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IRC log for #minetest-hub, 2017-07-31

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All times shown according to UTC.

Time Nick Message
00:00 rdococ is that...a thing?
00:00 rdococ Is it?!
00:00 rubenwardy rdococ,   .object is the actual API I believe
00:01 rdococ eh?
00:01 rubenwardy and . just has mod defined variables
00:01 rubenwardy I'm just reading the code
00:01 rubenwardy it's been a while
00:01 rdococ ??????
00:01 rdococ okay, now I'm just confused again
00:01 rdococ if the entity from, say, get_objects_inside_radius is in a variable named entity, do I use entity.object to get the object?
00:01 rubenwardy Donbatman: https://i.rubenwardy.com/YK8QMskMmh.png
00:02 rdococ okay, I swear rubenwardy.com is blacklisted or something
00:02 rubenwardy at a guess, your browser doesn't support the crypto algorithms I use
00:03 rubenwardy or maybe your computer hates canada \o/
00:04 rdococ I'm installing chromium.
00:04 Donbatman Looks awesome rubenwardy
00:04 rubenwardy :)
00:04 Donbatman rdococ https://github.com/DonBatman/tps_te​leporter/blob/master/init.lua#L181
00:04 rubenwardy it looks like the entity value is a copy of the entity definition, with object added
00:05 rubenwardy so it copies your entity's definition, then adds 'object' which contains more user data
00:05 rubenwardy user data, meaning C++ methods
00:05 rdococ do I use entity.object then?
00:05 rubenwardy so you should be able to do entity.asasas, but it won't save
00:05 rubenwardy you'll need to implement on_serialize
00:05 rdococ none of that works.
00:05 rubenwardy or w/e the method is
00:05 rdococ on_serialize for the entity?
00:05 rubenwardy yeah
00:06 rdococ but this is a conveyor. it's meant to work on all entities.
00:06 rdococ I just need a temporary identification system...
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00:06 rubenwardy there's entity.id
00:06 rdococ does that ever change?
00:08 rdococ rubenwardy, does that ever change, and do players ahve it?
00:08 rubenwardy no idea
00:09 rubenwardy and it may be entity.object.id, the code is hard to follow
00:09 rdococ Eh???
00:09 rdococ I got an error I've never seen before.
00:09 rdococ "table index is nil".
00:10 rdococ and it didn't break when accessing the entity_queue (a local variable initialized to an empty table), only in modifying it.
00:11 rubenwardy I imagine the table index is nil
00:11 rdococ it depends on what the table index is.
00:11 rdococ well, it's nil, but you get my point.
00:11 rubenwardy it looks like the ID is given by the SAO for the entity, and you'd hope the ID would never change as that would cause the wrong entity to update client side if it did :)
00:11 rubenwardy does e.id or e.object.id or e.object:get_id() exist?
00:13 rdococ oh.
00:13 rdococ so is e.id sometimes nil?
00:13 rdococ e.object doesn't exist, as above.
00:13 rdococ what I don't get is I can't access any of the methods of the entity as I'd hoped...
00:13 rubenwardy lua entities are created here: https://github.com/minetest/minetest/blob/​master/src/script/cpp_api/s_entity.cpp#L66
00:13 rubenwardy eer
00:14 rubenwardy how are you accessing something with no object value?
00:14 rdococ for _,entity in pairs(minetest.get_objects_inside_radius(pos, 1)) do
00:14 rdococ that is to say, I'm checking each entity returned by get_objects_inside_radius.
00:15 rubenwardy it's possible there's a player there
00:15 rubenwardy oh
00:15 rubenwardy and that returns objectref directly
00:15 rubenwardy so entity is already entity.object
00:15 rubenwardy which is why you can't set things
00:15 rdococ god damn it.
00:16 rdococ well, what can I do?
00:16 rubenwardy I'd try entity:get_id()
00:16 rdococ get_id is nil
00:16 rubenwardy :(
00:16 rdococ I swear, every method seems to be nil.
00:17 rdococ do players have get_id? I sure damn hope so
00:17 rubenwardy players have get_player_name()
00:17 KaadmY Player are not objects
00:17 rubenwardy players are objects
00:17 rdococ KaadmY: I disagree.
00:17 rubenwardy they're server active objects
00:17 rdococ players are clearly derived from objectrefs
00:17 KaadmY I thought players were not objects
00:17 rdococ they're just not luaentitysaos
00:17 rubenwardy they're not lua entities
00:17 rubenwardy oh, snap
00:18 rubenwardy worth checking though
00:18 rubenwardy feel free to prove me wrong
00:19 rdococ is there seriously no identifier for entities?
00:19 rdococ I might end up using the index in object_refs, and then accounting for when entities are added/removed
00:19 rubenwardy players are objects, confirmed: https://github.com/minetest/minetest/blob/mas​ter/src/script/lua_api/l_object.cpp#L100-L116
00:20 rdococ PlayerSAO!
00:21 rubenwardy anyway, I must be off now
00:21 KaadmY See you
00:22 Donbatman bye
00:23 rubenwardy wow https://forum.minetest.net/v​iewtopic.php?f=9&t=18086
00:24 rdococ holy siht
00:24 KaadmY Wait what
00:26 rdococ did someone SERIOUSLY create that.
00:26 rdococ right, that's it.
00:26 rdococ I'm making a quran bot
00:26 rdococ no, wait, better. flyingspaghettimonsterbot.
00:27 rdococ also odd that it's a bot, not a mod
00:28 calcul0n ho yeah, beer and strippers everywhere, that could be a cool mod :)
00:29 bigfoot547 calcul0n: lol
00:29 bigfoot547 >=|
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00:50 tumeninodes on github, in the frame which states your branch is ahead x1 and behind x1 commit..., do you just use the "pull request" tab to the right of that msg, and commit the current master to your branch?
00:53 tumeninodes sofar:that's right, I forgot about the flatpack build. And it seems a bit more "non-sketchy" than APPimage. I do wonder if these will eventually fade as linstall, autopackage, zeroinstall?
00:56 tumeninodes I just looked back in logs... HOLY BEJESUS?! a bible-thumper bot/mod?
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01:09 * rdococ dies
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01:16 benrob0329 "Oh no I don't like this mod you made that spews verses from your book"
01:17 benrob0329 "So im going to say that you should make a generic mod because I disagree with what that book says"
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04:22 Hijiri rubenwardy: is there a get_id?
04:23 Hijiri I didn't know the id was available to lua
05:52 DI3HARD139 Quick question. How can one generate a map that's nothing but grass?
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09:04 IhrFussel Hey guys, my server had ~ 10 segfaults last night, addr2line says "ClientInterface::getClientIDs(ClientState)"
09:06 IhrFussel I'm guessing someone with a modified client maybe tried to send a fake state??
09:31 IhrFussel It just happened again, same line
09:52 IhrFussel AGAIN...I guess I'll have to run a debug build for testing but I have no clue how to run it parallel to my normal version
09:59 IhrFussel I'll try --info and --verbose for now
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10:16 IhrFussel Last log line "2017-07-31 12:15:26: VERBOSE[Server]: Server::deletingPeer(): peer->id=4, timeout=0"
10:17 IhrFussel So it seems to be linked to logouts
10:27 IhrFussel Nevermind the player told me he didn't logout normally so it was just the result of the server crashing
10:33 sfan5 it doesn't have to be a modified client
10:33 sfan5 are you running .16 release or dev?
10:37 IhrFussel 0.4.16-dev but from Jun 4 so release day
10:37 IhrFussel I didn't change ANYTHING AFAIK ... it suddenly started happening last night
10:38 IhrFussel sfan5, do you think an admintool (digging extremely fast) could cause this?
10:38 sfan5 no
10:39 sfan5 to me this just sounds like a "simple" bug
10:40 IhrFussel It happened every 7 - 20 minutes on average ... SOMETHING must cause it...something likely reliable
10:44 IhrFussel sfan5, could this be part of the problem? "2017-07-31 10:55:17: ERROR[Server]: Failed to open /home/minetest/.minetest/w​orlds/.../players/PLAYER"
10:44 sfan5 dunno
10:45 sfan5 picking out random log entries isn't going to help, what's needed is a backtrace
10:45 IhrFussel Can you lead me to an instruction on how to compile a debug version NEXT TO a normal dev version?
10:50 sfan5 just clone minetest again, compile it as debug, copy the binary to your other install and name it e.g. "minetest.debug"
10:55 IhrFussel sfan5, MAYBE that's not needed anymore...MT spit out a debug stack...this could probably help https://pastebin.com/mZauiNGA
10:56 IhrFussel It seems to be linked to files definitely...could it be the Extended Player Attributes?? I implemented them now into my mods about 3 days ago
10:57 IhrFussel And EACH node dug checks a certain player attribute for quests
10:58 sfan5 that paste describes a different problem
10:58 IhrFussel But it happened while I spam-used the admintool
10:58 sfan5 wat
10:58 sfan5 why would it try to open a database file mid-game?
10:59 IhrFussel Well it only saves map changes every X secs to the DB
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10:59 sfan5 it doesn't reopen the db file
10:59 sfan5 it's impossible for that error to appear mid-game
11:00 IhrFussel "Failed to save block: unable to open database file"
11:00 IhrFussel It obviously tried to save a modified map block
11:02 sfan5 lemme check
11:03 sfan5 hm well that sounds weird
11:03 sfan5 in any case that stacktrace is not good enough
11:06 IhrFussel So is the error message just midleading and the server doesn't try to re-open the DB?
11:06 IhrFussel misleading*
11:18 IhrFussel sfan5, but if I compile the debug version it will automatically overwrite my existing /usr/local/bin/minetestserver ... or not?
11:18 sfan5 don't run make install, copy only the binary manually
11:18 sfan5 and name it differently
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11:20 IhrFussel I don't follow you...I always use Calinous script to compile...what needs to be changed here: "cd; git clone https://github.com/minetest/minetest.git; cd minetest/games; git clone https://github.com/minetest/minetest_game.git; cd ..; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(nproc); sudo make install;"
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11:42 ThomasMonroe :O
11:42 ThomasMonroe no greeting?
11:42 ThomasMonroe XD
11:43 lumidify Hi ThomasMonroe :P
11:43 ThomasMonroe hi lumidify, how are you?
11:43 lumidify Reasonable (as usual)
11:44 lumidify And you?
11:44 ThomasMonroe about the same
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12:00 IhrFussel sfan5, I cloned the git stuff into /home/minetest/mtdebug now but when I run cmake it complains about not finding CMakeLists.txt in /home/minetest ... I didn't specify /home/minetest as compiling directory
12:00 sfan5 forgot to cd?
12:06 IhrFussel sfan5, I don't get how it works it says it can't open minetest_game no permission...does git need sudo?
12:07 sfan5 no
12:07 IhrFussel "cd mtdebug/minetest/games; git clone https://github.com/minetest/minetest_game.git; cd /home/minetest/mtdebug/minetest; sudo cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; -DCMAKE_BUILD_TYPE=Debug make -j$(nproc);" my folder structure is /home/minetest/mtdebug/minetest/
12:15 sfan5 why are you running cmake as sudo
12:16 sfan5 there should be no ; after the enable leveldb param
12:16 sfan5 and there should be a ; before make
12:17 calcul0n and isn't this mtg and not minetest ?
12:18 calcul0n ho, i guess you already have minetest
12:20 IhrFussel sfan5, thanks seems to work now...so the binary file will be in mtdebug/minetest correct?
12:20 IhrFussel Or mtdebug/minetest/src rather I think
12:21 sfan5 mtdebug/bin/minetest
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12:24 IhrFussel Wait...I need to downgrade my mtdebug git to the one I use..or not?
12:33 sfan5 you don't need to but it would make sense
12:37 IhrFussel sfan5, cmake doesn't need sudo but make does?
12:37 sfan5 neither of them do
12:38 sfan5 by blindly adding sudo to some command earlier you probably broke something
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12:44 IhrFussel sfan5, I think it will work now...I did git reset --hard [hashfromjune4] and now it compiles again...so after it's done couldn't I just run the binary from the bin folder?
12:45 calcul0n afaik you need to set RUN_IN_PLACE at compile time for that
12:45 sfan5 you likely can
12:46 IhrFussel I copied it to usr/local/bin/minetest.debug ... now I simply run it like normal minetest?
12:47 IhrFussel and after it crashed I use gdb I'm guessing
12:52 calcul0n you'll need a core dump if you want to use gdb after, they are generaly disabled by default
12:53 calcul0n you can also run it in gdb, but it will be very slow i guess
12:53 IhrFussel So I need to run it inside gdb?
12:54 calcul0n it's not needed, but you must core dumps if don't want to
12:54 calcul0n i don't remember how to do that though :)
12:54 calcul0n something like ulimit -c unlimited
12:55 Fixer *,...,*
12:56 calcul0n it will produce a file named something.core when it crashes, then you can run gdb prog file.core
12:57 IhrFussel I need to use argeuments with gdb...will this work? gdb --args minetest.debug --config blah ?
12:58 calcul0n you mean args for gdb or for minetest ?
12:58 IhrFussel for minetest
12:59 calcul0n then run gdb minetest and type set args --blah before run
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13:04 IhrFussel calcul0n, works I think...now I wait for the crash and then type what?
13:05 ThomasMonroe anyone know where ten is?
13:07 calcul0n IhrFussel, after the crash type bt to get the backtrace
13:08 calcul0n you can also examinate the variables content with print variable
13:09 IhrFussel calcul0n, but it's not required to run minetest with --info or --verbose right? Cause all I see right now on screen is [New Thread blah] sometimes
13:09 calcul0n i don't know, maybe some more infos with --verbose
13:10 calcul0n but they should be in debug.txt anyway
13:11 IhrFussel The debug.txt only shows the usual "digs/places node" right now
13:12 calcul0n so maybe --verbose or --trace can help, but they print a lot of infos
13:13 IhrFussel I mean are --info and --verbose or --trace required for gdb debug info?
13:13 calcul0n ho no, i don't think so
13:14 IhrFussel So it's normal that gdb only outputs [New Thread blah] to stdout? I just hope that it collects all kinds of debug info in the background
13:15 calcul0n yes, it does
13:15 calcul0n you generally only get a message when it crashes
13:20 Fixer hey guys
13:20 Fixer HEAT IS DOING
13:28 sfan5 calcul0n: running something in gdb is usually not slower than running the debug executable itself
13:29 calcul0n ok, i didn't know that
13:30 Fixer you can enable core dump and just run debug build, then use that dump to debug in gdb
13:50 IhrFussel YES it happened again https://pastebin.com/KasGUgYH
13:51 IhrFussel That doesn't look useful though I did "bt" in gdb
13:53 Fixer IhrFussel: thread apply all bt
13:55 IhrFussel https://pastebin.com/TKFASywJ
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14:12 IhrFussel That's weird...the crash isn't in dmesg as segfault o.o but there is also no mod error in the debug.txt ... however there is one in the gdb output when I scroll back up: https://pastebin.com/5BfVH6Dz
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14:27 IhrFussel Does the most recent bt even help with finding the problem? I see nothing useful in it
14:39 sfan5 IhrFussel: those backtraces you posted just seem to be scripting errors
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14:41 IhrFussel sfan5, there was a mod "builtin" error on shutdown BUT something else caused the actual shutdown ... is there no way to see more output?
14:42 sfan5 that's not "something else"
14:42 sfan5 the script api raised an exception
14:43 IhrFussel sfan5, but on_shutdown()! why would the shutdown be triggered?? I didn't do it
14:43 IhrFussel I will run it again
14:44 sfan5 i don't know why your server was shutting down, you didn't post that part of the log
14:44 sfan5 in any case something is seriously wrong with your world folder
14:44 sfan5 since e.g. the forceload code can't open the file it needs for writing
14:48 IhrFussel sfan5, I had too few lines set in my terminal so I couldn't scroll up more to see what happened before that mod error ... now I set it to 15,000 lines should be enough
14:50 IhrFussel The world folder works as expected right now, minetest can read and write just fine
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15:18 Krock 404 - Tenplus1 not found
15:18 Krock 500 - Can not greet tenplus1
15:19 nerzhul 503 - nerzhul not available
15:19 nerzhul 409 - paramat is a coffeepot
15:20 nerzhul *teapot
15:20 Fixer 666 - temperature in Europe
15:20 Krock 200
15:26 Fixer me irl http://i.dailymail.co.uk/i/pix/2017/02/10/00/3D06​B70D00000578-4210070-image-a-15_1486687785854.jpg
15:27 Krock bottom notice is for americans
15:27 Krock or where is that police station located?!
16:03 lisac Hi ten
16:03 lisac *ten
16:03 lisac wow
16:03 lisac tenplus1 isn't here
16:08 Krock he's watching us from above
16:08 Krock (not saying that he's dead - referring to illuminati)
16:13 lisac ...
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16:32 rdococ hm
16:33 rdococ I remember a function like colorize() but can't find it in the minetest dev wiki.
16:34 rdococ Does anyone know if such a function exists? It'd be useful in my mod of a mod..
16:35 calcul0n rdococ, isn't it a texture modifier instead ?
16:35 calcul0n [colorize:<color>:<ratio>
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16:38 rdococ A texture modifier? I want to recolor text...
16:38 calcul0n ha
16:39 calcul0n is it in a hud ? in that case you can set the number param for that
16:39 Krock https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L2060
16:39 Krock ^ rdococ
16:40 Krock if HUD, then it's a separate param in the definition
16:40 rdococ ah
16:40 rdococ yes
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16:40 rdococ Nah, it's in a chat_send call.
16:41 Krock :'( github throws unicorns right now
16:42 * rdococ samples hexchat colors
16:42 bigfoot547 lel
16:42 bigfoot547 Krock: that happened to me, just refresh the page lol
16:42 Krock eeks. the stats look horrible right now
16:43 bigfoot547 :\ github is dying
16:43 bigfoot547 :P
16:44 bigfoot547 "Major service outage"
16:49 Calinou https://status.github.com/
16:49 Calinou g i t h u b   i s   d o w n
16:49 ThomasMonroe O.O
16:49 Fixer Krock: they have quite weird unicorn pic, kind of pornish
16:49 bigfoot547 It's dead
16:51 Fixer finally https://pbs.twimg.com/media​/DGEPbAhVoAEGIwo.jpg:large
16:52 Calinou also: https://github.com/Voros2/freedoom/blob/91406410e​aeae19fbbb1cf19432387a0b7648c50/CREDITS#L125-L128 :D
16:53 Fixer do this in minetest https://twitter.com/melodiv​e/status/891653115795173376
16:57 Calinou how does this compare to http://store.steampowered.com/app/660880/b/ ?
16:57 Calinou game of the year!
17:17 CWz dumbasses didn't port it to linux
17:18 CWz what is this, 2014
17:19 CWz meh not like i can play it. my i3 and gtx950 wouldn't cut it
17:23 Fixer Calinou: o_O
17:25 Fixer Calinou: https://twitter.com/Shadbas​e/status/846554622885949444
17:26 rdococ odd
17:26 rdococ hm
17:26 Shara Hello
17:26 * CWz runs
17:27 * Shara catches?
17:27 * bigfoot547 is confused
17:28 * Shara offers doughnuts
17:29 * bigfoot547 scarfs doughnuts
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17:41 rdococ balls
17:54 Calinou https://forum.minetest.net/viewtopic.ph​p?f=5&amp;t=17887&amp;p=286504#p286504
17:54 Calinou ehm…
17:54 Calinou "don't like it, don't use it"
17:54 Calinou Minetest being on Steam wouldn't be harmful to anything, as long as it isn't integrated to the Steam APIs (not GPL-compatible)
17:55 Calinou Godot also is on Steam, in the exact same manner (no steam_api.dll used)
17:55 Calinou also, the Steam DRM is known to be quite weak, this doesn't mean Steam is shoddily written
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17:59 rubenwardy 100% agreed, Calinou
18:01 Calinou rubenwardy: I'm of the opinion that being present on proprietary platforms is a good thing, while supporting the libre platforms
18:02 Calinou it really helps reach out more users, and makes the software look friendly to all platforms
18:02 Calinou (who doesn't dislike GIMP because it works like crap on Windows or macOS?)
18:02 soupfly joined #minetest-hub
18:03 Calinou and it's not a matter of manpower, really… if your software is good and you know how to engage people, you can keep a dedicated Windows/macOS/whatever maintainer at hand
18:03 Calinou (for what it's worth, I maintain my Godot builds for Windows/macOS/Linux and it works fine, but Godot is very easy to build on all platforms, compared to the average C++ software)
18:12 * CWz doesn't know what's worse, proprietary software or the schnitzels who go about whinning about proprietary software.
18:12 Calinou http://www.phoronix.com/scan.php?page=article​&amp;item=gl46-spirv-parallel-shad&amp;num=1
18:12 Calinou hype
18:12 Calinou :D
18:12 CWz Doesn't matter if the code is open or not, if said schnitzels cannot read code
18:12 Calinou they added native anisotropic filtering (ie. not an extension), in 2017
18:13 * Krock wonders why CWz describes them as schnitzel. There's also plätzchen or würstchen
18:14 CWz no idea what those ares
18:14 Krock with a chance of 99% that's meat, otherwise yo get some kind of vegan mix for meat-replacements
18:14 Shara CWz: The ones who whine without real reason are always the worst
18:15 CWz I wonders if opengl 4.5 can be upgrade to 4.6 or would I have to upgrade a card
18:16 CWz den again anisotropic filtering seems to have the reverse pixar effect on minetest
18:16 Krock OpenGL stuff is hardware-dependant
18:16 CWz I knew it...
18:16 Krock so updating will most likely not be possible without buying a new card
18:17 CWz welp, no worth it
18:17 CWz Don't need to a graphics card that makes fuzzing up texture fuzz up faster
18:18 Krock everything above OpenGL 1.4 is fine to run Minetest :)
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18:22 IhrFussel sfan5, can a corrupted mapblock cause a segfault?
18:22 Calinou oh, hype #2: https://play0ad.com/new-rele​ase-0-a-d-alpha-22-venustas/
18:22 Calinou "The Persian soldier said, [SpiderMonkey exception at…]"
18:22 CWz Hype is for the sodapopper
18:23 soupfly joined #minetest-hub
18:23 CWz TF2 reference
18:23 Fixer Calinou: it is still alpha
18:23 Calinou yep, but gots lots of new things
18:23 Calinou CWz: real men use Force-A-Nature :D
18:24 sfan5 IhrFussel: it shouldn't
18:24 sfan5 if you have a backtrace the exact cause can be determined, no need for guessing
18:25 IhrFussel Well the segfault that happened ~ 10 times last night doesn't even happen ONCE anymore...so I'm guessing the event is either linked to a certain client/mapblock
18:27 IhrFussel sfan5, also the "error writing to file" indeed only happens when I dig too many nodes without a break
18:28 IhrFussel Admintools have a dig time of 0.15 (the lowest possible)
18:31 IhrFussel The chance to crash the server seems low though (I had to hold down the mouse button for a few minutes for that)
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18:51 IhrFussel Will this work as an auto restart debug script? https://pastebin.com/srxT5W7r
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18:55 sfan5 that's missing the instructions that actually create the backtrace
18:56 IhrFussel ulimit -c unlimited and then gdb minetest.debug corefile seems to be easier then right?
18:56 sfan5 if it works then yeah
18:58 IhrFussel I never dumped core files...where would I likely find the core file minetest dumps?
19:00 calcul0n in the same directory as the executable i think
19:01 sfan5 depends on your system settings
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19:04 IhrFussel ulimit needs sudo? ugh
19:06 ThomasMonroe joined #minetest-hub
19:06 IhrFussel No wait...why doesn't ulimit -c unlimited work?
19:07 IhrFussel HUH?? it works now after opening a new terminal window
19:13 tenplus1 joined #minetest-hub
19:13 tenplus1 hi folks
19:13 ThomasMonroe left #minetest-hub
19:15 Shara Hi Ten
19:15 tenplus1 hi Shara :P
19:15 tenplus1 how's things
19:15 Shara I am being lazy for a night
19:18 Krock hi tenplus1
19:18 tenplus1 hi krock :P
19:19 tenplus1 heh, monday nights are worth being lazy one's :)
19:41 * Sokomine accidently places whoever forbade the inventory movement of stacks larger than common stack size next to some creepers
19:42 tenplus1 lolol
19:42 tenplus1 hi Sokomine
19:43 Sokomine btw, did i already say that creepers need to be banned for griefing? extinct the species.
19:44 tenplus1 my creepers dont blow up in protected areas, they only damage players/mobs around htem
19:46 Sokomine that seems ok then. they're still destructive to the landscape above ground. they need to be extinct
19:46 tenplus1 eheheh
19:46 tenplus1 #SaveTheCreepers
19:49 Sokomine no chance
19:49 Sokomine only way would be to teach them to behave
19:49 DS-minetest make the creepers sticky, so that they jump onto sam and he can't flee
19:49 tenplus1 hi DS, also good idea... once they touch you they are attached until boom!
19:49 Sokomine it's not killing sam that's the problem. it's the huge holes in the landscape they create
19:49 DS-minetest and hi tenplus1 and everyone else : )
19:50 DS-minetest hm, it would be funny to have mobs that pick up items and place them
19:50 Sokomine you can...er...throw them at the ground to emulate meteor strikes on worlds in outer space. that would fit and look well. elsewhere...away with them
19:50 tenplus1 the mobs_mc has endermen that do just that
19:51 Sokomine DS-minetest: play a bit with aliveai :-)
19:53 DS-minetest the most important thing of mobs is that they make poop
19:54 tenplus1 hah, like yogscast "to the core" where they pooped everywher
19:54 DS-minetest eg. a dinosaur eats sam and poops out brown particles and bones
19:55 DS-minetest heh, it's funny that csm is already active before media is loaden, i already hear chatbell sounds
19:56 tenplus1 o.O
19:56 sofar yeah lua stack doesn't take long to initialize
19:59 Fixer DS-minetest: CSM-mod idea
19:59 Fixer DS-minetest: play modem connecting sound during media load :trollface:
19:59 tenplus1 haha nice...  hi Fixer
19:59 Fixer hi
20:00 tenplus1 who mentioned title screen music should play while loading server media
20:00 DS-minetest actually that was me, 11
20:00 DS-minetest hm
20:00 tenplus1 it's a good idea...
20:01 tenplus1 like normal game loading screens, have something to watch and listen to until connected
20:01 DS-minetest is when is on_connect called?
20:02 DS-minetest tenplus1: but the problem is, csm doesn't start directly, so there will be a little space between the menu music and loading music/sound
20:02 behalebabo joined #minetest-hub
20:02 tenplus1 hi behalebabo
20:03 cx384 joined #minetest-hub
20:03 tenplus1 o/ cx384
20:03 cx384 \o tenplus1
20:03 tenplus1 ehehe
20:03 garywhite o/
20:04 cx384 hey \o/
20:04 DS-minetest ^°\
20:06 DS-minetest ?o arr
20:07 behalebabo joined #minetest-hub
20:17 sniper338 joined #minetest-hub
20:17 tenplus1 hi sniper
20:18 CalebDavis joined #minetest-hub
20:25 cx384 For what do I the max_drop_level in the tool_capabilities? I've forgotten it and it looks like this isn't documented.
20:28 lisac cx384, according to my short googling, it is undocumented, and seems to be set to either 0 or 1 in all the code I've found
20:28 lisac I'd think lack of documentation is a bug. Why not report it on github?
20:28 tenplus1 hi lisac
20:29 lisac Hey tenplus1
20:29 cx384 for the mese pick it is 3
20:30 tenplus1 am looking through code but cant find an actual use for max_drop_level
20:31 lisac tenplus1, it does absolutely nothing
20:31 tenplus1 is it meant for mods to use to increase drops or something ??!
20:31 cx384 Is this up to date? https://forum.minetest.net/v​iewtopic.php?p=47361#p47361
20:32 lisac 2012?
20:32 ThomasMonroe joined #minetest-hub
20:32 lisac I doubt it
20:32 tenplus1 hi thomas
20:32 lisac hey Thomas-S
20:32 lisac *ThomasMonroe
20:32 lisac seems we've got quite a few thomases here
20:33 lisac Hi Thomas-S, too.
20:33 ThomasMonroe hey im on only for a bit
20:33 cx384 PilzAdam told us: It has no effect in the engine but other mods can use it to check what the digged node should drop.
20:33 bigfoot547 joined #minetest-hub
20:33 tenplus1 hi bigfoot
20:33 bigfoot547 Hi tenplus1
20:33 bigfoot547 tenplus1: can I tell you a secret?
20:34 tenplus1 ?
20:34 bigfoot547 Type this command:
20:34 bigfoot547 /msg chanserv devoice #minetest-hub tenplus1
20:34 ThomasMonroe XD
20:34 cx384 :3
20:34 bigfoot547 lel
20:34 tenplus1 :pPp
20:35 tenplus1 o.O
20:36 cx384 bb
20:36 tenplus1 hrm, on_walk_over function for nodes is pretty handy for many things...  playerplus makes use of these for testing
20:36 lisac tenplus1, I've got a better secret
20:36 lisac /msg chanserv devoice #minetest-hub bigfoot547
20:37 lisac :D
20:37 lisac you seem to know that one already, though
20:37 lisac well you can always devoice Raven262
20:37 * tenplus1 watches bigfoot attempt sign language
20:37 lisac he won't play DOTA2 with me
20:37 bigfoot547 I can't
20:37 bigfoot547 Oh yeah
20:37 lisac o/ o/ \o \o
20:37 bigfoot547 sign language
20:37 tenplus1 ehehe
20:37 lisac byeeee
20:37 tenplus1 I sleep now :PPP nite folks
20:37 lisac cya tomorrow tenplus1
20:37 tenplus1 left #minetest-hub
20:38 lisac bigfoot547, you seem to have got devoiced
20:39 bigfoot547 GASP
20:39 bigfoot547 boy, when chanserv mutes you, chanserv mutes you
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20:56 lisac Hi paramat
21:05 ThomasMonroe left #minetest-hub
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22:35 ircSparky is there a way to see the crosshair on android?
22:35 ircSparky either clientside or serverside
22:37 Calinou ircSparky: it might be rendered, but too small to be visible? try taking a screenshot and view it on a PC
22:44 ircSparky ok
23:21 ircSparky nope. no crosshair
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