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IRC log for #minetest-hub, 2017-09-08

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All times shown according to UTC.

Time Nick Message
00:59 paramat joined #minetest-hub
03:47 rdococ hi
03:51 benrob0329 hello rdococ
03:53 Sokomine joined #minetest-hub
04:27 rdococ benrob0329: btw, my trigger mod is now up on RD-C
04:28 srifqi joined #minetest-hub
05:10 nerzhul joined #minetest-hub
05:23 benrob0329 rdococ: cool, I'll have to hop on there one of these says
05:23 benrob0329 *days
05:35 rdococ hm
05:35 rdococ I want to add a new crafting type which is a combination of regular crafting with smelting
05:35 rdococ how would I accomplish this?
05:51 nerzhul look at CraftDef c++ objects and related enum
06:00 rdococ well, now I'm adding unlit torches
06:00 rdococ I mean, I don't think it's a great idea for torches to burn out, but I do think they should be lit
06:02 rdococ might add either an on_punch callback to the unlit torch, or an on_rightclick to the flint and steel (if one exists)
06:03 rdococ ah, on_ignite
06:09 rdococ I have a working unlit torch system, which uses the same 3d models that modern minetest_game uses. Torches don't burn out, but that's a design choice rather than a missing feature.
06:29 rdococ hm
06:29 rdococ in my subgame, torches must be lit by a flint and steel. so I was thinking of changing the recipe to just use iron instead, to make it easier.
06:35 rdococ I've decided on a compromise: cast iron will be made with iron and diamond (or granite/graphite), and steel would be made with iron and coal
06:46 CWz joined #minetest-hub
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07:03 rdococ hm
07:03 rdococ where is the health gui defined?
07:06 rdococ Pingus, CWz: where is the health hud defined in minetest_game?
07:06 Pingus https://github.com/minetest/minetest/​blob/f7d50a80782376d2e1c068e4d0a7ce96​32f28bda/builtin/game/statbars.lua#L4
07:06 Pingus ^healthbar
07:06 Pingus lol I was searching for it as soon as I saw your message
07:06 Pingus it's defined in builtin
07:07 Pingus not MT game
07:07 rdococ ah
07:07 Pingus but you can remove it https://github.com/minetest/minetest/b​lob/f7d50a80782376d2e1c068e4d0a7ce9632​f28bda/builtin/game/statbars.lua#L48
07:07 Pingus by removing that ID
07:07 Pingus then adding your own
07:07 Pingus that's just a guess though
07:09 rdococ tbh I want to add an "empty health bar" that shows the max HP
07:09 Pingus that shouldn't be hard. Just add a simple statbar element
07:09 Pingus with heart
07:09 Pingus place it over the current one
07:09 Pingus and you don't even have to remove the current one
07:09 rdococ _over_ the current one?
07:10 rdococ wouldn't that display over it?
07:11 Pingus well, if it's just a full healthbar...
07:11 Pingus the original one can't be longer then the full one, right?
07:11 rdococ ik
07:12 Pingus and if you place it on the exact position you'll just have hearts over hearts
07:12 Pingus none will notice
07:12 rdococ but wouldn't the original one which displays your actual HP be hidden?
07:12 Pingus yes...
07:13 Pingus do you need some sort of a ghost transparent bar?
07:13 Pingus if so, just give the image some transparency
07:13 rdococ no, I just want the original health bar to be overlaid over the empty one
07:14 Pingus if one of the items is transparent and same shape as the non transparent one, it doesn't matter which is on top
07:15 rdococ ?
07:16 Pingus You've got a healthbar at 100% opacity right now. It has 5/10 hearts
07:16 rdococ yeah...?
07:16 Pingus draw another one at 50% opacity over it, with 10/10 hearts
07:16 Pingus you'll get 5 transparent hearts
07:16 Pingus and 5 full ones
07:16 Pingus is that what you need?
07:17 rdococ in that scenario, I want 5 full hearts and 5 empty, but not transparent, hearts
07:17 rdococ also, how would I set the opacity?
07:17 Pingus edit the image
07:17 Pingus not sure if texture modifiers work
07:20 rdococ isn't there a way to change the...crap gtg
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08:34 Megaf joined #minetest-hub
08:47 tenplus1 joined #minetest-hub
08:47 tenplus1 hi folks
08:52 Pingus hey tenplus1
08:52 tenplus1 hi pingus(raven)
08:53 tenplus1 Mobs Redo API is on version 1.38 today :)
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09:31 lisac joined #minetest-hub
09:35 shivajiva Morning tenplus
09:36 shivajiva hmm maybe not, I see he left now
09:36 Raven262 Odd
09:36 Raven262 I didn't see him leave in my logs.
09:37 shivajiva 10:27:13
09:37 Raven262 Ah, i was disconnected a few seconds before that it seems.
09:37 Raven262 It should be 11 not 10 here i think.
09:38 Megaf Today was time to update and restart my servers. http://i.imgur.com/y1K9TRV.png
09:38 Megaf tmux to the rescue
09:39 shivajiva :)
09:39 shivajiva I was quoting my timestamp Raven
09:39 Raven262 Megaf, which font is that?
09:39 Raven262 Ik, shivajiva xD
09:40 shivajiva which works because he's in the same country[cough] as me ;)
09:40 Megaf Raven262, no idea, default xterm font
09:41 shivajiva I don't like terminal fonts, they are chosen to be especially ugly I believe
09:42 Raven262 Stylized more likely
09:42 Raven262 That one is meant to be pixelated
09:42 shivajiva yea but why does hexchat use them
09:42 Megaf my world.mt has just gone
09:42 Megaf =/
09:42 shivajiva O:
09:42 Megaf it wiped itself
09:43 Raven262 lol
09:43 Megaf its totally empty
09:43 shivajiva that's pretty rare
09:43 shivajiva backup?
09:44 Megaf will just regenerate it
09:44 shivajiva how did that happen?
09:45 shivajiva I've experienced auth file corruption but never world.mt
09:45 Megaf I was editing it with nano
09:45 shivajiva ahh
09:45 Megaf then I saved it
09:46 Megaf then I got a weird message that the file had been changed while I was editing it
09:46 Megaf then I closed nano, and it was gone
09:46 Megaf I'm afraid there was a thread left from the server, it was runnign and wrote something or something
09:46 Megaf I had just shutted down the server
09:47 shivajiva yea sounds like it :/
09:51 Megaf and, the latest 0.5 MT is not compatible at all with 0.4 now
09:51 Megaf here we go, building irrlicht, luajit and minetest :)
09:53 shivajiva ew got way more than you bargained for there Megaf
09:54 Megaf My server must be looking amazing now with 99% of the mods disabled
09:55 shivajiva I've stayed away from 0.5 for various reasons, kinda glad now
10:04 Megaf I hate gravel
10:04 Megaf stupid gravel
10:07 IhrFussel joined #minetest-hub
10:08 IhrFussel Text HUDs really have a major flaw: They seem to depend on the FONT SIZE
10:09 IhrFussel So you CANNOT position a text on screen at the exact same spot on all screens, no matter what I try
10:09 IhrFussel On my screen it looks fine, on a HD screen the text is too high and on phone screen it's too low
10:10 lisac joined #minetest-hub
10:13 cx384 joined #minetest-hub
10:42 Megaf IhrFussel, cant you set text size proportionally?
10:43 Fixer joined #minetest-hub
10:43 IhrFussel Megaf, AFAIK that's a PR that didn't get merged yet
10:44 Megaf put some pressure on that PR then
10:44 IhrFussel Useless cause I won't use 0.5.0 on my server for a while
10:51 Megaf There's some C code lost in Minetest
10:51 Megaf [ 45%] Building C object src/CMakeFiles/minetest.dir/util/sha256.c.o
10:54 DS-minetest joined #minetest-hub
10:58 Calinou hi
10:59 Calinou I managed to compile Urho3D with MSVC 2017, turns out it's really easy
10:59 Calinou "cmake . && msbuild ALL_BUILD.vcxproj" does the job, after initializing MSVC
10:59 Calinou I'm surprised :o
10:59 Calinou now I can play NinjaSnowWar :P
10:59 Calinou (an Urho3D demo that's included)
11:01 Aerozoic joined #minetest-hub
11:01 Raven262 Hi Calinou
11:02 Raven262 Nethack has some seriously confusing controls oO
11:03 Calinou hi Raven262 :)
11:03 Calinou note to self: the Heavy Machinegun in Quake Live is ridiculously useful sometimes
11:03 Calinou I trolled many people in clan arena yesterday, using that weapon :D
11:04 Raven262 Machineguns are OP-ed in many fps games, including the doom mods.
11:04 Calinou oh, if anyone wants a cmd/PowerShell theme: https://gist.github.com/Calinou/​c8486b12d1287d98598a54bf03b05cff
11:04 Calinou note, I need to package it properly (the installation isn't as straightforward as you may think)
11:04 Fixer Calinou: 2. Port Minetest to IT
11:05 Raven262 Calinou, can i use it on Konsole?
11:05 Calinou no
11:05 Raven262 Damn KDE
11:05 Fixer Megaf: thats ok
11:06 Calinou https://media.hugo.pro/cmd_2017-09-08_13-05-59.png
11:06 Calinou looks like this
11:06 Calinou contrasted, but not *too* contrasted
11:06 Calinou neutral dark gray background
11:06 Calinou much more readable than the default Windows scheme
11:06 Fixer wait a second
11:06 Fixer Calinou: this isi windows
11:06 Raven262 Nice, looks like some kind of linux mint color scheme
11:06 Calinou yep, Windows 10 with the WSL
11:06 Calinou (running Arch Linux)
11:10 Calinou thinking about making text and background a bit darker…
11:10 Calinou what do you think?
11:10 Calinou it looks a tad bright on my desktop
11:13 Megaf Calinou, that's the default colour for htop
11:13 Calinou Megaf: I mean, the look of each color
11:13 Calinou obviously, cyan is still cyan in my scheme, I'm not Monokai
11:14 Aerozoic Does anybody know, is multicraft from that fork of Minetest called freeminer?
11:14 Raven262 I don't know about your monitors settings, but here it looks just as it should be, not too bright or too dark. Though the contrast is a bit too low (might be my monitor settings).
11:15 Calinou Aerozoic: MultiCraft is a dubiously-legal fork, probably based on Minetest
11:15 Calinou actually, the background should be just right
11:16 Calinou but the text could be a tiny bit darker, maybe
11:16 Calinou not sure…
11:16 Calinou hmm, nevermind
11:16 Aerozoic I was looking at the github for freeminer the other day and thought i saw a reference to multicraft, it just occurred to me to ask.
11:17 Calinou how colors look in a casual "exa" usage: https://media.hugo.pro/cmd_2017-09-08_13-17-43.png
11:19 IhrFussel My custom HP system seems to work so far! (In Lua of course) ... I even created a hacky way to force a real death when my custom HP reached 0
11:20 IhrFussel The only big problem left is PvP
11:20 IhrFussel I need to adjust tool damage in a way that it's possible to kill a player with 300+ HP in a battle
11:23 Megaf Calinou, http://git.megaf.info/Megaf/​GitPaste/raw/master/htop.png
11:23 Megaf I still have to do some work with the fonts tho
11:23 Megaf ok, and your colour palette is amazing
11:24 Calinou thanks :)
11:24 Calinou I focused on readability and "neutrality", it tries to be unopinionated
11:24 Calinou something that's not the case of Monokai, Solarized, etc
11:24 Calinou I'll put it on GitHub very soon, it might help a lot of people struggling with the default Windows colors, but not wanting Solarized/Monokai/etc
11:25 Calinou the scheme also sets the Hack font by default
11:25 Calinou (used in the screenshots)
11:25 Megaf Im all the time switching between Roboto, Droid and Noto
11:26 Calinou Hack is pretty cool, https://sourcefoundry.org/hack/
11:26 Calinou :| their site doesn't force HTTPS, I entered it by hand
11:26 Megaf I have it
11:28 IhrFussel I HATE that browsers force website owners to get a HTTPS connection now, else they will warn you about "insecure" login ... I simply want a small webpage with a login and I don't need HTTPS for that heck
11:29 Calinou why not?
11:29 Calinou it's very easy
11:29 Calinou insecure connections should just die :P
11:30 IhrFussel IMO HTTPS is only required when it's about major services
11:30 Calinou it's always required
11:30 Calinou a login field, by definition, always contains sensitive information
11:31 IhrFussel When users enter their credit card info, or address or similar... a username and a password to access a page with a simple chat for example is nothing to secure
11:31 Calinou it is something to secure, because lots of people use the same password for everything
11:31 CalebDavis joined #minetest-hub
11:32 IhrFussel Well those people are stupid
11:32 ThomasMonroe joined #minetest-hub
11:32 IhrFussel That's like using the exact same key for several houses
11:33 Calinou you can't prevent stupidity, but you can prevent passive eavesdropping ;)
11:39 Calinou also, I still haven't figured out the Hugo thing :(
11:39 Calinou I guess I'll just find a premade theme, and tweak it until it works for me
11:39 Calinou the noob way :|
11:43 Jordach joined #minetest-hub
12:09 IhrFussel Will damage in minetest.register_on_punchplayer() always be an INT ?
12:09 DS-minetest there are no integers in lua
12:09 sfan5 IhrFussel: what else would it be?
12:10 IhrFussel sfan5, a float?
12:10 sfan5 everything is a float in lua anyway
12:10 IhrFussel You know what I mean...register_on_player_hpchange() only reports whole numbers
12:10 sfan5 damage is "whole numbers" in the core tho, so yes you can expect it to be an "int"
12:12 IhrFussel Ok good else I would've to use math.floor() which likely slows down the callback a bit
12:13 nerzhul joined #minetest-hub
12:16 IhrFussel It's weird that Lua still displays the floats as INTs though
12:16 IhrFussel 1+1 is 2 not 2.0
12:16 nerzhul welcome to lua madness
12:18 IhrFussel Would it make Lua THAT heavier if they added true INTs? Or is it simply a design choice?
12:18 nerzhul ask on #lua
12:19 Calinou Lua 5.3 has integers, but Minetest only supports Lua 5.1
12:24 IhrFussel They seem to avoid my question kinda
12:25 IhrFussel Either that or nobody can tell me if it makes Lua 5.3 heavier
12:27 sfan5 it obviously does
12:27 Calinou problem is, LuaJIT doesn't support anything newer than Lua 5.1
12:27 Calinou which is why there's a split in the community
12:33 nerzhul yes, this a is real problem just because one stupid guy which thinks LuaJIT is the best whereas Lua 5.2 and 5.3 enhanced language and the JIT crazy guy doesn't want to update
12:39 Calinou yeah…
12:39 Calinou unfotunately, a whole industry depends on that guy :P
12:42 sfan5 voxel  industry
12:43 rubenwardy It's worth having HTTPS even if only for http/2
12:47 Megaf sfan5, that's a good name for a fork or even a subgame
12:48 Megaf and folks, I recently lost my world.mt, back in the day when server was started with it empty, it would fill it up the list of mods and set everything to false
12:49 Megaf oh, nevermind, it did just that
12:53 Calinou rubenwardy: +1 :P
12:54 rubenwardy Https masterrace
12:54 Calinou and Let's Encrypt makes it easy, and it'll be even easier starting from January 2018: https://letsencrypt.org/2017/07/06/wild​card-certificates-coming-jan-2018.html
12:54 rubenwardy Whilst we're on this topic, please may we have valid https for www.minetest.net, celeron55
12:55 rubenwardy Woooah, nice
12:55 Calinou rubenwardy: it's hosted on GitHub Pages (IIRC), not sure
12:55 Calinou and custom domains on GitHub Pages cannot use HTTPS
12:55 Calinou only .github.io can
12:55 rubenwardy Although my certificate fetching is already automated
12:55 rubenwardy Calinou, my site is hosted on github pages
12:55 Calinou (excluding CloudFlare)
12:55 Calinou (but friends don't let friends use CloudFlare)
12:55 rubenwardy But I proxy it through my server
12:55 rubenwardy And celeron55 does the same
12:56 Calinou ah, yeah, I remember now
12:56 rubenwardy https://blog.rubenwardy.com/2017/05/05/HT​TPS-with-github-pages-and-custom-domain/
12:57 Calinou I really, really need to get my Let's Encrypt certificate process in shape
12:58 Calinou I'm using one certificate per subdomain right now (bad), renewals aren't automated (very bad), and my renewal configuration files are broken (very very bad, one of my certificates expires in 8 days)
12:58 Calinou :|
12:58 Calinou this is what you get for being a lazy, early adopter of Let's Encrypt
12:58 rubenwardy I use a certificate per subdomain, but the renewal is automated and so it the initial fetching
12:59 Calinou what script do you use?
12:59 rubenwardy Baah
12:59 Calinou I need to request new certificates since I broke some of my renewal files :(
12:59 rubenwardy *bash
13:00 Calinou I also need to find out how to include several subdomains in a single certificate
13:00 rubenwardy Today is your day
13:00 celeron55_ uh, more reminders of https
13:00 Calinou also, how do you validate reverse-proxied subdomains?
13:01 Calinou I have a netdata monitor on a subdomain, I never could validate it
13:01 rubenwardy https://gist.github.com/rubenwardy​/5d9e7f3e64da4654b4757dcc849a1a4f
13:01 rubenwardy There's no need to have https within the same server
13:01 rubenwardy It's called termination at the entry, I believe
13:02 Calinou the netdata server is HTTP, but I reverse-proxy it using Apache, to HTTPS
13:02 Calinou (it redirects HTTP to HTTPS, too)
13:02 Calinou (I'm not using nginx anymore since it's finnicky with most PHP-based software)
13:03 rubenwardy So client connect with https to Apache, then Apache to netdata over https?
13:03 rubenwardy That script may use nginx, but the letsencrypt commands are still valid
13:05 Calinou the client connects using HTTPS to Apache, and Apache proxies the request to the netdata HTTP server
13:05 rubenwardy That's fine then, as long as Apache and netdata are on the same server
13:10 Jordach my kitten is purring
13:10 Jordach recieving kisses and licks
13:12 Calinou better than receiving lisses and kicks
13:13 Jordach Calinou, my kittens love me to bits
13:14 Jordach Calinou, sfan5, http://i.imgur.com/x14jyij.jpg
13:15 RobbieF joined #minetest-hub
13:21 celeron55_ guess what
13:21 celeron55_ www.minetest.net now uses let's encrypt
13:22 Calinou yay!
13:22 celeron55_ now i guess i should do the wikis...
13:22 Calinou https://media.hugo.pro/chro​me_2017-09-08_15-22-48.png
13:22 Calinou yeah, they have logins so it's important
13:24 Jordach *firefox unencryped site login speech bubble*
13:26 celeron55_ *blub blub*
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14:09 Jordach commodore are making android phones
14:09 Jordach WAT
14:25 Fixer sfan5: not just v o x e l  i n d u s t r y, but some others too
14:28 TommyTreasure joined #minetest-hub
14:30 rdococ HELLOOO HUMANS!
14:32 nerzhul i use acme-client on freebsd in my nginx & postfix & dovecot with jails it works nice and auomated
14:32 rdococ hm, how would I get PLAYER_MAX_HP_DEFAULT in a subgame mod?
14:46 rdococ is there a way to remove the bultin health hud?
14:47 rdococ ah
14:54 rdococ new question: is there a way to set the default max stack size?
15:04 IhrFussel rdococ, per item or globally?
15:04 Krock joined #minetest-hub
15:05 rdococ IhrFussel: globally, the default
15:05 rdococ I want it set to 100 in my subgae
15:05 rdococ subgae? :P
15:07 IhrFussel I only found one closed PR that didn't get in
15:11 rdococ hm
15:11 rdococ dammit, I want to create a new hud element that goes behind the hearts
15:16 rdococ couldn't seem to redefine the health HUD to be invisible, but I got a working system by making heart.png fully transparent, and then having separate full_heart.png and empty_heart.png
15:17 rdococ I might, instead, though, decide to hide it by sticking it in negative coordinates
15:18 rdococ which, surprise surprise, doesn't seem to work either
15:19 rdococ ah
15:19 rdococ wait
15:21 rdococ okay, good, now the empty bar isn't working
15:23 DS-minetest rdococ: minetest.hud_replace_builtin
15:24 rdococ okay, I've decided to use hud_replace_builtin to hide the health bar with negative HUD coordinates, and add my own so that it renders on top of the empty bar.
15:30 rdococ DS-minetest: hm, how would I get the default max HP?
15:30 rdococ (not the default, rather, but the current)
15:30 rdococ ah
15:30 DS-minetest isn't it always 20?
15:32 rdococ probably, but there's a property for it (minetest.PLAYER_MAX_HP_DEFAULT), so might as well use that in case it gets changed (probably won't, but still)
15:32 DS-minetest For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
15:32 rdococ wait, can it be modified?
15:33 rdococ (not the default, but the max hp of each player)
15:34 DS-minetest try player:get_properties().hp_max
15:37 rdococ can you change that on the fly? and if so, does it call any callbacks?
15:39 Fixer WHAT THE FUCK!?!?!?! https://cdn.ghacks.net/wp-content/uploads/2017​/09/firefox-remove-address-bar-whitespace.png
15:39 DS-minetest actually i dont know much about hud
15:42 Calinou Fixer: the mobile-ification of desktop UIs :(
15:42 rdococ hm, do the 0.4.17-dev versions (that shouldn't /exactly/ exist) fix the "quit and rejoin while dead" bug?
15:45 Fixer Calinou: what they thinking? This is horseshit ____________________
15:46 rdococ idea: acid
15:46 Calinou https://pbs.twimg.com/media​/DJLOe-cUwAEbWzD.png:large
15:46 Calinou hahahaha
15:48 Fixer Calinou: i never beaten Doom :( despite playing it in like 199X or smth
15:49 Fixer Calinou: freedoom + free wads work fine?
15:49 Calinou Fixer: you can run nearly all mods with Freedoom, yes
15:49 Fixer nice
15:49 Fixer OSS purists rejoice (probably)
15:52 Fixer do we have Wuzzy here?
15:54 Calinou he was around recently (/ns info Wuzzy)
15:54 Calinou but he's not online right now
15:59 rdococ odd, for some reason max hp is in full hearts?
15:59 rdococ I had to multiply by 2 to get the empty heart bar to display properly
16:02 DS-minetest it's in half hearts
16:03 DS-minetest afaik
16:04 Krock it never was and never will be in full hearts
16:04 rdococ then why the heck do I have to multiply by 2
16:04 Krock because you're doing something wrong?
16:04 rdococ what would I have to do wrong to have to multiply by 2 to get the actual max hp?
16:05 RobbieF left #minetest-hub
16:05 DS-minetest hm, 10 is the default value for max_hp in obj properties
16:05 Krock check whether it's a display problem or not. print the HP number
16:05 rdococ I used worldedit to print the current HP and max HP to chat
16:05 rdococ this was after I used /killme and respawned
16:06 rdococ and it prints "20/10" (I printed what is roughly currentHp .. "/" .. maxHp)
16:06 Krock DS-minetest, no, the default is 20.
16:07 Krock according to most recent HEAD
16:07 rdococ hm
16:07 DS-minetest oop, yeah
16:07 Krock rdococ, could it be that you only updated builtin, but not the executable?
16:08 Krock that's so far the only explanation I can find for the output you gave
16:08 rdococ Krock: the last time I compiled minetest, I had removed the ~/minetest folder and re-cloned it
16:08 Calinou Fixer: I present to you, DTWID Communist Edition: https://media.hugo.pro/Screen​shot_Doom_20170908_180713.png
16:08 rdococ but I think it was because I meddled with my max hp earlier to test things. I'll remove the multiplication by 2 and create a new world to test it out
16:08 Calinou Fixer: it works perfeclty in Freedoom, that is :P
16:09 rdococ ...nope, it's still out of 10
16:10 Krock grep "hp_max = 10
16:12 rdococ grepping in the ~/minetest folder doesn't seem to return any results, but I don't think it's finished yet
16:13 rdococ I may try copying it to my built-in-place 0.5.0 folder and try there
16:13 Fixer Calinou: F... Communists edition
16:14 rdococ then again, minetest_game for 0.5.0 is probably different than 0.4.x
16:16 rdococ huh, 0.5.0 seems to use max hp correctly...
16:16 rdococ doubt that I'm using mismatched versions of builtin and 0.4.17's core
16:22 benrob0329 rdococ: there is no 0.4.17...
16:23 rdococ benrob0329: for some reason, the latest commits to stable-0.4, at least at the last time I compiled, called themselves 0.4.17
16:24 benrob0329 Fair enough I suppose
16:25 Krock * 0.4.17-dev IIRC
16:26 rdococ no, not even that (when I compiled it)
16:30 Calinou yeah, the latest stable calls itself 0.4.17
16:30 Calinou this is why my server reports itself as 0.4.17
16:31 Calinou hmm, my server crashed and didn't automatically restart
16:31 Krock oh great. so 0.4.17 already released without that anyone knows about it
16:31 rdococ and I've checked, no commits since
16:32 rdococ I brought attention to this problem earlier with rubenwardy
16:32 Calinou hmm, I'm not using the right systemd Restart property I guess
16:32 Calinou I was using on-abort, I probably should use on-failure instead
16:33 rubenwardy 0.4.17-dev, not 0.4.17
16:34 rdococ rubenwardy: wouldn't it say '-dev' in the title, then?
16:35 Krock it would, unless someone messed with the update script
16:35 rdococ but these were direct commits to the stable-0.4 branch, right?
16:36 Krock thanks nerzhul. it should be -dev
16:39 Fixer so where is 0.4.17?
16:41 Krock currently, stable 0.4 is 0.4.17, but is just 0.4.16 with a new number
16:42 Krock so 0.4.16 = 0.4.17. parts of the bad commit must be reverted
16:44 rdococ I also don't get the max HP thing
16:46 rdococ hm, I might consider moving my subgame's development to 0.5.0
16:46 rdococ seeing as how it's going to be the next major release and stuff
16:46 rdococ Krock: has minetest_game been updated as part of 0.5.0 development yet?
16:47 Krock yes, it's bound to the core master branch
16:47 Krock the 0.4.16 tag will have to be used for 0.4.17, most likely
16:49 CWz joined #minetest-hub
16:53 Fixer "research by the Nielsen Norman Group has measured by how much. The company wired up 71 users, and gave them nine sites to use, tracking their eye movement and recording the time spent on content. On average participants spent 22 per cent more time (i.e. slower task performance) looking at the pages with weak signifiers"
16:54 nerzhul joined #minetest-hub
16:55 Calinou weak signifiers?
16:55 LazyJ joined #minetest-hub
16:55 Fixer Calinou: "flat designs - worse navigation"
16:55 Calinou oh
16:55 Calinou well, it's up to the site designer not to ruin the navigation
16:55 Calinou flat design *can* have good navigation
16:55 Krock sounds logical: bad design = more time to understand
16:55 Fixer yet this flat horseshit still shoved down to everybody throat
16:55 Calinou but if you overdo it, it's not going to work; shadows still have an use today
16:55 Calinou (see Material Design)
16:56 Calinou I don't think going full skeuomorphic would improve things, though
16:56 Calinou I don't miss the < 2013 websites :P
16:56 Krock well, there's /r/CrappyDesign/ is you (n)ever need amazing ideas
16:56 Fixer just don't dumb it down to this levels
16:56 Krock s/is/if/
16:56 Fixer these*
16:56 Fixer where you can't tell if this is a text or f-ing button
16:57 Krock actually it's all flat. Buttons are actually the problem here, as they make you believe that they're quite more 3D than flat recangles
16:57 Fixer yeah
16:57 Krock ban buttons!
16:57 Fixer but still, you know what to do
16:59 rdococ hm
16:59 nerzhul hi guyz
16:59 rdococ I'm looking to create a shell script to update both minetest builds
16:59 nerzhul and girlz
16:59 rdococ still not sure how I would allow execution of it like a regular command, though
16:59 nerzhul git pull && make -j7 install
16:59 Calinou good buttons are easily distinguishable, even if flat
16:59 nerzhul wow nice script :D
16:59 Calinou adding a slightl outline/shadow helps
16:59 Calinou and rounding the corners slightly, too
17:00 Calinou rdococ: what operating system do you build Minetest on?
17:00 rdococ Calinou: gnu/linux, specifically debian 8.6
17:02 Calinou rdococ: you can add your own scripts in /usr/local/bin (will be available system-wide, requires root to create a script there) or something like $HOME/.bin (applies to your user only, doesn't require root, requires editing of .bashrc/.zshrc to append $HOME/.bin to the $PATH environment variable)
17:03 rdococ ah
17:03 rdococ .bin
17:03 Calinou it can be named anything, it's just a convention
17:03 rdococ I know, I guessed that
17:05 Fixer iOS - How to Add Button Shapes Back (Score:5, Informative)
17:05 Fixer Settings->General->Accessibility->Button Shapes
17:05 Fixer Settings->General->Accessibility->Bold Text
17:05 Fixer lolololol
17:05 Fixer Accessibility... Carl
17:07 Fixer "I used to think I wasn't smart enough to navigate the new UIs, but I'm glad to see there are many other dumb people too."
17:07 Fixer me in 2017
17:07 Fixer and i've seen BASIC, DOS, Win 3.11...
17:13 Fixer reddit will not be oss anymore it seems
17:13 benrob0329 #BoycottReddit
17:14 Raven262 joined #minetest-hub
17:16 cx384 https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=18429
17:16 cx384 new mod ↑
17:18 Krock Android players will love you
17:18 Krock however, looks promising
17:18 rdococ woah
17:19 benrob0329 New player test, can you exit this formspec?
17:19 cx384 I hope this mod is useful.
17:19 Krock Alt+F4 help
17:20 benrob0329 Alt F4 doesn't do anything for me XD
17:21 Krock fix your WM hotkeys
17:21 rdococ lol
17:21 benrob0329 They are fixed, alt isnt used for system shortcuts
17:21 benrob0329 As it should be
17:21 Calinou https://media.hugo.pro/cmd_2017-09-08_19-21-42.png
17:21 Calinou all from the same IP
17:21 Calinou …nice try
17:22 rdococ oh, nice, Calinu :P
17:22 benrob0329 Ctrl and Alt are per program hotkeys, or they should be
17:22 Calinou time to rename my server to "Calinu [Europe/Paris]"
17:22 rdococ we need a new keyboard system
17:22 benrob0329 Nah, just logical shortcuts
17:23 Krock rename it to "Calin [Europe/Paris]", as it's known that the last letter isn't pronounced in french :P
17:23 rdococ rather than CTRL, ALT, FN, META, etc., have PER PROGRAM HOTKEY, PER OS HOTKEY, and STANDARDIZED COPY, CUT AND PASTE HOTKEYS
17:23 rdococ along with HOTKEY WITH A SUPER LONG NAME SO THAT IT ANNOYS THE HELL OUT OF PEOPLE
17:23 benrob0329 Super/Win should only be used for system keys
17:24 Calinou the Alt Right keys and the Fn keys are very useful for Internet arguing
17:24 Calinou (FN is the acronym of a far-right French political party)
17:24 rdococ nice default password, Cal
17:24 benrob0329 Its the one key reserved for the system, that most Desktops don't make use of
17:25 benrob0329 SysReq being the only other "reserved" key nowadays iirc
17:26 Krock cx384, the mod works nicely, but you should consider using icons instead of text
17:28 Krock I'm afraid some chests will be unavailable if the mapblocks get unloaded
17:28 rdococ uh oh
17:29 rdococ either 0.5.0 didn't compile correctly (which I kinda doubt), or the latest commit has an error
17:29 Calinou rdococ: it works pretty well for blocking mobile clients, I found
17:29 Calinou some still join, if they know how to read ;)
17:29 rdococ heh
17:30 rubenwardy people are less likely to change their password, however
17:31 Fixer Krock: fuck android users, and ios users too
17:31 rubenwardy it would be good to have server passwords
17:31 Krock there are server passwords
17:31 Krock first-time login passwords, however
17:31 Calinou yeah, a lot of people are going to keep the default password
17:31 Calinou disallowing empty password, unfortunately, doesn't prevent most mobile clients from joining
17:32 benrob0329 I mean, you could write a mod for server passwords
17:32 rdococ I changed my password as soon as I joined
17:32 Calinou I could add a reminder for new players in the chat
17:32 Fixer Calinou: add NameXXX filter and probably 99% of noobs will be filtered
17:32 rubenwardy if it's possible to make a callback for password change, you could make it required to get interact
17:33 rdococ Fixer: poor benrob0329, cx384 and xerox123 :P
17:33 benrob0329 Oh I shorten my nick when I join servers
17:33 Fixer rdococ: benrob is not, i have not seen XXXX numbers, only X,XX,XXX, mobiles are mostly XXX
17:33 Fixer benrob0329: don't
17:33 rdococ ah
17:34 benrob0329 benrob03, otherwise I get kicked from VE's servers
17:34 Fixer oh
17:34 rdococ even with XXXX?
17:35 benrob0329 So I just keep the username on all servers, if you see someone joining with benrob0329, its probably not me
17:36 Calinou Fixer: that works, but can have many false positives
17:36 Calinou rubenwardy: oh, that could be nice
17:36 Calinou benrob0329: many people do impersonate my username on Minetest, I found :P
17:36 Calinou it's funny to see
17:36 Calinou (usually because I never joined the server in question)
17:36 benrob0329 Can we check if the password is empty?
17:37 rubenwardy no, benrob0329, it's client validated
17:37 rubenwardy I believe
17:37 rubenwardy not 100% sure
17:37 benrob0329 Should be moved server side
17:37 rubenwardy not secure
17:37 Calinou oh, Gitter is open source now: https://gitlab.com/gitlab-org/gitter
17:37 benrob0329 Just an empty check
17:37 Calinou but there's no docs on how to host it yourself
17:38 rubenwardy SRP doesn't even send a hash to the server
17:38 benrob0329 SRP?
17:38 rubenwardy well, I'm not sure how it works
17:38 rubenwardy SRP is the protocol we use to securely send password
17:38 rubenwardy +s
17:38 cx384 Krock, Yeah but not even the creative inventory use icons.
17:38 rubenwardy to protect users if they use the same password on multiple servers
17:38 benrob0329 The hash is on the server, you just need to check if it exists
17:39 Krock cx384, different formspec size ;)
17:39 Krock + content density
17:40 Fixer cx384: item list seems overcomplicated...
17:41 Fixer cx384: i dislike main part
17:42 cx384 Fixer I don't think so. :/
17:43 * benrob0329 waits as this render is going over 9 hours
17:43 lownoted joined #minetest-hub
17:43 Fixer cx384: why this 3366/99 insnaity? just make it look like usual inventory...
17:43 benrob0329 Funny thing is, the compositing takes longer than each frame
17:43 rdococ huh
17:44 rdococ the "You died!" screen isn't red anymore in the newest build
17:44 Fixer cx384: https://i.imgur.com/U9ufrOV.png, basically replace it with simple inventory
17:44 rdococ unless that's a setting...
17:45 Krock you could sort it by alphabet
17:45 Krock and item/nodes
17:45 rubenwardy or by mod
17:46 rubenwardy well, that's not sorting but filtering
17:46 Fixer cx384: why not make like this? https://i.imgur.com/Ougbh7S.png
17:47 Fixer this 99/99 insanity too
17:47 cx384 Fixer I think 8*4 is to small but I can add a setting for that
17:48 Fixer cx384: i don't care about 8x4, what I mean is replace 99 on icons with actual total number and dump everything else
17:49 Fixer cx384: remove that spacing between
17:49 Fixer too
17:49 Fixer basically, make it ala minetest creative inventory window :)
17:49 rubenwardy Fixer, there's a button for that
17:49 rubenwardy "Mode: Fake Inventory"
17:50 cx384 Oh ok. Fixer you can change this with the "Mode" setting just test it.
17:57 Fixer cx384: looking at it now, Fake Inventory seems overcomplicated too me, why you do it like that? Why you can't just make a grid with total amount on each icon...
17:57 Fixer to me*
17:58 rdococ it does seem a nice idea to be able to take one stack at a time
17:58 Fixer cx384: apart from that - very good job! I wonder why nobody did this so vital for storage that was done ages ago in MC, this is must have mod
18:00 Fixer cx384: another question, in buttons mode i see this: https://i.imgur.com/EdJ9p3d.png but why not save space and render text as usual on icons?
18:00 MrXtreme joined #minetest-hub
18:01 cx384 Fixer, hm nice idea!
18:03 cx384 Fixer, thank you maybe I will add a new mode.
18:03 Fixer cx384: same for Fake inventory mode, you just wasting tons of space and overcomplicate everything
18:03 rdococ heh
18:04 Fixer cx384: compare your icon grid to this https://i.imgur.com/haD7FKH.jpg, your one is bloated as hell
18:04 Fixer cx384: in all modes you can render count on icon itself as in default minetest and remove that insane spacing
18:05 rdococ ^
18:06 Fixer let me do a mockup
18:07 cx384 It looks like labels are always behind fields. :/
18:09 cx384 Fixer, I don't think this is possible.
18:09 rdococ o_O
18:10 Fixer cx384: ha o_O impossible to make it look like usual inventory?
18:11 Fixer cx384: like this https://i.imgur.com/JBXT954.png
18:11 Fixer it is a little tight here, but you get an idea
18:11 cx384 hm
18:12 DS-minetest is it bad to rawset something in minetest.registered_nodes?
18:12 lisac joined #minetest-hub
18:12 cx384 I will look into this.
18:12 Fixer cx384: basically, make Fake Inventory and Buttons look like Actual Inventory mode... %)
18:12 DS-minetest a custom field
18:13 cx384 Fixer, how did you do this?
18:14 DS-minetest i will better override it
18:14 Fixer cx384: in image editor :}
18:14 Fixer cx384: https://i.imgur.com/qn3WNdy.png
18:19 rdococ my subgame also moves and resizes the health and breath bars
18:19 * DS-minetest finished his ash mod :D
18:19 rdococ it looks pretty cool
18:20 Fixer cx384: https://i.imgur.com/eNNjDtd.png
18:20 Fixer it is just silly UI, seriously
18:21 rdococ it has both regular iron ladders, and cast iron ladders. the latter is stronger and takes longer to break.
18:22 DS-minetest imo it's good like this
18:22 rdococ can't you create stacks larger than 99?
18:22 rdococ (or, rather, the usual stack maximum for that item)
18:23 Calinou using /give, yes
18:23 Calinou you can also change the max_stack value in a node/item definition (in Lua)
18:23 Calinou values up to 65535 are supported
18:24 Calinou tip: /giveme <item> -1
18:24 Calinou gives you 65535 of an item, because -1 overflows to 65536 (it's an unsigned 16-bit integer)
18:24 Calinou 65535*, actually
18:26 LazyJ Have 655535 stacks been fixed/reverted?
18:26 Fixer cx384: also, name your commits properly, thansk
18:27 Calinou LazyJ: I tested in 0.4.16 stable
18:27 Calinou not sure about 0.5.0-dev
18:28 Fixer Calinou: what is the screen size in px of average phone today?
18:28 LazyJ Broke in 0.5.0-dev
18:28 Fixer Calinou: larger than 1366*768?
18:28 rdococ I gave myself 65535 wood in 0.5.0-dev, and it filled up my inventory with stacks of 99
18:28 cx384 Fixer look the label is always behind https://i.imgur.com/IQOBbjg.png https://i.imgur.com/EeYURWY.png
18:29 * Fixer pokes rubenwardy
18:29 LazyJ Calinou - https://github.com/minetest/minetest/pull/6159
18:29 rubenwardy huh
18:30 Fixer rubenwardy: maybe you know how to solve this?
18:30 cx384 Fixer tell me better commit name :P
18:30 cx384 *a
18:30 Fixer They should be descriptive, not just update
18:31 rubenwardy cx384, imperative style and description
18:31 rubenwardy "Fix sticky keys heating up the motherboard"
18:31 rubenwardy "Add setting to disable sticky key overheating fix"
18:31 Fixer cx384: if you don't do this - that will be support hell
18:32 Fixer imagine minetest commits ala "Haaaaaaaaaaaaands", "Cat", "Update", "Update Again"...
18:32 rdococ lol
18:32 Fixer thats big nogo
18:33 rdococ "git add .; git commit -m "\"git add .; git commit -m \"...\"; git push;"; git push;"
18:33 cx384 "some changes" is not better right?
18:34 Fixer cx384: it is not
18:34 Fixer "some changes" is big no
18:34 * rdococ wonders if he should try creating his own hunger mod
18:35 cx384 Fixer ok I will consider this.
18:35 Raven262 And name it "Rdococ's Hunger" :O
18:35 rdococ lol
18:36 lisac this brings memories of 'Starved hungers' on shivering isles
18:36 Raven262 Starved? damn you didn't play that one long enough.
18:37 rdococ it'd be kinda simple; if you have >6 hunger points (out of 20, of course) and <max health, you'd slowly regenerate, losing hunger points at about the same rate as your regeneration
18:38 Calinou joined #minetest-hub
18:39 cx384 Fixer, do you how I can prevent this? https://i.imgur.com/EeYURWY.png
18:39 Fixer cx384: i wonder if this will help you https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=16594
18:39 Fixer cx384: no idea
18:40 Calinou Fixer: 1920×1080 for most mid-range/high-end phones, 2560×1440 for a few
18:40 Calinou 1280×720 for low-end
18:40 Calinou (this is for Android; Apple has their own resolutions)
18:41 Krock DS-minetest, fix your image link
18:41 Fixer Calinou: nice, so you can slap huge formspec with close button just outside of 720px range :}
18:41 DS-minetest yeah, im already gimping it
18:41 Fixer 48px is enough for that button :}
18:41 Krock also needs dependencies and license
18:42 Calinou remember of differing DPI between devices :P
18:42 Calinou which Minetest doesn't support that well :(
18:43 DS-minetest done
18:43 Krock @ Server owners: https://github.com/minetest/minetest/pull/6393 - any comment? Is this an acceptable solution?
18:43 rubenwardy #sfml is having the Discord vs IRC discussion. Damnit IRC, stop dying
18:44 DS-minetest Krock: there are no real dependencies
18:44 rubenwardy MrXtreme, see http://hub.minetest.net/info if you haven't already
18:45 Krock > invite only
18:45 Krock > doesn't use +i channel flag
18:45 rubenwardy Krock, irc.sfml.org
18:45 rubenwardy or smth
18:46 Krock ah. They've got their own network! Another reason for them to not switch
18:46 rdococ hi
18:47 rdococ Fixer: that'd risk losing legitimate computer players though
18:47 Fixer rdococ: yeah
18:48 rdococ I only have a 1366x768 screen, for example
18:49 rdococ also, screen scaling seems to be different from Minetest on Windows & Wine to Minetest on Linux
18:49 Fixer rubenwardy: and discord is proprietary and probably will be outlived by IRC anyway
18:49 rdococ idk if that's due to detecting different DPIs though
18:52 IhrFussel LOw-end Android phones have 800x400 screens
18:52 IhrFussel I've got one myself
18:52 rdococ LOLwend
18:52 IhrFussel Low-end means < 100 to me
18:53 Calinou I'm speaking about entry-level devices, not really low-end stuff :P
18:54 rdococ also, I like how your bubbles regenerate in solids
18:54 rdococ minetest logic
18:58 Calinou breathe the stone, taste the dirt
19:00 rdococ hm
19:00 rdococ does register_on_item_eat still deal with item eat logic if you return true?
19:00 rdococ as in, item stack
19:02 rubenwardy no
19:03 rubenwardy if you return true it doesn't do the eat
19:08 rdococ but does it decrease the itemstack?
19:09 * rubenwardy is working on player death reasons
19:09 rubenwardy don't think so, rdococ
19:09 * rubenwardy wrote that code a long time ago
19:10 * rdococ tried to swim in lava
19:10 rdococ rubenwardy: "* someguy thought lava was red water"
19:14 rdococ hm...
19:14 rdococ what symbol for hunger should I pick
19:15 Fixer rdococ: food
19:16 rdococ Fixer: nah
19:16 rdococ /s
19:29 Calinou joined #minetest-hub
19:32 IhrFussel I adjusted the PvP system to the custom HP system...one hit with a rainbow sword while wearing mithril armor now takes 10 damage, with no armor 25
19:35 lisac lol https://www.reddit.com/r/gami​ng/comments/6wqdjm/half_life/
19:37 Calinou joined #minetest-hub
19:47 Atorian37 joined #minetest-hub
20:06 paramat joined #minetest-hub
20:33 rubenwardy !tell tenplus1 Add reasons to on_dieplayer and on_hpchange https://github.com/minetest/minetest/pull/6396
20:33 ShadowBot rubenwardy: O.K.
20:34 Megaf joined #minetest-hub
20:36 IhrFussel rubenwardy, weird, you can use func in register.lua but not in a mod? did you guys do a func = function line somewhere for that?
20:36 rubenwardy IhrFussel, it's a variable
20:36 rubenwardy func is a variable of type function which is called. It's a callback
20:47 xerox123 <+rdococ> poor benrob0329, cx384 and xerox123 :P | I play as xerox12 though
20:48 Fixer it is really sad default mt has no switches and pressure plates... like from JP mod
20:55 benrob0329 Fixer: maybe sofar's mech mod cab be merged, its nice and lightweight
21:34 Megaf Things I love on Debian
21:34 Megaf 1- http://ftp.ie.debian.org/debian/dists/stretch/mai​n/installer-amd64/current/images/netboot/mini.iso a 39 MB netinst cdrom/usb image
21:34 Megaf That can install diferent versions of Debian ^
21:35 Megaf 2- apt-build (equivalent to Gentoo Emerge tool), that is, will get the source code and deps and compile the software for your computer
21:36 Megaf 3- can be super stable (stable version), super ultra stable and LTS (old stable version), or bleeding edge and rolling release (Debian Sid)
21:45 Megaf And that's a lot of kernel threads for kvm -smp 4 http://i.imgur.com/VJCbr7O.png
21:46 sfan5 "stable" more like outdated
21:46 Megaf by the way, using Hack font system wide
21:46 Megaf Calinou, ^
21:47 Megaf sfan5, well, it does have well tested packages
21:47 Megaf and they do work
21:47 Megaf so if you need something newer, not as well tested and don't worry about stability as much. Then you can either build the thing yourself or use Debian Testing
21:47 Megaf also, there's the repo backports
21:47 Megaf wich I don't use
21:48 Megaf I'm on the latest stable kernel, latest firefox and latest stable libreoffice
21:48 Megaf kernel I built myself, firefox and libreoffice I donwnloaded from their website
21:51 Fixer Calinou's spawn right now: https://i.imgur.com/Mrx0vh2.png
21:52 Megaf Hm, How can I ssh into a KVM thing?
21:52 Megaf I never quite figured out the network part of KVM
21:53 Megaf Google to the rescue
21:56 Megaf Ok, never do an "info mem" in your qemu console, NEVAH!
21:57 Megaf you will regret
22:05 Calinou Fixer: haha
22:05 Calinou yeah, I need to build a proper, protected static spawn
22:05 Fixer Calinou: it is UGGGLY
22:06 Fixer Calinou: also, what mapgen? v6?
22:06 Calinou yeazh
22:06 Calinou yeah*
22:06 Calinou Fixer: I didn't build that… thing :D
22:07 Fixer Calinou: so boring, why not Carpathian? to explore our newest mapgen
22:07 Megaf [Macaron] 2017-09-08 18:06:10: Started GET /user/login for 66.249.66.7
22:07 Megaf Google trying to login on my git server...,
22:07 rubenwardy lol
22:09 Calinou Fixer: I prefer something established, that doesn't make crazy structures that are impossible to build on
22:09 Fixer Megaf: all your data are belong to google
22:09 Fixer Calinou: to build what? walls out of leaves like on that picture? %)
22:10 Calinou yeah, I guess
22:10 Fixer Why do they do it like that? https://i.imgur.com/ImPOQaM.png
22:13 Fixer my lovely base scenery is ruined by SMTH
22:15 Fixer m c  b e t a  1 . 7 . 3  t i m e
22:17 Megaf Fixer, meh, it's OpenSource anyway
22:29 rubenwardy oops
22:30 rubenwardy found a bug
22:30 rubenwardy if you remove a privilege registration, the game will crash when you try and revoke that privilege
22:30 paramat oh, zoom
22:46 Calinou Raven262, KaadmY: Zandronum 3.0 is out (see https://zandronum.com/), I updated my server :)
23:08 * rubenwardy just passed 150 hours of iOS experience
23:12 Calinou rubenwardy: level up!
23:12 Calinou https://codestats.net/users/Calinou
23:12 Calinou meanwhile…
23:12 rubenwardy huh
23:12 rubenwardy how does that work?
23:12 Calinou it's a plugin you can install in JetBrains IDEs, Atom and VSCode
23:12 Calinou it counts XP per-language, using keystrokes :P
23:12 Calinou and per-machine
23:13 rubenwardy heh
23:13 rubenwardy can I give it git commits?
23:13 rubenwardy I guess not
23:14 Calinou no
23:14 Calinou it works on any file, even non-versioned ones
23:14 Calinou but you have to use a supported editor
23:15 Calinou (or write an add-on for your editor :P)
23:15 benrob0329 is there a vim plug in?
23:15 rubenwardy well, I either use Atom, Android Studio, IntelliJ, or CLIon
23:16 rubenwardy so should be supported
23:19 Megaf Calinou, my new Debian VM/Container host. http://git.megaf.info/Megaf/G​itPaste/raw/master/sofar.png
23:19 Megaf 27 MB of memory used after boot
23:19 Calinou benrob0329: not that I know of
23:20 Megaf lots of memory will be available for VMs/Containers
23:20 Calinou https://media.hugo.pro/cmd_2017-09-09_01-20-22.png
23:20 Calinou uptime: https://media.hugo.pro/cmd_2017-09-09_01-20-47.png
23:20 Calinou ;)
23:21 Megaf meh
23:21 Megaf I could have way larger uptime
23:21 Megaf I often get to the 90 days
23:21 Megaf but then an important kernel update comes...
23:40 IhrFussel 01:40:42 up 96 days,  2:21,  1 user,  load average: 0,23, 0,59, 0,59
23:55 Megaf /dev/sda1       1.9G  414M  1.5G  23% /
23:55 Megaf I think you can't beat that
23:55 Megaf maybe Arch and Slack can
23:56 Megaf 21/boot
23:56 Megaf 21 MB in kernel

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