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IRC log for #minetest, 2017-07-21

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All times shown according to UTC.

Time Nick Message
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00:08 BastIsAwesome Hello.
00:08 Calinou hi
00:09 BastIsAwesome Anyone here a developer?
00:09 BastIsAwesome Ah, now I see something I need.
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00:11 BastIsAwesome Okay, well, that didn't work as I expected at all.
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00:45 swift110 hey basxto
00:45 swift110 hey Calinou
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01:08 MinetestBot [git] TeTpaAka -> minetest/minetest: Player collisionbox: Make settable 49920cf https://git.io/v7JHC (2017-07-21T01:03:22Z)
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01:18 MinetestBot [git] TeTpaAka -> minetest/minetest_game: Player model: Remove vertical 1 node offset 886537e https://git.io/v7JHh (2017-07-21T01:13:09Z)
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01:56 Tetriser Hello
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07:31 hisforever How can I make parts of my world flat?
07:50 YuGiOhJCJ you can do it manually by digging or using a mod like worldedit and replace a region by air blocs
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07:59 YuGiOhJCJ "//pos1", then "//pos2" to select the region between pos1 and pos2, then "//set air" to replace the region by air blocs
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08:02 YuGiOhJCJ hisforever, here is the result: http://yugiohjcj.free.fr/minetest-set-air.png
08:03 hisforever ty YuGiOJCJ
08:03 YuGiOhJCJ worldedit is here: https://forum.minetest.net/viewtopic.php?id=572
08:05 hisforever I use WorldEdit a lot still learning (grin)
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08:31 hisforever Question: The moreblocks isnot loading http://imgur.com/a/5Tmsj I can enable moreblocks but it dosent engage.?
08:32 hisforever going to do a screen shot of bug page brb
08:35 hisforever http://imgur.com/a/xUjxl
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09:41 hisforever Inmaking a new world just what are seeds used for?
09:58 cx384 hisforever,  https://en.wikipedia.org/wiki/Random_seed
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13:36 BastIsAwesome Hello.
13:38 BastIsAwesome What tools are used when developing sound files for Minetest mods?
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13:49 VanessaE BastIsAwesome: I imagine a lot of work is done with tools like Audacity
13:50 VanessaE that's what I use when I need to create a sound anyway
13:50 VanessaE microphone, record to Audacity, cut/paste/filter/etc, export to ogg
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13:50 VanessaE or perhaps download and edit a sound file from freesound.org
13:50 VanessaE hey est31
13:51 octacian I dunno, there's most definitely better choices than Audacity for the particular use case IMO
13:51 VanessaE perhaps
13:51 VanessaE but Audacity is free, open source, and royalty-free.
13:51 est31 hi VanessaE
13:51 VanessaE no matter what you make with it, no one can claim against your work but you (and the authors of any sound files you started with)
13:52 octacian True.
13:52 octacian It seems to me as though Audacity would be extremely complicated for such a task though
13:52 octacian But maybe I just haven't learned enough about it xD
13:52 VanessaE depends on what you're trying to do
13:52 VanessaE basic operations like copy/paste or filtering are easy
13:52 octacian Yes, but AFAIK anything above that...
13:53 VanessaE well
13:53 VanessaE what would you do to a sound file other than copy, cut, paste, or apply a filter?
13:53 VanessaE I mean literally, what else is there, short of drawing the waveforms by hand :)
13:53 VanessaE (which you can also do)
13:54 octacian Maybe I'll have to give it a try, I need some sounds for my subgame anyways
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13:55 VanessaE well I guess there's the question of synthesizing a sound from scratch, come to think of it
13:56 calcul0n you can use vc synthesizers for that, but it's far from easy :)
13:56 VanessaE there are features for that also, at least so it appears
13:56 calcul0n there's one called ams iirc
13:58 VanessaE I guess audacity is kind of the "do things the old-fashioned way" tool
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13:59 VanessaE like how you can make "wind" sounds by running large, rough drum across a big piece of cloth
13:59 VanessaE saw a video on that once, explaining how many of the classic cartoon sfx were made
13:59 BastIsAwesome Interesting...
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14:03 BastIsAwesome But what if I wanted to, say, use a program to generate sounds...
14:04 VanessaE audacity can do that, but I've never used that feature
14:04 BastIsAwesome I don't recall seeing that feature in audacity...
14:04 VanessaE Generate -> Tone
14:05 BastIsAwesome Wow, it really does exist...
14:05 VanessaE (or several others)
14:05 calcul0n ha, i found it : http://alsamodular.sourceforge.net/
14:05 calcul0n i've been unable to produce anything with that, but it was very fun :p
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14:06 BastIsAwesome So, say I wanted to generate a block breaking sound?
14:06 VanessaE BastIsAwesome: never tried, but the first thing you'd need to do is figure out what comprises such a sound
14:07 BastIsAwesome And this is why I never did audio development.
14:07 VanessaE all sounds in existence can be represented by one or more superimposed sine waves e.g. tones
14:10 BastIsAwesome So, what do I do if I have no interest in sound development at all?
14:14 calcul0n there are a lot of free sound banks on internet
14:14 calcul0n but it's generally hard to find what you're looking for
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14:16 BastIsAwesome That is true...
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23:01 stujones11 Linker errors on debian 8 https://gist.github.com/stujones11​/87440abcef89c149a97ae401ebc6f2c2 any ideas?
23:15 Calinou stujones11: try linking to system libjsoncpp maybe; install it using apt-get, then use the CMake setting to use system libjsoncpp
23:15 Calinou (I forgot what it was)
23:30 stujones11 -DENABLE_SYSTEM_JSONCPP makes no difference for me right now.

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