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IRC log for #minetest-hub, 2017-08-25

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All times shown according to UTC.

Time Nick Message
00:08 paramat joined #minetest-hub
00:19 rdococ Hm.
00:19 rdococ Do deserts have occasional oases?
00:26 Grandolf the oases dessert does :P
00:41 paramat IRL or IMT?
00:43 paramat heh i guess IMT
00:50 rdococ no, IRL
00:50 rdococ :P
00:50 rdococ (jk, IMT)
01:08 paramat they're not intentionally coded in, but sometimes you might get a blob of neighbouring biome in a desert
01:08 paramat and of course, water wherever terrain goes below y = 1
01:14 Grandolf oasses dessert doesnt exist, i made it up :P
01:14 Grandolf *oases dessert doesnt exist, i made it up :P
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08:30 lisac THE HALF-LIFE LEAD WRITER RELEASED THE SCRIPT FOR HALF LIFE 3! https://github.com/Jackathan/MarcLaidlaw-E​pistle3/blob/master/Epistle3_Corrected.md
08:33 Krock joined #minetest-hub
08:42 lisac hey Krock
08:50 Krock hey lisac  :)
08:50 lisac did you see the Half-Life 3 script?
08:50 lisac https://github.com/Jackathan/MarcLaidlaw-Epistle3
08:53 Krock I'm not familiar with Half-Life. However, there seem to be many errors to fix in the original text
08:55 lisac yes, or valve would've taken it down over copyright
08:55 lisac the lead writer has gone rogue and released it on valve's birthday today.
08:56 Krock he's a real villain number 1 now?
08:57 lisac I figured Valve became the villain.
08:57 lisac https://www.youtube.com/watch?v=DA5mY8XqrHU
08:57 lisac look at those downvotes.
08:57 Krock amazing. even a higher ration than justin bieber's music videos
08:57 Krock *ratio
08:58 lisac lol
08:58 Krock now it got a downvote more :)
09:01 lisac :P
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11:58 rdococ HUMENS!
12:06 ThomasMonroe RUN!
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12:07 Fixer humens?
12:09 Jordach Testing download speed......................................​..........................................
12:09 Jordach Download: 1765.20 Mbit/s
12:09 Megaf hm
12:09 Jordach my dedicated server is stronk
12:09 Megaf I'm sure not over wifi
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12:57 rdococ StRoNk
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13:08 Fixer VPN STRONK
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14:29 IhrFussel Hello there...question: When my players fly around with fast enabled and generate new map areas the entire server hangs for 3-4 secs...what's the best way to reduce this lag?
14:37 benrob0329 IhrFussel: probably to not have 4 people trying to generate a lot of map at the same time
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14:45 IhrFussel benrob0329, it takes ONE player with fast who wants to explore new areas and the server hangs 2-3 secs for EACH mapblock
14:46 IhrFussel Ok not each mapblock cause the server generates a few at a time but still
14:47 benrob0329 IhrFussel: do you have a Lua mapgen?
14:47 IhrFussel Nope v7...the only thing that could increase this seems to be biome_lib as it checks for some air values in on_generated()
14:51 IhrFussel This seems to be the relevant code https://pastebin.com/gVhfYbzu
14:54 nerzhul is someone under a 32b OS ? windows OS ?
14:54 paramat joined #minetest-hub
14:56 IhrFussel is "max_block_generate_distance" the max amount of mapblocks the server generates at ONCE when a player reaches ungenerated reas?
14:57 IhrFussel areas*
14:57 paramat no
14:57 paramat it's the radius around the player that is generated, in units of 16 nodes
14:57 IhrFussel So 5 could cause quite a bit of lag?
14:58 paramat not with core mapgen
14:58 paramat but anything with 'on generated' can cause lua lag
14:58 IhrFussel I use v7 but biome_lib seems to record what the core generates and replaces it via Lua later
14:59 paramat biome lib / moretrees / plantlife is probably the cause of your issue
14:59 IhrFussel Will changing the conf setting help a bit with the lag?
14:59 paramat those are some of the laggiest mods i have ever tried
15:00 paramat moretrees sbould use the sapling generation option, that will help
15:00 paramat that option is actually the default now
15:00 IhrFussel But what's the performance gain when I change max_block_generate_distance = 5 to max_block_generate_distance = 3 ?
15:01 nerzhul https://github.com/minetest/minetest/pull/6312 we need various OS testers on 32b systems and/or windows systems for this
15:01 paramat reducing generate distance will help slightly, but it's better to just not use those mods, as they are overcomplex and very intensive
15:01 nerzhul maybe RPI users and android users, but you should have a client with the minetest and this PR
15:03 paramat (with my apologies to the author :])
15:04 paramat i've noticed most servers seem to automatically use thse mods, if you have a low power server they're not a good idea
15:06 paramat they're not needed in mgv7 as that already has a complete biome system, and the added flora is not matched to the biomes
15:06 IhrFussel I just use moretrees for some new tree types really, the default ones are boring
15:09 paramat the same flora could be created in a mod using the Biome API and it would be much less intensive and also consistent with the mgv7 biomes. the author does not want to so it's down to someone else to do
15:13 paramat boring .. meh. at least they're to scale, correctly placed and consistent with biomes. moretrees are too big and look out of place, impressive, but makes a world a design mess
15:18 IhrFussel paramat, I agree with you that some tree types are too big and if you want a nice flat grassland you have to use fakegrass nodes in order to not trigger the moretrees code or else your nice grassland will end in a chaos
15:18 LazyJ MoreTrees, Plant Life, and Biome Lib are installed either to fulfill Technic's dependencies (minus Plant Life) or because it is felt that the mapgen is too barren. At least that has been my experience.
15:19 LazyJ Players like to decorate with plants as well, so Plant Life has been requested a number of times.
15:19 LazyJ I've held back from installing Plant Life just because of the extra burden it would impose on processing.
15:20 LazyJ I was reluctant to install MoreTrees years ago; warned players that it would increase lag; the regulars were willing to trade lag for the tree varieties.
15:21 LazyJ Creating a mapgen specific version for each of these mods may be the way to go eventually.
15:21 paramat mapgen does need some more decorations and we are working on it, but it needs to be done well. it's unfortunate that technic depends on those, what it needs could be provided another way
15:23 LazyJ From what I have observed over the years is that players don't pay much attention to biome details, particularly young players.
15:24 LazyJ While biome-correct flora does make a difference to the mapgen, over time, players have their own ideas and make what ever fancies them where ever they can.
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15:24 paramat yes this is the issue, lack of design taste
15:25 LazyJ Heh. Three year olds haven't developed design tastes yet. :0)
15:25 LazyJ And a few thirty year olds too.
15:26 paramat allowing these as placable decorations is fine
15:26 LazyJ Usually it comes down to how much time and effort the player is willing to invest.
15:27 LazyJ Kids less so than adults
15:27 LazyJ Another part of the game play is clearing the land of *all* flora before building.
15:28 LazyJ Some will even build 1 layer, perfectly flat platforms of dirt over water just as a matter of pragmatic farming.
15:28 paramat but the trees are still too big for the scale of the terrain, even in mgv7. anyway, i'm an adult designer with high standards so most servers will horrify me :]
15:29 LazyJ Water sources under to wet the soil, access to infinite water, or just because the notion of creating a flat island appealed to them.
15:29 LazyJ Aye. Most servers would horrify any mapgen designer.
15:30 LazyJ But one of the principal elements of games like Minetest is the ability to change the landscape.
15:30 LazyJ Be it Nyan Cat and diamond block shacks or castles in the middle of the sea.
15:31 benrob0329 Underwater cities :P
15:31 LazyJ MoreTrees are definitely over-sized, which creates a few problems, but when used by builders of big things, their scale comes in a bit better.
15:32 LazyJ Underwater cities (Atlantis), and for a time underground, "dwarven cities" where all the rage.
15:33 LazyJ Trends come and go, that is about the only thing that remains consistent. :)-
15:34 LazyJ Anyway, MoreTrees, Plant Life, Biome Lib... if players didn't want them, the mods would have not become MT standards.
15:34 LazyJ Not "standards" as in policy but "standards" in that most sought after.
15:48 paramat so i guess i'm the person who should make these more lightweight, maybe i will
15:49 paramat the MTG trees need to be removed by the mod to avoid the inconsistency of scale
15:49 benrob0329 moretrees_rewrite
15:50 paramat and to actually provide some space for the mod trees
15:50 paramat but that might mean losing certain nodes, hmm
15:51 paramat it might be a nightmare i best avoid
15:51 LazyJ My suggestion would be to leave the default MTG trees and keep the mapgen version specific MoreTrees as a separate mod.
15:53 LazyJ Keeping MT light on resources and letting players and servers choose to what degree they want to load-up is a good thing.
15:53 LazyJ Servers that cater to small devices will prefer the lighter, initial setup.
15:54 LazyJ Players and servers with beefier setups can grow into more mods by adding one at a time and keeping an eye on how the load affects things on the server.
15:55 LazyJ There will always be newbie server-ops out there that will try to be *the* server with the most mods installed.
15:56 LazyJ Another problem with removing established default trees is it will affect any mods that depend on the nodes provided by those trees.
15:57 LazyJ I'm faced with a daunting task of converting StairsPlus nodes made from default and former MoreTrees-now-default trees.
15:57 paramat that's the problem i mean above
15:58 LazyJ A knod toward that problem, it's not limited to just the trees, also anything from MoreOres that may be merged into MTG.
15:58 LazyJ Or any old, established mod that is merged into MTG.
15:59 * twoelk looks out of his window and sees trees of many scales growing happily in chaotic harmony
16:00 paramat that's not the 'scale' i mean
16:00 LazyJ There is/was an old mod that was supposed to be a miniaturized version of MoreTrees - "Tiny Trees", I think it was called.
16:03 twoelk I must admit that moretrees was the single mod that got me interested in mt in the first place so I might be biased :-P
16:04 twoelk for a survival version moretrees are a little too difficult to harvest though
16:05 LazyJ mHmm.
16:05 LazyJ Floating trees is a common problem with MoreTrees in survival mode.
16:05 twoelk so are floating jungletrees in mtg
16:05 LazyJ But they do make for more pleasing scenes.
16:06 LazyJ Ahck... not the floating trees, I meant MoreTrees.
16:06 * twoelk has shitloads of pics of moretrees landscape
16:06 LazyJ I'm used to seeing tall pines and towering red woods.
16:08 LazyJ Another factor of my biased preference for MoreTrees stems from the fact that when I stared MT, mapgen v6 was the default but very vacant and mapgen v7 only made a barren stone world.
16:08 twoelk for simple survival gameplay I guess trees need not be higher than the player can reach
16:08 LazyJ Bingo.
16:08 paramat yes, for mapgen reasons MTG trees have to be <= 16 nodes tall
16:09 LazyJ Once I figured out how to add mods, I was able to make my worlds as fuzzy with plant stuff as I wanted. :)
16:09 paramat those mods are more for mgv6 and have not adapted to the new stuff
16:09 LazyJ My main singleplayer world is *very* fuzzy, but I would not attempt that in a server.
16:10 LazyJ mgv6 was the default for so long that it is not surprising if most mapgen altering mods are tuned specifically for it.
16:10 twoelk one of my first personal subgames I called <gardens> included all plants I could find - lovely landscape and almost unplayable slow mapgen
16:11 LazyJ While the current mgv7 is much better than it used to be and far more interesting than mgv6, for light-weight startup on servers, mgv6 would be my recommendation.
16:11 twoelk I never solved some of the issues with plant decorations fighting each other and cavegen wreckeng all in the end
16:12 LazyJ Much like MTG, rather sparse and not much to work with by intent so users could customize to the extent they want to by adding mods.
16:13 twoelk btw paramat, any underground biome system in the works?
16:13 LazyJ I've learned to take the inconsistencies and irregularities of mapgen altering mods (and the clashes of different versions of mapgens) in stride.
16:14 paramat the bottleneck is in mesh generation, and core mapgen is in a separate thread, so using mgv7 does not slow anything down
16:14 paramat it's just a little more processing
16:15 paramat being able to place underground decorations will be done for 0.5
16:15 LazyJ I'd still recommend mgv6 for servers striving for light resource usage.
16:16 LazyJ Another facet to mgv6 appeal is that the terrain is not so extreme.
16:16 paramat hopefully we will have some actual decorations and biomes added too, but i will need help from others for that
16:16 twoelk I've played in some silver sand desert lately and have been wondering about that biome - it seems sort of unfinished
16:16 LazyJ I should mention that my main singleplayer world is based on paramat's Watershed mapgen so I'm not a flat map lover.
16:16 paramat mgv6 terrain is boring, it's not an appeal
16:17 paramat cold desert, it's a desert so i just added some dry shrubs
16:18 LazyJ Over the years I have observed players clearing and flattening the terrain in mgv6.
16:18 paramat like this SFW http://www.pakistantoursguide.pk/wp​-content/uploads/2015/11/Cold-deser​t-at-dusk.%E2%80%94-S.M.Bukhari.jpg
16:18 LazyJ The "appeal" of mgv6 is that of a blank canvas to an artist.
16:19 twoelk I hate it when lakes are built over - but then again Mexico City is a real life example of exactly that happening
16:20 LazyJ Another "appeal", if the server-op has enough past experience with MT, is that it does not have floatlands like mgv7. Not everyone is a fan of those.
16:20 paramat and https://i.ytimg.com/vi/TrD​QakH1ZQM/maxresdefault.jpg
16:20 LazyJ Perhaps "appeal" isn't the right word but gets close to the idea.
16:21 twoelk the second pic is not a sand desert :-)
16:21 LazyJ More of a summary to my suggestions would be to have mapgens that range from Singlenode, to flat and plain to fully loaded and surreal.
16:22 twoelk actually rubble and rocky deserts are fare more often than pure sand deserts
16:23 LazyJ Ah-hah! Finally found that small tree mod:   https://forum.minetest.net/v​iewtopic.php?f=11&amp;t=5713
16:25 twoelk http://wiki.minetest.net/Mods:Nature <- the tree section might interest you
16:32 LazyJ Hmmm.... I see in my notes that there is/was a debate about removing the debug screen and/or altering it's composition and layout.
16:34 LazyJ Long rant short, keep the debug info, set it up as an option to enable or disable, add to the existing setup (toggling through F5) a step that draws from a specified list (Fixer's suggestion).
16:35 LazyJ I don't want to see yet another long established, useful feature removed for the sake of one person's mod.
17:16 Megaf joined #minetest-hub
17:17 Megaf where's 11?
17:20 Megaf Shara, I foresee a Roary Tiger joining a particular Minetest server
17:20 Shara >.>
17:20 Shara Well, hello there tiger
17:20 Shara Just as I got here as well
17:20 Shara Hi everyone
17:21 unk hi Shara
17:21 Shara Hi unk :)
17:22 Megaf Shara, you wrote that in the future
17:22 Megaf is 18:22 in my clock
17:23 Megaf 22:26 there in the sign
17:24 Shara >.>
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17:41 Megaf I need to sleep
17:41 Megaf or drink coffee
17:41 Shara Or both?
17:41 Megaf have to go to the groceries to get coffee and milk
17:42 Megaf 20 minutes walk
17:42 Megaf water will do
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17:49 Megaf Im ashamed of being a human https://www.youtube.com/watch?v=As69HtwoMNo
17:49 Megaf this is video #14 on trending
17:49 Megaf so sad...
17:53 Megaf At least I wasn't born in USA
18:10 Megaf Cool https://www.youtube.com/watch?v=IrdYueB9pY4 - "Aluminum and Mercury"
18:10 Megaf "When mercury is added to aluminum, it forms an amalgam (a mercury alloy).
18:10 Megaf Aluminum is normally protected by a thick oxide layer, but the formation of the amalgam disrupts it. It allows fresh aluminum to react with air to form white aluminum oxide. As the oxide grows, it forms as these cool white fibers.
18:10 Megaf "
18:15 Raven262 Megaf, first comment on that video lol
18:36 Megaf I just realized that now a days we only have two main web rendering engines
18:36 Megaf Blink and Gecko
18:37 Megaf Not sure if Safari is using Blink or WebKit tho
19:19 tenplus1 joined #minetest-hub
19:19 tenplus1 hi folks
19:20 benrob0329 Hi tenplus1
19:20 tenplus1 o/ benrob :P
19:21 benrob0329 Ya know, matrix is a pretty good irc client now
19:21 Megaf hey tenplus1
19:21 Megaf whats those websites to encrypt your website for free?
19:21 benrob0329 Let's Encrypt
19:22 tenplus1 hi Megaf
19:22 Shara Hi tenplus1
19:23 benrob0329 Hi Shara
19:23 Shara Hi benrob :)
19:23 tenplus1 hi Shara :PP
19:23 Megaf I have to figure out how to use Let's Encrypt with this http://www.apsis.ch/pound/
19:25 tenplus1 why er
19:25 tenplus1 why are you encrypting a website ?
19:25 Raven262 Hi tenplus1
19:25 tenplus1 hi raven :P
19:26 rubenwardy because let's encrypt all the things
19:26 benrob0329 tenplus1: what chat services do you use? I remember you saying that you use pidgin, and i'd be curious if there are enough bridges to do the trick
19:26 tenplus1 lolol, hi ruben
19:26 rubenwardy also, how does that compare to NGINX as a load balancer, Megaf
19:26 benrob0329 rubenwardy: http2
19:26 rubenwardy that too
19:26 Megaf rubenwardy, nginx is a web server
19:27 tenplus1 I only use Pidgin (irc, google chat, aol an duse to be yahoo also)
19:27 rubenwardy nginx is a load balancer and a web server
19:27 Megaf pound only takes care of sending the requests to a domain to the proper web server
19:27 Megaf it can do round robin and other stuff
19:27 rubenwardy so can NGINX
19:27 benrob0329 tenplus1: you use AOL???
19:27 Megaf it can monitor your servers, if one go down, it will not use that anymore
19:27 rubenwardy so can NGINX
19:28 tenplus1 lol, many many years ago, yes... pidgin is setup for my aol account just incase of emergency :D
19:28 Megaf rubenwardy, but pound was designed for this functions, its nothing more than that
19:28 Megaf What I like about it, tiny use of resources and stupid simple configuration in a single file
19:29 benrob0329 tenplus1: do you use IQC as well :PP
19:29 Megaf ICQ
19:29 * Megaf uses
19:29 tenplus1 ehehe, I did have an icq account but forgot how to login :P
19:29 Megaf on my Pidgin often I have YIM, AIM, ICQ, Bonjour and XMPP
19:30 benrob0329 Eww, lots of old, closed chat services
19:30 tenplus1 surprisingly Yahoo chat was how we updated Xanadu server... I'd pack a .zip update and drop it across for Shinji to unpack :D
19:30 tenplus1 but yahoo messenger doesnt work with pidgin anymore and the new client is craaaaaap
19:31 benrob0329 Matrix :P
19:31 benrob0329 100 Meg file uploads :D
19:31 tenplus1 http://staginglol.gemnnwclth7mfvu.maxc​dn-edge.com/wp-content/uploads/2017/08​/9af7f8e763a1b5c95ae33d8e193db949.jpg Dog Pope
19:31 rubenwardy well, fair enough I gues
19:33 benrob0329 Matrix tries to do what XMPP wanted to do, better.
19:33 tenplus1 am quite happy that IRC has survived this long :D
19:34 benrob0329 Oh yes, that's why bridges exist :P
19:39 unk joined #minetest-hub
19:39 tenplus1 hi unk
19:39 unk hi tenplus1
19:41 Krock hi tenplus1
19:41 tenplus1 hi krock
19:42 * tenplus1 is looking forward to 0.5.0 release :) today's dev had some interesting features
19:44 Shara What was interesting?
19:46 tenplus1 player HP isn't hardcoded to 20 anymore, it can be increased :)))0
19:47 tenplus1 so maybe potions and armor could increase HP levels too now
19:48 tenplus1 although *cough* still waiting for TNT and Mushroom changes to get in :PP
19:48 benrob0329 Advanced lighting :-)
19:48 tenplus1 yaaay :P
19:49 benrob0329 I mean, still waiting for it XD
19:49 tenplus1 aww
19:49 tenplus1 :P
19:49 benrob0329 Its like, "suck on that Minecraft!"
19:50 Shara tenplus1: Yes, saw the hp change.. had actually started to work on that myself, but left it when Krock took it on
19:50 benrob0329 :P
19:50 tenplus1 I like how new features are slowly creeping into 0.5.0-dev
19:50 Shara No point waiting on me to get there when a dev can do it in a day or too :)
19:51 benrob0329 I started picking Python back up again, and DANG is it simple
19:52 tenplus1 python is a great language...  should check out 3.6
19:52 benrob0329 Compared to C/++, Lisp, and even Lua its very KISS
19:52 benrob0329 Might try to make that launcher with Kivy...if I ever get around to it :P
19:53 tenplus1 did you ever see teh video where the guy remade minecraft completely in python ?
19:53 Krock Shara, at the end it was more trivial than I thought first
19:53 benrob0329 tenplus1: with Pyglet?
19:54 tenplus1 dunno, but he has a set of youtube videos showing the progress as he went on
19:57 Calinou hi
19:57 tenplus1 hi Cal
20:01 Shara Krock: Yea, I was closer to being there than I thought as well. Was nice to look at what you changed :)
20:01 Shara Any thoughts about making max breath settable as well?
20:02 tenplus1 would be good for player stats... the more time you spend underwater the longer you can hold breath :)
20:02 Shara Yea, that's what I'm thinking
20:03 Shara Also possible to have basic diving gear that extends it then
20:03 Krock well, it could be made settable yes, but the magic number "11" for full breath is used in the source code and in several mods
20:03 tenplus1 yeh, if it were to change NOW is the time since compatibility is breaking all over
20:03 Shara Eww magic numbers :P
20:04 Krock -1 would be a way better value to indicate full breath, as the max breath can change dynamically in this case
20:04 Shara I didn't even start looking at breath, but had originally planned to look at both
20:04 * rubenwardy was wondering why he couldn't set a player's max hp
20:04 * rubenwardy hadn't done     git pull upstream master
20:04 Shara tenplus1: it also needs to be possible to set max stamina in stamina mod :P
20:04 Krock rubenwardy, heh :P
20:04 tenplus1 the foody part, yeah
20:05 Shara I checked for that a while back too when looking at all of these
20:05 tenplus1 gonna have to find a way to WRAP icons on multiple lines for that one
20:05 Shara Since I wanted my cursed armour mod to be able to adjust all of them
20:05 Shara Yea, the icons was the part that I figured would get complicated
20:06 rubenwardy damnit nerzhul
20:07 rubenwardy I basically have to recompile from scratch
20:07 tenplus1 HUD could use a width/wrap function
20:08 Shara Well, to vary how much of something a player has, you either need to add more of the something, or a way to reduce how quickly it gets removed
20:08 Shara But having more/less of it is easier for the player to understand
20:09 rubenwardy Krock, I'm setting a higher hp after increasing the max hp, however it's not displaying
20:09 tenplus1 unless you use wuzzy's idea of bars with number stats
20:09 rubenwardy get_hp returns the correct hp
20:09 rubenwardy but the hot bar is still the old one
20:09 rubenwardy is the property not synced?
20:09 Shara I wonder about that too, but couldn't test yet
20:09 Shara wondered*
20:12 RobbieF Any chance anyone can look at this? https://github.com/minetes​t-mods/moretrees/issues/37
20:12 RobbieF it's very serious... servers crash many times per day because of it.
20:12 tenplus1 hi robbie
20:12 RobbieF hey buddy!
20:12 RobbieF how are ya
20:12 tenplus1 tired but okie, clicking link
20:13 RobbieF thanks dude
20:13 RobbieF see my accidental dupe as well - https://github.com/minetes​t-mods/moretrees/issues/39
20:13 tenplus1 lol
20:22 sniper338 joined #minetest-hub
20:23 tenplus1 hi sniper
20:23 Krock RobbieF, hint: use ```   multiline here ``` for the debug.txt output
20:25 RobbieF thanks Krock.. I seem to recall you telling me that about 16 years ago.
20:25 tenplus1 robbie, if you change the config file for moretrees and reduce the moretrees.dates_pollination_distance value right down it shouldnt error
20:26 Krock RobbieF, all 16 years and the issue descriptions will be easier to read somewhen ;)
20:26 RobbieF thanks tenplus1 - what is the conf setting I should place?
20:26 rubenwardy Krock, code you can reproduce with: https://github.com/rubenwardy/hearts
20:26 RobbieF like just  moretrees.dates_pollination_distance = 20000;  ?
20:27 tenplus1 checking for setting
20:27 RobbieF k thank you
20:27 RobbieF you should comment on the issue too... others having this problem
20:27 tenplus1 default_settings.txt file has it on line 108...
20:27 tenplus1 set from 120 down to say 50
20:28 Krock rubenwardy, if the HP is max_hp, then it'll show 10 hearth icons. scaled on 20 HP nominal
20:28 rubenwardy ah
20:28 RobbieF great thank you tenplus1! I'd never have thought of that.
20:28 rubenwardy so the HUD is done separately
20:28 RobbieF changed to 50
20:28 tenplus1 :)
20:28 Krock see PR comments for the reason why it's "downscaled"
20:28 RobbieF please comment on the issue in case it helps others
20:29 tenplus1 and on that note I sleep now :) nite all
20:29 tenplus1 o/
20:29 RobbieF night bro
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21:08 Fixer maaan
21:08 Fixer those people are so damn annoying on server I joined
21:08 Fixer second I joined those mobile players started to follow me no matter what
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23:12 rubenwardy Would anyone be able to travel to Bristol on the 28th of October?
23:12 rubenwardy Freenode is hosting an conference, and I've been invited to exhibit for Minetest
23:12 rubenwardy https://freenode.live/
23:14 Shara rubenwardy: So you are definitely doing it?
23:15 rubenwardy I'm still not totally decided
23:15 rubenwardy I probably won't do it by myself, idk
23:15 Shara Would you aim for one day or both days? (I think it was running for two?)
23:16 rubenwardy it depends on how much help I'd get, and how I was feeling
23:16 rubenwardy people are welcome just to join for one, however
23:26 rubenwardy oh, and something important I forgot to mention: there's free food for exhibitors
23:32 LazyJ rubenwardy, Bristol is too far of a walk for me. Free food is very tempting but having this growly old man grumbling and muttering in the corner may not be a good image for Minetest. :0)-
23:32 rubenwardy ha lol
23:42 Fixer rubenwardy: nice
23:44 paramat cool, but i'm not keen on attending, sorry :]
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23:47 paramat i remember c55 saying that such MT presentations are best done with a stand-up comedian :D
23:47 IhrFussel Are "movement_acceleration_fast = 10" and "movement_speed_fast = 20" still used? And if yes are these the default values? (found in conf example file)
23:47 rubenwardy probably, paramat
23:48 rubenwardy keeping it light is good. But you do also need people that are enthusiastic and can answer questions
23:49 rubenwardy so, a balance :D
23:49 LazyJ Presenting Minetest in a positive light to the public, in person, face-to-face, would be a good thing.
23:49 Shara The hardest part, to begin with, will just be getting people :P
23:49 rubenwardy this sort of conference is developer facing too
23:50 LazyJ A hand shake and warm smile may bolster more interest than a man page.
23:50 rubenwardy and I'm more suited to that than players
23:50 Shara I'd imagine dev interest would be the primary aim
23:50 rubenwardy it is an open source conference
23:50 rubenwardy extra better quality players would be great though
23:51 LazyJ Have some YouTube videos looping on extra monitors.
23:52 LazyJ Demos attendees can play, show casing vanilla MT, modded MT, and source/mod code fiddling.
23:53 LazyJ Where and why MT got started and how it has progressed since and where it is planned to be in the future.
23:53 rubenwardy that's the plan
23:53 rubenwardy not sure how I'm going to lug monitors there though
23:54 LazyJ Got any young relatives that will work for junk food to do the lifting?
23:54 rubenwardy not near me
23:54 rubenwardy and none I'd trust with my monitors
23:54 LazyJ Any family with mini-vans or a pickup for transporting hardware?
23:55 LazyJ "Pickup"... American for a truck. "Lorie"... UK term?
23:56 rubenwardy we don't really have pick ups
23:56 rubenwardy I don't think I've ever seen one, actually
23:56 rubenwardy well, not that I remember
23:56 Fixer maybe they will have monitors anyway?
23:56 LazyJ Another twist, we yankees use "pickup" as both verb and noun.
23:56 rubenwardy we mostly use vans and cars with trailers
23:57 Fixer americans pick ups are big abd overblown, here they are mostly tiny cars compared to us
23:58 LazyJ https://ixquick-proxy.com/do/spg/show_picture.pl?l​=english&amp;rais=1&amp;oiu=https%3A%2F%2Fs.aolcdn​.com%2Fcommerce%2Fautodata%2Fimages%2FCAB00FOT111B​0101.jpg&amp;sp=928fd7da520151261b9609d0f4160a69
23:58 Fixer to US*
23:59 Fixer i have not seen this at all here (or it is ultra-rare), of much smaller size - yes, like usual small car but pickup
23:59 paramat yeah UK has pickups, rare, but they're just small cars chopped

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