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IRC log for #minetest, 2017-06-23

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All times shown according to UTC.

Time Nick Message
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03:04 Brackston Hi all, Is there a way to keep mobs from spawning in certain areas, such as spawn?
03:04 bigfoot547 If you modify the code, sure!
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03:08 Brackston ok, Thank you
03:08 Brackston Then that is what we will do. I was hoping not to modify all the mob mods were are running
03:09 bigfoot547 Just look at the spawn ABM
03:09 Brackston Thanks
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03:14 silent_elk Brackston, I believe there was a mod that wouldn't spawn mobs inside protected areas
03:15 silent_elk (also, I think mobs wouldn't enter protected areas)
03:16 Brackston silent_elk Protected by "area" mod, using protection blocks, or both?
03:16 wilkgr Let me check
03:16 Brackston Ok thx, I appreciate your help.
03:17 wilkgr I believe it was the areas mod
03:18 Brackston I remember reading some code a while back and it pertained to mobs not spawning..I could not remember where I saw it. Thanks I will go look at that.
03:21 wilkgr Brackston, https://forum.minetest.net/viewtopic.php?t=9166
03:21 Brackston Thank you!
03:24 wilkgr It includes the areas mod
03:24 Brackston Wow! Thanks wilkgr That was the mod i was thinking about
03:24 wilkgr xD
03:24 wilkgr np ;)
03:25 Brackston I can mod this to fit our games area.. since new players will not have weapons until they finish basic skills tests.
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03:50 Nexus24680 Hey guys
03:50 Nexus24680 I'm getting this handle schematics ertor
03:50 Nexus24680 Error
03:50 bigfoot547 Hi
03:52 bigfoot547 Sorry, I can't help you. I've never used schematics.
03:52 bigfoot547 :(
03:52 wilkgr Nexus24680, what's the error?
03:52 Nexus24680 ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png" while building texture; Creating a dummy image
04:02 Brackston Nexus24680: Here is the image https://github.com/Sokomine/handle_schematic​s/commit/1c8854117d14fed87573099a2bbaad82457​fca85#diff-2306935b21c86d4a7a73d84047e5e476
04:02 Brackston oops
04:02 Brackston look here: https://github.com/Sokomine/handle_schematics/c​ommit/1c8854117d14fed87573099a2bbaad82457fca85
04:02 Nexus24680 I'm no coder.
04:02 Nexus24680 What should I do?
04:03 Brackston give me a second
04:04 Brackston I believe you can download the texture file and place it int he "tectures"  folder
04:05 Brackston here is the download link :https://github.com/Sokomine/handle_schematic​s/blob/1c8854117d14fed87573099a2bbaad82457fc​a85/textures/handle_schematics_support.png
04:05 Brackston go there and right click the download button ad "save as"
04:05 Brackston that will give you the support.png file
04:06 Brackston Actually click "save link as" once you hoover over the download button
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04:11 Nexus24680_ Do I put it in a textures folder?
04:13 Brackston tyes, you can, but why not just download the latest "version" from github? It has it already.
04:14 Brackston is this for a server or just for your local play?
04:14 Brackston Nexus24680_: look at PM
04:15 Brackston we will talk there and free up this area
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04:33 Brackston wilkgr: The mod you told me about is easier to use than I thought. I will work well.
04:34 Brackston wilkgr: Thank you again
04:34 wilkgr np ;)
04:35 bigfoot547 How is ChanServ not on #minetest-dev
04:35 wilkgr If the channel isn't registered..
04:35 bigfoot547 But there are no ops though
04:35 bigfoot547 Only voice
04:38 bigfoot547 Well, g'night!
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06:45 Brackston Does anyone know why my chat does not echo back on some servers? I am using the latest official client 4.16
06:45 Brackston I have been searching and reading, however I have not found anything...yet.
06:55 Brackston I will try to fix this tomorrow. Have good night everyone.
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07:21 habeangur Hi, may I use images on minetest wiki to upload to another wiki?currently I want to upload minetest logo
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08:04 Calinou habeangur: the Minetest logo is under CC BY-SA, so yes
08:04 Calinou same for the wiki content (unless otherwise specified)
08:08 sigz Is there a way to detect the biome where a player is ?
08:09 sigz in the api
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09:38 MinetestBot Wuzzy: Jun-21 21:54 UTC <Fixer> interesting mapgening here https://i.imgur.com/HnCFdEh.jpg
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10:00 Nox[Matrix] with some easy tweaks minetest_game would be playable, but the devs reject everything and make their own thing (I might copy and paste this daily
10:00 sigz which easy tweaks?
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10:05 Nox[Matrix] For example removing dye from the crafting recipe for a bed, that would be a huge improvement
10:06 Nox[Matrix] sigz: ^
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10:29 MinetestBot hisforever: Jun-17 10:10 UTC <red-001> if you have minetest installed you should already have all the libs needed
10:29 hisforever clear
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10:35 hisforever Hi I just installed a new minetest 0.4.16. I have the dreambuilder_modpac_master. Hoe shourd I remane this file?
10:35 hisforever hoe = how
10:36 sfan5 since it's a modpack, not at all
10:37 hisforever ty stan5: I'll put it in and see if I get errors brb
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10:40 hisforever it installed geat ty again God bless
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11:15 IhrFussel Does the removal of entities only work when a player is nearby?
11:17 sigz Nox[Matrix]: i'm no sure it's game breaker to need red dye for a bed
11:17 IhrFussel Cause every ingame day my server has an event that spawns Boss Monsters at a certain pos and the game remembers the pos where it spawned the monsters ... but when the event is over it is supposed to REMOVE all remaining Boss Monsters, which it doesn't do when no one is near them it seems
11:18 sfan5 IhrFussel: try forceloading blocks before you try to remove the entities there
11:19 IhrFussel sfan5, that is stupid that you can only remove entities from loaded blocks...the function should be able to choose the block from the DB and remove the entities there
11:19 IhrFussel I'm talking about get_objects_inside_radius()
11:20 sfan5 why is that stupid
11:20 sfan5 the server only knows about entities that are loaded
11:21 IhrFussel I understand that entities are not active when not loaded but I don't understand why you can't remove known entities from any pos
11:23 IhrFussel Even if they are not loaded they exist in the DB mapblock ... it should be possible to remove them from the UNLOADED mapblock in the DB
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11:23 IhrFussel It also works with nodes AFAIK ... you CAN remove/modify unloaded nodes
11:31 MinetestBot [git] Wuzzy2 -> minetest/minetest: Show param1 and param2 in debug screen (#6031) 08f57e1 https://git.io/vQmfj (2017-06-23T11:31:01Z)
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11:34 Wuzzy celeron55: why is WSDguy2014 still unable to register on forum.minetest.net?
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11:51 IhrFussel sfan5, I wonder if you would still be OKAY with it when you would have to LOAD any mapblock you want to modify nodes in
11:51 sfan5 doesn't the script api need to do that?
11:52 sfan5 even if not this is caused by major design differences between what entities are and what mapblocks are
11:53 IhrFussel Entities are PART of mapblocks in the DB just like nodes IIRC
11:54 IhrFussel And if the script API loads the mapblocks before performing node actions you should add the exact same check for entities... the API features are inconsistent as heck IMO
11:54 sfan5 yes but there is a difference
11:55 sfan5 you can say "i want exactly this MapBlock"
11:55 sfan5 you can't do that for entities
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11:58 IhrFussel sfan5, how is forceloading supposed to be useful then? It doesn't even have a RADIUS parameter ... what if my entity since MOVED out of the spawn block?
11:59 sfan5 i assumed you knew where your entity was residing
11:59 sfan5 also forceloading is (obviously) designed for mapblocks and not entities
12:00 IhrFussel No, how would you track the pos of EVERY entity you spawn?! I only store the spawn pos
12:00 sfan5 how do you intend to remove the entity if you don't know where it is
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12:11 IhrFussel sfan5, get_object_inside_radius(spawnpos,100)
12:11 sfan5 what if it moves more than 100 nodes?
12:11 sfan5 if you absolutely want to you could do the same with forceload but it's not gonna be light on resources
12:11 IhrFussel That's unlikely, I have no monsters that fly very far
12:12 sfan5 !c 100**3 / 16**3
12:12 MinetestBot 244.140625
12:12 sfan5 ^ rough amount of mapblocks you have to load if you use forceloading
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14:13 * DS-minetest doesn't understand how overly_tiles can be used to color only specific parts of a node >_<
14:14 DS-minetest are the overly tiles not colored or the normal tiles not if the overly ones are given?
14:14 rafalcpp !c 100**10*2
14:14 MinetestBot 200000000000000000000
14:14 rafalcpp !c 100**10**2
14:14 MinetestBot 10000000000000000000000000000000000000000​00000000000000000000000000000000000000000​00000000000000000000000000000000000000000​00000000000000000000000000000000000000000​0000000000000000000000000000000000000
14:15 rafalcpp !c 100**10**5
14:15 MinetestBot rafalcpp: Took to long to calculate
14:19 IhrFussel What? 1 sec is too long?
14:20 IhrFussel real0m1.091s user0m1.080s sys0m0.008s
14:21 IhrFussel And I ran that on a BUSY machine
14:22 Raven262 !c i^2
14:22 MinetestBot NameError: name 'i' is not defined
14:22 Raven262 hehđ
14:22 Raven262 *heh
14:24 Raven262 !c 𓆣+𓆣
14:24 MinetestBot NameError: name '𓆣' is not defined
14:24 Raven262 well that would be two scarabs :/
14:30 DS-minetest ahh
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14:49 rafalcpp !c 100**10**3
14:49 MinetestBot 100000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​00000000000000000000000000000000000000000000000
14:49 rafalcpp !c 100**10**4
14:49 MinetestBot 100000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​000000000000000000000000000000000000000000000000​00000000000000000000000000000000000000000000000
14:49 rafalcpp I get a feeling it's silently truncating the result >_>
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14:51 Raven262 !c-commands
14:51 Raven262 damn
14:51 DS-minetest btw you can query MinetestBot
14:51 Raven262 well you are not of that framework, MinetestBot
14:51 so_this_broke !c
14:51 MinetestBot so_this_broke: Nothing to calculate.
14:51 so_this_broke !c 0/0
14:51 MinetestBot ZeroDivisionError: division by zero
14:51 so_this_broke !c 0/1
14:51 MinetestBot 0.0
14:52 Raven262 !c 1/3
14:52 MinetestBot 0.3333333333333333
14:52 Raven262 sqrt 2
14:52 Raven262 !c sqrt2
14:52 MinetestBot NameError: name 'sqrt2' is not defined
14:52 Raven262 !c sqrt 2
14:52 Raven262 well
14:52 Raven262 whats the square root function...
14:54 Raven262 !help
14:54 MinetestBot https://github.com/sfan5/minetestb​ot-modules/blob/master/COMMANDS.md
14:54 BBmine !c 5*5
14:54 MinetestBot 25
14:54 Raven262 !rand 0 100
14:54 MinetestBot 8
14:54 Raven262 !rand 0 100
14:55 Raven262 !rand 0 100
14:55 MinetestBot 70
14:55 Raven262 !mod moreblocks
14:55 MinetestBot Raven262: More Blocks [moreblocks] by Calinou - https://forum.minetest.net/viewtopic.php?t=509
14:55 Raven262 !mod warzone
14:55 MinetestBot Raven262: Warzone [warzone] by the_raven_262 - https://forum.minetest.net/viewtopic.php?t=15199
14:55 Raven262 :D
15:01 BBmine !mod letter
15:01 MinetestBot BBmine: Glowing letters A-Z + 0-9 FINAL VERSION [neon] by webdesigner97 - https://forum.minetest.net/viewtopic.php?t=3260
15:01 BBmine !mod letters
15:01 MinetestBot BBmine: Glowing letters A-Z + 0-9 FINAL VERSION [neon] by webdesigner97 - https://forum.minetest.net/viewtopic.php?t=3260
15:01 BBmine !mod BBmine
15:01 MinetestBot BBmine: Could not find anything.
15:01 BBmine !mod digicompute
15:01 MinetestBot BBmine: Functional Lua Computers [digicompute] by octacian - https://forum.minetest.net/viewtopic.php?t=16538
15:02 sfan5 try not spamming the bot so much
15:02 BBmine Ok
15:02 BBmine Sorry
15:03 * Raven262 has to test something.
15:03 Raven262 !c 2 % 3
15:03 MinetestBot 2
15:04 Raven262 ah
15:04 Raven262 !c 8 % 7
15:04 MinetestBot 1
15:05 Raven262 !c 2 & 5
15:05 MinetestBot 0
15:05 Raven262 !c 2 | 5
15:05 MinetestBot 7
15:06 jin_xi joined #minetest
15:06 Raven262 !c !2
15:06 MinetestBot SyntaxError: invalid syntax (<string>, line 1)
15:07 Raven262 !c 2 > 5
15:07 MinetestBot False
15:07 Raven262 Oh really?
15:07 BBmine I see Raven262 spamming the bot :P
15:07 sfan5 indeed
15:07 Raven262 I'm not spamming him, I'm talking to him.
15:07 sfan5 !ignore Raven262
15:07 MinetestBot sfan5: 'Raven262!*@*' added to ignore list.
15:07 BBmine xD
15:07 Raven262 Good
15:07 DS-minetest Raven262: talk private to her
15:08 Raven262 Ah
15:08 Raven262 Yes
15:08 Raven262 But not now, obviously
15:08 DS-minetest just rightclick her and pick open dialogwindow
15:08 Raven262 I'm ignored.
15:09 sfan5 !unignore Raven262
15:09 MinetestBot sfan5: 'Raven262!*@*' removed from ignore list.
15:09 sfan5 have fun
15:09 so_this_broke /nick Raven263
15:09 Raven262 Thanks.
15:09 Raven262 so_this_broke, 263 is not a relevant number, you can sure use it :P
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16:28 Alcyone2 Hi all !
16:28 Raven262 Hello Alcyone2
16:29 Alcyone2 We have a private server. Someone succeed to hack it, change survival mode to creative one, etc. does anyone know how it is possible and how to fight that
16:29 Alcyone2 ?
16:29 Alcyone2 Hi Raven262 :)
16:29 red-001 Alcyone2, could you paste the mod list?
16:30 Alcyone2 yep
16:32 Alcyone2 ambience
16:32 Alcyone2 areas
16:32 Alcyone2 awards
16:32 Alcyone2 bakedclay
16:32 Alcyone2 biome_lib
16:32 Alcyone2 caverealms
16:32 Alcyone2 craft_guide
16:32 Alcyone2 ethereal
16:32 Alcyone2 farming
16:32 Alcyone2 h2omes
16:32 Alcyone2 homedecor_modpack
16:32 Alcyone2 hud_hunger
16:32 Alcyone2 inventory_plus
16:32 Alcyone2 mapfix
16:32 Alcyone2 markers
16:32 Alcyone2 minetest-3d_armor
16:32 Alcyone2 minetest-mod-mesecons
16:32 Alcyone2 mobs_animal
16:32 Alcyone2 mobs_monster
16:32 Alcyone2 mobs_npc
16:32 Alcyone2 mobs_redo
16:32 Alcyone2 moreblocks
16:32 Alcyone2 moreores
16:32 Alcyone2 moretrees
16:32 Alcyone2 nether
16:32 Alcyone2 other_worlds
16:32 red-001 in future use a pastebin
16:32 Alcyone2 pipeworks
16:33 Alcyone2 pvpbutton
16:33 Alcyone2 railcorridors
16:33 Alcyone2 serverguide
16:33 red-001 or at least don't add new lines
16:33 Alcyone2 signs_lib
16:33 Alcyone2 sprint
16:33 Alcyone2 technic
16:33 Alcyone2 worldedit
16:33 Alcyone2 xdecor
16:33 Alcyone2 red-001,
16:33 DS-minetest lol, there's a "red-001," mod!
16:33 sfan5 is worldedit up to date
16:34 red-001 don't give DS-minetest ideas
16:34 red-001 does worldedit also include worledit gui?
16:34 * DS-minetest has already made a csm out of 11 X3
16:34 Alcyone2 yep, I forgot :/ sorry
16:35 cx384 spam?!?!
16:35 Alcyone2 red-001, I think so
16:35 red-001 you need to make sure it's up to date then
16:35 Alcyone2 sfan5, server is in 0.4.15, I pick up the worldedit at this time
16:35 Alcyone2 I don't know if the actual one is compatible
16:36 red-001 their is a remote code execution exploit in worldedit_gui
16:36 Alcyone2 In fact, the guy succeed to change from survival to creative mod
16:36 red-001 there*
16:36 sfan5 red-001: was*
16:36 sfan5 https://forum.minetest.net/vi​ewtopic.php?f=18&amp;t=17601
16:36 sfan5 ^ read that Alcyone2
16:36 Alcyone2 Thanks sfan5
16:36 red-001 there is a remote code execution exploit in your version of worldedit
16:36 red-001 Alcyone2,
16:37 fwhcat joined #minetest
16:37 red-001 you need to either update or manually apply a patch to fix it
16:37 Alcyone2 Or disable worldedit
16:38 Alcyone2 yes, I understand, thanks :) according to what is written, everything the guy did could be done with it
16:38 fwhcat joined #minetest
16:38 Alcyone2 Except for creative mod, does anyone has a clue ?
16:38 Menche joined #minetest
16:38 red-001 I can't say much without details
16:39 sfan5 changing mode to creative is also possible via this
16:44 Alcyone2 Understood :) thnak you all for your quick answer
16:44 Alcyone2 I only used worledit for building a hub
16:44 Alcyone2 I will disable it
16:44 sfan5 just update it
16:44 Alcyone2 Another thing
16:44 Alcyone2 It is my account which was use
16:45 Alcyone2 I had thing in my inventory I'm not suppose to have
16:45 Alcyone2 This is a bit worrying
16:45 sfan5 because this vuln straight up allows executing lua code whoever used it could do pretty much everything they wanted
16:46 sfan5 including installing malware on the server computer (if privileges were sufficient)
16:47 Alcyone2 You mean that from minetest, it is possible to execute code who can touch all the system oO ?
16:47 sfan5 yes
16:48 Alcyone2 So
16:49 Alcyone2 I'm quite sure that happend
16:49 Alcyone2 I'm not the only one on this computer
16:49 Alcyone2 but all my shell command were cleared
16:49 sfan5 did minetest run as administrator?
16:49 Alcyone2 like deleting evidences...
16:51 Alcyone2 sfan5, no, a simple systemd deamon like that ExecStart=/usr/games/minetestserver --world /var/games/minetest-server/​.minetest/worlds/worldname --port 30000 --config /etc/minetest/minetest.conf
16:51 sfan5 yeah but under which user?
16:51 fwhcat hello
16:52 fwhcat is there a lua function to redirect a user to another server?
16:52 Alcyone2 sfan5, me, so belonging to sudoers group
16:52 red-001 Alcyone2, was mod security enabled?
16:52 sfan5 i'd suggest reinstalling the server then
16:52 sfan5 red-001: it's 0.4.15 so no
16:52 sfan5 fwhcat: nope
16:53 red-001 I was pretty sure you could enable it if you wanted right?
16:53 sfan5 i doubt anyone did so
16:53 Alcyone2 sfan5, what do you mean by reinstalling ?
16:53 Alcyone2 red-001, I don't know how to do it if it wasn't
16:53 sfan5 you backup the world and important files but reinstall the server OS
16:53 red-001 wipe it clean
16:53 red-001 and install the OS again
16:54 Alcyone2 Ah ok...
16:54 Alcyone2 We will check
16:54 Alcyone2 Thnaks
16:55 red-001 oh and run minetest as a low privileged user next time
16:55 fwhcat Alcyone2, did they changed your password ?
16:55 Alcyone2 fwhcat, nop
16:56 fwhcat were you sudoer with the dangerous NO PASSWD option ?
16:56 Alcyone2 red-001, yep. I discover it know, newbie mistake
16:56 Alcyone2 fwhcat, hell no !
16:56 fwhcat okay then you can have a lil faith that your system was not corrupted
16:57 fwhcat but if you can, reinstall it all
16:57 red-001 well you could try and review your system
16:57 IhrFussel Running as a user in the sudoer group isn't dangerous guys o.o Cause the hackers don't know the sudo password
16:57 red-001 but it's easier to just reinstall most of the time
16:57 sfan5 IhrFussel: wrong
16:57 sfan5 people can e.g. backdoor sudo via your bashrc
16:58 sfan5 you can't be 100% sure that nothing has happened to your environment
16:58 red-001 you don't know what they could have changed
16:58 IhrFussel The password is NOT stored in any accessible file AFAIK so how would they do that?
16:58 Alcyone2 fwhcat, all my shell command history was deleted, quite possible so
16:59 sfan5 IhrFussel: your "sudo" command could be replaced so it saves your password when you use it
16:59 sfan5 or so that it installs a backdoor after your password
16:59 sfan5 or [...]
16:59 sfan5 there are endless possibilities
16:59 red-001 Alcyone2, I wonder why
16:59 Alcyone2 red-001, we will try to review it
17:00 Alcyone2 red-001, erase proofs ?
17:00 IhrFussel And you try to tell me that you can do that via Lua?
17:00 fwhcat some privilege escalation and then can change some binaries etc.
17:00 red-001 os.execute shouldn't log to shell history should it?
17:00 sfan5 red-001: it doesn't
17:00 sfan5 IhrFussel: you could do all that without even touching os.system() yes
17:01 IhrFussel You can just overwrite the sudo function? The OS should block such an action since it's an extreme security risk
17:01 red-001 if they where using the shell they must have gained access
17:01 red-001 through something other then minetest
17:01 sfan5 IhrFussel: shell aliases are a thing, PATH variables are also a thing
17:02 Alcyone2 red-001, I have the habit to use arrow of my keyboard to find a command among my history, but everything was deleted
17:03 red-001 so that suggests that they knew it was only a matter of time till the exploit they used to gain inital access was fix
17:03 red-001 fixed*
17:03 red-001 and they set up another way to access the system
17:04 red-001 Alcyone2, did they try to attack other machines on the same network?
17:05 Alcyone2 red-001, dunno, there is a server here, nothing else except sometime personnal computer
17:05 Alcyone2 I have to leave for 30 minutes, I come back
17:06 Tux[Qyou] joined #minetest
17:06 Alcyone2 I will try to review the system a bit, I will let you know
17:06 Alcyone2 Thanks everyone for your help :)
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17:13 Nexus24680 joined #minetest
17:13 Nexus24680 Hey
17:13 Nexus24680 Question here
17:13 Nexus24680 ???
17:14 fwhcat ask it.
17:15 Nexus24680 Is it possible to modify stock minetest?
17:15 Nexus24680 For example, if I make a change to the stock game, the game automatically corrects it and "forgets" it
17:15 Nexus24680 By downloading the file again
17:15 Tux[Qyou] joined #minetest
17:16 Nexus24680 Is there any way to prevent this?
17:16 fwhcat yes, learn git.
17:17 Nexus24680 What file do I have to edit for that?
17:17 Nexus24680 *files
17:17 fwhcat you branch, and you control what you merge to it, as it will ask you when there will be a conflict.
17:17 red-001 Nexus24680, android?
17:18 Nexus24680 Android? Yea
17:18 Nexus24680 And PC too if possible
17:20 red-001 thats your issue then
17:20 red-001 make a copy of the subgame
17:20 red-001 since thats the best you can do
17:21 red-001 unless you want to edit the package
17:21 Nexus24680 Yeah, sort of.
17:21 Nexus24680 How can I achieve that?
17:21 twoelk what exactly do you want to change?
17:22 red-001 it might be better to make a mod if it's a small change
17:22 twoelk game? texture? engine?
17:22 Nexus24680 For example, as Freeminer uses the same engine as Minetest, I would like to remove the mobs from the stock game.
17:22 twoelk add content?
17:22 twoelk there are no mobs in minetest game
17:23 twoelk mobs are added by mods
17:23 Nexus24680 Nope, but as I want to install Freeminer, Freeminer has them
17:23 twoelk ore part of other subgames
17:23 twoelk goto games folder find mobs folder, put it outside of mt
17:24 twoelk I don't think mobs are part of freeminer core
17:24 Nexus24680 Well, check it out
17:25 Nexus24680 There you go
17:25 Nexus24680 https://github.com/freeminer/default/tree/d5​ad374aa2382cc7da00c17069d7b5e003fa314d/mods
17:26 Nexus24680 See?
17:26 twoelk that's the mobs-redo mod from 10plus1 and the individual mobs collections
17:27 Nexus24680 If I attempt to remove it, Freeminer automatically downloads it again
17:28 twoelk read the info inside and tweak it to your liking or just delete every folder with the word mob in it
17:28 twoelk are you playing local or on a server?
17:28 Nexus24680 Local
17:28 Nexus24680 And on Android
17:29 twoelk you can not delete mods from a client
17:29 red-001 minetest for android is just shitty
17:29 Tux[Qyou] joined #minetest
17:29 twoelk freeminer is shut down while you delete the files?
17:30 twoelk completely
17:30 Nexus24680 Yes, it is shutdown
17:30 red-001 it copies the mods from a compressed package into a tmp directory
17:30 twoelk argh
17:30 red-001 and since textures are cached
17:30 Nexus24680 Is there a way to modify that compressed package?
17:30 red-001 you have at least two copies of all textures
17:30 red-001 3*
17:31 red-001 you will need to modify the package before installing it
17:31 red-001 or get a rooted phone
17:31 Nexus24680 With an APK editor?
17:31 * twoelk runs away
17:31 Nexus24680 I have one
17:31 red-001 APK's are zip files
17:31 twoelk sounds doable then
17:31 red-001 not sure are they cryto signed like apple
17:32 Nexus24680 Any of you knows Android Code?
17:32 twoelk other idea: copy the game elsewere and rename it, also the game config then edit the folders and start it as new game
17:33 Nexus24680 山モㄥㄥ, ㄥ'爪 ム口れれ丹 S匕丹尺匕 爪口刀工下ㄚ工れム 工匕.
17:33 twoelk put it in games folder of course
17:33 Nexus24680 OK thanks
17:33 Nexus24680 Another question
17:34 twoelk just as if you add a new subgame
17:34 Nexus24680 How to enable subgames on Minetest for Android?
17:34 * twoelk hides again
17:35 twoelk does mtg show up as icon at the bottom of the main screen?
17:35 red-001 twoelk, remeber this is android
17:35 Pie-jacker875 joined #minetest
17:35 twoelk might have changed since I last tried :-D
17:36 Nexus24680 BTW another question
17:36 red-001 minetest for android is commonly known as a dumpster fire
17:36 twoelk actually the current mt doesn't run on my phone anymore
17:37 Nexus24680 Another question, guys
17:38 Nexus24680 Can you help me finding stock mods for this subgame?
17:38 Nexus24680 I mean, MineClone 2 has awesome mods but I want to find their equivalent stock ones
17:38 Nexus24680 Cause I just want to install a few of them not all of them
17:38 Nexus24680 Can you help me with that?
17:39 twoelk just rip them out of mc2 :-P
17:39 Nexus24680 I can't
17:39 Nexus24680 They have those pesky dependencies
17:40 Pie-jacker875_ joined #minetest
17:40 twoelk http://krock-works.16mb.com/MTstuff/modSearch.php might help find some
17:44 twoelk oh dear, did wuzzy reorganize everything in mc2?
17:45 Wuzzy what do you mean?
17:45 twoelk you might want to search for the other mods wuzzy made, some of them are standalone versions from mc2
17:45 Wuzzy well, compared to MineClone it is entirely reorganized, yes
17:45 Wuzzy twoelk: noooooo
17:45 Wuzzy this is completely wrong
17:45 twoelk hi Wuzzy :-)
17:45 Wuzzy its the other  way around
17:46 Wuzzy MCL2 (MineClone 2) *includes* mods which started as standalone mods (and still are)
17:46 twoelk Nexus24680 wants to use some mc2 mods on his android it seems
17:46 Wuzzy so far, none of the MCL2 mods which I created for MCL2 only have been extracted and released as standalone
17:46 Nexus24680 And PC too
17:47 Wuzzy maybe for some mods this might make sense, e.g. mcl_dispenser and mcl_dropper
17:47 Wuzzy but probably needs rewrite
17:47 Alcyone2 red-001, I remerber why I use my user in the systemd deamon, because I failed to use a simple one created for it...deamon didn't work
17:47 twoelk well the creator of MineClone2 is hear to aid your project - grab him while you can
17:47 Wuzzy twoelk: why the rant, by the way?
17:47 Taose joined #minetest
17:48 Nexus24680 Wuzzy, you're the creator of MCL2, right?
17:48 Wuzzy well
17:48 Wuzzy i am one of the creators, to be precise
17:48 Wuzzy but i started the project, yes
17:48 twoelk me no rant me just surprised
17:48 Nexus24680 That's totally fine
17:48 Nexus24680 Can you help me with the MCL2 mods?
17:49 Wuzzy whats the problem
17:49 Nexus24680 I want them standalone, not with those (excuse me) pesky dependencies
17:49 Wuzzy which mods in precise?
17:49 twoelk Nexus24680: you should probably name the mods in question
17:50 Wuzzy some mods only really make sense with MCL2 so i did not really concentrate on reducing hard dependencies
17:50 Nexus24680 Well, that's gonna be tough
17:50 Wuzzy ...
17:50 Nexus24680 It's almost all of them
17:50 Wuzzy just name one, for starters
17:50 Wuzzy what?
17:50 Wuzzy lol
17:51 Wuzzy okay, all the mods without a leading "mcl_" are released as standalone somewhere... probably
17:51 Wuzzy other mods are just forks of existing mods, but modified enough that it is deep in MCL2
17:52 Wuzzy btw why do you want *all* most standalone? what are you up to?
17:52 Nexus24680 Can't you just demodify them? Maybe? 😀
17:52 Wuzzy well, modification was required for the subgame, obviously
17:52 Wuzzy i give some example
17:52 Wuzzy mobs, hudbars, doc, doc_items
17:53 Wuzzy those are mods which are either verbatim or almost vertatim copies from standalone versions
17:53 Wuzzy just get the standalone version for these
17:53 Nexus24680 I successfully modified mobs_mc to my liking and to be standalone
17:53 Nexus24680 That's a good start
17:53 Wuzzy ...
17:53 Wuzzy you are on the wrong track
17:53 Wuzzy current mobs_mc development is happening elsewhere
17:54 Nexus24680 But there are other mods
17:54 Wuzzy in fact, i am working since a few weeks on mobs_mc by maikerumine
17:54 Nexus24680 W8 a sec
17:54 Wuzzy eventually i will include this mod into MCL2
17:54 Wuzzy https://forum.minetest.net/viewtopic.php?t=17751
17:54 Wuzzy and replace the old mobs_mc in MCL2
17:55 Wuzzy and the new mobs_mc by maikerumine is standalone; MCL2 will just adopt it :)
17:56 Nexus24680 For example, all the mods inside the ITEMS folder
17:56 Wuzzy which mod dependency is the most painful to you right now?
17:56 Nexus24680 How can I make them start dalone?
17:56 Nexus24680 MCL_core
17:57 Wuzzy why
17:57 Nexus24680 Cause almost every mod on MCL2 uses it and if I want to make them standalone they have to have no dependencies on this mod
17:58 twoelk haha, so include multiple versions of core in each mod
17:58 twoelk bloat
17:58 Wuzzy hmm i already tried to make mcl_core as small as possible
17:58 Wuzzy maybe its not small enough?
17:58 Nexus24680 How, twerk?
17:58 twoelk why not just instal core?
18:00 Nexus24680 Cause core dependa on other mods and those other mods depend on other mods and those other other mods depend on other other mods and those other other other mods depend on other other other mods
18:00 Nexus24680 It's a merry go round
18:00 Wuzzy current responsibilities of mcl_core: trees, basic "world" nodes, ores, cactus, papyrus, dead bush
18:00 Wuzzy no, its NOT a circular dependency
18:00 Wuzzy you still have not answered my question
18:01 Wuzzy WHY do you want all most standalone?
18:01 Wuzzy that was never my goal
18:01 Nexus24680 For me its like that when I try to port it
18:01 Wuzzy what do you mean, "port it"?
18:01 twoelk port to what?
18:01 Wuzzy isn't MT portable enough already?
18:01 Wuzzy and if not, just fix MT
18:01 Wuzzy why is this a MCL2 problem? O_o
18:01 twoelk are you trying to play it on android?
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18:02 Wuzzy the MT android build is semi-official
18:02 Nexus24680 Port it to default android
18:02 Wuzzy sadly, not very well supported
18:03 Nexus24680 This happens on MT PC too
18:03 Wuzzy besides, i thought subgames do not need any "porting". just fix MT
18:03 Wuzzy if there would be a PROPER Minetest build on Android, you could play any subgame on android, as long you have enough resources. Right?
18:04 twoelk seems subgames don't work on android as on pc
18:04 red-001 can you even select diffrent subgames on android?
18:04 twoelk or rather the installing
18:04 bousket joined #minetest
18:04 red-001 the android menu is messed up
18:04 Wuzzy oh, wait. the android build does not let you install other subgames, right? So you are stuck with Minetest Game. Right?
18:04 Tux[Qyou] joined #minetest
18:05 twoelk that's how the discussion started
18:05 Wuzzy fix MT then
18:05 twoelk :-D
18:05 Wuzzy simple as that
18:05 red-001 fix == remove android support
18:05 Nexus24680 This isn't only for Minetest Android
18:05 Nexus24680 Its for PC too
18:05 Wuzzy ??????
18:05 twoelk seems we can't bribe anybody to fix the android build
18:06 Wuzzy no, now you'rejust talking shit
18:06 Wuzzy PC supports all subgames.
18:06 Wuzzy no porting required
18:06 Nexus24680 Wuzzy, just do me a favor and find a way to make those independent from MCL2
18:06 Nexus24680 Please
18:06 Wuzzy why? i have still no idea what you're up to
18:06 twoelk on pc in the start menu the subgames are icons on the bottom of the screen
18:07 Nexus24680 To have all MCL2 mods independent from the subgame so you can install them on any subgame
18:07 Wuzzy this sounds like a crazy amount of work, and it doesn't even make sense
18:07 Wuzzy well, tehcnically would be possible
18:07 Wuzzy by making all or most dependencies optional.
18:08 Wuzzy yeah, some decoupling would be useful anyway
18:08 Wuzzy but i thought the mcl_core stuff was not that bad
18:08 Nexus24680 That was my idea from the start
18:08 Nexus24680 Can you do it?
18:08 Nexus24680 Please say yes
18:08 Wuzzy hmm, probably just because of crafting recipes, so could be avoided easily (mcl_core)
18:08 Wuzzy well, I CAN, but it takes just a lot of time
18:08 Wuzzy and I STILL do NOT know what the fuck you are up to ...
18:09 Wuzzy xD
18:09 Nexus24680 I just told you man
18:09 Wuzzy hmmmm
18:09 Wuzzy i see
18:09 Nexus24680 Have MCL2 mods independent
18:09 twoelk sorry but I am irritated as well
18:09 Nexus24680 Do it please
18:09 Nexus24680 It'll be worth it
18:09 Wuzzy i dont think this makes sense for all of the mods
18:09 Wuzzy for some mods i'd fully agree
18:10 Nexus24680 Do you know how many people want those mods standalone
18:10 Wuzzy like mcl_inventory
18:10 Nexus24680 It's not only me
18:10 Nexus24680 Yeah
18:10 Wuzzy or mcl_dispenser
18:10 Wuzzy but for other mods they really only make sense in MCL2
18:11 Wuzzy but i think mcl_dispenser needs a major rewrite to be really useful as stadalone
18:11 Wuzzy because it has a LOT of built-in assumptions
18:11 Nexus24680 Well, just as a start, do the mods that can be standalone for now
18:11 Wuzzy which mods do you think are the most important ones for you?
18:11 Nexus24680 The ones that you consider the most important to be standalone
18:12 Wuzzy pick 3
18:12 Nexus24680 3?
18:12 Wuzzy 3 mods you like to see standalone :P
18:12 Wuzzy BTW: You get mobs_mc for free. :-)
18:12 Nexus24680 Are you a genie or something to give me only 3? :D
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18:13 Wuzzy i want to know your priorities
18:14 Nexus24680 Ok
18:14 Nexus24680 Wait a sec
18:14 Nexus24680 mcl_inventory is one
18:15 Nexus24680 But without the 2x2 crafting grid
18:17 Nexus24680 The ITEMS folder
18:17 Wuzzy very funny
18:17 Nexus24680 And the MAPGEN folder
18:17 Nexus24680 There you go
18:17 Nexus24680 Three
18:18 Wuzzy those are not mods
18:18 Wuzzy only mcl_inventory is a mod
18:18 Wuzzy ITEMS and MAPGEN are modpacks
18:18 Nexus24680 OK OK JK
18:18 Wuzzy its just a little trick to keep MCL2 more organized
18:18 Nexus24680 MCL_structures
18:18 Wuzzy mcl_structures is terribly chaotic. i am not proud of it
18:19 Wuzzy mcl_inventory is an excellent choice
18:19 Nexus24680 That means structures doesn't work?
18:19 Wuzzy no, its just horrible code
18:19 Nexus24680 So, should I not pick it?
18:20 Wuzzy its a valid choice, but i would hate to port it. so much work
18:20 Wuzzy "port" = "decouple"
18:20 Wuzzy because it needs a ton of nodes from MCL2
18:20 Nexus24680 Does it have the original MC villages?
18:20 Wuzzy yeah, but they dont natually generate because they suck
18:21 Wuzzy and are broken
18:21 Wuzzy use /spawnstruct village
18:21 Wuzzy to test it
18:21 Nexus24680 Dude, in short, the entire mod is broken
18:21 Wuzzy i will probably throw villages away and redo them completely
18:21 Wuzzy no
18:22 Wuzzy igloos, desert temples and desert wells spawn ... more or less
18:22 Nexus24680 Is it possible for them to spawn using stock blocks?
18:23 Wuzzy If you can tell me how to replace all nodes of an existing schematic at run-time, then yes
18:23 Wuzzy otherwise, would require a complete new schematic :-(
18:24 twoelk doesn't Sokomines mg-villages do something similar?
18:24 Nexus24680 I'm no coder but would it work if you replace, for example, MCL_sandstone_block with sandstone_block?
18:25 Wuzzy Nexus24680: OK, so you want standalone mods. OK. but why ALL of them? that doesnt really make sense IMO
18:25 Wuzzy some mods are really just MCL2-only and dont make sense anywhere else
18:25 Nexus24680 Continuing the countdown, I have to tell you 2 more mods
18:26 Wuzzy :D
18:26 twoelk maybe just copy them into minetest mods folder, so each mod is toggable (if that would work)
18:26 Wuzzy probably not, because of the dependencies
18:26 Wuzzy one of the problems I have, well, "discovered" while developing MCL2 ...
18:27 Wuzzy ... is that we still lack a lot of standardization in the MT community
18:27 Wuzzy examples:
18:27 Wuzzy there are no standard sounds
18:27 Nexus24680 MCL_fishing
18:27 Wuzzy really? interesting
18:27 Wuzzy i think this one is a fork from fishing
18:28 Nexus24680 Before continuing, which mods you suggest?
18:28 Wuzzy hmmm
18:28 Wuzzy maaaaybe mcl_chests. but still needs polish, i think
18:29 twoelk standards in modding? stop all the anarchy there? but then one would have to study some standards before making a mod; eek!
18:29 Nexus24680 Another? @Wuzzy
18:29 Nexus24680 For you, what are the most important if you were to port them?
18:30 Wuzzy maybe for later, mcl_stairs, but only if i merged it with mcstair
18:30 Wuzzy so that subgames can get corner stairs for free
18:30 Wuzzy but this is for MUCH later
18:30 Wuzzy mcl_mobspawners might also be interesting
18:31 Wuzzy but needs collaboration with TenPlus1 first
18:31 Wuzzy the mob spawner in Mobs Redo isnt exactly pretty
18:31 Wuzzy its kinda broken and unwieldy to use
18:31 Wuzzy okay those are not really the most important mods, i just realize
18:32 twoelk I can just see it, a minetest mods standards comitee trying to square the circle
18:32 Wuzzy definitely mcl_item_names could be made standalone
18:32 Wuzzy if it isnt already
18:32 ssieb joined #minetest
18:32 Wuzzy mcl_item_names is far too useful
18:32 Wuzzy this mod displays the item name above the hotbar
18:32 Wuzzy the only thing which maybe needs changing is the vertical position
18:33 lisac joined #minetest
18:34 Nexus24680 I still want mcl_structures
18:35 Wuzzy i understand, but it needs a very different concept because of different nodes
18:35 Wuzzy the problem is
18:35 Wuzzy I have to depend on *some* nodes
18:35 Wuzzy because without nodes ... no structure
18:36 Wuzzy unless i exclusively rely on mapgen aliases. but this is kinda hacky
18:36 Wuzzy and also would look shitty
18:36 Wuzzy because of lack of nodes
18:37 Wuzzy I think there cant be a truly "independent" structrue mod. you need to get your nodes from somewhere
18:37 Nexus24680 Well, for now, work on MCL_inventory
18:38 Wuzzy my 3 “wishes” are: mobs_mc, mcl_item_names and mcl_inventory
18:38 Wuzzy i just realized that mcl_inventory does actually not suck anywhere after I have fixed the page lag
18:39 Nexus24680 Ok
18:39 Nexus24680 The 2 last ones
18:39 Wuzzy read again
18:39 Wuzzy it does NOT suck
18:39 Nexus24680 I don't need mobs_mc
18:39 Wuzzy the main reason which keeps me from making mods standalone is because of missing polish
18:39 Wuzzy or crappy code
18:39 Nexus24680 MCL inventory and MCL item names yep
18:40 Nexus24680 And that one mod that modifies HUD to resemble more the Minecraft one
18:40 Wuzzy that actually is already standalone.
18:40 Wuzzy its hudbars
18:40 Nexus24680 Those three I want
18:40 Wuzzy hudbars is probably my most popular mod ever
18:41 Wuzzy there you go: https://forum.minetest.net/viewtopic.php?t=11153
18:41 Wuzzy but you need to change a setting first
18:41 Nexus24680 Yes?
18:41 Wuzzy Nexus24680: I also recently requested an engine change so that those statbar icons have those dark background
18:42 Wuzzy how often have I wasted food because i didnt know if I had 9 or 10 hearts and was too lazy to count xD
18:42 Nexus24680 Do MCL incentory for now
18:42 Wuzzy just to clarify: hudbars is ALREADY standalone
18:42 Nexus24680 Ok
18:43 Wuzzy have fun :)
18:43 Wuzzy feedback appreciated
18:43 Nexus24680 For now, do MCL inventory
18:43 Nexus24680 When you finish, I'll tell you which one next, and so on
18:43 Wuzzy for now, i do mobs_mc because mobs are critically important for a MC clone :)
18:44 Nexus24680 I don't know what I did but I made mobs_mc independent
18:44 Nexus24680 Never mind
18:44 Wuzzy well, then you have completely missed the recent work we (me + maikerumine) did lately on mobs_mc
18:45 Wuzzy https://forum.minetest.net/viewtopic.php?t=17751
18:45 Wuzzy it got almost all the mobs and works with Minetest Game
18:45 Wuzzy and soon it will have a simplified subgame integration
18:46 Wuzzy but the mod still needs loads of polish and balancing
18:46 Nexus24680 Can you make a animal-coded-only version?
18:46 Wuzzy hmmmm
18:46 Wuzzy wouldn't it make more sense to introduce a Mobs Redo setting which only spawns peaceful mobs / animals?
18:46 Wuzzy oh wait
18:46 Wuzzy we already have that
18:47 Wuzzy only_peaceful_mobs = true
18:47 Nexus24680 Maybe
18:47 Wuzzy yeah, just use that setting
18:47 Nexus24680 But a animals-only version is better
18:47 Wuzzy (and request TenPlus1 to add settingtypes.txt9
18:47 Wuzzy )*
18:48 Wuzzy hmm so we have mobs_mc_monster and mobs_mc_animal?
18:48 Wuzzy oh boy
18:48 Wuzzy even more work ...
18:48 Nexus24680 Exactly
18:48 Nexus24680 That's east
18:48 Alcyone2 red-001, it doesn't seem to be any problem on the server but it needs further checkings. Still I didn't succeed t create a systemd deamon with a user created for this purpose.
18:48 Nexus24680 And west too :D
18:48 Nexus24680 Seriously
18:48 Nexus24680 That's easy
18:49 Nexus24680 I did it
18:49 Nexus24680 I have a mobs_mc that only has animals
18:49 Nexus24680 It would be simpler for me to not have to mod the mod every time there's an update
18:49 Wuzzy what is wrong about only_peaceful_mobs = true?
18:50 Nexus24680 If you want a template, I can send you the one I modified to have only animals
18:51 Wuzzy not now
18:51 Wuzzy hmmmm
18:51 Wuzzy the problem with standalone mods (for me) is.
18:51 Wuzzy the more mods i released, the more maintenance work I have :>
18:52 Nexus24680 I can help you with maintenance
18:52 Nexus24680 I guess
18:52 Wuzzy i dont know how
18:52 Wuzzy merging PRs is still work
18:52 Wuzzy but dont worry
18:52 twoelk maybe editing a config file on android doesn't work as expected?
18:52 Wuzzy mcl_inventory etc. are on TODO
18:54 Nexus24680 Todo near or todo far?
18:54 swift110 joined #minetest
18:55 * twoelk notices his last freeminer installation is version 0493 - might be time to update
18:55 jcalve my mushroom farm is not working, too much light? https://p.iotek.org/j67.png
18:56 Fixer yes
18:56 Wuzzy and too less dirt
18:56 red-001 Alcyone2, huh
18:56 Wuzzy i think mushrooms need dirt to spread
18:57 Wuzzy to to make a large dirt field in pitch blackness
18:57 red-001 I wonder why they wiped the shell history then
18:57 Wuzzy and place a single mushroom in the middle
18:57 red-001 maybe they read that they should do it somewhere or something
18:57 jcalve but if it's completely dark i can't see them
18:57 Wuzzy jcalve: most likely its because of too much light
18:58 Wuzzy jcalve: hehe
18:58 Wuzzy just place torches when you need them
18:58 Alcyone2 red-001, there was a systemd deamon before, I don't understand why it doesn't work anymore. To your question : it could still be to hide the exploit they use maybe. It still need further checkings
18:58 Nexus24680 OK, Wuzzy, can I do the work of removing the dependencies myself?
18:58 Wuzzy and remove them when you leave the room
18:58 jcalve i'll try that
18:58 Wuzzy jcalve: i had this stream of thought as well
18:58 Wuzzy and i even created a mod for that
18:58 Wuzzy mesecons_window
18:59 red-001 I don't know much about systemd deamons so I can't really help you with that
18:59 Wuzzy thise are blocks with toggable transparency, toggable by mesecons
18:59 Wuzzy e.g. if no mesecons energy → opaque
18:59 Wuzzy and if mesecons energy → transparent to light :)
18:59 red-001 did the attack wipe debug.txt?
18:59 Wuzzy https://forum.minetest.net/viewtopic.php?t=16678
19:00 Nexus24680 Wuzzy, Im talking to ya
19:00 Wuzzy please be specific
19:00 Wuzzy which mods do you want to attack first?
19:00 jcalve looks like what I wanted
19:00 Wuzzy yay!!
19:00 Wuzzy feedback appreciated :)
19:02 LazyJ joined #minetest
19:02 Wuzzy but careful, jcalve: mushrooms die in direct sunlight
19:02 Wuzzy so mesecon filter window might be the best choice
19:02 jcalve noted
19:02 Wuzzy but you will probably just figure it out now, i guess
19:03 Nexus24680 MCL Inventory
19:03 Alcyone2 red-001, no soucy, I may find one day ;) remind me where si located debug.txt ?
19:04 Alcyone2 Oh red-001 I noticed that /var/log/minetest/minetest.log was erased at the time
19:04 Wuzzy Nexus24680: feel free to rewrite this mod and release it independently. i will probably not mind if you keep the modname
19:05 red-001 well maybe they just wiped the history anyway while convering thier tracks
19:05 Wuzzy if your version of the mod is of good quality and still would worlk perfecty in MCL2, i might re-include your version in MCL2 again :)
19:05 red-001 Alcyone2, any chance you could recover the contents of debug.txt?
19:05 Alcyone2 red-001, where is located debug.txt ?
19:06 Wuzzy .minetest
19:06 Wuzzy oh crap
19:07 Wuzzy do we really have no wiki or whatever page naming the MT user dir? o_O
19:07 Nexus24680 Wuzzy, one last thing
19:07 Alcyone2 I do not find it, it's a 0.4.15 backport installation of minetestserver, it could be different
19:07 Nexus24680 How often do you connect so I can talk to you whenever I have problems with these mods
19:08 Wuzzy once in a while. whenever i feel like it
19:08 Wuzzy if you like to, i could connect more often in the next days
19:09 Wuzzy sometimes i stay unconnected so i can develop in peace xD
19:09 Wuzzy or i am just AFK obvioously :P
19:13 red-001 Alcyone2, by default the directory you run minetest from
19:15 Alcyone2 red-001, you mean, where the world is located ?
19:16 Nexus24680 joined #minetest
19:18 Nexus24680 Yes pleqse
19:18 Nexus24680 I would appreciate that a lot
19:18 Nexus24680 Thanks for eveything
19:18 Nexus24680 Talk to you later
19:18 Nexus24680 Let me mod these mods
19:20 Nexus24680 Wuzzy:
19:20 Wuzzy is there a mod named Wuzzy?
19:21 Nexus24680 I'm looking at it right now
19:21 Nexus24680 Take a look at it here
19:21 Nexus24680 https://freeonlinemirror.com
19:23 Wuzzy oh god
19:23 Wuzzy did they really just write "Allow access above"
19:23 Wuzzy and with "above" they mean i must click a button on the top of my browser window? OMG
19:24 Wuzzy sometimes i really think web developers have no brain
19:26 Wuzzy call me paranoid, but why do i have the suspicion that the images this website captures lands on some NSA server? :D
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19:27 red-001 Alcyone2, I mean the working directory
19:28 Alcyone2 red-001, ok. But I can't find one. I only have minetest.log
19:28 Alcyone2 In another directory
19:29 red-001 whats in the file?
19:29 Wuzzy Alcyone2: on which OS are you?
19:29 red-001 s/OS/distro
19:29 Alcyone2 Debian
19:30 Wuzzy ...
19:30 Alcyone2 not mine actually, just working on the server on it
19:30 Wuzzy Then debug.txt is in $HOME/.minetest/debug.txt
19:30 Wuzzy Debian is also an OS, so STFU. :P
19:30 Alcyone2 Thnaks wuzzy but with this package https://packages.debian.org/jessie-bac​kports/amd64/minetest-server/filelist
19:30 Alcyone2 thanks*
19:31 Alcyone2 I only have my mods inside the home/.minetest directory
19:31 Wuzzy shouldnt it be $HOME/.minetest/mods?
19:31 Alcyone2 world is located at /var/games/minetest/.minetest/worlds
19:31 red-001 with the motto, "A bit less stale then XP"
19:31 Alcyone2 Wuzzy, yes, sorry
19:32 red-001 well It might depend
19:32 Wuzzy oh...
19:32 Wuzzy debian you said? oops
19:32 red-001 I'm using a RUN_IN_PLACE build
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19:32 Wuzzy debian might actually just hide your debug.txt in some directory you will never find... MUHAHAHAHAH
19:32 Alcyone2 :')
19:32 Wuzzy because debian is ... different
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19:33 Alcyone2 Wuzzy, what do you use as OS ?
19:33 Wuzzy did you look in /var/log/whatever/
19:33 Alcyone2 Wuzzy I have a /var/log/minetest/minetest.log but no debug.txt
19:33 red-001 whats inside the file?
19:33 Wuzzy i have the feeling this file is debug.txt in disguise
19:34 red-001 do you see something like "ACTION[Server]: singleplayer digs default:stone at (131,-2,-141)"
19:34 Wuzzy Bad Debian! Bad! Now sit down, you bad, bad distro.
19:34 Alcyone2 red-001, exactly :)
19:35 Wuzzy omg
19:35 Wuzzy thats even more sinister than I suspected
19:35 Wuzzy why the hell did they rename the file?
19:35 Wuzzy moving it was not confusing enough, apparently
19:35 Wuzzy sigh
19:35 Wuzzy besides
19:35 Wuzzy when will Minetest switch to XDG?
19:36 Alcyone2 I was wondering if it was a renaming, but didn't dare to ask O:)
19:37 Alcyone2 I was a bit lost when I installed this backport, it was a bit special to find where do I put my mods and all
19:38 red-001 well it will likely help you find out how they messed around with your sever if you review the relevent parts of the log
19:39 Wuzzy does Debian at least have documentation on how they fucked with Minetest?
19:39 Alcyone2 red-001, I told you a bit sooner that I noticed logs were erased :(
19:39 Wuzzy would be useful to know so you know wheree to look
19:39 red-001 oh
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19:39 Alcyone2 It was something like 2 weeks of everyday logs, there are almost nothing right now
19:39 red-001 what filesystem are you using?
19:39 Wuzzy haha, Debian is really a constant source of !!!FUN!!!
19:40 red-001 it might be possible to recover removed files
19:40 red-001 Not sure if it's worth it
19:40 Alcyone2 Wuzzy, I tried to find these on the link of the backport I pasted few lines above, found nothing u_u
19:40 Wuzzy why am I not surprised?
19:41 Alcyone2 red-001, I can explain easily what the guy did
19:41 Alcyone2 Because it was my accound/admin account and he didn't clear my inventory
19:41 Alcyone2 so, it's like logs :)
19:41 Alcyone2 (he removed and throw my armor, but nothing except that)
19:42 red-001 I'm surprised they knew the serect location where debian stores the log
19:43 Alcyone2 There is a bug in Minetest, supposed to be fixed which probably linked to the anticheat
19:43 Alcyone2 I created a hub for the server, and choose a fix spawn point in minetest.conf
19:44 Calinou <Wuzzy> when will Minetest switch to XDG?
19:44 Calinou not trivial unfortunately, when your game is not designed to it
19:44 Calinou even less trivial if you want migration code
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19:45 habeangur Can I upload many pictures from minetest wiki to another wiki?
19:45 Alcyone2 This bug, maybe due to bad internet connection, dunno due to the fact that Minetest detect a king of teleportation from initial spawn point to the spawn point I choose and say something like "cheat detected, teleporting player to 0, 0, 0
19:45 Wuzzy yes
19:45 Alcyone2 I created a 2nd hub there to join the first one
19:45 habeangur Wuzzy: me?
19:45 Calinou habeangur: yes, license is CC BY-SA unless otherwise mentioned
19:45 Wuzzy yes
19:45 Calinou which means you must give attribution
19:45 Alcyone2 The guy just fill it with lava
19:45 habeangur fine
19:45 Calinou and keep the derivative work under the same license
19:45 Calinou (commercial use is allowed)
19:46 Alcyone2 And change the command block in my hub to be teleported there instead of the ground
19:46 Alcyone2 with a message like "Howdy I'm FLOWEY !"
19:47 Alcyone2 With my inventory not cleared, I follow his path easily
19:47 Alcyone2 didn't found anything else
19:48 Alcyone2 red-001, if they use it, or many people do it, there is even a wiki page "setting up a server on  Debian"
19:48 red-001 any idea whats the motivation behind the attack?
19:49 Alcyone2 Wuzzy, really by curiosity, what is your OS ?
19:49 Alcyone2 red-001, trolling maybe ?
19:49 Wuzzy Parabola
19:49 Alcyone2 wasn't a public server, just created 2 weeks ago
19:49 Alcyone2 less than 10 people knew the address
19:50 red-001 huh
19:50 Alcyone2 based on Arch
19:50 Alcyone2 don't have the level for that :)
19:50 Alcyone2 a lot of things to learn
19:53 Alcyone2 Calinou, systemd deamon doesn't work anymore with a special user created for this purpose :( I'm doomed with systemd
19:53 Calinou Alcyone2: :(
19:53 Calinou what's wrong with it?
19:53 Calinou try "systemctl status minetest"
19:55 Alcyone2 Calinou, I know this command quite well :D https://hastebin.com/iqelafunuj.sql
20:00 swift110 hey all
20:01 swift110 could really use some folks to come to my channel and talk about minetest. I happen to believe in the project and it would be a great way to get the word out ##forthenerds
20:02 red-001 lol you banned bigfoot
20:03 swift110 who
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20:08 habeangur Calinou: the same for screenshots on minetest.net?
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20:10 Calinou habeangur: I guess
20:12 Brackston Hello, aCan someone explain why I can not see my chat maessages on many servers after installing 4.16? I know F2 turns it on and off. My box OS is Linux Mint 18
20:18 calcul0n i also don't see them on servers which are connected to an irc channel
20:18 calcul0n they appear on irc but not on screen
20:18 calcul0n maybe the same thing here ?
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20:19 swift110 Brackston, nice
20:19 Brackston Yes I can see it on irc but not in game
20:20 Brackston it is not on all servers....I am going to speak to the server(s) admin about it
20:20 sfan5 sounds like a bug in the mod set of those servers
20:20 sfan5 clients no longer echo messages locally, that was changed somewhen between 0.4.15 and 0.4.16
20:21 sfan5 and it seems many chat related mods don't deal with that correctly
20:22 Brackston so some servers it works and others it does not...
20:23 Brackston I hate to go back to 4.15 and loose colored items on one server , but I am a moderator on TPS Servers, so I need to have chat working for me.
20:23 Brackston Thank you sfan5
20:23 Brackston I will revert to 4.15
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20:26 IhrFussel Server owners can check the protocol version now which is what I do when I want to decide whether or not I send the message back to the sender
20:26 IhrFussel So tell the owners of those servers to add that protocol check...shouldn't be hard
20:26 Brackston RobbieF is the owner
20:27 Brackston I will let him know
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20:28 IhrFussel It's a one-liner actually "if minetest.get_player_informa​tion(name).protocol_version >= 29 then --send message to this client end
20:29 Brackston cool thx
20:29 IhrFussel It needs to be inside minetest.register_on_chat_message()
20:29 rubenwardy feature.no_chat_prediction
20:29 rubenwardy or smth like that
20:30 rubenwardy oh actually, the above is better
20:30 rubenwardy disregard what I said
20:33 Brackston Thx guys
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21:52 Out`Of`Control hi
21:53 Out`Of`Control anyway i could trigger decay without placing/digging trunk
21:53 Out`Of`Control of leaves
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22:51 calcul0n Out`Of`Control, no idea, but leafdecay is described in game_api.txt in minetest_game
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23:06 Out`Of`Control calcul0n: thanks
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23:33 Nexus24680 Wuzzy, are you connected?
23:35 Nexus24680 Wuzzy, are you connected?
23:36 Nexus24680 Wuzzy.
23:36 sfan5 he just left
23:37 Nexus24680 Oh Ok
23:37 Nexus24680 Any of you has idea of how to tag here?
23:37 Nexus24680 I mean do @sfan5
23:37 red-001 just say their name Nexus24680
23:37 Nexus24680 I'm on the web client
23:38 Nexus24680 red-001: Like this?
23:39 Nexus24680 Like this? red-001
23:39 Natechip joined #minetest
23:39 red-001 yeah
23:40 red-001 like that
23:40 red-001 like both of them
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