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IRC log for #minetest, 2017-07-09

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All times shown according to UTC.

Time Nick Message
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01:46 AntumD I found the answer. I just had to add "texture_path" to minetest.conf.
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01:53 DaveTheModder sup
01:55 KaadmY Soup
01:55 SonosFuer Chicken or tomato?
01:55 KaadmY Pepper
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01:56 redblade7 hi
01:56 redblade7 after updating my mods just now intllib crashes
01:57 redblade7 intllib/init.lua:73: ')' expected (to close '(' at line 70) near 'return'
02:03 redblade7 looking up the offending commit
02:09 redblade7 it was the most recent commit: https://github.com/minetest-mods/intllib/tr​ee/d01a9c666f2d9f44a35562154ff86c7ce20e3e65
02:10 redblade7 since nobody's here i'll file an issue
02:10 redblade7 just thought i'd save time if i could get someone here first
02:10 AntumDeluge redblade7, I participated in that commit. I'll check it out.
02:10 redblade7 ok
02:11 redblade7 yep when i report a problem i always come here first and if nobody's around i file an issue
02:12 AntumDeluge Oh wow, I remember looking at that line because kaeza had edited it, & thinking it looked strange.
02:16 AntumDeluge Yep, just a missing ")" at the end of line 70.
02:17 AntumDeluge ...I mean line 72.
02:17 AntumDeluge I'll submit a pull request.
02:20 AntumDeluge https://github.com/minetest-mods/intllib/pull/20
02:24 redblade7 ok thanks
02:24 redblade7 i thought kaeza wrote that
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05:28 hisforever hi I really don't know what I can be doing wrong but here I am http://imgur.com/a/tIvcC having trouble with minetest-mesecons mod?
05:30 Hawk777 hisforever: From the messages, it would seem that you have Mesecons installed twice: once as part of the Dreambuilder modpack, and once on its own as a separate mod.
05:31 hisforever ty Hawk777
05:32 hisforever so I should unstall the minetest-mesecons?
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11:17 pulec ohai all
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11:18 pulec any other recommendation to getting started making mods then Minetest Modding Book and dev.minetest.net/Intro ?
11:18 pulec I guess some kind of lua tutorials for me first :D
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11:19 juhdanad Well, I learned Lua from the official Lua website.
11:20 pulec good tutorial there
11:21 pulec python dev here, so I see there is some lua kernel for ipython
11:21 pulec I mean, something like ilua I guess
11:21 pulec I just learned that server side of minetest is single thread only
11:21 pulec just like mc...
11:21 pulec any plans of it to be multiprocess?
11:21 pulec ore more importantly
11:22 juhdanad I don't know of anyone who is working on that.
11:23 pulec my server is just 2ghz virtualized cpu with 1gb of ram and ssd storage
11:23 pulec how much people can it handle with that small ram with defaults settings? 10 is much right?
11:23 pulec I am guessing the most intensive thing is for the server to generate more map
11:24 juhdanad If you stay in a generated area, this is not a problem.
11:26 VanessaE I learned Lua mostly from http://lua-users.org/wiki/
11:26 VanessaE and of course minetest API and reading some mods' code
11:26 VanessaE I found the official PiL to be....cryptic.  "This thing reads like stereo instructions."
11:30 VanessaE bbl.
11:36 pulec thanks VanessaE
11:36 pulec any idea what is the limit for my server?
11:36 pulec or your experiences from larger server?
11:38 Krock <pulec> I just learned that server side of minetest is single thread only
11:38 Krock no, it's multithreaded, especially for the map generator
11:38 texmex Krock: Multithreaded by default?
11:38 Krock but the whole Lua code runs on one thread - we can't change that ourselves
11:39 Krock texmex, yes.
11:40 Krock but multiprocess is a thing that was requested many times and is complicated to realise in Minetest
11:41 texmex Yes, more or less all games have that problem, right? Does MT also utilize multiple CPU cores by default? I'm running a server on a single core.
11:41 Krock pulec, depending on the mods and services/demons (Õ.Õ) you run, you might be able to get that p to 20 players
11:41 Krock texmex, multithread but not multicore
11:45 texmex Krock: So more cores doesn't help? :)
11:45 Krock texmex, more than two don't help at all. one for Minetest, one for the OS
11:46 Krock or one more if you have a heavy HTTP server running on your machine
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14:29 texmex Thanks for the answer, Krock. I've read somewhere about giving mapgen process to another core if possible, but that's probably just ideas at this point.
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16:22 texmex Can crosshair image be change in-game/runtime?
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16:35 IhrFussel What is THIS: I lowered my ingame volume via the PAUSE MENU to 15% earlier today and now when I try to turn it up again the ENTIRE GAME CRASHES
16:37 KaadmY I can change volume just fine :|
16:37 IhrFussel It happens in SINGLE and MULTIplayer
16:37 KaadmY texmex: not runtime, I think you can change it via texture packs though
16:39 IhrFussel It also happens when I turn the volume more DOWN
16:44 IhrFussel I tried to run it with --verbose and --info ... it's definitely a segfault
16:55 texmex Okay KaadmY, thanks! I wanted to change crosshair according to pointed_thing, but it'll have to wait ¯_(ツ)_/¯
16:56 KaadmY Hm, nice idea
16:56 KaadmY It'd be nice to see more custom HUD functionality
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16:58 texmex It'll come if HUD was more flexible.
16:59 texmex A possible workaround though: transparent texture for crosshair, then add customizable crosshair afterwards (on player join etc)
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19:25 ircSparky how would i make bones have a larger inventory? I thought it would be at line 217 here
19:25 ircSparky https://github.com/minetest/minetest_ga​me/blob/master/mods/bones/init.lua#217
19:27 ircSparky it doesn't work
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20:48 kaeza ~seen DS-Minetest
20:48 ShadowBot kaeza: I haven't seen DS-Minetest in #minetest.
20:49 kaeza huh, I was sure he hanged around here
20:49 kaeza anyway, greetings
20:50 calcul0n * DS-minetest a quitté (Quit: eat)
20:50 calcul0n i guess the bot is case sensitive :)
20:51 kaeza ~seen DS-minetest
20:51 ShadowBot kaeza: I saw DS-minetest in #minetest 2 days, 7 hours, 16 minutes, and 32 seconds ago saying "if event.type == "on" and event.pin.name == "A" then port.b = true interrupt(3, "close") elseif event.type == "interrupt" and event.iid == "close" then port.b = false end"
20:51 kaeza I see
20:51 kaeza ShadowNinja, ^ :P
20:52 calcul0n well it's also amnesiac, DS was here today :p
20:53 kaeza I guess it only takes messages into account
20:53 calcul0n ha, probably
20:58 juhdanad How do you use bones (animation) with mobs?
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21:02 behalebabo ircSparky: you also need to make the formspec inventory list larger
21:03 * texmex sent a long message: texmex_2017-07-09_21:03:56.txt <https://matrix.org/_matrix/media/v1/down​load/matrix.org/HzqtMdxMKklVtnyZbcTZyJHr>
21:17 texmex Basically, I want to get the position of what node a player is pointing at.
21:18 juhdanad texmex: on server side?
21:22 texmex Yes.
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21:22 juhdanad This example mod places dirt where you are looking: https://github.com/minetest/m​inetest/files/405772/init.txt
21:23 juhdanad But only works with the latest development version.
21:23 juhdanad Sorry, wrong file, I will post the correct soon...
21:24 texmex Whoa okay, that's advanced o_O
21:26 juhdanad Here it is: https://gist.github.com/juhdanad/​3d8ec20db20aaeae49ac0958b0d83b17
21:28 juhdanad Of course it is not perfectly accurate, but precise enough.
21:30 texmex juhdanad: Thanks! Just as I got your reply I also found this https://forum.minetest.net/vi​ewtopic.php?p=211951#p211951 . Works with 0.4.16.
21:32 texmex Never knew it was that hard, seems like you can only get pointed_thing on certain actions, not when player is idle.
21:32 juhdanad I don't see the source of that mod you just posted.
21:34 texmex It's a zip file, sadly
21:34 juhdanad Oh, do you mean the inspector mod?
21:34 juhdanad Okay, now I found it.
21:34 texmex No, the identify mod :)
21:35 texmex Same technique it seems, but without the raycast.
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21:38 juhdanad Yes, Raycast does the same thing, on the C++ side where modders don't see it.
21:39 juhdanad So you only specify a ray, and you get all nodes and objects on it, in order.
21:39 texmex That is excellent, thank you juhdanad! Too bad I don't have access to dev versions of MT currently T_T
21:39 texmex Hi joenas !
21:41 juhdanad And now: 'How much are you a Minetest geek?' Quiz question:
21:41 juhdanad Did you know that there is an object property called 'automatic_face_movement_max_rotation_per_sec'?
21:42 joenas[m] hellooo
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22:22 ircSparky thanks behalebabo, I'll try it
22:28 ircSparky worked perfectly, thanks
22:28 ircSparky behalebabo++
22:29 ircSparky (i forget if MinetestBot still does karma)
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22:44 Jordach ircSparky, nope
22:44 ircSparky aw
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22:48 kaeza ShadowBot does, though
22:48 kaeza ~karma behalebabo
22:48 ShadowBot kaeza: Karma for "behalebabo" has been increased 1 time and decreased 0 times for a total karma of 1.
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22:55 ircSparky ah
22:56 kaeza hi ircSparky
22:56 ircSparky hi kaeza, hows things?
22:56 kaeza have been good I guess. how about you?
22:57 ircSparky good
22:57 ircSparky !kingdoms
22:57 ircSparky !server kingdoms
22:57 MinetestBot ircSparky: Persistent Kingdoms [City vs City] | elkien3.com | Clients: 5/100, 0/6 | Version: 0.4.14 / kingdoms | Ping: 78ms
22:57 ircSparky people are on my server, I happy
22:57 ircSparky :P
22:58 kaeza 5 clients :o
22:58 kaeza it seems everyone is in hometown these days
22:58 ircSparky !server hometown
22:58 MinetestBot ircSparky: HOMETOWN | hometownserver.com | Clients: 23/99, 26/51 | Version: 0.4.16-ht / minetest | Ping: 111ms
22:59 ircSparky looks like
22:59 ircSparky well, not quite, of course :P
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