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IRC log for #minetest, 2017-07-05

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All times shown according to UTC.

Time Nick Message
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08:13 hisforever Hi everybody I'm having trouble with this http://imgur.com/a/tG1zr don't under stand it?
08:21 wilkgr hisforever, you have mesecons installed twice - as part of dreambuilder and enabled manually
08:21 wilkgr Just go to your world config and disable mesecons there
08:26 hisforever ty wilkgr
08:27 wilkgr np
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08:35 hisforever ok is this where I need to be? and what do I do http://imgur.com/a/ZIoYy please
08:36 hisforever I'm as dum as I can be when it comes to coding lol
08:40 hisforever I brobly have more errors than I can fix Should I just unstall minetest then reinstall it?
08:43 hisforever ok let me explain I'm disabled so I have a very low learning ability
08:43 wilkgr hisforever, when you're in the main menu
08:43 wilkgr select your world
08:43 wilkgr click configure
08:43 hisforever ok
08:44 hisforever ok
08:44 wilkgr select mesecons
08:44 wilkgr and then click "disable MP"
08:44 hisforever ok brb
08:45 hisforever did that then saved?
08:45 wilkgr Yes
08:48 hisforever I'll just unstall mesecons and build with out mesecons Thanks
08:51 hisforever wilgr:if I just install minetest then reinstall, will that clear all the files?
08:51 wilkgr hisforever, probably not
08:51 hisforever k darn hehe
08:52 wilkgr hisforever, you could clear out everything from ~/.minetest to "factory reset" Minetest
08:54 hisforever ok sorry for the trouble
08:55 hisforever how do I reset it?
08:58 hisforever Thanks wilkgr God bless and bye
08:58 wilkgr cya
08:58 wilkgr np ;)
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09:46 hisforever Hi Whats up with the farming mod?
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13:44 MinetestBot [git] bendeutsch -> minetest/minetest: Fog effect when camera is inside cloud 6bedb6d https://git.io/vQ2Nk (2017-07-05T13:39:49Z)
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14:52 texmex Why is it that some textures can be overridden by mods, wile others can't? What decides?
15:01 DS-minetest depends.txt?
15:02 red-001 likely that
15:04 red-001 yes it looks like it is
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16:15 ThomasMonroe how do you override mapgen?
16:16 Natechip Thomas remember what DI3 said, and what happened, wait a few months when a new one comes out or it might corrupt?
16:17 ThomasMonroe ?
16:17 ThomasMonroe im making a subgame
16:18 Natechip oh nvm, why u need to override mapgen?
16:19 ThomasMonroe im making a custom game that cant use the normal mapgeneration
16:22 ThomasMonroe wait maybe i can use the normal mapgen
16:30 Natechip anyone on debian?
16:30 Natechip I need help :P
16:30 PureTryOut[m] ThomasMonroe: check the `mg` mod, it's a map generation mod written entirely with the Lua API
16:30 Natechip or a debian based OS
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16:31 ThomasMonroe hi octacian_
16:32 ThomasMonroe thanks PureTryOut[m]
16:32 ThomasMonroe i'll look at that
16:32 DS-minetest is the old minetest.splittext now called minetest.wrap_text?
16:32 bigfoot547 PureTryOut[m], what's with the [m]?
16:33 PureTryOut[m] I'm a Matrix (https://matrix.org) user. the bridge automatically appends that and I haven't bothered removing it
16:33 PureTryOut[m] (the Matrix <-> IRC bridge)
16:34 bigfoot547 Hmmm
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16:39 calcul0n Natechip, i'm on debian, but don't know much about sys admin
16:39 calcul0n what's the problem ?
16:40 ThomasMonroe hes trying to compile minetest from source ;)
16:40 Natechip calcul0n I already got help, thanks though :)
16:40 calcul0n ho, ok
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16:59 texmex DS-minetest, red-001 Were you adressing me? If so I've tried depending on all installed mods in depends.txt, yet some textures aren't overridden in the end?
17:02 DS-minetest texmex: have you tried it vice versa with !s yet?
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19:52 red-001 hi grumble, CalebDavis
19:52 CalebDavis hi red
19:53 Natechip CalebDavis
19:53 Natechip are u on a Debian 9 OS
19:54 CalebDavis umm i am on ubuntu 16.04 LTS
19:54 Natechip wadda bout ThomasMonroe
19:55 CalebDavis not sure he is on kodi linux so idk what version
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20:58 Billre I need help trying to change player spawn locations in minetest
20:59 Billre After a player finishes a part of the game, I would like to change where he/she spawns
21:00 Billre Has anyone done this?
21:00 sofar You'd have to write a mod to do this
21:02 Billre I've looked at this: https://github.com/Cat5TV/myadm​in/blob/master/myspawn/init.lua  which seems to have the basics of what I need but I have no idea now to implement it
21:07 sofar only you know what way you want the spawn position to be chosen per player
21:07 sofar but, it sounds like you should just keep a player attribute
21:09 Billre how would I set a player attribute?
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21:12 Billre set_attribute(attribute, value) ?
21:15 Billre I just started looking at the API - I'm not familiar yet with how to do .. anything, really
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21:20 sofar Billre: I suggest reading the lua_api.txt once top to bottom, and rubenwardy's modding book may come handy as a reference as well
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21:28 Billre thanks
21:29 Billre sofar: is that celeron's lua_api.txt?
21:33 sofar Billre: uhh, no?
21:34 sofar https://github.com/minetest/mine​test/blob/master/doc/lua_api.txt
21:37 Billre Thanks.  Rubenwardy references that one too.  Celeron has one too but I just noticed it's 4.13.
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