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IRC log for #minetest, 2017-07-25

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03:38 GreenDimond I am unable to apply #6165 to my build of Minetest.. is it because the Travis build failed?
03:39 bigfoot547 What's the error?
03:39 bigfoot547 GreenDimond: ^^^
03:40 GreenDimond bigfoot547: "Patch is empty. Was it split wrong?"
03:40 bigfoot547 Oke I don't know then. No, it has nothing to do w/ the travis build.
03:40 GreenDimond looking at the PR  it says the Travis build failed but I don't know if that has anything to do with it
03:40 GreenDimond ah ok
03:40 GreenDimond Other people are able to test it
03:41 GreenDimond I made sure I opened a terminal in the minetest dir, because that was a problem I had had earlier
03:41 GreenDimond but it still doesnt want to work
03:41 bigfoot547 This is a problem w/ git, not make, right?
03:41 GreenDimond I think?
03:42 GreenDimond hmmm
03:42 GreenDimond originaly I ran curl -I https://github.com/minetest/m​inetest_game/pull/6165.patch | git am
03:42 bigfoot547 Download this code https://github.com/kaadmy/minetest/tree/shading
03:42 bigfoot547 Wait...
03:43 GreenDimond then I tried curl -L https://github.com/minetest/m​inetest_game/pull/6165.patch | git am and it gave an additional error saying "patch does not apply"
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03:43 bigfoot547 You are curl ing from minetest/minetest_game
03:43 GreenDimond :|
03:43 GreenDimond *facepalm
03:43 GreenDimond wait
03:43 bigfoot547 Use this command instead: "curl -I https://github.com/minetes​t/minetest/pull/6165.patch | git am"
03:43 GreenDimond no
03:44 GreenDimond same error
03:44 GreenDimond I copied that line from my notepad so it wasnt modified to what I had in my terminal
03:44 GreenDimond so I have the correct cmd
03:44 bigfoot547 Just clone kaadmy/minetest
03:44 bigfoot547 then git branch shading
03:44 GreenDimond ..?
03:44 bigfoot547 then compi;e
03:44 GreenDimond I barely know how to do the curl thing
03:45 GreenDimond someone else told me how to do that
03:45 GreenDimond and it only works some of the time :P
03:45 bigfoot547 Type this command "git clone https://github.com/kaadmy/minetest.git"
03:45 bigfoot547 then "cd minetest && git branch shading
03:45 bigfoot547 then cmake and make
03:46 GreenDimond cmake and make separate commands?
03:46 KaadmY bigfoot547: git checkout, not git branch?
03:46 bigfoot547 Yes
03:46 bigfoot547 Oh
03:46 bigfoot547 yeah, sorry :P
03:47 GreenDimond cmake doesnt work
03:47 bigfoot547 cmake .
03:47 bigfoot547 type cmake .
03:47 GreenDimond ah
03:47 GreenDimond and make . ?
03:47 bigfoot547 make -j 2
03:48 bigfoot547 then wait forever
03:48 GreenDimond I do -j 9 :P
03:48 bigfoot547 Do that the :P
03:48 bigfoot547 then *
03:48 GreenDimond goes a lot faster :P
03:48 GreenDimond Minetest takes 15 seconds to build xD
03:49 bigfoot547 lel if only I had 8 cores (or threads rather)
03:49 GreenDimond :P
03:49 GreenDimond I have 8 cores and 8 gigs of RAM, but I want 16 gigs :/
03:49 bigfoot547 I survive w/ 6 gigs
03:49 GreenDimond 6 gigs doesnt cut it for Blender :P
03:50 GreenDimond at least not what I do
03:50 GreenDimond I barely make it with my 8 gigs
03:51 bigfoot547 U use windows?
03:51 GreenDimond Linux
03:51 GreenDimond Doesnt look like it worked :/
03:51 bigfoot547 Error message?
03:51 GreenDimond Is there a different executable now?
03:51 GreenDimond No it built fine I think
03:51 KaadmY I survive with 4gb
03:51 GreenDimond But when I play the game I dont see any directional shading
03:52 KaadmY Core 2 Duo CPU
03:52 KaadmY GreenDimond: enable shaders
03:52 GreenDimond They are enabled..
03:52 GreenDimond Ohhh
03:52 GreenDimond you added the dir light option
03:52 KaadmY Hm?
03:52 KaadmY enable_advanced_lighting
03:52 GreenDimond The setting for directional light?
03:52 GreenDimond because I alread have shaders on
03:52 KaadmY It should be enabled by default
03:52 GreenDimond I always have them on
03:52 KaadmY Also I assume you're actually running the version you compiled?
03:53 GreenDimond I would think so
03:53 KaadmY :P
03:53 KaadmY ./bin/minetest
03:53 KaadmY From the repo basedir
03:53 GreenDimond "Minetest 0.4.16-dev-c50a57c-dirty"
03:53 KaadmY Well that's wrong
03:53 GreenDimond ?
03:53 KaadmY Wrong commit
03:53 KaadmY Not my branch
03:53 KaadmY That's latest master
03:54 GreenDimond then probably the wrong execuatable
03:54 KaadmY Yeah
03:54 GreenDimond then where did it put it..
03:54 KaadmY If you didn't install it it should be in ./bin/minetest
03:54 GreenDimond ?
03:55 GreenDimond it should have built to ~/minetest-daily/minetest
03:55 GreenDimond cuz thats where I had the terminal open to
03:56 GreenDimond oh
03:56 GreenDimond I think I know where it is
03:56 KaadmY Also a full clean build is almost 10 minutes for me
03:57 bigfoot547 That's what I meant
03:57 bigfoot547 Oh wait, I said that to GD
03:57 bigfoot547 whoops
03:57 bigfoot547 (It's late, sorry)
03:58 GreenDimond I found the correct one
03:58 GreenDimond but
03:58 GreenDimond still no directional lighting
03:58 KaadmY What's the version string?
03:59 GreenDimond f51377f
03:59 KaadmY That's correct now
03:59 GreenDimond but why no directional shading? o_O
03:59 KaadmY Look at third person
03:59 KaadmY It should be pretty obvious
03:59 GreenDimond Nope 6o_O
03:59 KaadmY Huh
03:59 bigfoot547 I need to leave. g'night!
03:59 KaadmY bigfoot547: night
04:00 GreenDimond 'nite bigfoot547
04:00 GreenDimond KaadmY, are there any other settings that I need to enable?
04:03 KaadmY GreenDimond: enable_advanced_lighting
04:03 KaadmY And shaders
04:03 KaadmY That should be it
04:03 GreenDimond that would do it
04:03 GreenDimond adv lighting was off
04:03 KaadmY Huh
04:04 * KaadmY wonders why
04:06 GreenDimond what is it with daily build not liking the WE wand? o_O
04:07 GreenDimond or the replacer?
04:07 GreenDimond and Homedecor o_O
04:07 KaadmY What happens with them
04:07 GreenDimond What is "register_item_raw"?
04:07 KaadmY :shrug:
04:08 GreenDimond Well in both dev builds it says invalid key to 'next' in function 'register_item_raw'
04:09 KaadmY Yeah I was getting that too
04:09 KaadmY Some other people also are getting it too
04:09 GreenDimond I had to disable WorldEdit, replacer, and building_blocks.
04:09 KaadmY In different places though
04:10 GreenDimond luckily my build doesnt use anything from building_blocks
04:11 GreenDimond Personally, I think that the directional shading looks a tad ugly without shadows.
04:13 KaadmY Yeah I know ;(
04:13 KaadmY Shadows would break too much though
04:13 KaadmY Not just for rendering
04:13 KaadmY Since all the mod-side lighting would be completely different
04:13 GreenDimond Why?
04:13 GreenDimond Is there a way to implement it?
04:13 GreenDimond (that works)
04:13 KaadmY For example right now if you have a cave, it's lit the same the entire day/night cycle
04:14 KaadmY But if you had shadows, a 100m deep cave could be lit at some times of day
04:14 GreenDimond o_O
04:15 GreenDimond How did BlockMen implement shadows to BlockPlanet?
04:16 KaadmY Probably only visually
04:16 GreenDimond What's the difference?
04:17 KaadmY Mods would have visual/physical inconsistencies
04:17 KaadmY For example mods would detect light in the dark, or vice verssa
04:18 GreenDimond ah
04:20 GreenDimond How hard would it be to implement visually?
04:23 GreenDimond ^KaadmY
04:23 KaadmY GreenDimond: no clue
04:24 KaadmY The logic behind it is easy
04:24 GreenDimond I would assume so
04:24 KaadmY The implementation will probably be really difficult due to Minetest's *wonderful* codebase
04:24 GreenDimond heh
04:24 GreenDimond Have you ever tried it?
04:25 KaadmY Nope
04:25 GreenDimond Maybe you should :P
04:25 GreenDimond I would, but I can barely do Lua as it is. I don't even want to touch C++ yet.
04:26 KaadmY http://www.opengl-tutorial.org/intermedia​te-tutorials/tutorial-16-shadow-mapping/
04:26 KaadmY The implementation in raw OpenGL is really simple
04:26 KaadmY Just computationally expensive
04:26 GreenDimond How computationally expensive?
04:26 KaadmY Minetest abstracts the rendering through like 50 levels so nothing can do anything
04:26 KaadmY GreenDimond: not horribly bad, but it'd probably reduce fps by 10-20%
04:27 GreenDimond That's not too bad..
04:28 GreenDimond I think it would be a great addition to Minetest, even if a few mods detect light in shadows. It wouldn't be that bad.
04:29 KaadmY At the absolute least, models need shadows
04:29 GreenDimond Why?
04:29 KaadmY Right now they look really flat
04:29 KaadmY Even with shading they're not tied to the ground visually
04:29 GreenDimond I guess..
04:30 GreenDimond But that might be harder to implement, no?
04:30 KaadmY Probably really easy
04:30 GreenDimond ah
04:30 GreenDimond Would these be modifications to the engine or openGL?
04:30 KaadmY Hmm?
04:31 GreenDimond To make shadows
04:31 KaadmY Um
04:31 GreenDimond Nvm I guess you could have to change the engine to get it into MT (duh)
04:31 KaadmY One does not simply make modifications to OpenGL
04:31 GreenDimond *would
04:31 GreenDimond Yeah I realized that after I said it
04:32 GreenDimond in comparison, how much harder is it to implement shadows in general vs shadows for models?
04:32 KaadmY Model shadows will be very different
04:32 KaadmY Probably just blob shadows like MC
04:33 KaadmY Also shadows in MC/MT have a huge problem
04:33 GreenDimond and that is?
04:33 KaadmY Since the sun and moon are aligned on one axis
04:33 KaadmY So shadows are aligned to nodes, which looks really strange
04:33 GreenDimond Yeah..
04:33 GreenDimond I think in Minecraft, custom HD shaders change the sun/moon axis
04:33 GreenDimond so they look better
04:34 GreenDimond but I could be wrong
04:34 GreenDimond I am probably wrong
04:34 GreenDimond I am tired
04:34 GreenDimond Changing the sun/moon axis would change the cardinal direction which would mess so much stuff up
04:34 KaadmY https://youtu.be/vyr3XZrZssk?t=1m53s
04:35 KaadmY Look where the god rays come from
04:35 KaadmY Literally unplayable
04:37 KaadmY https://youtu.be/vyr3XZrZssk?t=1m38s
04:37 KaadmY MC's super duper graphics pack just offsets the sun/moon to the side
04:37 KaadmY Which looks really bad as soon as you notice it
04:38 GreenDimond >-< uh, yeah
04:38 GreenDimond the rays arent even comming from the sun
04:38 GreenDimond but the shaders look amazing
04:39 GreenDimond regardless
04:39 KaadmY Yeah IKR
04:40 KaadmY BTW we have this stuff now in 2017 https://www.youtube.com/watch?v=E3LtFrMAvQ4
04:40 KaadmY Realtime photorealism
04:40 GreenDimond Hey.. where'd my mind go? Oh wait. It got blown up.
04:40 GreenDimond (*mind blown*)
04:42 GreenDimond They lied to me.. that is real life..
04:42 GreenDimond It has to be..
04:42 GreenDimond Too.. realistic..
04:42 GreenDimond Its.. beautiful..
04:43 KaadmY Well if your computer can handle it you can go and download it right now
04:43 GreenDimond Do you think 8gigs of mem and 8 cores can handle it (this is a legit question)
04:44 KaadmY No clue
04:44 KaadmY What's your GPU?
04:44 VanessaE still looks rendered ("shark still looks fake.")
04:44 GreenDimond Yeah it has that ternered look
04:44 GreenDimond *rendered
04:44 GreenDimond I can speel
04:45 GreenDimond KaadmY: Nvidia GeForce 720
04:45 VanessaE they're using a bad focus blur algorithm, in one or two places you can see glitching polys, light spread looks bad in a couple places, and the whole thing looks too "pure"
04:45 GreenDimond I think
04:45 VanessaE there's no "life"
04:45 GreenDimond Still
04:45 KaadmY Yeh I   can se
04:45 GreenDimond its pretty amazing
04:45 VanessaE it puts HDX to shame, though.
04:46 GreenDimond lol
04:46 VanessaE also it needs cinematic movement
04:46 VanessaE (like minetest has)
04:46 KaadmY o_O
04:47 GreenDimond dammit!
04:47 GreenDimond They dont have UE4 for Linuz
04:47 KaadmY GreenDimond: yes they do
04:47 GreenDimond They do?
04:47 GreenDimond I dont see it..
04:47 KaadmY You have to compile it yourself
04:47 GreenDimond *googling*
04:48 KaadmY You need to sign up at Epic Games' website though
04:48 KaadmY To get the repository
04:49 KaadmY https://wiki.unrealengine.com/Building_On_Linux
04:49 GreenDimond yeah I am already looking at that
04:50 GreenDimond How do I link my GitHub to it?
04:51 KaadmY GreenDimond: no clue
04:51 KaadmY https://www.unrealengine.com/ue4-on-github
04:51 KaadmY I haven't done it myself but I know someone who's gotten it fully compiled and running on Linux
04:52 KaadmY I can't run it due to my computer being about 100000x below the minimum specs
04:52 GreenDimond lol
04:55 GreenDimond Oh gosh that will take a while to clone
04:56 KaadmY Yeah it's huge
04:56 KaadmY Took a couple days (!) to compile on a friend's laptop that's slightly better than mine
04:57 GreenDimond o_o
04:57 GreenDimond to clone or compile?
04:57 KaadmY Compile
04:57 KaadmY The repo's like 7gb or something
04:57 KaadmY Not sure how big, just a guesstimate
04:57 GreenDimond It'll probly take ~half an hour - an hour to compile for me (I would suspect.. I could be horribly wrong though)
04:57 KaadmY Yeah it'll probably be pretty quick for you
04:58 KaadmY Minimum specs are about 30x higher than my GPU
04:58 GreenDimond ah
04:58 GreenDimond I think GeForce 720 is good enough
04:58 KaadmY For CPU they say "quad core 2.5GHz or higher"
04:58 GreenDimond I can never remember Nvidia version style
04:58 KaadmY So I can't compare to mine
04:58 KaadmY GreenDimond: what version style...?
04:59 GreenDimond My old card was an 1800
04:59 GreenDimond my new one is a 720
04:59 GreenDimond they went backwards
04:59 KaadmY Yeah
04:59 Hijiri KaadmY: did your friend use up enough memory to start swapping?
05:00 KaadmY UE4's minimum specs are 470, which is actually faster than the 720
05:00 GreenDimond Darn
05:00 GreenDimond Oh well
05:00 GreenDimond will try anyway
05:00 GreenDimond maybe the 8 cores will make up for it
05:00 KaadmY Hijiri: they had 8gb of RAM IIRC, plus swap
05:00 Hijiri oh
05:00 KaadmY GreenDimond: my friend ran it about 10 fps on an Intel HD 4000
05:00 Hijiri but did they go to swap?
05:00 Hijiri If you swap at all it will slow everything down massively
05:00 KaadmY Hijiri: not sure, probably did though
05:01 GreenDimond 5 minutes and at 16% cloned. Woot.
05:01 Hijiri it can be faster to run with fewer jobs if it will avoid swapping
05:01 KaadmY GreenDimond: that number's not linear :P
05:01 GreenDimond I know :/
05:02 Hijiri usually my approach is just ctrl + C when I start running out of RAM and start again where it left off
05:02 Hijiri in general, I haven't compiled UE4 before
05:05 GreenDimond I hope this doesnt take too much of a hit on my data usage
05:07 GreenDimond Know how many Gigs UE4 is?
05:07 GreenDimond gah screw it
05:08 GreenDimond How do I remove whatever it had started to clone?
05:09 VanessaE just delete the folder it says it was "cloning into".
05:09 VanessaE if there isn't one, it didn't start the actual download yet.
05:09 GreenDimond I dont see it.
05:09 GreenDimond Oh
05:09 GreenDimond well
05:09 GreenDimond it must have been
05:09 GreenDimond because Netflix was slowing for other people in the house :P
05:09 VanessaE it syncs up a bunch of stuff first before it starts downloading the actual repo
05:10 GreenDimond It just says cloning to "UnrealEngine"
05:10 GreenDimond but no filepath
05:11 VanessaE then it didn't create the clone yet
05:11 VanessaE there's nothing to delete
05:11 GreenDimond it was in the middle of "receiving objects"
05:11 GreenDimond alright
05:33 MinetestBot [git] paramat -> minetest/minetest: Network protocol: Document settable player collisionbox (#6168) 4a4eba7 https://git.io/v7qbA (2017-07-25T05:32:44Z)
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05:41 hisforever Hi I would like to knowis there a way to make blocks unbreakable?
05:44 Raven262 Try not adding any groups to the block's definition.
06:01 hisforever Ty Raven22: I'mlayint Advanced Train track and keep taking out floor.
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06:16 Raven262 lol
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06:50 MinetestBot [git] nerzhul -> minetest/minetest: Move MapEditEventAreaIgnorer to emerge.cpp 31b84ce https://git.io/v7qpD (2017-07-25T06:47:52Z)
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10:52 wilkgr YAAAAAAS
10:52 wilkgr oops wrong channel
10:52 wilkgr sorry! :/
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11:19 wilkgr oops
11:19 wilkgr typo
11:19 wilkgr (typo in channel list)
11:20 wilkgr (I meant to have it in similarly spelt channels to tell people who log into those that they may have misspelt it, just because I was curious about node bots)
11:20 wilkgr anyways, gn!
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12:23 ThomasMonroe https://forum.minetest.net/vi​ewtopic.php?f=10&amp;t=18167
12:23 ThomasMonroe the only and only original post for MM-Survival has been accomplished
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12:34 Fixer ThomasMonroe: can you format it a little better?
12:35 ThomasMonroe what would you suggest?
12:35 ThomasMonroe one line for each?
12:36 Fixer ThomasMonroe: no-no, just stuff like Bold text and other, to make it more readable
12:37 ThomasMonroe ah ok
12:37 Fixer ThomasMonroe: let me see for examples
12:37 ThomasMonroe i'll see what i can do
12:40 Fixer ThomasMonroe: 1) Short server description with IP 2) Rules 3) Stuff 4) Screenshot
12:40 Fixer probably like that
12:40 Fixer use bold text to enhance visibility
12:41 ThomasMonroe ok
12:41 ThomasMonroe thanks
12:51 Fixer but not everywhere
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12:59 ThomasMonroe ik
12:59 ThomasMonroe hi DS
13:00 DS-minetest hi
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13:44 ThomasMonroe @Fixer is that good?
13:44 Fixer ThomasMonroe: You can remove first sentence about hey guys
13:45 ThomasMonroe ok
13:45 Fixer Description/Rules/RulesItself font size seems a bit large to me
13:45 ThomasMonroe kk
13:45 Fixer ThomasMonroe: remove some spaces between lines too
13:46 ThomasMonroe ok
13:47 ThomasMonroe done
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13:51 ThomasMonroe is that all Fixer?
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14:01 Fixer ThomasMonroe: nice, you can also show screenshot itself, let me see
14:02 Fixer ThomasMonroe: use this code to past image itself [img]https://forum.minetest.net/​download/file.php?id=11426[/img]
14:02 ThomasMonroe thanks
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14:23 PietroSmusi hello
14:24 PietroSmusi how do i uninstall minetest (I've compiled it from github)?
14:26 ThomasMonroe done Fixer
14:26 ThomasMonroe thanks for the line
14:26 PietroSmusi answer me pls
14:27 ThomasMonroe idk Pietro
14:27 Fixer ThomasMonroe: looks nice, one thing is fix rules different No/NO etc, start with upper case everywhere
14:28 ThomasMonroe oop, forgot to change that
14:28 PietroSmusi i remember it was something like "command install_manifest.txt"
14:29 Fixer ThomasMonroe: make rules cases consistent, move please respect to prelast position, "players become should start with Players", same for "screenshots are posted" and following sentences should start with upper case too
14:29 Fixer ThomasMonroe: you can also specify server version, and optionally subgame or notable mods (shortly)
14:30 Fixer ThomasMonroe: also add more description: is this survival server and other gameplay aspects
14:30 Fixer briefly
14:31 ThomasMonroe ok
14:31 ThomasMonroe well i mean its a survival like any other
14:33 Fixer ThomasMonroe: you should specify it is survival
14:33 ThomasMonroe just did
14:33 ThomasMonroe i gtg for 30 min brb
14:33 Fixer ThomasMonroe: specify if PVP is enabled or it is just PVE
14:33 ThomasMonroe and i will
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14:54 ThomasMonroe ok added it Fixer
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15:03 PietroSmusi The command was sudo xargs rm < install_manifest.txt
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16:00 Milan[m] ewwww this new playercam height is not nice :(
16:00 Milan[m] it feels very very odd and also causes glitches like running into stone :/
16:00 Milan[m] also i cannot protect byself by holding me on node edges
16:00 Milan[m] i just fall down
16:01 Milan[m] *myself/me
16:04 * Milan[m] uploaded an image: screenshot_20170725_180204.png (33KB) <https://matrix.org/_matrix/media/v1/down​load/tchncs.de/tEergFhLQahfYUSAYmUeZpYd>
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16:05 Milan[m] crossed a tree with a wood on it
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16:07 dbrz Heyo.
16:07 dbrz I've got a question about entities.
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16:07 GreenDimond Milan[m], are you using the latest build on a server?
16:07 GreenDimond Are you on a server?
16:07 dbrz I'm trying to make a mod which has an item that fires projectiles, so obviously I'm dealing with entities.
16:08 GreenDimond Milan[m], if you are on a server that doesn't have a certain commit, your 3rd person view will be messed up.
16:08 dbrz I'm getting an error on using the entity-spawning item
16:08 DS-minetest dbrz: you can also use particles
16:08 DS-minetest but what is the error?
16:08 dbrz "ServerError: AsyncErr: ServerThread::run Lua: Expecting itemstack, itemstring, table or nil. item=minemaku:singleshot"
16:08 dbrz Where minemaku:singleshot is the item I'm currently working on
16:09 dbrz one moment, I'll pastebin my init.lua--this is very early stages so there's only one file to look at
16:09 DS-minetest did you forget the "s at "minemaku:singleshot"?
16:09 dbrz https://pastebin.com/sppkGtay
16:09 Milan[m] GreenDimond: ooh i see - atm it's only the client, the server is not on the latest commit
16:10 dbrz All of my itemstrings appear to be quoted right
16:10 Krock aagh. please use tabs for indents
16:10 GreenDimond Milan[m]: Also, your player model might be one block in the air or floor :P
16:10 GreenDimond Krock: IKR.
16:10 GreenDimond I hate it when people use spaces
16:10 dbrz unfortunately, I haven't gotten my tab width set up right in vim yet
16:10 Milan[m] but am i able to use hold myself on node edges again to not fall down a cliff for example?^^
16:10 GreenDimond Makes it super annoying to edit
16:11 Milan[m] (oh the one node - makes sense now)
16:11 GreenDimond Milan[m], what server are you on?
16:11 dbrz Ideally I'd have tabs that are two-space width for the best of both worlds
16:11 GreenDimond Because some servers actually disabled that.
16:11 dbrz anyway
16:12 Milan[m] it's my server actually - it's one or two commits before the latest release atm
16:12 dbrz The documentation for minetest.register_entity is kinda sparse
16:12 GreenDimond then I don't know why your sneak isnt working.
16:13 DS-minetest dbrz: did it give a line number?
16:14 Milan[m] maybe because my player model is flying as mentioned^^ maybe i should update the server soon aslong it's backwarts compatible :P
16:14 dbrz DS-minetest: No, which is really weird
16:14 DS-minetest i think, the problem is in the crafting recipe
16:14 dbrz hm
16:14 DS-minetest try commenting it out and dtry again
16:15 dbrz seems kind of odd that that'd make using the item crash things, but
16:15 DS-minetest recipe has to be a table value
16:15 DS-minetest i think…
16:15 DS-minetest no
16:15 dbrz OK, commenting recipe out didn't work
16:16 dbrz OH
16:16 GreenDimond It should only be visually higher, but maybe it isnt.
16:16 dbrz I know what I did wrong.
16:16 dbrz I'm returning "true" from my on_use function
16:16 dbrz and it expects an itemstack
16:16 DS-minetest ah
16:17 dbrz OK, that fixed that
16:18 * DS-minetest has to hurry before someone else does this:
16:18 DS-minetest !next
16:18 MinetestBot Another satisfied customer. Next!
16:18 riff-IRC !next
16:18 MinetestBot Another satisfied customer. Next!
16:18 dbrz Now I just gotta modify the position and set the thing up to fly forward.
16:19 dbrz and also find out why my recipe is suddenly missing a recipe
16:19 DS-minetest btw. getpos() is deprecated, use get_pos()
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16:20 riff-IRC Hey Telesight
16:21 dbrz thx DS-minetest
16:21 DS-minetest np, terminal would say the same, i think
16:22 dbrz >attempt to perform arithmetic on a table value
16:22 dbrz right, forgot that lua doesn't have vector addition stuff
16:22 DS-minetest but minetest has
16:22 Telesight Hello all ...
16:22 DS-minetest eg. vector.add
16:23 DS-minetest hello Telesight
16:26 riff-IRC why is !next not +v or +o only?
16:27 dbrz >attempt to index global newShot (a userdata value)
16:27 sfan5 why would it be
16:27 dbrz OK, so I'm trying to store the newly-created shot in newShot so I can, moments later, give it a value
16:28 dbrz namely, the player's current look direction
16:29 DS-minetest dbrz: you can do newShot:get_luaentity()
16:30 dbrz thanks
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16:36 dbrz huh
16:37 dbrz LuaEntitySAO does not appear to have get_pos, only getpos
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16:37 dbrz although that may be me not having the latest version
16:37 DS-minetest it does
16:37 DS-minetest well, luaentity.object has
16:37 dbrz getpos doesn't work either, so I'm using this wrong
16:38 dbrz hang on, lemme pastebin this (again)
16:39 dbrz https://pastebin.com/H8JcGLzr
16:39 DS-minetest make self.object:get_pos()
16:41 dbrz there we go
16:41 dbrz wasn't sure what "self" was in that contextr
16:42 DS-minetest self is a luaentity without name afaik
16:42 DS-minetest and what a luaentity is is written in the api
16:42 DS-minetest !api
16:42 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/mine​test/blob/master/doc/lua_api.txt
16:43 dbrz hrm
16:44 dbrz it appears that the "speed" value disappears after a tick or so
16:44 DS-minetest it's called step, not tick
16:45 dbrz Either way, the object moves for a step, then it crashes with an arithmetic-on-nil-value error
16:45 DS-minetest what shall the nil value be
16:45 DS-minetest i mean the variable that is nil, what should it be?
16:45 dbrz Currently it's set at 4, but I'm using a variable to hold it so that I can change it later
16:46 dbrz What *should* be happening is the item spawns a shot, sets its "target" to the player's look vector, and sets its "speed" to 4.
16:47 dbrz speed does not appear to be listed as a property that LuaEntity has
16:47 dbrz however moveto() may be using it
16:47 dbrz I'll try renaming that variable
16:48 dbrz nnnnope, movespeed is apparently taken too
16:48 dbrz that or it's wiping out any other vars somehow
16:48 Krock btw, it's self:moveto
16:48 dbrz thx
16:49 Krock or was it self.entity:moveto() uhm
16:49 dbrz it's working with self.object:moveto()
16:49 Krock right ^
16:49 dbrz Is there a specific place to put other data about an entity that doesn't fall into the standard properties?
16:52 DS-minetest you can get the speed by vector.length(self.object:get_velocity())
16:52 Krock temporary or static?
16:52 Krock static = per entity, kept on restart
16:53 Krock however, you can use "get_staticdata" which is called when the map saves and "on_activate" when it loads
16:53 dbrz Krock: It's the speed that the entity is supposed to move at, so static
16:54 dbrz DS-minetest: I have the speed value, it's just not being stored properly
16:54 Krock well, we already have built-in velocity params that _should_ be restored after loading again
16:54 DS-minetest as Krock wrote, save it in staticdata
16:56 dbrz hm
16:58 Hijiri not all the standard properties are saved
16:58 Hijiri health isn't saved I think
16:58 Hijiri not sure about armor values but they might not be either
16:58 dbrz alternatively, I may just do set_acceleration
16:58 DS-minetest but do you really want to shoot into unloaded areas, so, that when the entity gets loaden, it inpacts even if the time when it was shot was a day ago?
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16:59 Hijiri on_activate receives a time delta so you can use that to decide if the bullet is too old
16:59 Hijiri I don't think it makes too much sense when it's a second old either though
16:59 Hijiri it would be like delayed fireball
16:59 dbrz ...wait, on_activate gets a time delta?
16:59 dbrz The docs only say self and staticdata
16:59 dbrz Or are you talking about on_step?
16:59 DS-minetest you can do on_activate = function(self, staticdata, dtime) if staticdata ~= "" then self.object:remove() return end … end
16:59 Hijiri dbrz: what docs are you looking at?
17:00 dbrz Hijiri: Wiki
17:00 Hijiri lua_api.txt is the official documentation
17:00 Hijiri wiki info is often old
17:00 Hijiri actually at one point it was inconsistently documented in lua_api.txt too. One place included the parameter and the other did not
17:01 dbrz yikes
17:01 Hijiri But if you look now it should be fine
17:02 dbrz hrm
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17:03 dbrz So now it's not receiving the look vector, probably because I'm giving it the look vector *after* instantiating it
17:03 iZacZip joined #minetest
17:03 dbrz and I need to take a break for lunch anyway
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19:53 Hijiri dbrz: are you making a bullet hell mod?
19:59 dbrz Hijiri: that was the plan
20:00 dbrz however, my end goal is a standalone game
20:00 dbrz so I've been trying a bunch of different engines
20:00 Hijiri have you tried Godot?
20:01 dbrz Hijiri: Tried it, found out that it's undergoing a major rewrite
20:02 dbrz Will come back to it when v3 is out of alpha, apparently it's centered around 3D issues
20:02 Hijiri has some other nice improvements, like networking stuff
20:02 dbrz I also saw a Unity tutorial that I have yet to try, but Unity's kind of got a stigma attached to it
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20:17 Hijiri unity is also proprietary, in case you care about that
20:17 riff-IRC unity can go diiiiiiiiiiieeeeeeeeeeeeeeeee
20:17 riff-IRC XFCE FTW
20:18 Hijiri unity the game engine not the de
20:18 riff-IRC oh
20:18 Hijiri I use i3 btw
20:18 riff-IRC well UE4 is free ATM
20:18 Hijiri still proprietary
20:19 riff-IRC same
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