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IRC log for #minetest, 2017-09-06

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All times shown according to UTC.

Time Nick Message
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02:21 Asad3ainJalout hello guys, if you remember me from yesterday I was asking a ton of questions about which mods to get etc. etc. etc. ANYWAYS. I got everything figured out except my server just randomly crashes.
02:22 Asad3ainJalout Now I am using a weaker vps, that also happens to run my web server, however, I ran minetest while monitoring my server using htop and watching the minetest server log. it just states "axtive block modifiers took x amount of time longer" then ends with "Killed"
02:23 Asad3ainJalout htop shows my cpu and memory never really going to high, mem stays solid at around 50-75 and cpu no more tahn 50%
02:23 Asad3ainJalout I also modified the conf file to lower a lot of settings, to no avail so far, other than being able to walk a few minutes longer
02:24 Asad3ainJalout Any help troubleshooting is much apprecciated, thank you :D
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02:45 ircSparky Hmm. Maybe try disabling mods until it dosn't crash?
02:45 ircSparky or does it do it with the default minetest_game?
02:46 Asad3ainJalout ircSparky: no this is with mods, however, there are no errors or warnings, it is possible the server just cannot handle the mods
02:47 Asad3ainJalout maybe I can get rid of the mods that add mroe active block stuff
03:34 erstazi Asad3ainJalout: I would suggest disabling all the mods and then add a mod, one by one, until you find the culprit
03:38 Brackston ##TPS-Admin
03:39 Brackston fail
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07:53 hisforever Hi I'm trying to debug My Minetest https://pastebin.com/tCMv9wVY
07:54 hisforever there is the past it link?
07:54 jas_ dreambuilder + advanced trains?
07:56 hisforever Jas all my engines arent loading
07:57 hisforever I love building but lately with the eorrors I'm etting its a pain
08:02 hisforever all the tracks and other pbjects in advancedtraind seel to be pk this is puzzling lol
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08:19 hisforever ok took all the mods out Then added Dreambuilders and I got this https://pastebin.com/q32MwLLe
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09:28 sare_at_work hi, anyone here who could help me with the forum registration?
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12:27 sare_at_work hi, anyone here who could help me with the forum registration?
12:28 sy sare_at_work: sure, what seems to be the problem?
12:28 sare_at_work i get no registration email, tried it 3 times
12:29 sare_at_work email address is ok
12:29 sy did you check your spams?
12:29 sare_at_work yep
12:29 sy how long ago did you do this?
12:30 sy register, i mean
12:30 sare_at_work 3 seconds
12:30 sare_at_work oh
12:30 sare_at_work 3 hours
12:30 sy could be that your privider is rejecting the emails
12:30 sy could i ask which provider you're using?
12:30 sare_at_work sure, gmx
12:31 sy i see
12:31 sy not sure what the issue could be
12:31 sfan5 sare_at_work: account name?
12:32 sare_at_work sare
12:32 sfan5 >No members found for this search criterion.
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12:33 sare_at_work if i want login, i get: The specified username is currently inactive.
12:33 sy try a different name
12:33 sare_at_work kk
12:34 sare_at_work "The entered e-mail address is already in use."
12:34 sare_at_work :(
12:35 sy :c
12:35 sare_at_work only a little bit strange xD
12:36 sfan5 sare_at_work: mind pm'ing me your email?
12:36 sare_at_work sure
12:37 ThomasMonroe hey sare
12:37 sare_at_work hi tre
12:38 sare_at_work sfan could help me, thx
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12:55 jas_ oh wow, #6380 is such a difference.  i just noticed myself jumping at the edge of a microslab without sneaking. mmmmm..yum
12:55 zyabin101 Did someone receive an e-mail from some "Minetest Repairman" <our game @ his profession . com>?
12:56 zyabin101 I think it's suspicious, thought I'd survey #minetest for it
12:57 jas_ mmm, maybe it was the ivy.  i dunno
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12:58 sfan5 zyabin101: is the CC list very huge by any chance
13:00 zyabin101 @sfan5 The list is; me, weqqr, Pavel Sokolov, numberZero,
13:00 sfan5 ¯\_(ツ)_/¯
13:00 zyabin101 Rogier, est31, raymoo, Rui, kahrl, everamzah and kaeza.
13:01 zyabin101 @sfan5 rather small
13:01 sfan5 it's just the usual, ignore it
13:02 zyabin101 Thanks
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13:05 sy !server
13:05 MinetestBot sy: CREATIVEWORLD | minetesthosting.com:30894 | Clients: 3/4, 1/3 | Version: 0.4.14 / minetest | Ping: 113ms
13:05 sy !server ping:least
13:05 MinetestBot sy: Dark Lands Survival | dl.esprc.club:55555 | Clients: 5/22, 6/19 | Version: 0.4.16 / minetest | Ping: 1ms
13:05 sy damn
13:06 Calinou !server ping:most
13:07 MinetestBot Calinou: FishNet - FishWorld | fishminer.mrbasic.com:3333 | Clients: 0/12, 0/0 | Version: 0.4.16-dev / minetest | Ping: 392ms
13:07 sare_at_work fishworld?
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16:13 DS-minetest can wallmounted be used to rotate the textures of a solid node?
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17:11 DS-minetest afaics now wallmounted doesn't rotate textures :/
17:12 rdococ hi
17:12 rdococ I'd like a CSM screwdriver that allows you to use the mouse to rotate a node. or something.
17:13 DS-minetest a csm screwdriver seems impossible
17:13 rdococ can a csm place/remove nodes?
17:14 DS-minetest but do you want something like click the node, then eg. look up and the node will be rotated up?
17:14 DS-minetest it cant
17:14 rdococ yeah, I guess
17:14 rdococ but I don't want the view to actually move while doing it
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18:43 Tirifto Hello all!
18:43 Tirifto Question: Does every node in natural bodies of water generally count as water source?
18:44 sfan5 yes
18:44 Tirifto Thanks!
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19:28 YuGiOhJCJ hello, on my server player data are currently stored in text files and I don't like that because there are too many files on my disk. So, I would like to try a database backend (probably sqlite because it's the same used for the map database). On http://wiki.minetest.net/Database_backends I see explanations to migrate to a database backend but no information about how to go back to the old deprecated text files. Is it hard to go back
19:28 YuGiOhJCJ to text files after the migration to a database backend?
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19:52 sfan5 YuGiOhJCJ: you should be able to migrate back with --migrate-players text or something similar
19:52 sfan5 but the text backend is planned to be removed eventually so you shouldn't do that
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19:53 YuGiOhJCJ thanks ok well I think I will keep sqlite if it works fine
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20:05 D_Lock Hi
20:05 D_Lock i am having some problems with schematic decorations
20:06 D_Lock is there a way to forcefully place air-nodes when using a shematic decoration?
20:08 D_Lock i am using a lua-table, all blocks have force_place=true, but the air-nodes are still not replacing anything.
20:08 D_Lock Any insights?
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20:12 paramat D_Lock are you using prob = 255?
20:13 D_Lock no, i have set no probs at all
20:13 D_Lock i will try it right now
20:13 paramat yes you can force-place air nodes
20:14 paramat it's probably better to always state 'prob', i do
20:15 paramat if you pastebin the code or link me to it i'll look
20:16 D_Lock i testing, reporting back in a minute
20:17 paramat i assume you've seen https://github.com/minetest-mods​/saveschems/blob/master/init.lua
20:19 D_Lock yes, thats how i created the schematic
20:20 D_Lock i still don't get it to work, could you take a look: http://paste.ubuntu.com/25480152/
20:21 paramat oops air has 'force_placement' instead of 'force_place' :]
20:22 D_Lock it schould place little houses as decoration on one of two existing biomes and a little cross made of air on the other one
20:22 D_Lock oh, i*ll try that
20:22 paramat you probably don't need 'prob = 255' then
20:22 paramat as that's the default
20:23 paramat data is not clear, arranging as in saveschems will make the structure slices visible :]
20:24 paramat and you don't need 'prob = 0' for "ignore" because ignore is never ever placed
20:25 D_Lock ok, i feel dumb now, sorry. i just missed that i wrote force_placement instead of force_place
20:26 D_Lock so air is replacing now
20:26 D_Lock thanks
20:26 paramat comma in wrong place and data should be indented, as well as following curly bracket
20:26 paramat good
20:26 D_Lock and is using ignore ok? or should i use air with prob=0 ?
20:28 D_Lock which comma?
20:29 Wuzzy D_Lock: I think it doesn't matter which node you choose if prob=0
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20:30 D_Lock ah, ok. thnx
20:30 Wuzzy but I would never ever attempt to *place* ignore ever.
20:30 Wuzzy its not supposed to be placed
20:32 Wuzzy D_Lock: I might release a better schematic editor this week. essentially updates to advschem (which is very buggy atm)
20:32 paramat yes it may be more correct to do "air", prob = 0 as in saveschems
20:32 Wuzzy its more for ideological reasons xD
20:32 Wuzzy but i agree
20:32 paramat yes
20:33 D_Lock i'll use air with prob=0 then, better be save than sorry
20:33 Wuzzy btw paramat. if i place the same schematic file in the same session 2 times, it will only load it once, right?
20:33 Wuzzy which means if the MTS file has changed betweeen the two placements, it will place the same thing 2 times
20:33 D_Lock and i'm looking forward to the better schematic editor
20:33 Wuzzy instead of the update schematic in the 2nd time.
20:34 Wuzzy do you know advschem?
20:34 paramat i'll link you to some info on this ..
20:34 D_Lock me? no.
20:35 Wuzzy what im asking: Its this "load 1 time per session only" by design or is it  a bug?
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20:36 paramat https://github.com/minetest/minetest/issues/4236
20:36 Wuzzy thanks
20:36 paramat same issue perhaps?
20:37 paramat looks like by design for good reason
20:38 Wuzzy is there a way to force-load the same file again, then?
20:38 paramat a case of better docs needed i guess
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20:39 paramat not sure
20:39 Wuzzy this will be needed for schematic editing mods. otherwise you have to constantly restart minetest to place your update schematic ifle
20:39 D_Lock ok, my issue has been solved. thanks for your help.
20:41 paramat yes there seem to be some issues raised about exactly this in the thread, however the solution is beyond my abilities to work on
20:46 D_Lock Sorry, noobish idea, but: shouldn't there be a global table for registered schematics? and couldn't you delete just that one schematic from that?
20:50 Wuzzy D_Lock: I think the best solution would be an optional force_reload parameter
20:52 D_Lock you are probably right, i'm just very new to all this. i just thought it might be a possible workaround
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20:53 Wuzzy other topic
20:53 Wuzzy I just want to let you all know there is a very useful "hidden" setting in Minetest
20:54 Wuzzy it's in advanced settings with technical name repeat_rightclick_time
20:54 Wuzzy if you set this to a low value like 0.1, you can build lightning-fast
20:54 DS-minetest yeah i know
20:54 Wuzzy this is very useful in Creative :)
20:54 D_Lock nice to know
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