noms ?
11:13 DS-minetest thanks, it was good.
11:14 tenplus1 :P
11:14 DS-minetest P:
11:14 tenplus1 looks like you're licking your eyebrow
11:15 DS-minetest turn your head right, not left
11:15 DS-minetest parallel to your screen
11:16 tenplus1 ahhhh, ehehehe, gotcha
11:16 tenplus1 dat smiley
11:16 tenplus1 looks like the one in deviantart
11:17 tenplus1 http://e.deviantart.net/emoticons/letters/=p.gif
11:22 tenplus1 Q. how legal are the mobs_mc models ?
11:27 DS-minetest "Minecraft content and materials are trademarks and copyrights of Mojang and its licensors. All rights reserved."
11:28 tenplus1 so making a creeper model that looks the same with a new texture is still against copyright?
11:28 DS-minetest i don't know
11:30 tenplus1 just wondering...  I really like the mc mobs mod and I dare say many players will be using it :) but dont want 22i or maiker to get in trouble for it
11:30 DS-minetest maybe it's allowed if you call it something like "craper" and make an own model and texture which look not much different to the original
11:31 tenplus1 that's the thing though, the models look the same, textures are different though
11:31 tenplus1 and yes, they are called same names
11:32 tenplus1 https://github.com/maikerumine/mobs_mc
11:32 DS-minetest ¯\_(ツ)_/¯
11:34 tenplus1 heh
11:44 cx384 joined #minetest-hub
11:44 tenplus1 hi cx384
11:44 cx384 hi
12:10 Raven262 joined #minetest-hub
12:11 Raven262 hi tenplus1
12:11 tenplus1 hi raven
12:11 Raven262 hehe
12:11 tenplus1 snap!
12:52 lisac joined #minetest-hub
12:52 lisac Hi tenplus1
12:52 lisac first! :D
12:53 tenplus1 hi lisac :P
12:53 tenplus1 working on new mushroom spread function :D
12:54 lisac oh. Raven262 likes shrooms
12:57 tenplus1 ehehe, it's a few changes so that shrooms dont actively spread through walls and is a little faster
12:57 tenplus1 faster is the wrong work, more optimized
13:02 tenplus1 https://github.com/minetes​t/minetest_game/pull/1860
13:05 DI3HARD139 joined #minetest-hub
13:05 tenplus1 hi DI3HARD139
13:05 DI3HARD139 Hello tenplus1
13:06 Pingus tenplus1, What do those three dots in function parameters indicate?
13:06 Krock lol tenplus1. These mushrooms would eat glowy nodes
13:06 Krock oh nvm, it checks for "area_under_air"
13:06 tenplus1 :PPPPPPP
13:07 tenplus1 Pingus: to use the same function parameters in the function called inside
13:07 Pingus hmm seems a bit useless
13:07 Pingus lua has such useless stuff, and is missing i++
13:07 tenplus1 I could add pos and node but ... works just as well :P
13:07 tenplus1 agreed, i++ would be great
13:08 tenplus1 thispull also separates function same as flower spread and is a bit more optimized than previous
13:08 Krock Pingus, if there was ++, for consistency it needs --, which is used for comments
13:08 Pingus Krock, comments are also a bit irregular
13:08 tenplus1 how about just good point
13:09 Pingus why not use // or # for comments?
13:09 Pingus I don't even know how to write block comments in lua
13:09 tenplus1 --[[   block of commendts  ]]
13:10 Pingus y
13:11 Krock for i = 1, #my_table do
13:11 tenplus1 # is needed elsewhere...
13:11 Krock double-slash and slash-asterisk would be an option
13:12 tenplus1 how about inc(a)
13:12 tenplus1 or inc:a
13:13 tenplus1 dec:a  dec(a)
13:15 Krock only if Lua optimizes this to a++/a--, otherwise the overhead would be massive
13:16 tenplus1 true
13:16 tenplus1 would also like a minetest.find_nodes_in_area_under(pos1, pos2, {nodes}, {under nodes})
13:17 tenplus1 how much easier would it be placing stalagtite if you could get air under stone :D
13:17 * Krock wonders if there are any (new) survival servers that don't grant interact by default
13:19 tenplus1 there's an australian one called "You can just F off", basically it doesnt exist so it's hard as hell
13:19 Krock :/
13:20 tenplus1 lolol
13:21 Raven262 Oh, i forgot to ask, tenplus1
13:22 Raven262 On which depth do the caverealms caves spawn on xanadu?
13:22 tenplus1 checking
13:22 tenplus1 -1500 to -33000
13:22 Raven262 Oh
13:22 Raven262 Okay, i guess i'll have to mine as deep as -1500 then
13:23 Raven262 hmm
13:23 Raven262 -33000?
13:23 Raven262 isn't the limit ~ -31000
13:24 Krock somewhere around there, yes.
13:24 tenplus1 I know it's weird that crealms goes as deep as -33000 :) gotta change that
13:24 Raven262 xD
13:25 tenplus1 I wanna add an Aether style'd floating sky lands using paramat's floatland feature and some new biomes
13:25 tenplus1 gotta think about that one soon
13:25 Raven262 Ohhh nice
13:25 Shara That sounds wrong
13:25 Shara I thought CRL started higher
13:26 Shara Hmm, or not
13:27 Shara I don't know why it's -33000 though. I should fix that
13:28 Shara Normal caves at -1500, Deep Realms at -7000 seems okay though
13:29 Shara DM's Lair is -14k to -16k by default
13:30 tenplus1 set bottom level to -30000
13:31 Shara Just wondering if that was how the original was, or if there was some reason for it
13:31 Shara But I can't see a reason
13:31 tenplus1 it generates per block height but even then -33000 is too deep
13:32 Shara Trying to work out updates for mobs and 3d armor on DL now :P
13:32 tenplus1 kewl
13:33 tenplus1 if shinji is around today we can test the new mushroom spread function on server
13:33 Shara :D
13:33 Shara Are tool updates live now?
13:33 Shara I might jump in a bit later to test if so
13:34 tenplus1 oh yes, and we're using moreores rewrite with roolrank support and farming redo hoe support
13:34 Shara 3d armor is such a pain to update
13:35 tenplus1 how so ?
13:35 Shara I don't want half the stuff in it, and don't like adding mods to the server that it won't actually be using
13:35 tenplus1 just gotta update what you ahve already (3d_armor , 3d_armor_ip, shields, wielditem)
13:38 Shara yea, still :P
13:38 tenplus1 lol
13:39 Shara Maybe I am misunderstanding how it works, but why are the inventory specific mods now included with it only using the specific inventory they for as an optional depend?
13:39 Shara they are for*
13:39 Shara I mean...
13:39 Shara minetest.log("warning", "3d_armor_ui: Mod loaded but unused.")
13:40 Shara Why not just make it a hard depend so it doesn't load if it can't be used?
13:40 tenplus1 dunno why he set it up that way, but I imagine its for easier code upkeep
13:40 tenplus1 splitting inventory ui's into their own mods
13:40 Shara Splitting them is fine
13:40 Shara But I don't understand why the depends are then optional
13:41 Shara If you just use this as is, you ended up loading mods you aren't using
13:41 tenplus1 true, but that's up to server owner to disable the one's you dont need I suppose
13:42 Shara And that's why it's a pain :P
14:01 paramat -33000, i expect that was set to make sure to exceed the maximum possible co-ordinate of -32768, however mapchunks actually don't generate past the set 'max mapgen limit' of -31000
14:03 tenplus1 hi paramat
14:03 paramat tenplus1 i've added a mgv7 flag 'biomerepeat', if you enable that then surface biomes will repeat in mgv7 floatlands
14:04 tenplus1 I'm hopefully going to set floatland height to say 1000 and have new biomes appear
14:06 paramat good
14:06 paramat well they're at 1280 by default
14:06 tenplus1 http://i1.ytimg.com/vi/Dtl​6U4XUNq4/maxresdefault.jpg
14:07 paramat and actually, 'biomerepeat' is enabled by default so you'll have to disable it to have special floatland biomes
14:07 paramat yeah i found aether a very interesting MC thing
14:08 Shara Anyone know where I can find decent armour textur replacements?
14:08 tenplus1 aether is more magical, can place many default tree's up there but with schem replacements set for wood/leaves
14:10 tenplus1 for all the texture packs that exist for minetest, no-one has done a set of new armor textures it seems
14:11 tenplus1 Shara: https://github.com/BrunoMine/​macrotex/archive/3d_armor.zip
14:11 Shara I keep thinking of making some, but the hours it takes me to do textures... ekk
14:12 Shara Hmm, not sure those ones are any better than the default ones sadly
14:13 Shara The shields are quite nice though
14:14 tenplus1 https://github.com/minetest-textur​epacks/Good-Morning-Craft-Minetest
14:14 paramat this dungeon feature goes in soon https://github.com/minetest/minetest/pull/6185
14:15 tenplus1 ooh sweet, +1
14:15 Shara Ohh... that looks nice
14:16 Shara (the dungeons, not the armour still :P
14:16 tenplus1 cant find anymore ;(
14:16 Shara I might try and use the shields from that first one though
14:17 tenplus1 updated moreores on git
14:18 Shara The colours are too off on the second one, though the idea is nice
14:19 paramat i'm sure you're fed up with cobble dungeons appearing in your chesse biomes
14:25 tenplus1 cheese dungeons would be funny :P
14:26 Shara Someone here just asked me if I wanted cheese right before I sat back down and saw that :D
14:26 Shara Ten, add super ultra rare cheese biome to ethereal please :P
14:27 tenplus1 lol
14:30 Shara Hmm, yes, switching to those sheiolds. They are much nicer
14:30 Shara shields*
14:31 Shara Thanks for finding them :)
14:31 tenplus1 still looking for proper armor textures, but looks like it's down to someone editing minecraft textures to suit 3d/-armor mod
14:31 Shara I know a couple of servers have some much more detailed ones, but I am guessing they game from MC
14:34 Shara came*
14:34 tenplus1 https://minecraft.novaskin.me/resourcepacks
14:35 Shara Chainmail looks intersting.
14:35 Shara My issue with a lot of armour textures is that they hide the player skin... but the skins often look so much better than the armour
14:36 tenplus1 yeah
14:42 rdococ I'm trying to compile Minetest, and I keep getting this error (which I've never gotten before):
14:42 rdococ undefined reference to `Json::Value::Value(Json::Value&&)'
14:42 rdococ I know it has something to do with JSON, but the question is: what?
14:42 tenplus1 hi rdococ, wish I knew, never compiled before :P
14:42 Jordach joined #minetest-hub
14:42 rdococ It doesn't just happen once - I presume it happens every time Json::Value::Value(Json::Value&&) is used in the code.
14:42 tenplus1 hi Jordach
14:43 rdococ Does anyone know of any way to fix it? Is there a missing dependency?
14:43 Krock we have bundled Json
14:44 Krock disable system JSON and try again
14:44 tenplus1 hrm, just found out that minecraft RAIN is basically 1 long particle texture that drops down every .5 seconds
14:45 paramat see https://github.com/minetest/minetest/issues/4306 seems similar
14:45 tenplus1 shame minetest slows down when using larger textures
14:45 rdococ tenplus1: You didn't know?!
14:45 tenplus1 nah, going through resource pack just now :DDD
14:45 paramat ^ rdococ but that issue was supposedly fixed
14:46 rdococ ah.
14:46 rdococ paramat: I'm gonna try using -DENABLE_SYSTEM_JSONCPP=0 just in case anyway.
14:48 rdococ Wait.
14:49 rdococ There's one solved issue I found where -DENABLE_SYSTEM_JSONCPP=1 was the correct solution. And another where -DENABLE_SYSTEM_JSONCPP=0 was.
14:49 rdococ meh, I'll use =0 like Krock said.
14:51 benrob0329 rdococ: did you pull origin shading ?
14:51 benrob0329 Or just git pull
14:51 tenplus1 hi benrob
14:51 benrob0329 Hi ten
14:52 benrob0329 http://artifex.com/products-mupdf-overview/
14:52 benrob0329 Pretty beat lightweight viewer, AGPL license
14:52 rdococ I'm not trying the shading mod yet, but I might.
14:52 rdococ Turns out the problem wasn't with the shading mod.
14:53 benrob0329 Well, you should
14:53 benrob0329 Because its awesome :P
14:53 rdococ For the moment, I need to test a new feature of my mod which uses the new storage system.
14:54 tenplus1 lol Krock, liked your get_bool true/false comment
14:55 Krock thanks for your feedback
14:58 rdococ tenplus1, can I see it?
14:58 tenplus1 saves changing a command when it can be shown to work normally
14:58 tenplus1 https://github.com/minetest/minetest/pull/6188  end comment
14:59 rdococ default parameters!!!
15:00 paramat i seem to remember someone else mentioning a json error ..
15:00 Shara I had issues with it
15:00 rdococ agh, =0 doesn't work.
15:00 rdococ I'll try =1.
15:00 Shara I couldn't get it to compile using bundled json
15:01 Shara Had to use system json instead and set that to = 1
15:01 Shara Seems like a lot of people have had problems with it
15:02 paramat needs an issue i think
15:02 Shara There was one I think
15:02 Shara Kilbith opened it quite some time back and it got closed
15:04 rdococ heh
15:05 Shara Don't know if it was the exact same thing, but the solution was the same
15:13 rdococ I compiled again with =1. It /still/ doesn't work.
15:14 Shara Error?
15:14 rdococ Same as before.
15:14 Shara I'm assuming you actually have json on your own system?
15:15 rdococ I did install libjson just to make sure. It's worked before.
15:16 Shara No clue then sorry. That worked for me.
15:17 rdococ Now I don't know whether to use =0 or =1.
15:17 rdococ I'm gonna say =1.
15:19 rdococ I'm tempted to just straight up wine it.
15:19 paramat the closest issue is https://github.com/minetest/minetest/issues/4306 are you on debian?
15:20 rdococ yes, I'm on debian.
15:20 rdococ not Debian 9.x, but debian.
15:20 paramat ok could you comment in that issue? i re-opened it
15:21 paramat and see if your error message is similar
15:22 paramat nice github avatar
15:23 rdococ It seems to be the same error.
15:24 paramat see latest comment
15:25 rdococ seen it
15:27 Shara paramat: I use debian and = 1 was the fix for me
15:27 rdococ joined #minetest-hub
15:29 rdococ joined #minetest-hub
15:30 rdococ O-O
15:33 Fixer *,,,*
15:36 rdococ YAY IT WORKED!
15:36 tenplus1 w00t
15:36 rdococ I used karamel's solution of installing libjsoncpp-dev.
15:38 Krock joined #minetest-hub
15:39 tenplus1 wb dude
15:40 Krock ty dude
15:59 rdococ ...er...yay dude?
16:00 tenplus1 ?
16:00 rdococ idk :P
16:00 tenplus1 lol
16:04 Krock rescued from K-Line, rdococ?
16:06 KaadmY What did you do rdococ
16:07 nerzhul joined #minetest-hub
16:07 tenplus1 wb nrz
16:14 rdococ lol
16:15 rdococ There was a minor problem, causing a few people like me to get K-Lined.
16:15 rdococ It's solved, now, though. :P
16:15 rdococ KaadmY: Moo. I heard your fork was really good. I'll have to try it.
16:20 * rdococ compiles KaadmY's fork
16:23 tenplus1 what's the major differences ?
16:23 benrob0329 rdococ: did you git pull origin shading?
16:24 benrob0329 tenplus1: directional shading :P
16:24 tenplus1 ooh, nice
16:24 tenplus1 does everything work ok with it ?
16:25 KaadmY tenplus1: not quite
16:25 tenplus1 aww... what's not working ?
16:25 rdococ yas
16:25 KaadmY Models and the wielditem are still lit from the sunangle even underground
16:26 tenplus1 that can be fixed right ?
16:26 rdococ What do you call a Github using griefer?
16:26 benrob0329 Everything can be fixed
16:26 rdococ a Git.
16:26 benrob0329 But its the effort involved
16:26 rdococ KaadmY: even in the darkness, or only near light sources?
16:27 rdococ benrob0329: I have a broken halting problem solver here. can you fix it?
16:27 benrob0329 Wut
16:27 rdococ ...nvm.
16:28 tenplus1 does blockmens version of shading work on modela ?
16:28 benrob0329 Blockmen used real shadows, and probably not well optimised ones
16:28 tenplus1 ooh
16:29 benrob0329 This is directional light levels
16:29 benrob0329 Afaik
16:30 tenplus1 I wish blockmen would share his code with mt devs
16:32 rdococ which setting?
16:33 rdococ benrob0329, which setting do I have to enable?
16:34 calcul0n joined #minetest-hub
16:35 KaadmY rdococ: only near light sources
16:35 rdococ Do I need to enable a setting?
16:35 KaadmY rdococ: yeah
16:35 KaadmY Shaders on, directional shading on
16:35 KaadmY It should be a menu option
16:35 rdococ I don't see it...
16:36 KaadmY rdococ: should be in the settings menu
16:36 KaadmY You might have the wrong version
16:36 rdococ ???
16:36 rdococ I did both git clone https://github.com/kaadmy/minetest.git; and git pull origin shading;...
16:37 KaadmY What does `git log` show as the last commit?
16:37 rdococ "Fog effect when camera is inside cloud"
16:38 rdococ well, and the carp-whatever mapgen
16:38 KaadmY That's like 2 weeks old..
16:38 rdococ Mapgen: Add Carpathian mapgen (#6015)
16:38 KaadmY That was July 6
16:38 rdococ it's the latest commit according to github.
16:39 rdococ what kind of black magic did you do now?
16:39 KaadmY Nothing...
16:39 tenplus1 lol
16:39 KaadmY `git clone https://github.com/kaadmy/minetest.git kaadmy_minetest; cd kaadmy_minetest; git checkout shading`
16:39 rdococ god damn it
16:39 rdococ I knew I did something wrong
16:40 rdococ should I still git pull origin shading?
16:40 rdococ and if so, where?
16:41 KaadmY I don't think that's needed at all
16:41 * rdococ facepalms
16:41 KaadmY I think that just updates the shading branch, it doesn' switch to it
16:45 rdococ well, meh.
16:45 rdococ I'm new and I'm confused.
16:46 KaadmY Hehe
16:56 rdococ well, it worked
16:56 rdococ I enabled the settings
16:56 rdococ drumroll
16:57 tenplus1 heh
17:05 rdococ holy crap
17:05 * rdococ 's mind exploded
17:08 rdococ next is directional lighting towards light sources :P
17:08 tenplus1 ehe, post video
17:09 rdococ you mean post a video of the shading?
17:10 rdococ no, I'll just end up killing my computer
17:10 tenplus1 :P
17:10 rdococ :P
17:12 rubenwardy alternatively:    git remote add kaadmy https://github.com/kaadmy/minetest.git;    git checkout HEAD~100;   git checkout -b shading;   git pull kaadmy shading
17:12 rubenwardy there's also a way to pull without adding a remote, but I forget the syntax
17:13 rubenwardy "pull" pulls any changes from a remote branch
17:13 rubenwardy by default it fast forwards, which bascially just adds commits
17:14 rubenwardy if there's a conflict, by default it does a merge commit
17:14 rubenwardy if you do git checkout -b shading when kaadmy is origin, it automagically pulls for you
17:17 paramat joined #minetest-hub
17:18 tenplus1 wb paramat
17:21 KaadmY wb
17:27 rubenwardy errr... no.   https://i.rubenwardy.com/ZisG67E6X4.jpg
17:27 Shara Ewwww
17:27 tenplus1 nooooooooooooooooooooooooooooooo
17:27 Shara Run away!
17:28 rdococ what is it?
17:30 rubenwardy rdococ, that's a review on my app
17:32 rdococ I see a blank page
17:33 rubenwardy your browser's being funky :P
17:34 rdococ ah, yay for caches
17:46 rdococ I deleted my entire cache too, and it still doesn't seem to work.
17:49 Krock rubenwardy, about the webpage issue: I think he wants to write a russian Minetest site and had problems while setting up after clone
17:51 CWz Who loves orange soda?
17:51 Krock me?
17:53 tenplus1 who loves Irn-Bru ?
17:53 CWz No idea what that is
17:53 tenplus1 eheheh
17:53 tenplus1 http://www.irn-bru.co.uk/all/xtra
17:54 Fuchs tenplus1: I do, I tend to take tons across the border after UK visits
17:54 tenplus1 w0000t! hi Fuchs... and yeah, it's awesome stuff...
17:55 tenplus1 shame they stopped selling the Irn-Bru Fiery... that was nice
17:58 * tenplus1 watches "Colossus - The Forbin Project (1970)"
17:59 rdococ yaaAAAAAAAAAAAaaay
17:59 tenplus1 ?
18:00 behalebabo joined #minetest-hub
18:00 tenplus1 wb behalebabo
18:00 behalebabo ty
18:01 Calinou https://www.youtube.com/watch?v=b6XBi4_N5YM
18:01 Calinou my first YouTube video! :D
18:02 tenplus1 le lcick
18:02 Calinou 1440p@60 goodness
18:02 tenplus1 godot ?
18:03 Calinou yeah
18:03 tenplus1 nciely done :) you think it's better than irrlicht ?
18:03 Calinou yes, by far
18:03 Calinou Irrlicht doesn't have PBR (physically-based rendering)
18:03 tenplus1 you gonna move minetest to godot ?
18:03 Calinou no :P
18:03 tenplus1 lol
18:04 rubenwardy It's possible to do good stuff in Irrlicht
18:04 rubenwardy it's just a wrapper over directx and opengl
18:04 tenplus1 just up to the engine to make good use of it ?
18:04 rubenwardy https://www.buildaworld.net/show-me
18:04 Calinou yeah, but it's not "out of the box"
18:05 Calinou Godot has all the rendering features you need for 99% of games, out of the box
18:05 rubenwardy true, just thought I'd point that out
18:05 Calinou it even has cel shading now
18:05 Calinou with customizable outline color/thickness, per material
18:05 tenplus1 open-source ?
18:05 Calinou yeah, everything is MIT-licensed
18:05 tenplus1 sweet...
18:09 Calinou also, an high-level multiplayer API was added, and will be available in 3.0
18:09 Calinou (uses ENet, supports IPv6)
18:13 soupfly joined #minetest-hub
18:22 rdococ yay.
18:23 behalebabo joined #minetest-hub
18:26 Megaf joined #minetest-hub
18:26 tenplus1 hi Megaf
18:26 Megaf Hello onetyplusone
18:26 Megaf tenplus1, you beat me for 10 seconds, I was searching fot your name in the list
18:27 tenplus1 ehe
18:31 tenplus1 whats new ?
18:34 rdococ Er, you'll find that it's actually sevententhtythreeaddtenthty.
18:35 tenplus1 fuzzy numbers
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18:56 Pingus Megaf, type in ten and press tab
18:56 Pingus it will only autocomplete if tenplus1 is here
18:56 * Pingus said Hi to tenplus1 first today
18:56 tenplus1 you may get texmex
18:56 Pingus nope x is later in the alphabet
18:56 Pingus try it
18:57 tenplus1 it comes up 2 names on list, gotta type that N :P
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19:14 rdococ How can I force a mod to load after every other mod?
19:14 tenplus1 alphabetical order... start with Z
19:14 tenplus1 what are you trying to do exactly ?
19:15 rdococ a very hacky fix to the areas mod thing
19:15 rdococ where you can glitch through walls even if they're protected
19:16 tenplus1 what are ya hacking ?
19:16 rdococ actually, it's in the form of a mod of its own
19:16 rdococ so I could use the z trick if it comes down to it
19:16 rdococ so I could use the z trick if it comes down to it/i m[=#oi
19:17 rdococ mum just spammed my keyboard for some reason
19:17 tenplus1 ehe... I mean what hacky trick you doing to stop players breaking through protected walls ?
19:18 rdococ creating an indestructible version of each node, and replacing it when a player punches a protected node
19:18 rdococ of course, it also sets a timer that replaces the node back
19:18 tenplus1 that's a LOT of nodes
19:19 rdococ ik
19:19 tenplus1 why not use the protect_flip option I use on protector redo ?
19:19 rdococ protect_flip?
19:19 tenplus1 when player breaks a node that's protected it flips them around
19:20 tenplus1 so they cannot glitch through walls :D
19:20 rdococ okay, now it's trying to register "zareas_noglitch:zareas_noglitch:air".
19:25 rdococ wait
19:25 rdococ duh
19:25 rdococ I could just remove their interact temporarily
19:27 rdococ but then I'd need a timer
19:27 rdococ hm
19:27 tenplus1 *cough* flip
19:27 rdococ I'd use an abm, but what if the server crashes?
19:27 rdococ wait, an abm? that's node-based
19:28 rdococ seriously, minetest needs mod-local timers
19:28 tenplus1 minetest.after(seconds, function() )
19:28 rdococ oh my god. I am an idiot :P
19:28 rdococ wait, what if server crashes?
19:29 tenplus1 then player will complain and ask for interact back :D
19:29 rdococ heh.
19:29 tenplus1 that's why I flip them around isntead, it's a lot simpler to do
19:30 rdococ nah, that's drastic
19:30 tenplus1 stops them enteringbuilds though that are protected
19:31 rdococ Oooookay, now worldedit is throwing errors.
19:32 tenplus1 ?
19:33 Fixer SOOOO MOOOOVE
19:33 Fixer we needs improvement
19:33 tenplus1 ???
19:35 Fixer tenplus1: https://www.youtube.com/watch?v=cU8HrO7XuiE
19:37 tenplus1 ? music
19:38 rdococ intriguingly enough, yay.
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19:40 tenplus1 wb cx384
19:41 cx384 thank you tenplus1
19:48 Fixer compile time
19:48 Fixer shading time
19:50 tenplus1 nite folks o/
19:50 tenplus1 left #minetest-hub
19:56 rdococ shading!
19:56 rdococ aw, +c
20:05 Megaf nobody will ever be able to say night to tenplus1 before he leaves
20:06 Megaf rdococ, Im reading your message right now, meh
20:06 Megaf sevententhtythreeaddtenthty
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20:56 Fixer Kaadmi is here?
20:56 bigfoot547 Fixer: watch this lol
20:56 bigfoot547 Tadaaaaaaaaaaa
20:56 KaadmY Yai ima heeeeeeeeeere
20:57 Fixer nevermind, I think I've compiled 6165 in a wrong way
20:57 Fixer or not
20:58 KaadmY Heh
20:58 KaadmY What broke this time?
20:58 Fixer KaadmY: it does not work completely
20:58 KaadmY Fixer: what doesn't work?
20:59 Fixer KaadmY: i don't see any changes with time
20:59 Fixer KaadmY: same picture
20:59 KaadmY Did you actually enable it?
20:59 Fixer KaadmY: i think i probably use old settings, let me try it
20:59 KaadmY It's in the menu now
20:59 Fixer ah yes
20:59 Fixer ok
20:59 Fixer thats explains it :D
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21:00 Fixer KaadmY: yeah, it works
21:00 Fixer KaadmY: weild thing fixed
21:01 KaadmY Yep
21:01 KaadmY I had lighting on the wieldhand disabled...
21:01 * KaadmY facepalms again
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21:02 KaadmY Hi paramat
21:10 Fixer KaadmY: 6165 does look good to me, don't see any obvious bugs yet, underground works too
21:10 rdococ A KaadmY is you !
21:13 KaadmY A wild KaadmY appears!
21:13 KaadmY Fixer: only issue(s)  are related to model shading
21:13 KaadmY Wielditems and models have shading from the sun angle always
21:13 Fixer game feels like STALKER with dynamic weather
21:13 KaadmY Regardless of indoors/outdoors
21:15 rdococ Ah.
21:15 rdococ I'd like to see light-source angle lighting for the nodes.
21:16 rdococ I was thinking it could be accomplished simply by using the node light levels of the neighboring air node.
21:17 KaadmY rdococ: can't use that data in shaders
21:17 KaadmY All the data you have per mapblock is the vertex color
21:17 KaadmY Without any knowledge of neighboring vertices
21:17 KaadmY (And texcoords, position, normal, etc)
21:22 Fixer KaadmY: torch light can be quite pronounced when in shaded part
21:23 KaadmY Yeah
21:23 KaadmY It brightens up everything around it
21:24 rdococ hm
21:24 rdococ Would it be possible to send any extra data to the shaders then?
21:25 KaadmY rdococ: with Irrlicht? Not really
21:25 KaadmY With raw OpenGL it's easy
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21:26 rdococ can we switch to Godot yet?
21:26 KaadmY rdococ: hehe no
21:27 KaadmY That's like saying "Can we remake CoD in Gamemake Studio"
21:27 KaadmY Gamemaker*
21:27 rdococ Can we remake Minetest in Gamemaker Studio?! :P
21:28 KaadmY rdococ: do it
21:32 DI3HARD139 What does the "Rebase Needed" tag on Github mean?
21:33 rdococ it means more confusing stuff
21:33 DI3HARD139 Mhmmmm makes sense
21:34 rdococ see, the github servers run on confusion and perplexion. that's why they're complicated, so they can get the confusion they need to stay online from new git/hub users.
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21:58 Pingus KaadmY, can't you send more parameters to the shader?
21:58 * Pingus is a shader noob
22:00 benrob0329 DI3HARD139: it means the branch that has changes needs to be brought up to speed with master
22:00 DI3HARD139 Oh ok
22:02 KaadmY Pingus: not custom data per vertex
22:07 Pingus :(
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23:25 rdococ do minetest.object_refs include players?
23:27 bigfoot547 yes
23:27 bigfoot547 rdococ: ^
23:30 benrob0329 (Offtopic) https://youtu.be/Zcdd5wUwubE
23:30 benrob0329 But freaking awesome
23:31 rdococ ugh.
23:31 rdococ I need to give each object a unique identifier and I don't know how!
23:31 benrob0329 Meta?
23:32 rdococ ...maybe
23:33 rdococ how do I get the meta?
23:34 KaadmY object:get_meta or  something I think
23:34 rdococ it's not on the wiki
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23:38 rdococ get_meta is a nil value!
23:39 rdococ KaadmY, get_meta is nil
23:40 rdococ for some reason, rubenwardy's website doesn't load AT ALL! it just remains on the last page I was on.
23:41 bigfoot547 :|
23:42 rdococ is there object metadata? lua_api doesn't mention it
23:43 rdococ would set/get_properties work?
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23:45 KaadmY I think that's it
23:46 rdococ nope
23:46 KaadmY It's for string storage only though
23:46 rubenwardy rdococ, browser/version/os?
23:46 sofar only players have meta storage, entities do not
23:46 KaadmY key = value
23:46 KaadmY sofar: darn it
23:46 rubenwardy *attributes
23:46 sofar you can just store data in the lua object
23:47 rdococ the lua object?
23:47 KaadmY rdococ: object.randomthingy = 42
23:47 rdococ does that work with players?
23:47 sofar no
23:48 rdococ seriously?
23:48 rubenwardy players aren't "LuaEntities"
23:48 rdococ really, I thought they were. /s
23:48 sofar players have attributes that are persistent
23:48 rubenwardy also, if you do object.foo you need to persist foo in the on_serialise callback
23:53 rubenwardy player attributes should be deprecated at some point and replaced with meta
23:53 rubenwardy and then meta added to entities
23:53 rdococ hm
23:54 rdococ get_luaentity apparently doesn't exist
23:54 rubenwardy makes for a nicer API as players + mods + items + nodes all have the same API
23:54 rubenwardy for storing extra info
23:54 rdococ for one, entity.property doesn't work, since entity is userdata
23:54 rdococ trying get_luaentity() doesn't work, because the function apparently doesn't exist
23:54 rubenwardy what type of thing?
23:55 rdococ well, the entity where get_luaentity doesn't exist was in minetest.luaentities
23:57 rubenwardy does get_animation() exist in the variable?
23:57 rubenwardy does object exist in the variable?
23:57 rdococ oh, goodie, now is_player doesn't exist.
23:57 rubenwardy is_player won't exist if it's a lua entity
23:57 rubenwardy only if it's a player
23:57 rdococ oh.
23:57 rdococ Duh.
23:57 rubenwardy (it's odd as it's a method which only exists for players???)
23:58 KaadmY Huh
23:58 KaadmY So `if object:is_player then` is the only valid syntax for checking it?
23:58 KaadmY Since calling it would be an error since it's nil?
23:59 Donbatman if player:get_player_name then
23:59 rdococ if object.is_player then
23:59 rubenwardy ^
23:59 rdococ wait.
23:59 rubenwardy also, hi Donbatman
23:59 rdococ when I get an entity, can I use entity.object to get an object from it?
23:59 Donbatman hi

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