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IRC log for #minetest, 2017-08-16

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All times shown according to UTC.

Time Nick Message
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01:35 AlabamaHit Guys got a laptop running linux mint (latest) the software manager is runs 4.13 and not the latest. Is that PPA safe/ok to add to try to get latest version? I'm unix noob
01:36 bigfoot547 Never used ppas :P
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01:36 AlabamaHit Hey bigfoot547 It is me BamaHit
01:36 AlabamaHit My old name is working now lol it didn't ask for password haha
01:36 kaeza AlabamaHit, the PPAs are official, so yes
01:37 AlabamaHit kaeza: thank you bro
01:37 bigfoot547 Hey, AlabamaHit
01:37 kaeza !next
01:37 MinetestBot Another satisfied customer. Next!
01:39 AlabamaHit I noticed on this laptopp cuase just intergrated graphics only gets 30ish fps. Actually better than I thought. But the drawtimes are in the 60s but on my desktop with the R9 380 i get 60fps but drawtimes are usually under 15.
01:40 kaeza AlabamaHit, which DE? Unity?
01:40 kaeza oh wait, no, Mint
01:40 AlabamaHit Mint (mate)
01:40 AlabamaHit on the desktop is windows 10
01:41 kaeza also, what is the draw range?
01:41 AlabamaHit vrange?
01:41 kaeza I tend to hit ~45 FPS with integrated graphics and a range of ~200
01:41 AlabamaHit on here only 100
01:42 AlabamaHit It isn't a great laptop the 30s is actually better than i thought
01:42 kaeza using LXDE here, BTW
01:42 AlabamaHit I was actually reallly suprised of the really high drawtime on this laptop comapred to my desktop.
01:44 AlabamaHit Sweet got 4.16 now on here :D
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02:27 jas_ so you can set 'Window Fullscreen' keybind in gnome.. nice.  not on by default :O
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03:42 kensatya hello I'm having trouble compiling minetest like this user https://pastebin.com/8W6M00aF
03:47 AntumDeluge kensatya, I'm not experienced with this, but from what I can make out, it looks like there is a linker error. Trouble linking to Json.
03:48 AntumDeluge Which OS are you compiling on?
03:49 AntumDeluge Do you have the Json development libraries installed?
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05:42 jas_ !server
05:42 MinetestBot jas_: Joes Miniwelt | joesworld.zapto.org | Clients: 0/5, 0/0 | Version: 0.4.16 / minetest | Ping: 20ms
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06:27 MinetestBot [git] nerzhul -> minetest/minetest: cavegen.cpp, chat.cpp: modernize code 90dfafc https://git.io/v7bRc (2017-08-16T06:26:04Z)
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06:54 MinetestBot [git] nerzhul -> minetest/minetest: client.cpp: modernize code 816bca3 https://git.io/v7b0b (2017-08-16T06:53:52Z)
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07:42 ph3-der-loewe AntumDeluge: hm, yes. and you would like to avoid the logic and use the original logic?
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07:55 jas_ how do the keys work?  i don't see a recipe for the regular key, just the goal ingot -> skeleton key recipe
08:11 redblade7 yeah how do the skeleton keys work i always wondered
08:11 redblade7 never tried
08:11 jas_ is type="shapeless" out now?  it's still listed in the examples
08:11 jas_ it's got this on_rightclick.def stuff, and i want to make a admin shop, so i wonder
08:11 jas_ can i add some def block and just use a key to toggle modes on this single node haha
08:12 jas_ but yeah, i missed out on whatever these keys are all about.  think locked chests support them?
08:12 jas_ i dunno the difference between skeleton key (golden color, has craft recipe) and 'key' (silver color, no craft recipe)
08:12 redblade7 for shops i use this on one of my servers: https://forum.minetest.net/viewtopic.php?t=14872
08:13 redblade7 NO
08:13 redblade7 not that
08:13 redblade7 another one
08:13 redblade7 let me find it
08:13 jas_ it's ok, i use this one: https://forum.minetest.net/viewtopic.php?t=14872
08:13 jas_ but show me anyway cause now i'm curious :D
08:13 redblade7 https://github.com/ac-minetest/shop
08:13 redblade7 it is this one
08:13 redblade7 a fork mentioned on the thread i sent you
08:14 jas_ oh nice! haha i always meant to try it out
08:14 redblade7 if you want to take a look, it's on my server "the digital farms"
08:14 jas_ github.com/jastevenson303/shop can sell multiple items.  ok on my way
08:15 redblade7 there is "Island marketplace" accessible in the travelnet at spawn
08:21 jas_ thx redblade7
08:21 jas_ gn
08:21 redblade7 welcome
08:21 redblade7 nah i'll be here for a while
08:21 redblade7 just too tired to play minetest
08:21 jas_ oh okie doke
08:22 jas_ so yeah, still curious about type="shapeless" i must be doing it wrong.  i see now there's some automatic shapeless, based on recipe?  i'm just looking in lua_api.txt
08:22 jas_ but the (older?) type="shapeless" is still listed in the examples
08:22 jas_ i'm trying to get two gold ingots, in any position on craft grid, yield one skeleton key, but i'm having issues hehe
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10:57 kensatya I'm compiling on CentOS 7
10:58 kensatya before trying to compile I ran "sudo yum install jsoncpp-devel"
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11:23 sfan5 and?
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11:39 Fixer spam https://forum.minetest.net/vi​ewtopic.php?f=42&t=18306
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11:40 Raven262 I have seen a couple of those already over the last months.^
11:40 Raven262 Not much to be done about them, is there?
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13:10 lamazoni256 Hello is exi
13:11 lamazoni256 st a bundle of mod "out of the box" in order to have a richer environnement ?
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13:23 Calinou lamazoni256: most mods that do such things have performance implications, beware
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13:35 lamazoni256 calinou: for now I tried to add some mod like and I get black screen with no error in log ...
13:36 lamazoni256 calinou: like animals "https://github.com/sapier/anim​als_modpack/archive/2.5.0.zip"
13:36 Calinou lamazoni256: the animals modpack is pretty bad, I'd say
13:36 Calinou but that's just me
13:37 Calinou try https://github.com/tenplus1/mobs_redo
13:37 lamazoni256 calinou: thk I will
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13:56 jas_ hello
14:01 lamazoni256 calinou: too difficult ... any mod I try return a complicate error or black screen, I think I stick to my lower objective and maybe I will come back later on that if life allow me
14:01 lamazoni256 jas_: helle
14:01 lamazoni256 *helle
14:01 lamazoni256 *hello
14:02 Calinou lamazoni256: what Minetest version are you using?
14:02 Calinou can you read the error message?
14:03 lamazoni256 calinou: the last one I supposed ( I dl few days ago)
14:04 lamazoni256 calinou: complicatie lua stuf ...  ModError: Failed to load and run script from /usr/share/games/minetest/games/minete​st_game/mods/biome_lib-master/init.lua
14:04 Calinou lamazoni256: you probably have to remove the "-master" from the mod folder's name
14:05 lamazoni256 calinou: I maybe u right I didn't really understood the folder structure requierement
14:06 BakerPrime Ok, stupid question, how would I go about fixing a server that throws this error: "ServerEnvironment::loadmeta(): EnvArgsEnd not found!". keep in mind, this is a local server, can someone tell me what I'm doing wrong?
14:07 jas_ is it a corrupted env_meta.txt file?  you could try moving it out of the worlddir just to see.
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14:11 Calinou BakerPrime: the env_meta.txt file (inside the world folder) probably got corrupted
14:11 Calinou you could remove it, or replace its contents by something like https://hastebin.com/ebivokigor.txt
14:11 Calinou (it's one of my singleplayer worlds, without any mods installed)
14:13 BakerPrime so, I can copy another worlds folder in replacement of the corrupted one? so any other MT world folder would do?
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14:16 BakerPrime there is nothing in the env_meta.txt file.
14:18 Calinou BakerPrime: yes, any other env_meta.txt file should do
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14:48 Lymkwi_ Say.. I found weird stuff with the networking of Minetest.. may I ask why a client would send its protocol ID (0x4f457403) first in a packet? What is that packet?
14:49 ph3-der-loewe hm?
14:50 Lymkwi_ I'm not even sure I should ask here, maybe the folks in -dev know
14:50 Lymkwi_ I just know my client sends that as the first packet to the server
14:50 Lymkwi_ And some weird stuff happens if I replicate the packet and send it manually
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14:58 Lymkwi_ Oh, actually, it seems every packet begins with that
14:58 Lymkwi_ Uh, that's interesting
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15:19 Lymkwi_ Welp. I still don't know why my payload packet is locking player slots
15:24 Lymkwi_ I may have to report it though because that allows me lock any server anywhere and prevent anyone from joining just with a few bytes of data sent in loop.
15:24 Lymkwi_ s/me lock/me to lock; that's pretty scary stuff
15:24 jas_ Please by all means.  And you were right about -dev.
15:25 Billre lol
15:25 * Billre begins formulating a diabolical plan to take over the world (Minetest)
15:27 jas_ !server dcbl
15:27 MinetestBot jas_: dcbl | dcbl.duckdns.org | Clients: 1/15, 1/4 | Version: 0.4.16-dev / dcbl | Ping: 120ms
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15:31 sfan5 Lymkwi_: which packet are you manually sending?
15:32 Lymkwi_ Do you want the raw bytes?
15:32 sfan5 yes
15:32 Lymkwi_ Private message, or here?
15:32 sfan5 use /msg
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15:54 jas_ best bow+arrow/throwing mod?
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16:17 AntumDeluge jas_, I use PilzAdam's throwing mod: https://github.com/PilzAdam/throwing
16:18 AntumDeluge It has bow & arrow. Other mods can register other types of arrows as well.
16:20 AntumDeluge It comes with a regular arrow plus build, fire, dig, & teleport arrows.
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16:21 AntumDeluge cornernote's deploy_nodes mod uses it as well: https://cornernote.github.​io/minetest-deploy_nodes/
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16:21 Lymkwi_ Any clue on how I could determine the server's version of minetest from Lua?
16:22 AntumDeluge I believe there is a function command for it.
16:22 AntumDeluge Don't remember off the top of my head.
16:23 Lymkwi_ Cool, I've got the version
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16:24 AntumDeluge It's 'minetest.get_version': https://github.com/minetest/minetest​/blob/71b02d6/doc/lua_api.txt#L2222
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16:25 AntumDeluge Or, more specifically: "minetest.get_version().string"
16:26 AntumDeluge Lymkwi_
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16:34 jas_ thx AntumDeluge
16:34 AntumDeluge You're welcome. Hope it's what you are looking for.
16:35 jas_ i'm looking for something to gut and replace with a sole spear
16:35 jas_ a tool, so only 1 per slot, and with wear so each throw does it damage
16:35 jas_ heh
16:36 jas_ https://forum.minetest.net/v​iewtopic.php?f=9&t=18312
16:38 jas_ got the default:key to work on the shop so it can sell infinite items.  *goes off to make hot coffee.*
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16:39 AntumDeluge Nice. I wanted a shop mod. Is this based on "simple shop"? https://forum.minetest.net/viewtopic.php?t=14872
16:40 jas_ yep, same one *smile*
16:41 AntumDeluge I love the idea. Isn't there another mod that has a "gold coin"?
16:41 AntumDeluge Maybe your mod should override it (if it doesn't already).
16:43 AntumDeluge I'm adding this to my game ASAP.
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16:45 Lymkwi_ There's a mod with coin items, if I remember correctly
16:46 Lymkwi_ Minercantile, I believe, uses moreores' coins
16:46 jas_ neat-o, let me know if something is the matter with it! ha.  the golden goin is shop:coin and i'm not sure how it may conflict
16:46 jas_ i'll check it out, thanks
16:47 AntumDeluge homedecor has a coin (homedecor:coin). It can be used with the soda vending machine.
16:47 jas_ oh yea!  that one is super cute
16:47 AntumDeluge The reason I ask is because I like to override similar items on my server.
16:47 AntumDeluge I think I like the "M" coin better though.
16:48 jas_ for sure.  i'll try to find similar coins, and do any overrides or unregisters, per a setting maybe
16:48 AntumDeluge Ya, that would be great jas_.
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17:00 AntumDeluge Is the WTFPL liberal enough that I could change the license to CC0, DWYWPL, or MIT in forks? Or should the original code retain the license?
17:01 AntumDeluge I suppose an attribution an a note stating that the code was originally licensed under WTFPL would be enough.
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17:16 Lymkwi_ Can anyone here help with a thingy?
17:16 Lymkwi_ I need someone to try to join MFF's classic server for a test
17:16 Krock WTFPL is almost identical to CC0, but with the difference that it doesn't have a warranty disclaimer
17:16 Krock change it to CC0 when you get the chance
17:18 sfan5 !server mff classic
17:18 MinetestBot sfan5: No results
17:19 Lymkwi_ !server MinetestForFun Survival
17:19 MinetestBot Lymkwi_: MinetestForFun (Survival & PVP) [FR/EN] | 158.69.114.146:30001 | Clients: 0/25, 0/1 | Version: 0.4.15 / minetestforfun_game | Ping: 94ms
17:19 Lymkwi_ ^ that one
17:19 Lymkwi_ It's accessible, for now. I need to double check with someone else.
17:20 jas_ connecting.. media 0%
17:20 Lymkwi_ It's gonna take some time
17:20 Lymkwi_ But if you got in you don't have to fully connect, I just need you to get past the password part
17:20 jas_ i'll connect and then let me know when to test and i'll reconnect
17:21 Lymkwi_ You can disconnect right now, in fact.
17:21 Lymkwi_ You can try and reconnect right after you're out
17:21 jas_ that's ok i couldn't beat the quiz anyhow haha
17:22 Lymkwi_ Can you get back in?
17:22 jas_ connecting
17:22 jas_ too many users
17:22 Lymkwi_ !server MinetestForFun Survival
17:22 MinetestBot Lymkwi_: MinetestForFun (Survival & PVP) [FR/EN] | 158.69.114.146:30001 | Clients: 0/25, 0/1 | Version: 0.4.15 / minetestforfun_game | Ping: 94ms
17:22 Lymkwi_ There is nobody connected.
17:22 jas_ confirm
17:23 Lymkwi_ But my data beam is on it.
17:23 Lymkwi_ Alright, back to the issue then.
17:23 jas_ too many user
17:23 * Lymkwi_ turns off the data beam
17:23 AntumDeluge Thank you Krock.
17:23 Lymkwi_ Just wait twenty seconds or so and retry
17:23 Krock !next
17:23 MinetestBot Another satisfied customer. Next!
17:24 jas_ ok all good now Lymkwi_
17:24 Lymkwi_ Welp. My weapon of mass destruction works, sadly.
17:24 jas_ congrats? heh
17:25 * jas_ goes off to make caverealms:thin_ice slliipppeeerrrryyyyyyy
17:27 AntumDeluge I know Minetest has a way to limit how many users can be on your server. But, is there a way to manage new user registration?
17:27 Lymkwi_ The network exchange is a tad different, and yes there is a function to handle new players joining in, in the API
17:28 AntumDeluge I run a local server for my kids & they have friends whom I want to let play. But, I do not want just anybody to be able to connect to my server. I want to be able to manage the allowed users.
17:28 sfan5 pretty sure there's mods that implement whitelists
17:28 Lymkwi_ You should be able to do that with a firewall though
17:28 Lymkwi_ Oh yeah whitelists work too
17:28 AntumDeluge Ooh, whitelist mod sounds good.
17:28 AntumDeluge I'll search for that.
17:28 Lymkwi_ @sfan5 I'm about to send the issue on my.. discovery
17:28 AntumDeluge Thank you Lymkwi_ & sfan5
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17:59 AntumDeluge whitelist mod is perfect.
18:01 swift110 hey all
18:01 jas_ hiya
18:02 swift110 how are you jas_
18:03 jas_ good, thanks.  someone scared me on minetest it was funny, and i forgot i was recording a video.  anyway how are you?
18:04 swift110 jas_, lol I am great
18:05 swift110 how long have you been playing minetest?
18:05 jas_ glad to hear
18:05 jas_ oh let me think, a few years anyway.  maybe three
18:05 jas_ you?
18:19 swift110 nice jas_ I heard of minetest maybe a year or two ago
18:19 swift110 But my attention span makes it hard to get into it really
18:19 swift110 I have it on all of my machines though
18:19 swift110 Now if it was on Macosx I would likely play it a lot
18:19 swift110 lol
18:20 swift110 But that will never happen
18:20 swift110 I would need a nice android tablet for that
18:20 jas_ i found it in debian repo.  didn't think much of it at first, or games like this in general (i used to play quake live 12+ hours a day) but now i can easilly spend all day digging blocks here HA
18:20 swift110 oh goodness
18:20 jas_ clunk, clunk, clunk.  but actually the fun for me is the modding, and the networking.
18:21 jas_ now days, the movement is really sweet so in-game i love to run around and jump off stuff.  it's a really fun game to get into, because i love first person, and it's not a shooter, and you can build and be creative inside the map.  lovely right?
18:22 jas_ i'm wondering how these games will translate to VR someday but i haven't tried it myself.
18:26 swift110 jas_, I have seen a video of someone using minecraft in a 3d world. I would like to se that for minetest
18:26 jas_ i _believe_ minetest can do it too, or someone had a PR that may have been merged.  i never tried any VR device before tho.  looking forward to it, but who can replace a keyboard and a mouse?
18:27 jas_ i play minetest on android sometimes, and it's not so bad if you plug a keyboard and mouse into it, i figure.
18:27 jas_ but otherwise, on my phone at least, if i touch the arrow directionals and try to steer at the same time, for example, it will strafe me right because of the combination of touches.
18:28 swift110 https://www.youtube.com/watch?v=kbg2PLkIaDY
18:28 swift110 something like this
18:29 jas_ mind boggling
18:30 swift110 I will be back
18:32 sofar MT has VR/stereoscopic support already for some platforms
18:33 jas_ thought so, thanks.
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20:13 MinetestBot [git] nerzhul -> minetest/minetest: Cleanup various headers to reduce compilation times (#6255) 85511a6 https://git.io/v7ATL (2017-08-16T20:11:45Z)
20:23 Fixer lets test the benefit
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21:48 MinetestBot [git] nerzhul -> minetest/minetest: ClientInterface: add a function to verify (correctly) if user limit w… 1d8d010 https://git.io/v7AZw (2017-08-16T21:48:29Z)
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21:52 Billre swift110: you can install MT on a Mac.  Go to minetest.net download page for particulars.  Uses HomeBrew
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22:06 swift110 hey Billre
22:07 swift110 Billre, I knew that already though
22:23 MinetestBot [git] numberZero -> minetest/minetest: New lighting curve (#5279) 9c8fec8 https://git.io/v7AWr (2017-08-16T22:23:20Z)
22:23 bigfoot547 Oh boyyyyyyyyyy
22:23 bigfoot547 someone is committing something
22:24 bigfoot547 I'm committed to this
22:24 Fixer problem?
22:24 bigfoot547 Nop
22:25 bigfoot547 I'm committed to committing the committed commits
22:25 bigfoot547 unless you want help committing to something, I can't be of assistance.
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23:58 Kaiser Hello, what should I do if i have MS VC++ Redistributable error?

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