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IRC log for #minetest, 2017-08-19

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All times shown according to UTC.

Time Nick Message
00:02 rubenwardy sudo make install
00:02 rubenwardy ?
00:02 GreenDimond well
00:02 GreenDimond hm
00:02 GreenDimond actually
00:02 GreenDimond let me try something
00:03 GreenDimond I had copied my dev build to a new folder to work with
00:03 GreenDimond maybe that messed with the executable
00:17 GreenDimond arg
00:17 GreenDimond it doesnt re-create the executable
00:18 GreenDimond whatever I can live without bleeding dev
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06:07 MinetestBot [git] paramat -> minetest/minetest: Banmanager: Move 'creating' message from warningstream to infostream … e53d8a7 https://git.io/v5eye (2017-08-19T06:06:22Z)
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07:14 MinetestBot [git] nerzhul -> minetest/minetest: Code modernization: src/m* (part 2) b5f7249 https://git.io/v5e9I (2017-08-19T07:12:54Z)
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07:32 MinetestBot [git] nerzhul -> minetest/minetest: ItemCAO removal (#6279) b82884a https://git.io/v5e9S (2017-08-19T07:30:43Z)
07:32 MinetestBot [git] nerzhul -> minetest/minetest: Code modernization: src/m* (part 3) d382483 https://git.io/v5e99 (2017-08-19T07:29:55Z)
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09:32 MinetestBot [git] nerzhul -> minetest/minetest: Code modernization: src/n*, src/o* (#6280) 1992db1 https://git.io/v5ebl (2017-08-19T09:30:46Z)
09:32 MinetestBot [git] SmallJoker -> minetest/minetest: GenericCAO: Fix light position for non-players, remove deprecated ini… 4a1265c https://git.io/v5eb8 (2017-08-19T09:30:09Z)
09:32 MinetestBot [git] nerzhul -> minetest/minetest: ServerMap saving: cleanups (#6274) de4c2e4 https://git.io/v5eb4 (2017-08-19T09:29:46Z)
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12:27 MinetestBot [git] nerzhul -> minetest/minetest: Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282) 7528986 https://git.io/v5veI (2017-08-19T12:25:35Z)
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13:27 jas_ !server dcbl
13:27 MinetestBot jas_: dcbl | dcbl.duckdns.org | Clients: 0/15, 0/5 | Version: 0.4.16-dev / dcbl | Ping: 118ms
13:32 Krock quack.
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13:59 sy would it be difficult to make https://forum.minetest.net/vi​ewtopic.php?f=11&t=16597 display the creative button when a player has the creative priv?
13:59 sy I notice it doesn't load the creative code at all when the server is not in creative mode
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15:38 luizsab Hello! I found error in Unified Inventory. The background is brown and the craft table is misaligned. The forum topic is locked I can't to post this there
15:40 sfan5 isn't there a github repo for unified inventory?
15:41 Krock there is. in minetest-technic
15:41 Krock https://github.com/minetest​-technic/unified_inventory
15:41 Krock however, auite inactive
15:47 luizsab sfan5: in issues section? no
15:47 sfan5 yes
15:47 luizsab Krock: I don't understand... minetest-technic? is it a dependency?
15:48 Krock no, it's a group of two on github
15:48 Krock * a developer group
15:49 Krock ironically, technic itself was already moved to minetest-mods, another group
15:49 Krock u_i was left out for some reason..
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15:51 luizsab Krock: so, Should I to download for this link you mencioned?
15:52 luizsab Krock: sorry, mencioned by you
15:52 Krock *mentioned
15:53 Krock login or register a github account and go onto that page to submit a new issue
15:53 luizsab sorry, my English is not soo good
15:53 luizsab Krock: ok, I'll do it
15:53 Krock if you have a solution for this problem, you can write it into the issue
15:55 Krock also: do you have the newest version? download from here: https://github.com/minetest-technic/​unified_inventory/archive/master.zip
15:57 luizsab Krock: yes and I downloaded this your link now, the same problem continues
15:58 rubenwardy luizsab, there are 2 topics for UI
15:58 rubenwardy one is locked and is the old one
15:58 rubenwardy there's a newer one by VAE which is unlocked
15:58 rubenwardy (unless this has changed recently
15:58 rubenwardy )
16:02 luizsab rubenwardy: oh I found it now, thank you. I'll post there
16:05 luizsab thank you everyone, I post this in https://forum.minetest.net/viewtopic.ph​p?f=11&t=12767&p=289681#p289681
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17:00 kaeza greetings
17:00 rubenwardy kaeza, o/
17:00 kaeza rubenwardy, o/
17:06 sy a minetest year is 6 earth days :D
17:07 VanessaE greetz, kaeza
17:14 kaeza hello V
17:22 swift110 hey all
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17:59 Milan[m] heyo is there a way to actually debug memory usage per mod? the tricky part is that i need this information for the clientside...
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18:05 rubenwardy Milan[m], not with the lua sandbox enabled
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18:24 sy https://0x0.st/n3q.webm what's going on here?
18:27 sy Item default:apple 16 0 "\u0001\u0002\u0003"
18:27 sy Item default:apple 13
18:27 sy huh.
18:29 rubenwardy that's encoded metadata
18:29 rubenwardy also, nice nic
18:29 rubenwardy I hope you have a nice domain to go along with that
18:31 sy nic?
18:32 Krock your computer seems to be busy while sorting the diamonds
18:32 sy yes
18:32 sy ffmpeg is running
18:32 sy is it possible to strip metadata in game?
18:32 rubenwardy sy, oops nick
18:32 rubenwardy nickname
18:33 sy oh
18:33 sy i do, whois me
18:33 rubenwardy ah, nice
18:33 sy got the whole set
18:33 rubenwardy wish there were a dy TLD
18:33 rubenwardy rbw.dy
18:34 sy i've also got a .cyb domain
18:34 sy actually i have the cyb. domain
18:37 sy okay i'm pretty sure this is the hook mod
18:37 sy when i put items in different portable chests then combine them they have different metadats
18:37 rubenwardy oh right, yeah apples shouldn't have metadata
18:37 rubenwardy you shouldn't be able to combine items with different metadata
18:38 rubenwardy oh wait
18:38 rubenwardy that's being caused as it's encoding an empty metadata when it shouldn't
18:38 sfan5 BUG
18:38 sfan5 how could you
18:39 rubenwardy sy, does it happen when the metadata is non-empty?
18:39 sy let me try with uh
18:39 sy what should i try with
18:39 rubenwardy a book with text, and an empty book
18:39 rubenwardy I guess
18:39 sy let me try
18:40 rubenwardy is it ever useful to distinguish between a non-existent key, and an empty value?
18:40 rubenwardy ie:   get_string("nonexistentkey") -> ""
18:40 rubenwardy currently
18:40 sfan5 could be useful
18:42 sy Item default:bookshelf 2 0 "\u0001\u0002\u0003"
18:42 sy i have to pick up the chest while it has items in for this to happen
18:42 sy and yes it breaks metadata completely
18:43 rubenwardy in what way?
18:43 sy removes it and replaces with garbage
18:43 sy "title" by sy becomes "Book with text"
18:43 rubenwardy so the metadata is lost when you try and pick up the chest?
18:43 sy but it's empty
18:43 sy yeah
18:43 rubenwardy that's a different bug
18:44 sy nop
18:44 sy metadats isn't removed
18:44 rubenwardy https://github.com/minetest/minetest/pull/6284
18:44 rubenwardy that's the fix to the bug I thought you were complaining about
18:44 rubenwardy but seems I missed the other bits
18:44 sy well i think it's a bug with the hook mod
18:44 rubenwardy I need to go and get food, but I'll look into that later
18:45 sy you can't store items in metadata so it invents its own format
18:45 sy and doesnt parse it correctly
18:45 sy and some metadata persists
18:45 rubenwardy I doubt it, as the book mod shouldn't be called. I imagine the chest isn't copying metadata correctly
18:45 rubenwardy hmmm
18:46 sy Item hook:pchest 1 0 "\u0001\u0002return {[\"stuff\"] = \",,,,,,,,,,,,,,,,,,,,technic:gold_chest 99 0,,,,,,,,,,,,\"}\u0003"
18:46 sy see
18:46 sy and
18:46 rubenwardy that's JSON serialised to old metadata storage
18:46 sy the remainder is just those three escape codes
18:47 rubenwardy the three escape codes will be solved by https://github.com/minetest/minetest/pull/6284
18:47 sy okay
18:47 sy server side right
18:47 rubenwardy yeah
18:48 sy and i just rebase to this commit?
18:48 rubenwardy yeah
18:48 rubenwardy I haven't tested it yet
18:48 sy oh it isn't merged yet
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19:00 sy well wieldview doesn't work anymore
19:02 sy oh it just doesn;t work with nodes...
19:10 sy https://0x0.st/n32.png
19:11 Krock sy, I found a large problem in your visuals. Close your client and add the setting "inventory_items_animations = true" or use the main menu to change this
19:11 Krock the gameplay will increase greatly
19:14 sy okay
19:14 rubenwardy that's the old mese!
19:14 sy yeah i re-added it
19:14 sy new texture ittirated me
19:14 sy irritated*
19:14 rubenwardy good memories
19:14 sy i also added the old OP mesepick
19:15 sy indeed
19:15 rubenwardy there was a middle texture too that was awful
19:15 sy I quite liked the green one
19:15 sy oh
19:15 sy thats probably the one
19:15 rubenwardy http://wiki.minetest.net/File:Old_Mese.png
19:16 sy yeah
19:17 rubenwardy wish I could back to the redcrab years
19:17 rubenwardy just for little time
19:17 sy oh man
19:17 sy i remember gameboom
19:17 sy the griefing was bad back then but at least the griefers knew what they were doing
19:18 Krock i.e. pre-android era
19:18 rubenwardy ^
19:18 sy yes
19:19 sy it could be nice to get together a couple people from the 0.3.x days and spin up a server
19:19 sy (doesn't have to be 0.3.x)
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19:50 Fixer rubenwardy: this is afterold mese
19:55 Fixer sy: depended on server, kray.dy.fi one on 0.2 I've played had practically no grief, yet another his server had tons of griefers and everything ruined
19:55 sy 0.2 is wayy before i started playing :P
19:56 Fixer 2011
19:58 Fixer thats why I decided to play on mc beta 1.7.3 mp server to revisit MC years I skipped due to minetest
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19:58 sy heh i did that too
19:58 Fixer first mc i've played was browser version and then 1.2 iirc
19:58 sy made a private one though
19:58 sy 1.2.3 was my first mc version
19:59 bigfoot547 Hey all
20:00 Fixer beta 1.7.3 today seems different, more cancerous, more memetic
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20:25 MinetestBot [git] nerzhul -> minetest/minetest: Fix shader.h inclusion place in game.cpp 50669cd https://git.io/v5vB7 (2017-08-19T20:24:30Z)
20:25 MinetestBot [git] nerzhul -> minetest/minetest: Code modernization: subfolders (#6283) 88b436e https://git.io/v5vB5 (2017-08-19T20:23:47Z)
20:39 Lone-Star got a question, on my builds (run_in_place=true), game does not write to debug.txt
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21:22 Lone-Star anyone?
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22:11 Fixer hmmm
22:11 Fixer one sec
22:12 Fixer i'm on windows, build with run in place creates debug.txt in /bin as it should
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22:29 kaeza isn't it created in $PWD?
22:30 kaeza under Linux I had it appear randomly between ~/.minetest, ~/src/minetest/bin, ~/src/minetest, and ~
22:35 Lone-Star the debug.txt is created on build, but nothing is written to it during game play
22:38 Lone-Star unless i need a certain flag passed during cmake/make
22:38 Fixer it should
22:38 Fixer hmm
22:41 Lone-Star when i did a global build/install a while back, it wrote to debug.txt, but not for run in place builds
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